
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 50 / 1742% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:30 / 74Killed by manaworm at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:59 Killed by Bill the Stone Troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:51 Killed by ultimate gwelgoroth at level 11 on the 22nd Dusk 122nd year of Ascendancy at 04:56 Killed by elven mage at level 11 on the 22nd Dusk 122nd year of Ascendancy at 07:44 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 09:17 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 19:54 Killed by elven corruptor at level 11 on the 23rd Dusk 122nd year of Ascendancy at 05:11 Killed by elven blood mage at level 11 on the 23rd Dusk 122nd year of Ascendancy at 06:56 Killed by Grand Corruptor at level 11 on the 23rd Dusk 122nd year of Ascendancy at 10:04 Killed by Grand Corruptor at level 11 on the 23rd Dusk 122nd year of Ascendancy at 11:38 Killed by Grand Corruptor at level 11 on the 23rd Dusk 122nd year of Ascendancy at 14:02 Killed by Grand Corruptor at level 11 on the 23rd Dusk 122nd year of Ascendancy at 15:28 Killed by Ce'Nakira the fire drake at level 12 on the 46th Dusk 122nd year of Ascendancy at 08:31 Killed by Emelewyn the squid at level 15 on the 55th Dusk 122nd year of Ascendancy at 00:08 Killed by sand-drake at level 16 on the 71st Dusk 122nd year of Ascendancy at 04:22 Killed by Sheri the thalore at level 19 on the 41st Haze 122nd year of Ascendancy at 10:10 Killed by elven tempest at level 19 on the 62nd Haze 122nd year of Ascendancy at 13:57 Killed by elven blood mage at level 19 on the 62nd Haze 122nd year of Ascendancy at 15:51 Killed by elven cultist at level 19 on the 62nd Haze 122nd year of Ascendancy at 17:28 Killed by elven cultist at level 19 on the 62nd Haze 122nd year of Ascendancy at 19:30 Killed by Grand Corruptor at level 19 on the 63rd Haze 122nd year of Ascendancy at 01:35 Killed by Grand Corruptor at level 20 on the 63rd Haze 122nd year of Ascendancy at 03:45 Killed by Grand Corruptor at level 20 on the 63rd Haze 122nd year of Ascendancy at 05:50 Killed by Grand Corruptor at level 20 on the 63rd Haze 122nd year of Ascendancy at 08:58 Killed by Yvamina the brown bear at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 02:33 Killed by elven cultist at level 24 on the 66th Regrowth 123rd year of Ascendancy at 22:32 Killed by elven mage at level 24 on the 67th Regrowth 123rd year of Ascendancy at 18:47 Killed by elven cultist at level 24 on the 68th Regrowth 123rd year of Ascendancy at 01:05 Killed by Cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 21:21 Killed by Xerokira the void horror at level 26 on the 57th Pyre 123rd year of Ascendancy at 16:55 Killed by skeleton archer at level 28 on the 21st Dusk 123rd year of Ascendancy at 22:01 Killed by ghoulking at level 29 on the 22nd Dusk 123rd year of Ascendancy at 00:54 Killed by TheBoo at level 29 on the 22nd Dusk 123rd year of Ascendancy at 04:39 Killed by armoured skeleton warrior at level 29 on the 22nd Dusk 123rd year of Ascendancy at 06:28 Killed by skeleton warrior at level 29 on the 22nd Dusk 123rd year of Ascendancy at 13:11 Killed by TheBoo at level 29 on the 23rd Dusk 123rd year of Ascendancy at 12:34 Killed by Borfast the Broken at level 29 on the 24th Dusk 123rd year of Ascendancy at 13:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 19th Pyre 124th year of Ascendancy at 11:37 Killed by skeleton mage at level 42 on the 37th Pyre 124th year of Ascendancy at 14:12 Killed by Ce'Nitha the gelatinous cube at level 45 on the 18th Dusk 124th year of Ascendancy at 15:42 Killed by TheBoo at level 46 on the 19th Dusk 124th year of Ascendancy at 08:17 Killed by Gethra the gelatinous cube at level 46 on the 20th Dusk 124th year of Ascendancy at 03:23 Killed by Ce'Neletta the poison ooze at level 46 on the 21st Dusk 124th year of Ascendancy at 05:06 Killed by TheBoo at level 46 on the 24th Dusk 124th year of Ascendancy at 06:27 Killed by TheBoo at level 47 on the 25th Dusk 124th year of Ascendancy at 08:28 Killed by Silutha the orc summoner at level 50 on the 38th Haze 124th year of Ascendancy at 11:49 Killed by Forki the Crusher at level 50 on the 59th Haze 124th year of Ascendancy at 19:09 Killed by Xanevena the Neverdead at level 50 on the 60th Haze 124th year of Ascendancy at 01:28 Killed by Xanevena the Neverdead at level 50 on the 60th Haze 124th year of Ascendancy at 04:29 Killed by Xanevena the Neverdead at level 50 on the 60th Haze 124th year of Ascendancy at 09:14 Killed by Eilinona the bone giant at level 50 on the 62nd Haze 124th year of Ascendancy at 19:56 Killed by orc elite berserker at level 50 on the 65th Haze 124th year of Ascendancy at 08:23 Killed by Elandar at level 50 on the 66th Haze 124th year of Ascendancy at 21:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 76th Haze 124th year of Ascendancy at 19:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 76th Haze 124th year of Ascendancy at 22:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 02:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 05:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 05:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 06:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 06:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 08:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Haze 124th