Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 50 / 1473% |
| Size | medium |
| Lifes / Deaths | Killed by Gleretha the ghast at level 8 on the 24th Profit 122nd year of Ascendancy at 06:15 / 42Killed by ghoul at level 8 on the 24th Profit 122nd year of Ascendancy at 06:40 Killed by Gleretha the ghast at level 8 on the 24th Profit 122nd year of Ascendancy at 08:39 Killed by Malevolent Dimensional Jelly at level 8 on the 6th Wealth 122nd year of Ascendancy at 03:18 Killed by Me Die Good at level 9 on the 7th Wealth 122nd year of Ascendancy at 01:07 Killed by Me Die Good at level 11 on the 10th Wealth 122nd year of Ascendancy at 13:00 Killed by boiling horror at level 18 on the 12nd Dearth 122nd year of Ascendancy at 07:14 Killed by storm drake hatchling at level 22 on the 17th Loss 122nd year of Ascendancy at 22:48 Killed by multi-hued drake at level 22 on the 18th Loss 122nd year of Ascendancy at 05:46 Killed by fire wyrm at level 22 on the 18th Loss 122nd year of Ascendancy at 19:14 Killed by skeleton warrior at level 23 on the 19th Loss 122nd year of Ascendancy at 02:38 Killed by skeleton warrior at level 23 on the 20th Loss 122nd year of Ascendancy at 14:38 Killed by armoured skeleton warrior at level 23 on the 20th Loss 122nd year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 23 on the 21st Loss 122nd year of Ascendancy at 01:08 Killed by armoured skeleton warrior at level 24 on the 22nd Loss 122nd year of Ascendancy at 03:03 Killed by armoured skeleton warrior at level 24 on the 22nd Loss 122nd year of Ascendancy at 06:48 Killed by armoured skeleton warrior at level 24 on the 22nd Loss 122nd year of Ascendancy at 09:32 Killed by Grand Corruptor at level 27 on the 42nd Steel 123rd year of Ascendancy at 21:34 Killed by emperor wight at level 30 on the 17th Stralite 123rd year of Ascendancy at 05:09 Killed by Borfast the Broken at level 30 on the 17th Stralite 123rd year of Ascendancy at 22:26 Killed by armoured skeleton warrior at level 31 on the 22nd Stralite 123rd year of Ascendancy at 04:22 Killed by Gliba the slimy ooze at level 35 on the 21st Voratun 123rd year of Ascendancy at 08:53 Killed by ritch flamespitter at level 35 on the 21st Voratun 123rd year of Ascendancy at 13:14 Killed by war hound at level 35 on the 22nd Voratun 123rd year of Ascendancy at 00:18 Killed by Xanelaith the crimson ooze at level 37 on the 22nd Dearth 123rd year of Ascendancy at 04:37 Killed by Glorossra the crimson ooze at level 37 on the 22nd Dearth 123rd year of Ascendancy at 17:02 Killed by Ce'Nyra the gelatinous cube at level 37 on the 22nd Dearth 123rd year of Ascendancy at 19:40 Killed by ritch flamespitter at level 37 on the 22nd Dearth 123rd year of Ascendancy at 23:52 Killed by Xanonne the slimy ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 01:23 Killed by Xanonne the slimy ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 04:57 Killed by Elogada the poison ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 06:54 Killed by Isenor the slimy ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 09:20 Killed by Xanonne the slimy ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 10:53 Killed by Emelurin the poison ooze at level 37 on the 23rd Dearth 123rd year of Ascendancy at 12:35 Killed by Doomed Shade of Me Die Good at level 39 on the 11st Iron 124th year of Ascendancy at 19:26 Killed by mucus ooze at level 39 on the 11st Iron 124th year of Ascendancy at 22:28 Killed by mucus ooze at level 39 on the 12nd Iron 124th year of Ascendancy at 00:31 Killed by Doomed Shade of Me Die Good at level 39 on the 12nd Iron 124th year of Ascendancy at 04:02 Killed by Doomed Shade of Me Die Good at level 39 on the 12nd Iron 124th year of Ascendancy at 07:27 Killed by mucus ooze at level 39 on the 12nd Iron 124th year of Ascendancy at 17:16 Killed by overpowered greater multi-hued wyrm at level 41 on the 5th Steel 124th year of Ascendancy at 16:59 Killed by overpowered greater multi-hued wyrm at level 42 on the 5th Steel 124th year of Ascendancy at 20:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 91 (base 21) |
| Dexterity | 61 (base 11) |
| Constitution | 90 (base 50) |
| Magic | 47 (base 34) |
| Willpower | 167.82449393442 (base 60) |
| Cunning | 135.41224696721 (base 60) |
Resources
| Life | 1282/1282 |
| Stamina | 642/642 |
| Equilibrium | 145 |
| Healing Factor | 1.26 |
| Regeneration | 6.3629999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 10 |
| See Stealth | 24 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 83 |
| Crit Chance | 102% |
| APR | 90 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 185 |
| Accuracy | 83 |
| Crit Chance | 97% |
| APR | 76 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.111111111111 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Mind
| Mindpower | 104.93081815437 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +36% |
| Acid | +54% |
| Light | +20% |
| Nature | +65% |
| Fire | +25% |
| Physical | +34% |
| Cold | +25% |
| All | +17% |
Offense: Damage Penetration
| Darkness | +30% |
| Acid | +61% |
| Mind | +15% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 58 (87.462686567164%) |
