Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.0 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 889% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:54 / 84Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:32 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:50 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:14 Killed by deformed giant venus flytrap at level 6 on the 4th Mirth 122nd year of Ascendancy at 22:42 Killed by Mayikira the green worm mass at level 9 on the 2nd Summertide 122nd year of Ascendancy at 09:03 Killed by elven cultist at level 13 on the 24th Dusk 122nd year of Ascendancy at 10:21 Killed by Shardskin at level 14 on the 48th Dusk 122nd year of Ascendancy at 11:33 Killed by boiling horror at level 15 on the 50th Dusk 122nd year of Ascendancy at 21:24 Killed by entrenched horror at level 15 on the 51st Dusk 122nd year of Ascendancy at 12:48 Killed by boiling horror at level 15 on the 51st Dusk 122nd year of Ascendancy at 18:15 Killed by Weirdling Beast at level 15 on the 52nd Dusk 122nd year of Ascendancy at 01:04 Killed by Weirdling Beast at level 15 on the 52nd Dusk 122nd year of Ascendancy at 02:04 Killed by shadow claw at level 16 on the 60th Dusk 122nd year of Ascendancy at 16:43 Killed by Kyless at level 16 on the 60th Dusk 122nd year of Ascendancy at 21:15 Killed by Kyless at level 16 on the 60th Dusk 122nd year of Ascendancy at 22:12 Killed by Kyless at level 16 on the 60th Dusk 122nd year of Ascendancy at 23:49 Killed by disarming trap at level 19 on the 73rd Dusk 122nd year of Ascendancy at 20:32 Killed by Guts at level 19 on the 74th Dusk 122nd year of Ascendancy at 06:26 Killed by snow giant thunderer at level 20 on the 8th Haze 122nd year of Ascendancy at 18:26 Killed by snow giant chieftain at level 20 on the 8th Haze 122nd year of Ascendancy at 19:12 Killed by Betoth the snow giant chieftain at level 20 on the 8th Haze 122nd year of Ascendancy at 19:50 Killed by snow giant thunderer at level 20 on the 8th Haze 122nd year of Ascendancy at 20:10 Killed by Betoth the snow giant chieftain at level 20 on the 8th Haze 122nd year of Ascendancy at 21:11 Killed by Beadoll the human at level 22 on the 22nd Haze 122nd year of Ascendancy at 00:32 Killed by elven blood mage at level 25 on the 8th Decay 122nd year of Ascendancy at 13:30 Killed by elven blood mage at level 25 on the 8th Decay 122nd year of Ascendancy at 15:20 Killed by elven tempest at level 25 on the 8th Decay 122nd year of Ascendancy at 18:22 Killed by elven cultist at level 25 on the 8th Decay 122nd year of Ascendancy at 20:56 Killed by Guts at level 26 on the 5th Allure 123rd year of Ascendancy at 20:07 Killed by Guts at level 26 on the 6th Allure 123rd year of Ascendancy at 05:16 Killed by Guts at level 26 on the 6th Allure 123rd year of Ascendancy at 16:50 Killed by Guts at level 26 on the 6th Allure 123rd year of Ascendancy at 20:56 Killed by Guts at level 26 on the 6th Allure 123rd year of Ascendancy at 21:34 Killed by Guts at level 26 on the 6th Allure 123rd year of Ascendancy at 22:26 Killed by Guts at level 26 on the 7th Allure 123rd year of Ascendancy at 00:41 Killed by Guts at level 26 on the 7th Allure 123rd year of Ascendancy at 01:19 Killed by Guts at level 26 on the 9th Allure 123rd year of Ascendancy at 08:49 Killed by Guts at level 26 on the 9th Allure 123rd year of Ascendancy at 16:11 Killed by Guts at level 26 on the 9th Allure 123rd year of Ascendancy at 19:53 Killed by Guts at level 26 on the 9th Allure 123rd year of Ascendancy at 20:39 Killed by Guts at level 26 on the 10th Allure 123rd year of Ascendancy at 02:59 Killed by Guts at level 26 on the 10th Allure 123rd year of Ascendancy at 04:18 Killed by Bethikira the eternal bone giant at level 26 on the 5th Regrowth 123rd year of Ascendancy at 16:19 Killed by Layyvea the skeleton warrior at level 27 on the 28th Regrowth 123rd year of Ascendancy at 21:12 Killed by war hound at level 27 on the 29th Regrowth 123rd year of Ascendancy at 02:31 Killed by Arowen the cave troll at level 28 on the 29th Regrowth 123rd year of Ascendancy at 15:50 Killed by Greater Mummy Lord at level 28 on the 29th Regrowth 123rd year of Ascendancy at 16:56 Killed by Grand Corruptor at level 30 on the 5th Pyre 123rd year of Ascendancy at 18:57 Killed by armoured skeleton warrior at level 33 on the 24th Pyre 123rd year of Ascendancy at 19:22 Killed by spire dragon at level 36 on the 35th Pyre 123rd year of Ascendancy at 02:36 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Dusk 123rd year of Ascendancy at 15:34 Killed by overpowered greater multi-hued wyrm at level 39 on the 42nd Dusk 123rd year of Ascendancy at 17:37 Killed by overpowered greater multi-hued wyrm at level 39 on the 43rd Dusk 123rd year of Ascendancy at 00:41 Killed by Elassra the icy orc wyrmic at level 41 on the 51st Dusk 