Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 163 / 47% |
Size | big |
Lifes / Deaths | Killed by Emolle the rattlesnake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 10:14 / 105Killed by Emolle the rattlesnake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 10:31 Killed by Eilinitha the copperhead snake at level 11 on the 3rd Mirth 122nd year of Ascendancy at 03:11 Killed by Isiranor the copperhead snake at level 11 on the 3rd Mirth 122nd year of Ascendancy at 03:28 Killed by Adorewyn the large white snake at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:49 Killed by Eilinominn the green worm mass at level 11 on the 3rd Mirth 122nd year of Ascendancy at 05:43 Killed by Adorewyn the large white snake at level 11 on the 3rd Mirth 122nd year of Ascendancy at 05:56 Killed by Isliwe the rattlesnake at level 12 on the 3rd Mirth 122nd year of Ascendancy at 10:19 Killed by Glydata the cave bear at level 12 on the 3rd Mirth 122nd year of Ascendancy at 10:35 Killed by Yvinn the giant venus flytrap at level 13 on the 3rd Mirth 122nd year of Ascendancy at 11:18 Killed by Yvinn the giant venus flytrap at level 13 on the 3rd Mirth 122nd year of Ascendancy at 12:16 Killed by Xerebrenor the giant venus flytrap at level 13 on the 3rd Mirth 122nd year of Ascendancy at 13:29 Killed by Polabeth the brown bear at level 14 on the 3rd Mirth 122nd year of Ascendancy at 22:08 Killed by Adalera the warg at level 16 on the 4th Mirth 122nd year of Ascendancy at 10:20 Killed by Adalera the warg at level 16 on the 4th Mirth 122nd year of Ascendancy at 11:10 Killed by Xeruleyada the wolf at level 16 on the 4th Mirth 122nd year of Ascendancy at 12:46 Killed by Bethekira the poison ivy at level 16 on the 4th Mirth 122nd year of Ascendancy at 13:36 Killed by Layuldawen the black bear at level 17 on the 4th Mirth 122nd year of Ascendancy at 17:30 Killed by Layuldawen the black bear at level 17 on the 4th Mirth 122nd year of Ascendancy at 19:33 Killed by Betybeth the sick poison ivy at level 18 on the 7th Mirth 122nd year of Ascendancy at 07:10 Killed by Gobreda the gloomy giant crystal rat at level 18 on the 7th Mirth 122nd year of Ascendancy at 07:53 Killed by Yveriawen the sick giant white rat at level 18 on the 7th Mirth 122nd year of Ascendancy at 08:25 Killed by Glorawen the gloomy giant crystal rat at level 18 on the 7th Mirth 122nd year of Ascendancy at 08:59 Killed by Voryrasenor the gloomy great wolf at level 18 on the 7th Mirth 122nd year of Ascendancy at 09:46 Killed by Layogatira the sick giant venus flytrap at level 18 on the 7th Mirth 122nd year of Ascendancy at 10:46 Killed by Betybeth the giant army ant at level 19 on the 3rd Flare 122nd year of Ascendancy at 05:47 Killed by Betosewen the giant lightning ant at level 21 on the 3rd Flare 122nd year of Ascendancy at 10:30 Killed by large white snake at level 21 on the 3rd Flare 122nd year of Ascendancy at 11:11 Killed by Gleta the midge swarm at level 23 on the 3rd Flare 122nd year of Ascendancy at 13:29 Killed by Liserata the hornet swarm at level 25 on the 4th Flare 122nd year of Ascendancy at 00:10 Killed by Mayurin the giant army ant at level 34 on the 4th Flare 122nd year of Ascendancy at 14:18 Killed by Glorumira the wolf at level 34 on the 4th Flare 122nd year of Ascendancy at 14:59 Killed by Glorumira the wolf at level 34 on the 4th Flare 122nd year of Ascendancy at 16:56 Killed by giant fire ant at level 34 on the 4th Flare 122nd year of Ascendancy at 17:26 Killed by Aeroriba the giant yellow ant at level 35 on the 4th Flare 122nd year of Ascendancy at 22:58 Killed by Aeroriba the giant yellow ant at level 35 on the 4th Flare 122nd year of Ascendancy at 23:55 Killed by Aeroriba the giant yellow ant at level 36 on the 5th Flare 122nd year of Ascendancy at 00:47 Killed by Aeroriba the giant yellow ant at level 36 on the 5th Flare 122nd year of Ascendancy at 02:05 Killed by Bethaba the water imp at level 37 on the 5th Flare 122nd year of Ascendancy at 09:58 Killed by Bethaba the water imp at level 37 on the 5th Flare 122nd year of Ascendancy at 10:26 Killed by Bethaba the water imp at level 37 on the 5th Flare 122nd year of Ascendancy at 11:25 Killed by eldritch eye at level 39 on the 5th Flare 122nd year of Ascendancy at 14:01 Killed by eldritch eye at level 39 on the 5th Flare 122nd year of Ascendancy at 14:46 Killed by eldritch eye at level 39 on the 5th Flare 122nd year of Ascendancy at 15:35 Killed by headless horror at level 39 on the 5th Flare 122nd year of Ascendancy at 16:21 Killed by eldritch eye at level 39 on the 5th Flare 122nd year of Ascendancy at 17:02 Killed by headless horror at level 39 on the 5th Flare 122nd year of Ascendancy at 17:56 Killed by umbral horror at level 41 on the 5th Flare 122nd year of Ascendancy at 20:06 Killed by Silata the headless horror at level 41 on the 5th Flare 122nd year of Ascendancy at 21:09 Killed by umbral horror at level 41 on the 5th Flare 122nd year of Ascendancy at 21:54 Killed by shadow at level 41 on the 5th Flare 122nd year of Ascendancy at 22:36 Killed by Silata the headless horror at level 41 on the 5th Flare 122nd year of Ascendancy at 23:47 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 00:31 Killed by umbral horror at level 41 on the 6th Flare 122nd year of Ascendancy at 01:21 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 02:18 Killed by shadow at level 41 on the 6th Flare 122nd year of Ascendancy at 03:08 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 03:42 Killed by umbral horror at level 41 on the 6th Flare 122nd year of Ascendancy at 05:02 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 05:57 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 06:54 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 09:25 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 12:32 Killed by Silata the headless horror at level 41 on the 6th Flare 122nd year of Ascendancy at 15:56 Killed by Betywen the treant at level 42 on the 6th Flare 122nd year of Ascendancy at 18:39 Killed by Farmer Tom III's Inner Demon at level 43 on the 6th Flare 122nd year of Ascendancy at 22:40 Killed by Cyradhessra the large white snake at level 47 on the 7th Flare 122nd year of Ascendancy at 08:37 Killed by Polotha the crimson ooze at level 50 on the 11st Dusk 122nd year of Ascendancy at 09:42 Killed by Siluwen the poison ooze at level 52 on the 11st Dusk 122nd year of Ascendancy at 11:22 Killed by Glylaith the crimson ooze at level 53 on the 11st Dusk 122nd year of Ascendancy at 12:15 Killed by Adonor the slimy ooze at level 54 on the 11st Dusk 122nd year of Ascendancy at 13:38 