year of Ascendancy at 11:45 Killed by TheBoo at level 50 on the 78th Haze 124th year of Ascendancy at 04:16 Killed by TheBoo at level 50 on the 78th Haze 124th year of Ascendancy at 11:42 Killed by shadow at level 50 on the 6th Decay 124th year of Ascendancy at 21:19 Killed by Ariramira the brittle clear ooze at level 50 on the 7th Decay 124th year of Ascendancy at 01:34 Killed by Layiwen the gelatinous cube at level 50 on the 7th Decay 124th year of Ascendancy at 07:02 Killed by Layiwen the gelatinous cube at level 50 on the 7th Decay 124th year of Ascendancy at 09:44 Killed by Eilinarimira the slimy ooze at level 50 on the 7th Decay 124th year of Ascendancy at 15:27 Killed by Eilinarimira the slimy ooze at level 50 on the 7th Decay 124th year of Ascendancy at 17:25 Killed by Glarianor the poison ooze at level 50 on the 8th Decay 124th year of Ascendancy at 01:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Allure 125th year of Ascendancy at 15:43 |
Primary Stats
| Strength | 41 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 54 (base 32) |
| Magic | 123 (base 60) |
| Willpower | 93 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | 932/932 |
| Mana | 898/898 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | -7.105427357601E-15 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 34 |
| Crit Chance | 58% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82.6 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 53.433333333333 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +27% |
| Arcane | +52% |
| Cold | +49% |
| All | +19% |
| Lightning | +58% |
| Light | +32% |
| Fire | +69% |
| Darkness | +27% |
Offense: Damage Penetration
| Darkness | +15% |
| Fire | +15% |
| Light | +25% |
Defense: Base
| Armour (hardiness) | 44 (30%) |
| Defense | 50.283333333333 |
| Ranged Defense | 50.283333333333 |
| Fatigue | 17 |
| Physical Save | 55.666666666667 |
| Spell Save | 59.783333333333 |
| Mental Save | 59.7 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 30%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 57%( 75%) |
| Temporal | + 29%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 32%( 75%) |
| Fire | + 70%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Teleport Resistance | 15% |
| Blind Resistance | 0% |
| Silence Resistance | 40% |
| Bleed Resistance | 10% |
| Pinning Resistance | 44% |
| Disarm Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 407 life. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1340% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 621.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 945. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Mag Changes damage: +9% acid / +8% blight Spell save: +5 Disease immunity: +39% Spellpower: +7 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Light source | Rhukalthokor the Stormworth Rhukalthokor the StormworthPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Damage when the wearer hits(melee): 30 leaves Damage when the wearer is hit: 29 leaves / 24 fire Changes resistances: +10% mind / +9% temporal / +17% fire Changes damage: +9% lightning / +3% arcane Physical save: +19 Spell save: +18 Mental save: +20 Confusion immunity: +10% Knockback immunity: +15% Teleport immunity: +5% Light radius: +9 Defense after a teleport: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Galodur the dragonbone wand of conjuration [power 1357] (13 cooldown) Galodur the dragonbone wand of conjuration [power 1357] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Mag Damage when the wearer hits(melee): 2 arcane Changes resistances: +3% darkness / +9% acid Cut immunity: +10% Teleport immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 It can be used to fire a bolt of a random element (dam 678-1357), placing all other charms into a 13 cooldown. When used: 100% chance to regenerate 44 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Artheharadan the Scorchidol Artheharadan the ScorchidolCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Armour: +4 Defense: +2 Changes stats: +9 Str / +9 Cun / +9 Con Damage when the wearer hits(melee): 17 % chance of confusion / 37 insidious poison Changes resistances: +5% arcane / +9% fire / +3% nature Disarm immunity: +49% Pinning immunity: +44% Knockback immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | conjurer's stralite ring of pilfering conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +11 Defense: +11 Changes stats: +6 Mag / +5 Wil Spellpower: +13 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of magery reinforced drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +12 Changes stats: +5 Mag / +5 Wil Physical save: +21 Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | alchemist's hardened leather gloves of war-making (0 def, 2 armour) alchemist's hardened leather gloves of war-making (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 4 fire / 6 cold / 6 lightning / 7 acid Critical mult.: +13.00% Spell crit. chance: +8% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +20% fire / +10% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.2 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 327.61 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Smolderwolf (12 def, 0 armour) Smolderwolf (12 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +6 Str / +5 Mag / +5 Wil / +5 Con Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 20 blight Changes resistances: +25% fire / +23% light Stealth bonus: +11 Physical save: +13 Mana each turn: +0.08 Maximum life: +101.00 Spell crit. chance: +8% Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
