Borba-fert the level 21 Skeleton Alchemist by jacobgt7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp21 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution34 (base 34)
Magic67 (base 50)
Willpower20 (base 15)
Cunning23 (base 13)

Resources

Life491/491
Mana313/313
Healing Factor1.1
Regeneration2.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage53
Accuracy10
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower53
Crit Chance11%
Speed1

Offense: Mind

Mindpower24.1
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+8%
Light+16%
Temporal+8%
Fire+45%
All0%

Offense: Damage Penetration

Darkness+10%
Acid+5%
Fire+20%
Temporal+10%

Defense: Base

Armour (hardiness)28.176432986502 (30%)
Defense22.182479509254
Ranged Defense22.182479509254
Fatigue0
Physical Save22.619263016003
Spell Save31.225
Mental Save30.525

Defense: Resistances

Darkness+ 15%( 70%)
Lightning+ 19%( 70%)
Light+ 35%( 70%)
Temporal+ 15%( 70%)
Acid+ 19%( 70%)
Fire+ 37%( 70%)
Cold+ 29%( 70%)
All+ 8%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance80%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
4/5
0/5
0/5
Spell / Infusion1.30
5/5
2/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
1/5
3/5
0/5
Spell / Golemancy1.30
4/5
3/5
1/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
1/5
1/5
Spell / Staff combat1.30
3/5
1/5
2/5
0/5
Spell / Stone alchemy1.30
3/5
2/5
1/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
failed
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Borba-fert the Skeleton Alchemist level 17
63rd Dusk 122nd year of Ascendancy at 22:32
see stats
Exterminator Killed 1000 creatures.
By Borba-fert the Skeleton Alchemist level 15
57th Dusk 122nd year of Ascendancy at 06:28
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Borba-fert the Skeleton Alchemist level 17
63rd Dusk 122nd year of Ascendancy at 21:48
see stats
Level 10 Got a character to level 10.
By Borba-fert the Skeleton Alchemist level 10
11st Dusk 122nd year of Ascendancy at 01:16
see stats
Level 20 Got a character to level 20.
By Borba-fert the Skeleton Alchemist level 20
18th Haze 122nd year of Ascendancy at 22:32
see stats
The Arena Unlocked Arena mode.
By Borba-fert the Skeleton Alchemist level 13
36th Dusk 122nd year of Ascendancy at 19:07
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Borba-fert the Skeleton Alchemist level 17
63rd Dusk 122nd year of Ascendancy at 22:32
see stats
The secret city Discovered the truth about mages.
By Borba-fert the Skeleton Alchemist level 8
5th Dusk 122nd year of Ascendancy at 07:38
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Borba-fert the Skeleton Alchemist level 19
5th Haze 122nd year of Ascendancy at 23:58
see stats

Log


You pickup 0.75 gold pieces.


You pickup 0.55 gold pieces.


Borba-fert is no longer surging arcane power.


Resting starts...

Talent Supercharge Golem is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 65 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 0.40 gold from the transmogrification of
rushing yew totem of healing [power 125] (35 cooldown).
You gain 5.50 gold from the transmogrification of
Frozen Shards (6/6, 32-38.4 power, 15 apr).
You gain 0.20 gold from the transmogrification of
pair of hardened leather boots (0 def, 3 armour).
You gain 3.24 gold from the transmogrification of
focusing cashmere robe (2 def, 0 armour).
You gain 5.19 gold from the transmogrification of
potent yew starstaff of greater warding (25-30 power, 4 apr, physical damage).
You gain 6.99 gold from the transmogrification of
infernal yew magestaff of might (20-24 power, 4 apr, lightning damage).
You gain 3.42 gold from the transmogrification of
earthen yew vilestaff of power (20-24 power, 4 apr, darkness damage).
You gain 0.75 gold from the transmogrification of
yew longbow.
You gain 6.33 gold from the transmogrification of
treant's stralite ring of pilfering.
You gain 6.82 gold from the transmogrification of
treant's gold ring of tenacity.
You gain 12.55 gold from the transmogrification of
wanderer's gold amulet of healing.
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 35).
You gain 1.36 gold from the transmogrification of
frozen spear rune (73 cold damage).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.