| Defense | 52.283333333333 |
| Ranged Defense | 52.283333333333 |
| Fatigue | 29.820498915401 |
| Physical Save | 82.902373909452 |
| Spell Save | 71.587610606077 |
| Mental Save | 105.88245481047 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 66%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 67%( 70%) |
| All | + 22%( 70%) |
| Mind | + 38%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 41%( 70%) |
| Darkness | + 31%( 70%) |
| Arcane | + 51%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 0% |
| Poison Resistance | 58% |
| Blind Resistance | 100% |
| Disarm Resistance | 37% |
| Bleed Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 33% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 981 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 916 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 824. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eminor the Shimmerworm (25 def, 15 armour) Eminor the Shimmerworm (25 def, 15 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +25 Fatigue: +5% Changes stats: +2 Str / +1 Mag / +2 Wil Damage when the wearer is hit: 8 lightning Changes resistances: +30% fire / +26% cold / +24% lightning / +15% acid Physical save: +14 Spell save: +7 Mental save: +15 Infravision radius: +3 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 49 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Duvador DuvadorInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +3 Dex Changes resistances: +9% light Changes damage: +9% physical / +9% acid Critical mult.: +5.00% Physical save: +18 Mental save: +12 Blindness immunity: +44% Confusion immunity: +30% Mindpower: +12 Mental crit. chance: +12% Light radius: +13 See stealth: +24 See invisible: +25 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ravenwilder (3 def, 0 armour) Ravenwilder (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +19 Cun / +8 Wil Damage when the wearer hits(melee): 2 darkness Changes resistances: +6% cold / +30% nature / +9% blight / +20% mind / +15% temporal Changes damage: +19% mind / +20% nature Physical save: +13 Mental save: +65 Confusion immunity: -20% Fear immunity: -20% Maximum psi: +36.00 Mindpower: +9 Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 486 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves 'Duathelradiance' (0 def, 3 armour) drakeskin leather gloves 'Duathelradiance' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Physical crit. chance: +40.0% Armour: +3 Changes stats: +2 Cun Changes resistances: +3% darkness / +3% light Critical mult.: +71.00% Physical save: +19 Mental save: +20 Spell crit. chance: +40% Mental crit. chance: +36% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 31 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Yarathel the Growsun Yarathel the GrowsunCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +17 Physical power: +35 Defense: +16 Changes stats: +11 Str / +2 Wil / +1 Cun / +5 Con Changes resistances: +6% nature Changes damage: +8% all Mental save: +15 Confusion immunity: +43% Spellpower: +20 Mindpower: +20 Infravision radius: +1 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 1.6 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
| On fingers | Arerin ArerinCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +11 Wil / +6 Cun / +10 Con Changes resistances: +9% fire / +3% lightning / +12% acid Changes resistances penetration: +15% mind Mental save: +14 Confusion immunity: +45% Stun/Freeze immunity: +50% Life regen: +4.80 Mindpower: +15 Rings can have magical properties. |
| Around neck | Earthhack EarthhackCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +19 Str / +20 Dex / +32 Wil Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 12 nature Changes resistances: +3% fire / +6% acid / +3% nature / +3% blight / +12% light Changes resistances penetration: +10% nature Mental save: +30 Confusion immunity: +48% Mindpower: +30 Amulets can have magical properties. |
| In main hand | Oozing Heart (17-18.7 power, 49 apr, nature slow damage) Oozing Heart (17-18.7 power, 49 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 95% Wil, 38% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +30 manaburn arcane When wielded/worn: Changes stats: +4 Cun / +13 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +23 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 146.25 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | drakeskin leather belt 'Duskstrike' drakeskin leather belt 'Duskstrike'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +11 Dex / +12 Cun / +10 Lck Damage when the wearer is hit: 4 acid Changes resistances: +5% arcane / +3% lightning / +6% blight Changes resistances penetration: +20% darkness / +5% acid Changes damage: +3% acid Trap disarming bonus: +27 Stealth bonus: +15 Physical save: +26 Mindpower: +24 Mental crit. chance: +15% Infravision radius: +6 A belt that goes around your waist. |
