












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 48 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:42 0 / 8Killed by Assassin Lord at level 15 on the 68th Dusk 122nd year of Ascendancy at 16:47 Killed by Rganda at level 15 on the 23rd Haze 122nd year of Ascendancy at 10:28 Killed by Arema the halfling at level 17 on the 29th Haze 122nd year of Ascendancy at 15:29 Killed by gigantic sandworm tunneler at level 22 on the 77th Haze 122nd year of Ascendancy at 11:24 Killed by Isytta the grizzly bear at level 27 on the 17th Regrowth 123rd year of Ascendancy at 12:54 Killed by Gliremina the orc warrior at level 36 on the 6th Mirth 123rd year of Ascendancy at 05:32 Killed by Doomed Shade of Rganda at level 48 on the 59th Regrowth 124th year of Ascendancy at 04:57 |
Primary Stats
| Strength | 9 (base 8) |
| Dexterity | 44 (base 18) |
| Constitution | 82 (base 60) |
| Magic | 130 (base 58) |
| Willpower | 107 (base 58) |
| Cunning | 47 (base 9) |
Resources
| Life | -140/1121 |
| Mana | 449/449 |
| Healing Factor | 1.8985714285717 |
| Regeneration | 17.561785714288 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +127% |
Vision
| Sight | 15 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 32.679862542722 |
| See Invisible | 49.679862542722 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 54 |
| Crit Chance | 59% |
| APR | 15 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 63% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +23% |
| Physical | +31% |
| Cold | +30% |
| All | +12% |
| Light | +25% |
| Temporal | +23% |
| Mind | +22% |
| Fire | +55% |
| Nature | +32% |
Offense: Damage Penetration
| Blight | +15% |
| Fire | +52% |
Defense: Base
| Armour (hardiness) | 32 (52.131147540984%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 75 |
| Mental Save | 58 |
Defense: Resistances
| Blight | + 47%( 70%) |
| Arcane | + 72%( 80%) |
| Mind | + 47%( 70%) |
| All | -7%( 70%) |
| Lightning | + 47%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 47%( 70%) |
| Physical | + 47%( 70%) |
| Fire | + 47%( 70%) |
| Cold | + 47%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Silence Resistance | 90% |
| Confusion Resistance | 56% |
| Stun Resistance | 33% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 599 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 749 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1752% for 10 turns (471 total) and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 5 mind, 4 fire, 4 arcane, 4 temporal |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Burning Wake |
| talent | Spellcraft |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Shielding |
| talent | Wildfire |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+23). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Rganda. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Rganda. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by dire wolf. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1125. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voramira (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Changes stats: +10 Dex / +3 Cun / +4 Con / +10 Lck Changes resistances penetration: +15% blight Changes damage: +9% physical Stealth bonus: +9 Physical save: +29 (+10 eff.) Mental save: +20 (+5 eff.) Silence immunity: +40% Confusion immunity: +36% Stun/Freeze immunity: +33% Only die when reaching: -60.00 life A pair of boots made of leather. |
| Quiver | Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | ethereal dwarven lantern of focusPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes damage: +10% mind Spellpower: +12 (+3 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat 'Branynaridig' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +1 Mag / +5 Wil / +2 Con Changes resistances: +6% lightning / +3% mind Physical save: +8 (+3 eff.) Disarm immunity: +10% Confusion immunity: +20% Only die when reaching: -40.00 life Maximum life: +100.00 A pointy cloth hat, very wizardly... |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 11/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | pixie's stralite ring of light (+26%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Cun / +4 Mag Changes resistances: +26% light Changes damage: +13% light Spellpower: +11 (+3 eff.) Rings can have magical properties. |
| On fingers | wizard's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Defense: +10 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Wil / +10 Mag Mana each turn: +0.19 Maximum mana: +20.00 Spell crit. chance: +3% A belt that goes around your waist. |
| In main hand | infernal dragonbone magestaff of the prodigy (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes stats: +14 Mag / +8 Wil / +16 Cun Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+4 eff.) Spell crit. chance: +5% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Emotta (30 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +9 Defense: +30 (+6 eff.) Damage (Melee): 11 blight / 17 temporal Damage (Ranged): 20 temporal Changes resistances: +10% blight / +21% temporal Changes damage: +11% blight / +11% temporal Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Spell save: +12 (+3 eff.) Mental save: +15 (+4 eff.) Life regen: +4.00 Maximum life: +75.00 Spell crit. chance: +20% Mental crit. chance: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+4 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | Draresin (33 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +33 (+7 eff.) Changes stats: +5 Wil / +6 Mag Changes resistances: +15% blight / +3% physical Spell save: +15 (+4 eff.) Disease immunity: +20% Maximum mana: +80.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | SleetnaughtInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+11 eff.) Physical power: +10 (+5 eff.) Defense: +39 (+8 eff.) Fatigue: -10% Changes stats: +9 Dex / +3 Wil / +10 Cun / +10 Con / +34 Lck Changes resistances: +6% cold Changes damage: +10% physical / +18% cold Life regen: +4.00 Stamina each turn: +1.50 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Movement speed: +10% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 37% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