serendipitous gold amulet of murder serendipitous gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +22 Armour penetration: +6 Physical crit. chance: +5.0% Defense: +9 Changes stats: +10 Lck Critical mult.: +11.00% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
conjurer's voratun ring of blinding strikes conjurer's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Damage when the wearer hits(melee): 9 physical / 12 lightning / 10 % chance of confusion Damage when the wearer is hit: 9 physical / 15 lightning / 4 % chance of confusion Spellpower: +10 Rings can have magical properties. |
solipsist's stralite ring of warding solipsist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +7 Wil Changes resistances: +23% fire / +15% cold / +11% lightning / +16% acid Mindpower: +11 Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. This item has been sent to the Item's Vault. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +0.00 Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
drakeskin leather gloves (0 def, 3 armour) drakeskin leather gloves (0 def, 3 armour)1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets of strength (+4) (0 def, 3 armour) spellstreaming voratun gauntlets of strength (+4) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 Armour: +3 Changes stats: +4 Str Mana each turn: +0.15 Spellpower: +12 Spell crit. chance: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
aegis elven-silk wizard hat of nature (+28%) (3 def, 0 armour) aegis elven-silk wizard hat of nature (+28%) (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +28% nature Changes damage: +19% nature Talent mastery: +0.38 Spell / Aegis Life regen: +5.10 Maximum life: +48.00 A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of decomposition (2 def, 0 armour) eldritch cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +4% fire / +5% cold / +3% lightning / +4% acid / +4% nature / +4% blight / +4% light / +5% darkness / +3% temporal Mana each turn: +0.70 Mana when hit: +0.90 Maximum mana: +48.00 Spellpower: +5 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of lightning (+18%) (3 def, 0 armour) eldritch elven-silk wizard hat of lightning (+18%) (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +18% lightning Changes damage: +12% lightning Mana each turn: +2.40 Mana when hit: +1.40 Maximum mana: +83.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat of decomposition (3 def, 0 armour) psion's elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +6% fire / +6% cold / +6% lightning / +6% acid / +6% nature / +5% blight / +6% light / +6% darkness / +17% mind / +6% temporal Changes damage: +16% mind Physical save: +8 Mental save: +14 Maximum psi: +20.00 Mindpower: +6 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
18 jade 18 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
ethereal dwarven lantern of corpselight ethereal dwarven lantern of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +11% darkness / +12% blight Spellpower: +16 Spell crit. chance: +6% Light radius: +6 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 30 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
16 bloodstone 16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
15 ruby 15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 281/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 physical bleed Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
14 quartz 14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By TheBoo the Cornac Archmage level 33
52nd Haze 123rd year of Ascendancy at 09:23 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By TheBoo the Cornac Archmage level 50
18th Haze 124th year of Ascendancy at 17:11 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By TheBoo the Cornac Archmage level 32
32nd Dusk 123rd year of Ascendancy at 22:54 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By TheBoo the Cornac Archmage level 37
60th Regrowth 124th year of Ascendancy at 14:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By TheBoo the Cornac Archmage level 38
19th Pyre 124th year of Ascendancy at 06:21 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By TheBoo the Cornac Archmage level 48
74th Dusk 124th year of Ascendancy at 17:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By TheBoo the Cornac Archmage level 36
57th Regrowth 124th year of Ascendancy at 10:53 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By TheBoo the Cornac Archmage level 23
63rd Regrowth 123rd year of Ascendancy at 03:38 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By TheBoo the Cornac Archmage level 50
33rd Haze 124th year of Ascendancy at 10:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By TheBoo the Cornac Archmage level 22
3rd Allure 123rd year of Ascendancy at 06:38 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By TheBoo the Cornac Archmage level 35
67th Haze 123rd year of Ascendancy at 23:11 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By TheBoo the Cornac Archmage level 12
46th Dusk 122nd year of Ascendancy at 14:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By TheBoo the Cornac Archmage level 50