| In off hand | Great Caller (10-11 power, 35 apr, nature damage) Great Caller (10-11 power, 35 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 67% Wil, 95% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +10 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +17 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 15 power out of 16/16) : Effective talent level: 4.4 Power cost: 15 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 30 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | Chizor the Gloommire (18 def, 0 armour) Chizor the Gloommire (18 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +16 Defense: +18 Changes stats: +4 Dex / +5 Wil / +10 Cun / +4 Con Changes resistances: +2% physical / +6% temporal Changes resistances penetration: +10% darkness Critical mult.: +40.00% Stealth bonus: +15 Physical save: +18 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Lavagrind' (9 def, 26 armour) voratun plate armour 'Lavagrind' (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +13 Str / +13 Con Damage when the wearer is hit: 4 acid / 12 fire Changes resistances: +25% physical / +58% fire / +26% cold / +28% lightning / +27% acid / +6% blight / +9% darkness / +3% temporal Changes damage: +3% light Talent cooldown: Rush (-5 turns) Spell save: +6 Disarm immunity: +37% Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 A suit of armour made of metal plates. |
Inventory
wild infusion of the titan (resist 35%; cure physical) wild infusion of the titan (resist 35%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 35% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 310.36 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the War Master Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +10 Wil Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 147.33 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 88 power out of 100/100. The very essence of bearness! |
238 alchemist agate 238 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Polodhenor the voratun pickaxe (dig speed 3 turns) Polodhenor the voratun pickaxe (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical power: +14 Ranged Defense: +4 Changes stats: +6 Cun / +3 Str Changes resistances: +9% mind / +6% lightning / +9% darkness / +10% fire Changes resistances penetration: +25% physical Critical mult.: +30.00% Silence immunity: +10% Stun/Freeze immunity: +5% Light radius: +3 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 88 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
43 alchemist bloodstone 43 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 384/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Me Die Good the Dwarf Oozemancer level 33
26th Stralite 123rd year of Ascendancy at 02:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Me Die Good the Dwarf Oozemancer level 19
12nd Dearth 122nd year of Ascendancy at 21:59 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Me Die Good the Dwarf Oozemancer level 50
15th Voratun 124th year of Ascendancy at 22:16 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Me Die Good the Dwarf Oozemancer level 33
23rd Stralite 123rd year of Ascendancy at 17:52 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Me Die Good the Dwarf Oozemancer level 14
26th Wealth 122nd year of Ascendancy at 18:51 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Me Die Good the Dwarf Oozemancer level 40
2nd Steel 124th year of Ascendancy at 03:42 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Me Die Good the Dwarf Oozemancer level 40
5th Steel 124th year of Ascendancy at 15:04 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Me Die Good the Dwarf Oozemancer level 45
3rd Stralite 124th year of Ascendancy at 07:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Me Die Good the Dwarf Oozemancer level 38
12nd Loss 123rd year of Ascendancy at 22:09 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Me Die Good the Dwarf Oozemancer level 26
18th Steel 123rd year of Ascendancy at 16:08 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Me Die Good the Dwarf Oozemancer level 46
15th Stralite 124th year of Ascendancy at 19:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Me Die Good the Dwarf Oozemancer level 25
26th Iron 123rd year of Ascendancy at 09:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Me Die Good the Dwarf Oozemancer level 37
15th Wealth 123rd year of Ascendancy at 07:26 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Me Die Good the Dwarf Oozemancer level 21
14th Loss 122nd year of Ascendancy at 22:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Me Die Good the Dwarf Oozemancer level 43
33rd Steel 124th year of Ascendancy at 10:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Me Die Good the Dwarf Oozemancer level 23
21st Loss 122nd year of Ascendancy at 18:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Me Die Good the Dwarf Oozemancer level 18
11st Dearth 122nd year of Ascendancy at 07:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Me Die Good the Dwarf Oozemancer level 19
31st Dearth 122nd year of Ascendancy at 20:24 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Me Die Good the Dwarf Oozemancer level 50
44th Stralite 124th year of Ascendancy at 16:04 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Me Die Good the Dwarf Oozemancer level 36