123rd year of Ascendancy at 21:13 Killed by orc fighter at level 45 on the 39th Haze 123rd year of Ascendancy at 15:05 Killed by Mayynne the orc berserker at level 45 on the 39th Haze 123rd year of Ascendancy at 20:30 Killed by Glacial Legion at level 46 on the 54th Haze 123rd year of Ascendancy at 06:04 Killed by daelach at level 46 on the 54th Haze 123rd year of Ascendancy at 11:14 Killed by Xanemina the orc blood mage at level 46 on the 54th Haze 123rd year of Ascendancy at 14:27 Killed by ritch flamespitter at level 47 on the 58th Haze 123rd year of Ascendancy at 20:33 Killed by Ivodhewe the Silent Death at level 48 on the 1st Wintertide 124th year of Ascendancy at 13:49 Killed by Lazha the Crusher at level 48 on the 2nd Wintertide 124th year of Ascendancy at 02:28 Killed by Gyvea the naga myrmidon at level 48 on the 2nd Wintertide 124th year of Ascendancy at 08:42 Killed by Ariranor the orc fighter at level 48 on the 2nd Wintertide 124th year of Ascendancy at 11:03 Killed by skeleton warrior at level 48 on the 1st Allure 124th year of Ascendancy at 04:17 Killed by Betalaith the headless horror at level 49 on the 1st Allure 124th year of Ascendancy at 09:58 Killed by Betalaith the headless horror at level 49 on the 1st Allure 124th year of Ascendancy at 11:24 Killed by orc necromancer at level 49 on the 2nd Allure 124th year of Ascendancy at 01:36 Killed by skeleton master archer at level 49 on the 2nd Allure 124th year of Ascendancy at 02:53 Killed by Meozoits the dolleg at level 49 on the 2nd Allure 124th year of Ascendancy at 04:09 Killed by Meozoits the dolleg at level 49 on the 2nd Allure 124th year of Ascendancy at 04:58 Killed by Yakrgol the daelach at level 49 on the 2nd Allure 124th year of Ascendancy at 08:37 Killed by Argoniel at level 49 on the 3rd Allure 124th year of Ascendancy at 11:20 Killed by Guts at level 50 on the 5th Pyre 124th year of Ascendancy at 01:43 Killed by Guts at level 50 on the 5th Pyre 124th year of Ascendancy at 17:57 Killed by Guts at level 50 on the 5th Pyre 124th year of Ascendancy at 18:46 Killed by Guts at level 50 on the 6th Pyre 124th year of Ascendancy at 10:42 Killed by Guts at level 50 on the 6th Pyre 124th year of Ascendancy at 11:37 Killed by Guts at level 50 on the 6th Pyre 124th year of Ascendancy at 19:00 Killed by Guts at level 50 on the 6th Pyre 124th year of Ascendancy at 19:04 Killed by Guts at level 50 on the 6th Pyre 124th year of Ascendancy at 19:28 Killed by Guts at level 50 on the 7th Pyre 124th year of Ascendancy at 12:26 Killed by Guts at level 50 on the 7th Pyre 124th year of Ascendancy at 12:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 77 (base 19) |
| Constitution | 84 (base 60) |
| Magic | 24 (base 10) |
| Willpower | 110 (base 60) |
| Cunning | 88 (base 23) |
Resources
| Life | 1492/1492 |
| Hate | 14/100 |
| Stamina | 497/497 |
| Equilibrium | 45 |
| Healing Factor | 0.89901070222477 |
| Regeneration | 3.1465374577867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +144.51565241361% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 302 |
| Accuracy | 71 |
| Crit Chance | 37% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80.44 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Light | +16% |
| Physical | +40% |
| All | +7% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +18% |
| Acid | +5% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 53.2 (93.924050632911%) |
| Defense | 37.725 |
| Ranged Defense | 45.15 |
| Fatigue | 0 |
| Physical Save | 62.28125 |
| Spell Save | 47.175 |
| Mental Save | 53.975 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 50%( 70%) |
| Physical | + 34%( 70%) |
| Mind | + 55%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 30%( 70%) |
| Arcane | + 44%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 40% |
| Confusion Resistance | 75% |
| Fear Resistance | 50% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 34% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 35% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 508 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 902% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 466 life. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Antimagic Shield |
| talent | Wild Growth |