Killed by stone golem at level 56 on the 11st Dusk 122nd year of Ascendancy at 17:15 Killed by ritch flamespitter at level 56 on the 11st Dusk 122nd year of Ascendancy at 17:53 Killed by shadow at level 56 on the 11st Dusk 122nd year of Ascendancy at 18:44 Killed by war hound at level 56 on the 11st Dusk 122nd year of Ascendancy at 19:21 Killed by Belurana the poison ooze at level 56 on the 11st Dusk 122nd year of Ascendancy at 19:47 Killed by ritch flamespitter at level 57 on the 11st Dusk 122nd year of Ascendancy at 20:16 Killed by Xina the slimy ooze at level 72 on the 13rd Dusk 122nd year of Ascendancy at 12:10 Killed by Salirima the slimy ooze at level 73 on the 13rd Dusk 122nd year of Ascendancy at 19:25 Killed by shadow at level 75 on the 14th Dusk 122nd year of Ascendancy at 11:59 Killed by void horror at level 84 on the 43rd Dusk 122nd year of Ascendancy at 18:50 Killed by Silodalaith the crimson ooze at level 84 on the 44th Dusk 122nd year of Ascendancy at 01:29 Killed by Isama the slimy ooze at level 84 on the 44th Dusk 122nd year of Ascendancy at 07:06 Killed by Cyreriba the slimy ooze at level 84 on the 44th Dusk 122nd year of Ascendancy at 12:29 Killed by Voruvena the gigantic gravity worm at level 94 on the 65th Dusk 122nd year of Ascendancy at 11:08 Killed by Voruvena the gigantic gravity worm at level 95 on the 65th Dusk 122nd year of Ascendancy at 12:58 Killed by Neratira the gigantic corrosive tunneler at level 96 on the 65th Dusk 122nd year of Ascendancy at 15:10 Killed by Neratta the blade horror at level 104 on the 66th Dusk 122nd year of Ascendancy at 01:35 Killed by Poluna the losselhing at level 105 on the 66th Dusk 122nd year of Ascendancy at 03:30 Killed by Cyramima the poison ooze at level 108 on the 66th Dusk 122nd year of Ascendancy at 06:13 Killed by Lisugawe the ice wyrm at level 111 on the 66th Dusk 122nd year of Ascendancy at 08:24 Killed by cold drake hatchling at level 112 on the 66th Dusk 122nd year of Ascendancy at 09:13 Killed by Emelerin the vampire at level 117 on the 66th Dusk 122nd year of Ascendancy at 15:15 Killed by skeleton master archer at level 124 on the 67th Dusk 122nd year of Ascendancy at 01:37 Killed by Arovea the storm drake hatchling at level 128 on the 67th Dusk 122nd year of Ascendancy at 06:49 Killed by war hound at level 130 on the 67th Dusk 122nd year of Ascendancy at 10:47 Killed by Voremina the cold drake at level 134 on the 67th Dusk 122nd year of Ascendancy at 15:14 Killed by Lisinne the cold drake at level 135 on the 67th Dusk 122nd year of Ascendancy at 17:53 Killed by Belokira the orc elite berserker at level 141 on the 68th Dusk 122nd year of Ascendancy at 05:29 Killed by Arasewe the ice wyrm at level 143 on the 68th Dusk 122nd year of Ascendancy at 07:07 Killed by Ce'Nothra the cold drake at level 146 on the 68th Dusk 122nd year of Ascendancy at 08:51 Killed by Islille the cold drake hatchling at level 148 on the 68th Dusk 122nd year of Ascendancy at 11:22 Killed by Emylle the slimy ooze at level 152 on the 69th Dusk 122nd year of Ascendancy at 04:18 Killed by Poretha the snow giant boulder thrower at level 156 on the 4th Haze 122nd year of Ascendancy at 00:47 Killed by fire drake at level 157 on the 4th Haze 122nd year of Ascendancy at 04:26 Killed by stone golem at level 161 on the 4th Haze 122nd year of Ascendancy at 19:05 |
Primary Stats
Strength | 165 (base 100) |
Dexterity | 121 (base 100) |
Constitution | 132 (base 100) |
Magic | 136 (base 100) |
Willpower | 96 (base 21) |
Cunning | 118 (base 66) |
Resources
Life | 15659/19690 |
Mana | 1651/1651 |
Stamina | 1137/1137 |
Healing Factor | 1.45 |
Regeneration | 123.49529462381 |
Speed
Mental | +20% |
Attack | 0% |
Movement | +44% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
See Invisible | 12 |
Offense: Mainhand
Damage | 495 |
Accuracy | 127 |
Crit Chance | 0% |
APR | 138 |
Speed | 0.83 |
Offense: Spell
Spellpower | 80.8 |
Crit Chance | 88% |
Speed | 1 |
Offense: Mind
Mindpower | 68.6 |
Crit Chance | 97% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 139.4 (100%) |
Defense | 72.2125 |
Ranged Defense | 72.2125 |
Fatigue | 12 |
Physical Save | 92.39 |
Spell Save | 56.966666666667 |
Mental Save | 96.98 |
Defense: Resistances
All | + 18%( 77%) |
Defense: Immunities
Pinning Resistance | 100% |
Teleport Resistance | 5% |
Confusion Resistance | 100% |
Disarm Resistance | 100% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 761 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 197.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 14/5 |
| 15/5 |
Technique / Two-handed assault | 1.30 |
| 7/5 |
| 1/5 |
| 15/5 |
| 13/5 |
Technique / Berserker's strength | 1.50 |
| 2/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 15/5 |
| 15/5 |
| 6/5 |
| 15/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 15/5 |
| 1/5 |
| 12/5 |
| 15/5 |
Generic Talents
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 15/5 |
| 12/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is being removed from the timeline and is taking 347.13 temporal damage per turn. Attenuate |
beneficial effect | The thrill of combat improves the target's maximum life by 26%, life regeneration by 56.32, and stamina regeneration by 11.26. Bloodbath |
beneficial effect | Increases maximum life and stamina by 28%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by Aeroriba the giant yellow ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Betybeth the giant army ant. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Isiranor the copperhead snake. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the worried loremaster from death by giant fire ant. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1328. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | No Mercy (0 def, 15 armour) No Mercy (0 def, 15 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +13% lightning / +10% temporal / +6% fire Changes resistances penetration: +15% physical Changes damage: +22% physical Physical save: +14 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +29 (+5 eff.) Maximum stamina: +10.00 Maximum hate: +4.00 Mental crit. chance: +2% Infravision radius: +3 Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Light source | No Mercy No MercyRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Physical power: +18 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +21 Wil Changes resistances: +6% temporal / +3% nature / +5% arcane Changes resistances penetration: +5% temporal / +12% all Changes damage: +15% mind Critical mult.: +40.00% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Zerirab the Smolderclamor (10 def, 6 armour) Zerirab the Smolderclamor (10 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +12 Physical power: +4 (+0 eff.) Armour: +6 Defense: +10 (+2 eff.) Fatigue: +1% Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 16 temporal Changes stats: +7 Str / +8 Dex / +4 Wil / +12 Cun / +2 Con Changes resistances: +24% darkness / +7% blight / +9% cold / +4% light / +3% all Changes resistances penetration: +20% fire / +20% physical Changes damage: +6% temporal Allows you to breathe in: water Physical save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Life regen: +2.00 Stamina when hit: +1.20 Equilibrium when hit: +1.20 Only die when reaching: -20.00 life Maximum life: +10.00 Healing mod.: +15% A cap made of leather. |