11st Wealth 123rd year of Ascendancy at 19:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Me Die Good the Dwarf Oozemancer level 19
12nd Dearth 122nd year of Ascendancy at 20:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Me Die Good the Dwarf Oozemancer level 42
6th Steel 124th year of Ascendancy at 00:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Me Die Good the Dwarf Oozemancer level 10
9th Wealth 122nd year of Ascendancy at 13:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Me Die Good the Dwarf Oozemancer level 20
32nd Dearth 122nd year of Ascendancy at 02:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Me Die Good the Dwarf Oozemancer level 30
17th Stralite 123rd year of Ascendancy at 02:00 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Me Die Good the Dwarf Oozemancer level 40
31st Iron 124th year of Ascendancy at 23:33 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Me Die Good the Dwarf Oozemancer level 50
28th Stralite 124th year of Ascendancy at 15:36 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Me Die Good the Dwarf Oozemancer level 43
44th Steel 124th year of Ascendancy at 23:09 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Me Die Good the Dwarf Oozemancer level 50
43rd Stralite 124th year of Ascendancy at 16:46 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Me Die Good the Dwarf Oozemancer level 35
21st Voratun 123rd year of Ascendancy at 12:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Me Die Good the Dwarf Oozemancer level 26
25th Steel 123rd year of Ascendancy at 12:51 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Me Die Good the Dwarf Oozemancer level 25
26th Loss 122nd year of Ascendancy at 14:41 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Me Die Good the Dwarf Oozemancer level 43
44th Steel 124th year of Ascendancy at 07:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Me Die Good the Dwarf Oozemancer level 24
24th Loss 122nd year of Ascendancy at 01:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Me Die Good the Dwarf Oozemancer level 37
38th Dearth 123rd year of Ascendancy at 17:16 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Me Die Good the Dwarf Oozemancer level 43
44th Steel 124th year of Ascendancy at 11:21 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Me Die Good the Dwarf Oozemancer level 35
21st Voratun 123rd year of Ascendancy at 18:51 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Me Die Good the Dwarf Oozemancer level 6
19th Voratun 122nd year of Ascendancy at 03:27 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Me Die Good the Dwarf Oozemancer level 50
8th Voratun 124th year of Ascendancy at 09:06 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Me Die Good the Dwarf Oozemancer level 19
12nd Dearth 122nd year of Ascendancy at 21:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Me Die Good the Dwarf Oozemancer level 25
25th Loss 122nd year of Ascendancy at 20:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Me Die Good the Dwarf Oozemancer level 8
9th Profit 122nd year of Ascendancy at 06:26 see stats
The High Lady's destiny (Exploration mode)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Me Die Good the Dwarf Oozemancer level 50
8th Voratun 124th year of Ascendancy at 09:08 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Me Die Good the Dwarf Oozemancer level 19
12nd Dearth 122nd year of Ascendancy at 21:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Me Die Good the Dwarf Oozemancer level 34
2nd Voratun 123rd year of Ascendancy at 08:43 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Me Die Good the Dwarf Oozemancer level 46
17th Stralite 124th year of Ascendancy at 16:01 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Me Die Good the Dwarf Oozemancer level 43
32nd Steel 124th year of Ascendancy at 23:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Me Die Good the Dwarf Oozemancer level 30
19th Stralite 123rd year of Ascendancy at 07:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Me Die Good the Dwarf Oozemancer level 21
32nd Dearth 122nd year of Ascendancy at 23:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Me Die Good the Dwarf Oozemancer level 31
22nd Stralite 123rd year of Ascendancy at 07:04 see stats
Log
You gain 1.49 gold from the transmogrification of Mardynik the Satyrfear (43.5-60.9 power, 6 apr).
You gain 0.30 gold from the transmogrification of icy voratun greatmaul (66-99 power, 4 apr).
You gain 0.63 gold from the transmogrification of flaming voratun greatmaul of daylight (67.5-101.25 power, 4 apr).
You gain 0.36 gold from the transmogrification of arcing voratun dagger of crippling (38.5-50.05 power, 9 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: dialog is displayed).
Ran for 2 turns (stop reason: interesting character).
Saving game...
You transfer Nature's Blessing (8 def, 6 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Ring of the War Master from the online item's vault.
Saving done.
You transfer Ring of the Archlich to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You don't see how to get there...