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by gigantic gravity worm. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1016. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of evasion (10 def, 4 armour) restorative pair of dwarven-steel boots of evasion (10 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +10 Fatigue: +3% Life regen: +3.10 Healing mod.: +13% It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 32 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of the forge watchleader's alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 22 dreamforge Changes resistances: +6% mind / +6% fire Blindness immunity: +34% Confusion immunity: +15% Light radius: +7 See stealth: +10 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Eclipsenoon' (0 def, 5 armour) voratun helm 'Eclipsenoon' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Armour: +5 Fatigue: +5% Changes stats: +10 Str / +10 Dex / +5 Wil / +15 Cun / +6 Con Changes resistances: +9% darkness / +9% blight Changes damage: +6% darkness Physical save: +15 Mental save: +15 Mindpower: +6 Light radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 28 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 24 power out of 30/30) : Effective talent level: 2.4 Power cost: 24 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 7 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 24 power out of 30/30) : Effective talent level: 4.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 40 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | thunderous voratun greatsword of nature (63.5-101.6 power, 4 apr) thunderous voratun greatsword of nature (63.5-101.6 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 47% nature / 47% lightning When wielded/worn: Changes stats: +2 Str / +5 Dex / +3 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +8% all Changes resistances penetration: +12% nature / +18% lightning Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 13 power out of 24/24) : Effective talent level: 4.0 Power cost: 13 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | fortifying dwarven-steel plate armour of implacability (5 def, 17 armour) fortifying dwarven-steel plate armour of implacability (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +19% Changes stats: +4 Str / +4 Con Physical save: +11 Maximum life: +57.00 A suit of armour made of metal plates. |
| Cloak | Brenitir the Flashspike (3 def, 0 armour) Brenitir the Flashspike (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +20 Physical power: +10 Defense: +3 Changes stats: +14 Dex / +6 Wil / +22 Cun Changes resistances: +1% physical Changes resistances penetration: +15% physical / +5% acid Changes damage: +9% light Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's stralite amulet of constitution (+5) warmaker's stralite amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Dex / +6 Wil / +2 Con Amulets can have magical properties. |
Inventory
heroism infusion (+5 for 11 turns, die at -621) heroism infusion (+5 for 11 turns, die at -621)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. Also while Heroism is active, you will only die when reaching -621 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Eksatin's Ultimatum (60-90 power, 25 apr) Eksatin's Ultimatum (60-90 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% It can be used to activate talent Perfect Strike (costing 24 power out of 30/30) : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 158 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
greater dragonbone starstaff of might (30-36 power, 6 apr, darkness damage) greater dragonbone starstaff of might (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 24 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This item has been sent to the Item's Vault. |
regal cashmere cloak of Iron Throne (2 def, 0 armour) regal cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Wil / +2 Con Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. This item has been sent to the Item's Vault. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 20 power out of 25/25) : Effective talent level: 1.0 Power cost: 20 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 20 power out of 50/50) : Effective talent level: 2.0 Power cost: 20 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 46.82 fire and 61.26 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
voratun helm of the depths (0 def, 5 armour) voratun helm of the depths (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 160 power out of 290/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 15 power out of 35/35) : Effective talent level: 3.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 134 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually lead to his doom. The book has a simple appearance: bound in leather with no markings on the cover. All of the pages are blank. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Guts the Cornac Cursed level 34
27th Pyre 123rd year of Ascendancy at 06:04 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Guts the Cornac Cursed level 22
22nd Haze 122nd year of Ascendancy at 21:23 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Guts the Cornac Cursed level 48
70th Haze 123rd year of Ascendancy at 08:21 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Guts the Cornac Cursed level 38