Tool | No Mercy (dig speed 3 turns) No Mercy (dig speed 3 turns)Requires: - Level 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical power: +8 (+1 eff.) Effects on melee hit: * 35% chance to disease Damage when hit (Melee): 12 fire Changes stats: +6 Cun / +3 Str Changes resistances: +3% lightning Changes resistances penetration: +5% fire / +50% physical Changes damage: +12% lightning Critical mult.: +20.00% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | No Mercy No MercyRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +10 Defense: +30 (+8 eff.) Damage when hit (Melee): 4 lightning / 8 blight Changes stats: +2 Wil Changes resistances penetration: +5% physical Critical mult.: +6.00% Maximum encumbrance: +20 Mental save: +15 (+3 eff.) Disarm immunity: +50% Confusion immunity: +49% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spell crit. chance: +2% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.9 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | No Mercy No MercyRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Armour penetration: +10 Defense: +30 (+8 eff.) Damage when hit (Melee): 4 lightning / 8 blight Changes stats: +2 Wil Changes resistances penetration: +5% physical Critical mult.: +6.00% Maximum encumbrance: +20 Mental save: +15 (+3 eff.) Disarm immunity: +50% Confusion immunity: +49% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spell crit. chance: +2% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.9 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
Around waist | Shockwinnow ShockwinnowPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +21.0% Physical power: +6 (+1 eff.) Armour: +15 Fatigue: -10% Changes stats: +6 Dex / +6 Mag / +12 Wil / +6 Cun Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +40% physical / +10% mind Changes damage: +12% lightning / +48% physical Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +35 (+7 eff.) Mental save: +52 (+9 eff.) Stamina each turn: +0.40 Mana each turn: +0.60 Maximum life: +220.00 Maximum mana: +58.00 Maximum stamina: +20.00 Spellpower: +21 (+4 eff.) Mental crit. chance: +15% It can be used to create a temporary shield that absorbs 404 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
In main hand | Hozor (154% power, 3 apr) Hozor (154% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 24% chance to inflict damage reduction * 82% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +45 acid / +52 mind Burst (radius 1) on hit: +8 mind / +8 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +31 (+4 eff.) Armour penetration: +57 Physical crit. chance: +87.0% Physical power: +38 (+5 eff.) Armour: +4 Defense: +36 (+9 eff.) Changes stats: +9 Cun / +9 Wil Changes resistances: +8% arcane Changes resistances penetration: +5% temporal / +38% physical / +38% darkness / +38% mind Changes damage: +38% physical Critical mult.: +21.00% Physical save: +6 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +5% Silence immunity: +5% Disarm immunity: +123% Knockback immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
On hands | voratun gauntlets 'Cyreriata' (0 def, 15 armour) voratun gauntlets 'Cyreriata' (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +40.0% Armour: +15 Damage (Melee): 15 nature / 14 blight Changes stats: +9 Str / +5 Dex / +6 Cun / +3 Con Changes resistances: +10% blight / +3% temporal / +10% nature Changes resistances penetration: +5% mind / +10% temporal Changes damage: +11% blight / +3% temporal / +11% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +25.00% Physical save: +14 (+3 eff.) Mental save: +28 (+5 eff.) Life regen: +13.70 Stamina each turn: +5.20 Psi each turn: +0.34 Psi when hit: +0.08 Maximum life: +155.00 Maximum stamina: +71.00 Spell crit. chance: +35% Mental crit. chance: +38% See invisible: +12 When used to modify unarmed attacks: Power: 181% Range: 1.4x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +36 Armour Penetration: +15 Physical crit. chance: +52.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (40% chance level 5). Burst (radius 2) on crit: +15 nature / +15 blight Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | voratun plate armour 'Issanik' (9 def, 26 armour) voratun plate armour 'Issanik' (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +25 (+3 eff.) Armour: +26 Defense: +9 (+2 eff.) Fatigue: +17% Effects on melee hit: * 54% chance to corrode armour Changes stats: +36 Str / +10 Mag / +19 Wil / +9 Cun / +7 Con Changes resistances: +25% acid / +25% physical / +51% darkness / +6% temporal / +6% fire / +30% cold / +16% mind / +20% lightning Physical save: +35 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +46 (+8 eff.) Silence immunity: +5% Teleport immunity: +5% Life regen: +4.00 Maximum life: +183.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +9% Light radius: +4 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | No Mercy (3 def, 0 armour) No Mercy (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +15 Physical power: +4 (+0 eff.) Defense: +3 (+1 eff.) Changes stats: +4 Cun / +2 Dex Changes resistances: +23% darkness Changes resistances penetration: +20% darkness / +9% arcane Changes damage: +9% physical / +17% darkness / +15% arcane Critical mult.: +58.00% Stealth bonus: +33 Physical save: +21 (+4 eff.) Stamina each turn: +0.60 Maximum mana: +91.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Around neck | Radiancepanic RadiancepanicPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +20 (+2 eff.) Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 light / 4 fire Changes stats: +20 Mag / +6 Wil / +10 Con Changes resistances: +6% temporal / +9% fire / +3% light / +15% physical Changes resistances cap: +7% all Changes resistances penetration: +33% temporal / +5% light / +5% fire Changes damage: +15% blight / +20% physical / +15% fire Critical mult.: +40.00% Physical save: +26 (+5 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +23% Stamina each turn: +0.70 Spellpower: +15 (+3 eff.) Mindpower: +15 (+4 eff.) Combat speed: +20% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (1054% speed; 6 turns) movement infusion (1054% speed; 6 turns)Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
