Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 11 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:04 0 / 5Killed by skeleton mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:18 Killed by The Shade at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:43 Killed by Hildan at level 11 on the 7th Flare 122nd year of Ascendancy at 18:08 Killed by slaver at level 11 on the 24th Dusk 122nd year of Ascendancy at 23:21 |
Primary Stats
| Strength | 34 (base 26) |
| Dexterity | 22 (base 15) |
| Constitution | 29 (base 21) |
| Magic | 17 (base 15) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 15) |
Resources
| Life | -5/388 |
| Positive | 0/80 |
| Stamina | 128/128 |
| Equilibrium | 0 |
| Healing Factor | 1.3539596164663 |
| Regeneration | 22.707394125607 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 27 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.35 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Physical | -12% |
| Nature | +8% |
Offense: Damage Penetration
| Lightning | +7% |
Defense: Base
| Armour (hardiness) | 34.709759015833 (63.098591549296%) |
| Defense | 15.42676380487 |
| Ranged Defense | 20.713381902435 |
| Fatigue | 22 |
| Physical Save | 25.025 |
| Spell Save | 21.65 |
| Mental Save | 29.05 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 6%( 70%) |
| All | 0%( 70%) |
| Acid | + 22%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 23). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 46) for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 17% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 46 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is grappled, unable to move, and has its defense and attack reduced by 9. Grappled |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 15%. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the repented thief from death by giant crystal rat. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +3(+1) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] grounding iron helm of constitution (+2) (0 def, 3 armour)grounding iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +2(+1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +0%(-7%) lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Falytodulach [power 85] (6 cooldown)Falytodulach [power 85] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +6% blight Changes resistances penetration: +0%(-7%) lightning Mental save: +6 It can be used to fire a bolt of a random element (dam 42-85), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] psionicist's steel ring of corrosion (+22%)psionicist's steel ring of corrosion (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +3(+1) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +22% acid Changes resistances penetration: +0%(-7%) lightning Changes damage: +11% acid Mental save: +6 Rings can have magical properties. |
| On fingers | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +4(+2) Str / +0(-2) Dex / +0(-2) Mag / +4(+2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +10% nature Changes resistances penetration: +0%(-7%) lightning Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Borogrim the steel amuletBorogrim the steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Fatigue: -5% Changes stats: +2(-) Str / +5(+3) Dex / +0(-2) Mag / +0(-2) Wil / +5(+3) Cun / +5(+4) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
| In main hand | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr)thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +9(-) nature slow Damage conversion: 30%(-) lightning When wielded/worn: Changes stats: +2(-) Str / +2(-) Dex / +2(-) Mag / +2(-) Wil / +2(-) Cun / +1(-) Con Damage when the wearer is hit: 10(-) nature slow Changes resistances penetration: +7%(-) lightning Sharp, long, and deadly. |
| Around waist | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] grounding rough leather belt of the giantsgrounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Physical power: +3 Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +0%(-7%) lightning Spell save: +5 A belt that goes around your waist. |
| In off hand | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] steel shield of resilience (6 def, 2 armour, 18 dam, 41 block)steel shield of resilience (6 def, 2 armour, 18 dam, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +41 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Talent granted: +2 Block Maximum life: +40.00 Handheld deflection devices |
| Cloak | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] regal linen cloak of protection (1 def, 0 armour)regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Defense: +1 Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +2(-) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Spell save: +5 Mental save: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] impenetrable iron mail armour of temporal resistance (2 def, 10 armour)impenetrable iron mail armour of temporal resistance (2 def, 10 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Armour: +10 Defense: +2 Fatigue: +12% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +15% temporal Changes resistances penetration: +0%(-7%) lightning A suit of armour made of mail. |
Inventory