spiritwalker's rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +5% blight Mana each turn: +0.11 Maximum mana: +21.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Umbrasting of the Blightspawn (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: -14 Str / +21 Mag / +4 Wil / +8 Con Changes resistances: +13% blight / +18% lightning / +6% light / +13% all Changes damage: +3% lightning / +9% nature / +3% light Poison immunity: +36% Disease immunity: +35% Life regen: +4.10 Mana each turn: +0.31 Psi each turn: +0.27 Maximum life: +69.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvorand the Airbore (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Str Changes damage: +12% lightning Spell save: +3 (+1 eff.) Mental save: +9 (+3 eff.) Poison immunity: +20% Cut immunity: +20% Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 368.67 fire damage (based on Magic) Activation costs 50 power out of 49/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 403.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 20/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rganda the Higher Archmage level 36
54th Pyre 123rd year of Ascendancy at 16:33 see stats
Against all odds
Killed Ukruk in the ambush.By Rganda the Higher Archmage level 36
53rd Pyre 123rd year of Ascendancy at 01:47 see stats
Arachnophobia
Destroyed the spydric menace.By Rganda the Higher Archmage level 40
2nd Dusk 123rd year of Ascendancy at 18:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rganda the Higher Archmage level 48
54th Regrowth 124th year of Ascendancy at 19:45 see stats
Brave new world
Went to the Far East and took part in the war.By Rganda the Higher Archmage level 39
8th Flare 123rd year of Ascendancy at 20:54 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rganda the Higher Archmage level 17
36th Haze 122nd year of Ascendancy at 16:15 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Rganda the Higher Archmage level 28
17th Regrowth 123rd year of Ascendancy at 19:06 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rganda the Higher Archmage level 15
21st Dusk 122nd year of Ascendancy at 21:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rganda the Higher Archmage level 38
10th Mirth 123rd year of Ascendancy at 06:33 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rganda the Higher Archmage level 36
6th Mirth 123rd year of Ascendancy at 04:54 see stats
Exterminator
Killed 1000 creatures.By Rganda the Higher Archmage level 18
56th Haze 122nd year of Ascendancy at 09:33 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rganda the Higher Archmage level 32
29th Pyre 123rd year of Ascendancy at 09:26 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rganda the Higher Archmage level 26
3rd Allure 123rd year of Ascendancy at 07:36 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rganda the Higher Archmage level 31
54th Regrowth 123rd year of Ascendancy at 11:16 see stats
Level 10
Got a character to level 10.By Rganda the Higher Archmage level 10
7th Mirth 122nd year of Ascendancy at 03:28 see stats
Level 20
Got a character to level 20.By Rganda the Higher Archmage level 20
59th Haze 122nd year of Ascendancy at 16:10 see stats
Level 30
Got a character to level 30.By Rganda the Higher Archmage level 30
42nd Regrowth 123rd year of Ascendancy at 11:10 see stats
Level 40
Got a character to level 40.By Rganda the Higher Archmage level 40
2nd Dusk 123rd year of Ascendancy at 10:18 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Rganda the Higher Archmage level 27
10th Regrowth 123rd year of Ascendancy at 20:32 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Rganda the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rganda the Higher Archmage level 15
68th Dusk 122nd year of Ascendancy at 21:29 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rganda the Higher Archmage level 26
1st Allure 123rd year of Ascendancy at 03:19 see stats
Size is everything
Did over 1500 damage in one attack.By Rganda the Higher Archmage level 37
8th Mirth 123rd year of Ascendancy at 12:50 see stats
Size matters
Did over 600 damage in one attack.By Rganda the Higher Archmage level 12
4th Flare 122nd year of Ascendancy at 23:27 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rganda the Higher Archmage level 38
5th Flare 123rd year of Ascendancy at 19:01 see stats
The Arena
Unlocked Arena mode.By Rganda the Higher Archmage level 8
3rd Mirth 122nd year of Ascendancy at 14:20 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Rganda the Higher Archmage level 18
58th Haze 122nd year of Ascendancy at 08:12 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rganda the Higher Archmage level 44
61st Haze 123rd year of Ascendancy at 03:51 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rganda the Higher Archmage level 26
1st Wintertide 123rd year of Ascendancy at 21:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rganda the Higher Archmage level 16
28th Haze 122nd year of Ascendancy at 00:19 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rganda the Higher Archmage level 34
51st Pyre 123rd year of Ascendancy at 10:56 see stats
Log
Doomed Shade of Rganda casts Flame.
Doomed Shade of Rganda's spell attains critical power!
Rganda shrugs off the critical damage!
Rganda shrugs off the critical damage!
Doomed Shade of Rganda hits Rganda for 120 fire, 34 cold, 58 lightning, 21 arcane (233 total damage).
Burning from Doomed Shade of Rganda hits Rganda for 60 fire, 34 cold, 29 lightning, 21 arcane (145 total damage).
Doomed Shade of Rganda's cleansing fire area effect hits Rganda for 17 fire, 10 cold, 8 lightning, 6 arcane (40 total damage).
Doomed Shade of Rganda casts Rune: Manasurge.
Doomed Shade of Rganda starts to surge mana.
Doomed Shade of Rganda speeds up.
Burning from Doomed Shade of Rganda hits Rganda for 60 fire, 34 cold, 29 lightning, 21 arcane (145 total damage).
Doomed Shade of Rganda's cleansing fire area effect hits Rganda for 17 fire, 9 cold, 8 lightning, 5 arcane (39 total damage).
You are unable to move!
Rganda shrugs off the effect 'Congeal Time'!
Doomed Shade of Rganda casts Temporal Shield.
The very fabric of time alters around Doomed Shade of Rganda.
Doomed Shade of Rganda casts Fireflash.
Doomed Shade of Rganda's spell attains critical power!
Doomed Shade of Rganda's cleansing fire area effect hits Rganda for 17 fire, 10 cold, 8 lightning, 6 arcane (40 total damage).
Rganda is no longer a badass tree.
Rganda stops burning.
Talent Rune: Manasurge is ready to use.
Doomed Shade of Rganda casts Flame.
Doomed Shade of Rganda's spell attains critical power!
Doomed Shade of Rganda's spell attains critical power!
Rganda is stunned!
Saving game...




































































