regeneration infusion (heal 486 over 5 turns) regeneration infusion (heal 486 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the sneak (power 23 for 12 turns)invisibility rune of the sneak (power 23 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 23) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 554 for 3 turns) shielding rune of the warrior (absorb 554 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Polita the copper amulet Polita the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Lck / +2 Mag Changes resistances: +13% temporal Pinning immunity: +24% Knockback immunity: +22% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Velugata the Flowerpanic Velugata the FlowerpanicInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +16 (+2 eff.) Physical power: +6 (+1 eff.) Defense: +16 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 blight Changes stats: +3 Mag / +2 Wil / +4 Cun / +6 Con / +16 Lck Changes resistances penetration: +15% arcane Changes damage: +6% physical / +6% light / +9% arcane Physical save: +29 (+6 eff.) Spell save: +25 (+7 eff.) Mental save: +20 (+4 eff.) Cut immunity: +50% Confusion immunity: +13% Life regen: +2.20 Maximum life: +79.00 Spellpower: +8 (+2 eff.) Mindpower: +7 (+2 eff.) Combat speed: +10% Healing mod.: +13% Reduce all damage from unseen attackers: 24% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 412 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Glorydhevea' voratun amulet 'Glorydhevea'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +46 (+7 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +55 (+13 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +27 Str / +30 Dex / +6 Mag / +25 Wil / +1 Cun / +10 Con / +31 Lck Changes resistances: +30% lightning / +1% physical / +3% cold / +12% mind / +5% arcane Changes resistances cap: +7% all Changes damage: +7% acid / +8% physical / +8% lightning / +8% fire / +3% mind / +8% cold Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Technique / Superiority Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +71 (+13 eff.) Spell save: +48 (+13 eff.) Mental save: +74 (+13 eff.) Blindness immunity: +5% Silence immunity: +30% Confusion immunity: +25% Stun/Freeze immunity: +50% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mindpower: +15 (+4 eff.) Mental crit. chance: +2% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
Mirequeen MirequeenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +5 Mag / +5 Wil / +2 Cun / +2 Con Changes resistances: +6% nature Changes damage: +9% nature / +9% arcane Spell save: +10 (+3 eff.) Maximum stamina: +12.00 Spellpower: +6 (+1 eff.) Rings can have magical properties. |
wizard's copper ring of darkness (+22%) wizard's copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+2 eff.) Rings can have magical properties. |
Arcsorrow (175% power, 3 apr) Arcsorrow (175% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to inflict damage reduction * 19% chance to disease * 42% chance to cause random gloom * 54% chance to daze * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 blight / +30 mind When wielded/worn: Accuracy: +38 (+5 eff.) Physical crit. chance: +35.0% Physical power: +19 (+2 eff.) Changes stats: +18 Str / +2 Mag / +7 Wil / +7 Cun Changes resistances penetration: +10% blight / +5% arcane Changes damage: +3% arcane / +38% physical Spell save: +3 (+1 eff.) Disease immunity: +39% Mana each turn: +0.16 Stamina when hit: +6.00 Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Massive two-handed battleaxes. |
Hellsfame (170% power, 4 apr) Hellsfame (170% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 40% chance to cause random gloom * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +21 light / +4 fire / +32 mind Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 fire Damage against: +42% Undead When wielded/worn: Accuracy: +40 (+6 eff.) Armour penetration: +21 Damage when hit (Melee): 4 mind Changes stats: +19 Str Changes resistances: +9% mind / +3% fire Changes resistances penetration: +5% arcane / +21% physical Changes damage: +58% physical Stamina when hit: +8.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Zerygas the stralite battleaxe (189% power, 3 apr) Zerygas the stralite battleaxe (189% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 189% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 cold When wielded/worn: Armour penetration: +17 Physical crit. chance: +38.0% Physical power: +38 (+5 eff.) Changes stats: +1 Cun / +7 Con Changes resistances penetration: +5% mind / +17% physical Changes damage: +3% mind / +9% blight Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +24.00% Disarm immunity: +42% Massive two-handed battleaxes. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Str, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
voratun dagger of ruin (145% power, 9 apr) voratun dagger of ruin (145% power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Critical mult.: +16.00% Sharp, short and deadly. |
Dream Malleus (174% power, 5 apr) Dream Malleus (174% power, 5 apr)Requires: - Willpower 25 - Strength 25 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 174% Range: 1.5x Uses stats: 70% Wil, 50% Mag, 70% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +24 mind / +7 temporal / +7 nature When wielded/worn: Changes stats: +7 Cun / +3 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Mayywen the iron greatmaul (121% power, 1 apr) Mayywen the iron greatmaul (121% power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 122% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 12% chance to disease Damage (Melee): +10 blight / +16 physical / +10 temporal When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +3.0% Damage when hit (Melee): 10 temporal Changes resistances: +9% temporal Stamina each turn: +0.60 Massive two-handed mauls. |
Noonmark the voratun greatmaul (176% power, 4 apr) Noonmark the voratun greatmaul (176% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 176% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease * 50% chance to blind * Random elemental explosion On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +26 temporal / +21 light / +8 fire / +28 nature / +28 acid / +28 blight / +12 arcane / +20 darkness Damage against: +42% Undead / +21% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes resistances: +3% light / +9% fire Changes resistances penetration: +24% acid / +19% physical / +24% cold / +39% fire / +24% lightning Changes damage: +21% light / +21% physical Disease immunity: +48% Massive two-handed mauls. |