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Drake's Bane (52-78 power, 21 apr)Drake's Bane (52-78 power, 21 apr) Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0(+28.5 - +45.1) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 (+17) Physical crit. chance: +2.0% (-1.5%) Attack speed: 100% (-) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning Damage against: +25% Dragon When wielded/worn: Changes stats: +6(+4) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] acidic steel greatmaul of massacre (33.5-50.25 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic steel greatmaul of massacre (33.5-50.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.5 - 50.3(+10.0 - +17.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) Special effect when this weapon hits: leeches stamina from the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +0(-9) nature slow / +10 acid Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Massive two-handed maul. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Rhagozilasta the Obsidianwolf (15-18 power, 3 apr, temporal damage)This item will automatically be transmogrified when you leave the level. Rhagozilasta the Obsidianwolf (15-18 power, 3 apr, temporal damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-8.5 - -14.9) Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer hits(melee): 8 infective blight Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +10% darkness / +0%(-7%) lightning Changes damage: +9% darkness / +15% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +17.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] insulating rough leather belt of carryingThis item will automatically be transmogrified when you leave the level. insulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Fatigue: -5% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +5% cold / +6% fire Changes resistances penetration: +0%(-7%) lightning Maximum encumbrance: +24 A belt that goes around your waist. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] flaming iron shield of gloom (4 def, 2 armour, 7 dam, 22.5 block)This item will automatically be transmogrified when you leave the level. flaming iron shield of gloom (4 def, 2 armour, 7 dam, 22.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 Damage when this weapon hits: +8 gloom Burst (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer hits(melee): 6 gloom / 6 fire Damage when the wearer is hit: 0(-10) nature slow / 10 gloom / 11 fire Changes resistances penetration: +0%(-7%) lightning Talent granted: +1 Block Handheld deflection devices |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Armour: +1 Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances: +1% all Changes resistances penetration: +0%(-7%) lightning When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Armour penetration: +5 Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow / 15 blight Changes resistances penetration: +0%(-7%) lightning Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +1(-1) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning When carried: This orb will automatically identify items you find. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] iron torque of mindblast [power 89] (6 cooldown)iron torque of mindblast [power 89] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning It can be used to fire a blast of psionic energies in a beam (dam 44-89), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] Adelaith the Cloudripper [power 26] (20 cooldown)Adelaith the Cloudripper [power 26] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 4 lightning / 0(-10) nature slow Changes resistances penetration: +5%(-2%) lightning It can be used to harden the skin for 6 turns increasing armour by 26 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. thunderous dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) (In main hand)] elm wand of illumination [power 5] (5 cooldown)elm wand of illumination [power 5] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +0(-9) nature slow Damage conversion: 0%(-30%) lightning When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-2) Mag / +0(-2) Wil / +0(-2) Cun / +0(-1) Con Damage when the wearer is hit: 0(-10) nature slow Changes resistances penetration: +0%(-7%) lightning It can be used to light the area around you (rad 5), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Enthralled slave hits Hildan for 6 physical damage.
Hildan hits Enthralled slave for 11 nature, 11 nature (22 total damage).
Hildan hits Enthralled slave for 14 lightning, 28 physical, 10 nature, 11 nature (63 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Spit Poison is ready to use.
Talent Rush is ready to use.
Enthralled slave misses Hildan.
Enthralled slave throws two quick punches.
Enthralled slave activates Striking Stance.
Enthralled slave deactivates Grappling Stance.
Enthralled slave hits Hildan for 7 physical damage.
Hildan hits Enthralled slave for 11 nature damage.
Hildan hits Enthralled slave for 11 nature, 11 nature (22 total damage).
Enthralled slave hits Hildan for 4 physical, 4 physical (9 total damage).
Hildan killed Enthralled slave!
Hildan hits Enthralled slave for 19 lightning, 37 physical (56 total damage).
Hildan killed Enthralled slave!
Slaver casts Manathrust.
Enthralled slave hits Hildan for 7 physical damage.
Hildan hits Enthralled slave for 11 nature damage.
Slaver hits Enthralled slave for 74 arcane damage.
Slaver hits Hildan for 74 arcane damage.
Hildan's Healing Light has been disrupted by anti-magic forces!
Hildan hits Enthralled slave for 11 nature damage.
Enthralled slave hits Hildan for 7 physical damage.
Slaver casts Lightning.
Saving game...