42nd Dusk 123rd year of Ascendancy at 09:23 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Guts the Cornac Cursed level 42
12nd Haze 123rd year of Ascendancy at 13:43 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Guts the Cornac Cursed level 36
51st Pyre 123rd year of Ascendancy at 07:08 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Guts the Cornac Cursed level 37
12nd Dusk 123rd year of Ascendancy at 19:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Guts the Cornac Cursed level 11
2nd Dusk 122nd year of Ascendancy at 14:37 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Guts the Cornac Cursed level 35
34th Pyre 123rd year of Ascendancy at 21:05 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Guts the Cornac Cursed level 50
3rd Allure 124th year of Ascendancy at 14:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Guts the Cornac Cursed level 19
73rd Dusk 122nd year of Ascendancy at 16:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Guts the Cornac Cursed level 24
4th Decay 122nd year of Ascendancy at 22:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Guts the Cornac Cursed level 49
1st Allure 124th year of Ascendancy at 07:14 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Guts the Cornac Cursed level 48
2nd Wintertide 124th year of Ascendancy at 03:42 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Guts the Cornac Cursed level 37
78th Pyre 123rd year of Ascendancy at 00:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Guts the Cornac Cursed level 15
52nd Dusk 122nd year of Ascendancy at 07:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Guts the Cornac Cursed level 40
43rd Dusk 123rd year of Ascendancy at 06:56 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Guts the Cornac Cursed level 36
76th Pyre 123rd year of Ascendancy at 20:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Guts the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 11:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Guts the Cornac Cursed level 20
8th Haze 122nd year of Ascendancy at 05:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Guts the Cornac Cursed level 30
50th Regrowth 123rd year of Ascendancy at 03:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Guts the Cornac Cursed level 40
43rd Dusk 123rd year of Ascendancy at 02:13 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Guts the Cornac Cursed level 50
3rd Allure 124th year of Ascendancy at 12:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Guts the Cornac Cursed level 47
59th Haze 123rd year of Ascendancy at 09:16 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Guts the Cornac Cursed level 44
30th Haze 123rd year of Ascendancy at 03:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Guts the Cornac Cursed level 23
56th Haze 122nd year of Ascendancy at 15:53 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Guts the Cornac Cursed level 25
10th Decay 122nd year of Ascendancy at 01:18 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Guts the Cornac Cursed level 50
14th Pyre 124th year of Ascendancy at 22:49 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Guts the Cornac Cursed level 43
19th Haze 123rd year of Ascendancy at 11:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Guts the Cornac Cursed level 30
50th Regrowth 123rd year of Ascendancy at 21:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Guts the Cornac Cursed level 36
34th Pyre 123rd year of Ascendancy at 22:00 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Guts the Cornac Cursed level 50
3rd Allure 124th year of Ascendancy at 14:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Guts the Cornac Cursed level 9
1st Summertide 122nd year of Ascendancy at 13:26 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Guts the Cornac Cursed level 48
1st Wintertide 124th year of Ascendancy at 09:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Guts the Cornac Cursed level 27
11st Regrowth 123rd year of Ascendancy at 09:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Guts the Cornac Cursed level 41
70th Dusk 123rd year of Ascendancy at 21:28 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Guts the Cornac Cursed level 27
11st Regrowth 123rd year of Ascendancy at 07:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Guts the Cornac Cursed level 31
20th Pyre 123rd year of Ascendancy at 05:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Guts the Cornac Cursed level 20
10th Haze 122nd year of Ascendancy at 06:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Guts the Cornac Cursed level 33
24th Pyre 123rd year of Ascendancy at 21:43 see stats
Log
You cannot do that on the world map.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 19th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 18:30.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
