Weakbody the level 15 Yeek Possessor by espeneko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceYeek
ClassPossessor
Level / Exp15 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity13 (base 12)
Constitution26 (base 26)
Magic10 (base 10)
Willpower46 (base 28)
Cunning39.6 (base 24)

Resources

Life229/229
Psi210/210
Equilibrium10
Healing Factor1.1224489795918
Regeneration0.28061224489796

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible6

Offense: Mainhand

Damage9
Accuracy50
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy50
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance10%
Speed1

Offense: Mind

Mindpower42
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)15 (35.629139072848%)
Defense24
Ranged Defense24
Fatigue8
Physical Save23
Spell Save19
Mental Save37

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Silence Resistance17%
Bleed Resistance0%
Confusion Resistance52%
Instadeath Resistance100%
Poison Resistance0%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
4/5
2/5
3/5
1/5
Psionic / Psionic menace1.30
1/5
1/5
1/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
1/5
1/5
1/5
Psionic / Body snatcher1.30
2/5
1/5
1/5
1/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
2/5
4/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
4/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Weakbody the Yeek Possessor level 10
7th Flare 122nd year of Ascendancy at 00:50
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Weakbody the Yeek Possessor level 6
3rd Mirth 122nd year of Ascendancy at 02:04
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Weakbody the Yeek Possessor level 9
2nd Flare 122nd year of Ascendancy at 03:16
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


--------------------------------

You gain 0.30 gold from the transmogrification of
bright elm wand of conjuration [power 91] (10 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 25] (20 cooldown).
You gain 1.49 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 21 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.88 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 0.38 gold from the transmogrification of
grounding rough leather belt.
You gain 9.11 gold from the transmogrification of
magelord's elm magestaff of invocation (100% power, 2 apr, cold element).
You gain 2.91 gold from the transmogrification of
earthen ash magestaff of projection (111% power, 3 apr, fire element).
You gain 2.57 gold from the transmogrification of
earthen ash magestaff of might (111% power, 3 apr, lightning element).
You gain 0.25 gold from the transmogrification of
iron longsword (101% power, 2 apr).
You gain 3.30 gold from the transmogrification of
balanced iron dagger of erosion (97% power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 17%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 18%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 116 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Weakbody deactivates Psionic Disruption.

Weakbody deactivates Channel Pain.