59th Haze 124th year of Ascendancy at 15:58 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By TheBoo the Cornac Archmage level 25
54th Pyre 123rd year of Ascendancy at 05:27 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By TheBoo the Cornac Archmage level 50
67th Haze 124th year of Ascendancy at 01:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By TheBoo the Cornac Archmage level 19
46th Haze 122nd year of Ascendancy at 14:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By TheBoo the Cornac Archmage level 22
76th Haze 122nd year of Ascendancy at 02:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By TheBoo the Cornac Archmage level 50
64th Haze 124th year of Ascendancy at 16:46 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By TheBoo the Cornac Archmage level 50
60th Haze 124th year of Ascendancy at 14:01 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By TheBoo the Cornac Archmage level 43
78th Pyre 124th year of Ascendancy at 08:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By TheBoo the Cornac Archmage level 15
55th Dusk 122nd year of Ascendancy at 06:56 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By TheBoo the Cornac Archmage level 39
20th Pyre 124th year of Ascendancy at 02:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By TheBoo the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 11:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By TheBoo the Cornac Archmage level 20
63rd Haze 122nd year of Ascendancy at 03:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By TheBoo the Cornac Archmage level 30
25th Dusk 123rd year of Ascendancy at 03:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By TheBoo the Cornac Archmage level 40
20th Pyre 124th year of Ascendancy at 02:34 see stats
Level 50 (Exploration mode)
Got a character to level 50.By TheBoo the Cornac Archmage level 50
18th Haze 124th year of Ascendancy at 02:14 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By TheBoo the Cornac Archmage level 25
46th Pyre 123rd year of Ascendancy at 05:26 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By TheBoo the Cornac Archmage level 47
69th Dusk 124th year of Ascendancy at 03:15 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By TheBoo the Cornac Archmage level 45
19th Dusk 124th year of Ascendancy at 04:45 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By TheBoo the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:10 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By TheBoo the Cornac Archmage level 50
59th Haze 124th year of Ascendancy at 13:07 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By TheBoo the Cornac Archmage level 46
19th Dusk 124th year of Ascendancy at 17:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By TheBoo the Cornac Archmage level 44
8th Mirth 124th year of Ascendancy at 13:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By TheBoo the Cornac Archmage level 10
7th Flare 122nd year of Ascendancy at 23:02 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By TheBoo the Cornac Archmage level 47
69th Dusk 124th year of Ascendancy at 04:23 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By TheBoo the Cornac Archmage level 25
69th Regrowth 123rd year of Ascendancy at 01:20 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By TheBoo the Cornac Archmage level 50
77th Haze 124th year of Ascendancy at 16:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By TheBoo the Cornac Archmage level 27
59th Pyre 123rd year of Ascendancy at 00:44 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By TheBoo the Cornac Archmage level 35
68th Haze 123rd year of Ascendancy at 07:59 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By TheBoo the Cornac Archmage level 46
21st Dusk 124th year of Ascendancy at 00:08 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By TheBoo the Cornac Archmage level 45
19th Dusk 124th year of Ascendancy at 01:15 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By TheBoo the Cornac Archmage level 50
67th Haze 124th year of Ascendancy at 01:28 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By TheBoo the Cornac Archmage level 27
69th Pyre 123rd year of Ascendancy at 09:11 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By TheBoo the Cornac Archmage level 50
59th Haze 124th year of Ascendancy at 09:39 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By TheBoo the Cornac Archmage level 50
67th Haze 124th year of Ascendancy at 01:29 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By TheBoo the Cornac Archmage level 50
78th Haze 124th year of Ascendancy at 03:40 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By TheBoo the Cornac Archmage level 45
4th Flare 124th year of Ascendancy at 10:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By TheBoo the Cornac Archmage level 34
67th Haze 123rd year of Ascendancy at 19:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By TheBoo the Cornac Archmage level 22
4th Decay 122nd year of Ascendancy at 09:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By TheBoo the Cornac Archmage level 31
29th Dusk 123rd year of Ascendancy at 09:33 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By TheBoo the Cornac Archmage level 50
77th Haze 124th year of Ascendancy at 20:48 see stats
Log
Today is the 8th Allure of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 12:08.