Skybore (169% power, 2 apr) Skybore (169% power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +10% Damage (Melee): +4 physical / +20 darkness / +20 mind Burst (radius 2) on crit: +8 arcane / +4 physical Damage against: +17% Living When wielded/worn: Accuracy: +30 (+4 eff.) Physical crit. chance: +16.0% Physical power: +16 (+2 eff.) Changes stats: +7 Str / +6 Dex Changes resistances: +12% lightning / +10% all Changes resistances penetration: +16% nature Changes damage: +14% physical Life regen: +0.20 Stamina when hit: +3.00 Only die when reaching: -40.00 life Maximum life: +10.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Anilar (148% power, 2 apr) Anilar (148% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 148% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +20 darkness / +17 lightning Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 mind Damage against: +20% Living When wielded/worn: Armour penetration: +12 Physical crit. chance: +28.0% Changes stats: +1 Cun / +2 Str Changes resistances: +9% mind Changes resistances penetration: +10% physical Changes damage: +16% physical Light radius: +3 Infravision radius: +1 Massive two-handed swords. |
Naturetouch (177% power, 4 apr) Naturetouch (177% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 lightning / +21 temporal / +35 mind Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +21 Physical crit. chance: +72.0% Physical power: +21 (+3 eff.) Fatigue: -2% Damage when hit (Melee): 28 temporal Changes stats: +1 Dex / +2 Mag / +10 Wil / +10 Cun Changes resistances: +3% nature / +28% temporal Changes resistances penetration: +23% acid / +24% fire / +24% cold / +10% nature / +21% lightning Grants telepathy: Dragon Critical mult.: +28.00% Maximum life: +20.00 Massive two-handed swords. |
Unlightwalker UnlightwalkerRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). When wielded/worn: Physical power: +15 (+2 eff.) Ammo reloads per turn: +4 Changes stats: +3 Str / +7 Dex / +22 Mag / +3 Wil Changes resistances: +15% darkness Changes resistances penetration: +23% temporal / +79% physical Changes damage: +6% acid / +37% physical / +3% blight / +33% arcane / +24% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Arrow Stitching (-1 turn) Mana each turn: +0.04 Maximum mana: +20.00 Spellpower: +30 (+6 eff.) Damage Shield penetration: +140% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady yew longbow of recursionsteady yew longbow of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +11 (+2 eff.) Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Flarepiety the steel longsword (108% power, 3 apr) Flarepiety the steel longsword (108% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Power: 108% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +4 temporal / +8 darkness / +12 fire When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical crit. chance: +27.0% Defense: +9 (+2 eff.) Damage when hit (Melee): 16 fire Changes stats: +4 Str Changes resistances: +15% darkness / +5% all Changes resistances penetration: +9% nature Changes damage: +9% fire / +3% temporal / +9% physical Critical mult.: +28.00% Disarm immunity: +28% Stamina when hit: +1.30 Sharp, long, and deadly. |
Blazeprophet the voratun mace (172% power, 6 apr) Blazeprophet the voratun mace (172% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 173% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to disease On weapon crit: * cripple the target Damage (Melee): +30 blight / +39 nature / +30 temporal When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +30.0% Defense: +15 (+4 eff.) Damage when hit (Melee): 20 mind Changes resistances: +9% temporal / +10% all Changes resistances penetration: +15% nature / +10% lightning Changes damage: +9% mind / +15% temporal Disarm immunity: +42% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Korylen the Lightningoath (149% power, 4 apr)Korylen the Lightningoath (149% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Power: 149% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 125% On weapon hit: * 23% chance to daze * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +13 temporal / +14 mind / +13 nature / +39 insidious poison Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +33 (+5 eff.) Armour penetration: +43 Physical crit. chance: +11.0% Physical power: +10 (+1 eff.) Armour: +11 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Changes stats: +8 Str / +13 Dex / +3 Mag / +3 Wil / +3 Cun / +8 Con Changes resistances: +15% lightning Changes resistances penetration: +29% lightning / +44% physical / +13% acid / +22% cold / +10% nature / +13% fire Changes damage: +43% physical Critical mult.: +16.00% Physical save: +6 (+1 eff.) Spell save: +10 (+3 eff.) Poison immunity: +10% Disease immunity: +10% Silence immunity: +25% Disarm immunity: +25% Stamina when hit: +1.70 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blooming vined mindstar of life (83% power, 18 apr, mind damage)blooming vined mindstar of life (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +24.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +26 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of balance (72% power, 12 apr, nature damage)nature's mossy mindstar of balance (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +4% nature Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disease immunity: +13% Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of flames (98% power, 24 apr, mind damage)nature's thorny mindstar of flames (98% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 99% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +7% blight / +14% fire Changes resistances penetration: +11% fire Changes damage: +7% nature / +13% fire Disease immunity: +16% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Obsidianstoker the elven-wood magestaff (143% power, 5 apr, arcane element)Obsidianstoker the elven-wood magestaff (143% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 144% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 temporal Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical crit. chance: +20.0% Armour: +6 Armour Hardiness: +10% Effects on melee hit: * 17% chance to disease Damage (Melee): 117 fire Changes stats: +2 Str / +2 Dex / +1 Con Changes resistances: +26% darkness / +23% temporal Changes resistances penetration: +5% darkness Changes damage: +25% lightning / +6% temporal / +25% fire / +35% arcane / +25% cold Talent granted: +1 Command Staff Critical mult.: +155.00% Physical save: +10 (+2 eff.) Mana each turn: +0.65 Vim when firing critical spell: +5.00 Maximum life: +20.00 Maximum stamina: +5.00 Maximum vim: +26.00 Spellpower: +95 (+19 eff.) Spell crit. chance: +38% See invisible: +63 Defense after a teleport: +54 Resist all after a teleport: +42% New effects duration reduction after a teleport: +72% Reduces paradox anomalies(equivalent to willpower): +44 It can be used to unleash an elemental blastwave, dealing 148.14 - 177.76 arcane damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of breaching (136% power, 6 apr, acid element)dragonbone vilestaff of breaching (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% acid Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone magestaff of might (136% power, 6 apr, arcane element)shimmering dragonbone magestaff of might (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Mana each turn: +0.37 Maximum mana: +100.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of nature (120% power, 4 apr)quick dwarven-steel waraxe of nature (120% power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Dex Changes resistances: +7% all Changes resistances penetration: +11% nature One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Grinytar the Bilerend Grinytar the BilerendPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +17 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 12 nature Changes stats: +2 Str / +8 Dex / +5 Mag / +9 Wil / +5 Cun / +3 Con / +8 Lck Changes resistances: +11% light / +8% darkness Changes resistances penetration: +5% physical Changes damage: +6% lightning Critical mult.: +11.00% Trap disarming bonus: +20 Stealth bonus: +21 Maximum encumbrance: +64 Physical save: +31 (+6 eff.) Mental save: +22 (+4 eff.) Maximum life: +82.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% Mindpower: +8 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
No Mercy No MercyRequires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Dex / +2 Wil / +6 Cun / +10 Lck Changes resistances penetration: +10% arcane / +18% physical Changes damage: +16% physical Critical mult.: +29.00% Trap disarming bonus: +23 Stealth bonus: +15 Spell save: +29 (+8 eff.) Mental save: +15 (+3 eff.) Spellpower: +16 (+3 eff.) Infravision radius: +6 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Bleakbrand (3 def, 0 armour) Bleakbrand (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour * 45% chance to inflict damage reduction Damage when hit (Melee): 20 acid Changes stats: +29 Mag / +25 Wil Changes resistances: +34% darkness / +15% acid Changes resistances penetration: +25% darkness Changes damage: +16% darkness / +6% lightning Stealth bonus: +20 Spell save: +82 (+21 eff.) Mental save: +29 (+5 eff.) Maximum mana: +304.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 301.52 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dispeller's linen robe of Linaniil (0 def, 0 armour)dispeller's linen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +8% blight / +8% fire / +7% cold / +7% light Physical save: +12 (+2 eff.) Spell save: +23 (+7 eff.) Mental save: +12 (+2 eff.) Mana each turn: +0.13 Maximum mana: +52.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of time (+18%) (3 def, 0 armour)mindwoven silk robe of time (+18%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% temporal Changes damage: +18% temporal Mental save: +27 (+5 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Glorokira (8 def, 24 armour)Glorokira (8 def, 24 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +21 Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Armour: +24 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -6% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 mind Changes stats: +8 Str / +8 Dex / +18 Mag / +3 Wil / +15 Cun / +14 Con Changes resistances: +3% acid / +14% fire / +11% cold Changes damage: +10% acid / +9% physical / +6% mind / +10% blight Critical mult.: +10.00% Maximum encumbrance: +50 Physical save: +55 (+10 eff.) Spell save: +15 (+5 eff.) Mental save: +38 (+7 eff.) Disease immunity: +50% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +47% Stamina each turn: +1.30 Equilibrium when hit: +0.04 Maximum stamina: +33.00 Maximum psi: +30.00 Spellpower: +16 (+3 eff.) Infravision radius: +6 Movement speed: +20% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Strikejam (0 def, 1 armour) Strikejam (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +4 Dex / +2 Cun / +2 Con / +7 Lck Changes resistances: +6% lightning Changes resistances penetration: +10% lightning / +5% arcane Stealth bonus: +6 Physical save: +13 (+3 eff.) Mental save: +12 (+2 eff.) A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Dageharagund the Thunderstrider (0 def, 3 armour) Dageharagund the Thunderstrider (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 (+6 eff.) Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 40 darkness / 20 light / 55 mind Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +11 Dex / +11 Cun Changes resistances: +14% darkness / +6% arcane / +14% light / +9% mind Changes resistances penetration: +5% arcane Changes damage: +9% blight / +6% lightning / +9% light / +11% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +15 (+3 eff.) Mental save: -5 (-1 eff.) Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.31 Maximum stamina: +20.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +29% Mindpower: +10 (+2 eff.) Mental crit. chance: +18% Infravision radius: +4 When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +5 Physical crit. chance: +52.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 20% chance to daze * 20% chance to disease * 11% chance to blind Damage (Melee): +23 darkness / +19 arcane Burst (radius 1) on hit: +4 lightning / +8 arcane Burst (radius 2) on crit: +8 mind It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hanezor the drakeskin leather gloves (0 def, 15 armour) Hanezor the drakeskin leather gloves (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Physical power: +13 (+2 eff.) Armour: +15 Effects on melee hit: * 22% chance to cause random gloom Damage (Melee): 20 acid / 20 temporal / 39 darkness / 20 lightning / 20 cold / 27 mind / 20 fire Damage (Ranged): 20 temporal Changes stats: +6 Str / +9 Dex / +10 Mag / +10 Wil / +8 Cun Changes resistances: +15% temporal / +12% light / +6% mind Changes damage: +10% temporal Physical save: +21 (+4 eff.) Mental save: +23 (+4 eff.) Blindness immunity: +15% Poison immunity: +5% Disarm immunity: +10% Confusion immunity: +10% Life regen: +2.40 Stamina each turn: +1.50 Maximum life: +160.00 Maximum stamina: +40.00 Mindpower: +10 (+2 eff.) When used to modify unarmed attacks: Power: 168% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Slumber (10% chance level 5). On weapon hit: * 14% chance to gain 10% of a turn Damage (Melee): +34 ice / +55 acid / +58 fire / +56 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
critmittens (0 def, 3 armour) critmittens (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +59.0% Armour: +3 Effects on melee hit: * Slows global speed by 45% Changes stats: +6 Mag Changes resistances: +3% nature / +3% darkness Changes damage: +11% arcane / +9% light Critical mult.: +44.00% Spell save: +6 (+2 eff.) Spell crit. chance: +60% Mental crit. chance: +53% When used to modify unarmed attacks: Power: 170% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +49.0% Attack speed: 83% When this weapon crits: Cripple (60% chance level 5). On weapon hit: * 40% chance to blind * 40% chance to daze Damage (Melee): +12 lightning / +19 arcane Burst (radius 2) on crit: +13 arcane Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
hardened leather gloves 'Splendourswift' (0 def, 7 armour) hardened leather gloves 'Splendourswift' (0 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +14.0% Armour: +7 Damage (Melee): 7 acid / 7 fire / 8 cold / 8 lightning Damage when hit (Melee): 12 blight Changes stats: +4 Str / +9 Dex / +8 Mag / +4 Wil / +8 Cun Changes resistances: +8% light / +8% darkness Changes resistances penetration: +15% light / +15% fire Changes damage: +18% blight Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Life regen: +5.60 Stamina each turn: +2.70 Maximum life: +60.00 Maximum stamina: +47.00 Spell crit. chance: +14% Mental crit. chance: +12% Infravision radius: +2 When used to modify unarmed attacks: Power: 137% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +3 Physical crit. chance: +31.0% Attack speed: 100% When this weapon hits: Slumber (20% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * 49% chance to blind Damage (Melee): +10 ice / +12 light / +15 acid / +17 fire / +19 lightning Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +27 light / +28 darkness It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 100.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Chaludar' (0 def, 1 armour) iron gauntlets 'Chaludar' (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Wil / +3 Con Changes resistances: +3% temporal Changes resistances penetration: +10% blight Changes damage: +3% blight / +9% temporal Talent mastery: +0.20 Technique / Grappling Disarm immunity: +23% Life regen: +1.80 Stamina each turn: +0.40 Psi each turn: +0.12 When used to modify unarmed attacks: Power: 102% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +4 temporal Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves of dexterity (+2) (0 def, 1 armour) restful rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +1 Changes stats: +2 Dex Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +11.00 When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerurim (1 def, 0 armour) Aerurim (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% lightning Changes resistances penetration: +5% temporal Changes damage: +11% lightning Critical mult.: +9.00% Physical save: +25 (+5 eff.) Psi each turn: +0.15 Maximum stamina: +10.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Mayylravea the Windworm (11 def, 11 armour) Mayylravea the Windworm (11 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +4% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 physical Changes stats: +28 Str / +8 Dex / +10 Wil / +4 Cun Changes resistances: +11% lightning / +11% temporal / +9% acid / +10% blight / +6% arcane / +11% nature / +5% all Reduces incoming crit damage: 5.00% Physical save: +11 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +26 (+5 eff.) Poison immunity: +15% Disease immunity: +20% Cut immunity: +15% Maximum life: +78.00 Mindpower: +5 (+1 eff.) Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2174.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's hardened leather cap of the depths (0 def, 3 armour)champion's hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Wil Changes resistances: +17% cold Allows you to breathe in: water Mental save: +11 (+2 eff.) Light radius: +2 A cap made of leather. |
voratun helm 'Dagerach' (19 def, 16 armour) voratun helm 'Dagerach' (19 def, 16 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +12 (+2 eff.) Armour: +16 Defense: +19 (+5 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 8 blight / 8 arcane Changes stats: +18 Str / +23 Dex / +25 Wil / +14 Cun / +18 Con Changes resistances: +6% acid / +14% physical / -34% light / +15% lightning / +29% blight / +47% cold / +29% nature / +7% all Allows you to breathe in: water Physical save: +71 (+13 eff.) Spell save: +20 (+6 eff.) Mental save: +77 (+13 eff.) Poison immunity: +10% Disease immunity: +10% Confusion immunity: +20% Life regen: +6.50 Vim when firing critical spell: +6.00 Maximum life: +191.00 Healing mod.: +60% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
Yvulenor the Skyborn (30 def, 10 armour) Yvulenor the Skyborn (30 def, 10 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +30 (+8 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +7% Effects on melee hit: * 30% chance to corrode armour * 45% chance to daze Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire / 14 physical Changes stats: +20 Str / +15 Dex / +6 Cun / +3 Con Changes resistances: +17% acid / +9% physical / +14% darkness / +38% fire Changes damage: +9% acid Reduces incoming crit damage: 10.00% Physical save: +22 (+4 eff.) Mental save: +15 (+3 eff.) Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Eyal (3 def, 6 armour)hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +2.30 Maximum life: +69.00 Healing mod.: +22% A suit of armour made of leather. |
Arafast the Glimmervagrant (9 def, 26 armour) Arafast the Glimmervagrant (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +49 (+6 eff.) Armour: +26 Defense: +9 (+2 eff.) Fatigue: +26% Effects on melee hit: * 15% chance to blind Damage (Melee): 22 acid / 23 fire Damage when hit (Melee): 15 acid / 16 fire / 4 light / 4 temporal Changes stats: +19 Str / +19 Mag / +35 Wil / +18 Cun Changes resistances: +51% lightning / +12% physical / +30% light / +67% fire / +12% cold / +20% darkness / +31% acid Changes resistances penetration: +10% light / +25% temporal Mental save: +48 (+9 eff.) Spellpower: +50 (+10 eff.) Spell crit. chance: +19% Mindpower: +46 (+11 eff.) Mental crit. chance: +20% A suit of armour made of metal plates. |
Chameregosus (3 def, 14 armour) Chameregosus (3 def, 14 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +15% Damage when hit (Melee): 4 blight / 12 physical / 8 arcane Changes resistances: +1% physical Changes resistances penetration: +10% blight Physical save: +7 (+1 eff.) Poison immunity: +5% Teleport immunity: +20% A suit of armour made of metal plates. |
Chamomas the voratun plate armour (28 def, 76 armour) Chamomas the voratun plate armour (28 def, 76 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+3 eff.) Armour: +76 Defense: +28 (+7 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 arcane / 20 physical Changes stats: +23 Str / +10 Mag / +37 Wil / +32 Cun / +14 Con Changes resistances: +47% lightning / +37% physical / +9% light / +3% temporal / +54% cold / +26% fire / +25% acid Changes damage: +3% arcane Physical save: +38 (+8 eff.) Spell save: +30 (+8 eff.) Mental save: +96 (+17 eff.) Confusion immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +5% Maximum life: +200.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% A suit of armour made of metal plates. |
Scorpionwend (5 def, 30 armour) Scorpionwend (5 def, 30 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +24% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +7 Str / +5 Wil / +6 Cun Changes resistances: +8% acid / +19% physical / +14% darkness / +6% light / +8% fire / +9% cold / +5% arcane / +10% lightning Changes resistances penetration: +5% light Changes damage: +12% nature Mental save: +17 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour 'Unlightfiend' (9 def, 16 armour) voratun plate armour 'Unlightfiend' (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 16 lightning / 23 mind / 8 darkness / 28 light Changes stats: +10 Str / +20 Wil / +9 Cun Changes resistances: +56% lightning / +12% physical / +74% darkness / +60% blight / +10% mind Mental save: +50 (+9 eff.) Life regen: +8.00 Psi when hit: +0.04 Maximum life: +200.00 Mindpower: +14 (+4 eff.) Light radius: +6 Healing mod.: +52% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2815 alchemist agate 2815 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Voressra the Shimmerbraze Voressra the ShimmerbrazePowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 11 fire Changes resistances: +15% acid / +6% fire / +6% light Changes damage: +6% darkness / +9% lightning Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 248.90 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Farmer Tom III the Cornac Berserker level 49
7th Flare 122nd year of Ascendancy at 13:49 see stats
By Farmer Tom III the Cornac Berserker level 84
45th Dusk 122nd year of Ascendancy at 21:27 see stats
By Farmer Tom III the Cornac Berserker level 71
13rd Dusk 122nd year of Ascendancy at 05:26 see stats
By Farmer Tom III the Cornac Berserker level 13
3rd Mirth 122nd year of Ascendancy at 13:25 see stats
By Farmer Tom III the Cornac Berserker level 49
7th Flare 122nd year of Ascendancy at 13:16 see stats
By Farmer Tom III the Cornac Berserker level 10
2nd Mirth 122nd year of Ascendancy at 12:44 see stats
By Farmer Tom III the Cornac Berserker level 20
3rd Flare 122nd year of Ascendancy at 09:25 see stats
By Farmer Tom III the Cornac Berserker level 30
4th Flare 122nd year of Ascendancy at 12:34 see stats
By Farmer Tom III the Cornac Berserker level 40
5th Flare 122nd year of Ascendancy at 18:52 see stats
By Farmer Tom III the Cornac Berserker level 50
11st Dusk 122nd year of Ascendancy at 08:07 see stats
By Farmer Tom III the Cornac Berserker level 84
45th Dusk 122nd year of Ascendancy at 22:05 see stats
By Farmer Tom III the Cornac Berserker level 66
12nd Dusk 122nd year of Ascendancy at 16:36 see stats
By Farmer Tom III the Cornac Berserker level 67
12nd Dusk 122nd year of Ascendancy at 16:38 see stats
By Farmer Tom III the Cornac Berserker level 84
43rd Dusk 122nd year of Ascendancy at 15:56 see stats
By Farmer Tom III the Cornac Berserker level 83
37th Dusk 122nd year of Ascendancy at 12:54 see stats
By Farmer Tom III the Cornac Berserker level 49
11st Dusk 122nd year of Ascendancy at 08:04 see stats
By Farmer Tom III the Cornac Berserker level 42
6th Flare 122nd year of Ascendancy at 20:29 see stats
By Farmer Tom III the Cornac Berserker level 84
44th Dusk 122nd year of Ascendancy at 16:21 see stats
By Farmer Tom III the Cornac Berserker level 73
13rd Dusk 122nd year of Ascendancy at 22:50 see stats
By Farmer Tom III the Cornac Berserker level 25
4th Flare 122nd year of Ascendancy at 02:15 see stats
By Farmer Tom III the Cornac Berserker level 49
7th Flare 122nd year of Ascendancy at 13:49 see stats
By Farmer Tom III the Cornac Berserker level 50
11st Dusk 122nd year of Ascendancy at 08:24 see stats
By Farmer Tom III the Cornac Berserker level 18
1st Flare 122nd year of Ascendancy at 19:07 see stats
By Farmer Tom III the Cornac Berserker level 74
14th Dusk 122nd year of Ascendancy at 07:50 see stats
By Farmer Tom III the Cornac Berserker level 18
7th Mirth 122nd year of Ascendancy at 21:41 see stats
By Farmer Tom III the Cornac Berserker level 84
64th Dusk 122nd year of Ascendancy at 17:55 see stats
Log
Gotta the skeleton warrior shifts reality.
Layoyata the skeleton warrior casts a protective shield just in time!
Gotta the skeleton warrior's Temporal Bolt hits Layoyata the skeleton warrior for 0 temporal damage.
Gotta the skeleton warrior casts Seal Fate.
Zubadabeth the master vampire uses Perfect Strike.
Zubadabeth the master vampire aims carefully.
Zubadabeth the master vampire receives 76 healing from Temporal Restoration Field.
Farmer Tom III is returned to normal time.
Windblade is still on cooldown for 8 turns.
Infusion: Regeneration is still on cooldown for 1 turns.
Farmer Tom III has regained its confidence.
Farmer Tom III regains some of its will.
Talent Stunning Blow is ready to use.
Talent Execution is ready to use.
Talent Unstoppable is ready to use.
Talent Infusion: Regeneration is ready to use.
Resting starts...
Talent Rush is ready to use.
Rested for 2 turns (stop reason: detrimental status effect).
Farmer Tom III is being being removed from the timeline!
Something hits Farmer Tom III for 216 temporal damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Attenuate from Gotta the skeleton warrior hits Farmer Tom III for 216 temporal damage.
Farmer Tom III survived the attenuation.
Farmer Tom III no longer revels in blood quite so much.