Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 200 / 1019% |
Size | big |
Lifes / Deaths | Killed by Belywen the large white snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:08 / 173Killed by Polebrebeth the large white snake at level 2 on the 74th Pyre 122nd year of Ascendancy at 11:29 Killed by Polebrebeth the large white snake at level 2 on the 74th Pyre 122nd year of Ascendancy at 12:22 Killed by Polebrebeth the large white snake at level 2 on the 74th Pyre 122nd year of Ascendancy at 12:48 Killed by ritch flamespitter at level 2 on the 74th Pyre 122nd year of Ascendancy at 14:04 Killed by Emusethra the large brown snake at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:48 Killed by Emusethra the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 16:35 Killed by Emusethra the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 16:56 Killed by Ce'Nalerin the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 20:44 Killed by Emelorinne the large white snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:30 Killed by Ce'Nalerin the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:52 Killed by Polerinor the black jelly at level 4 on the 74th Pyre 122nd year of Ascendancy at 23:13 Killed by Gloreyann the large white snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 00:17 Killed by Nerymina the copperhead snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 00:35 Killed by Arumina the large white snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 01:16 Killed by Gloreyann the large white snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 01:57 Killed by Layiba the large brown snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 02:31 Killed by Layiba the large brown snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 03:11 Killed by Nerymina the copperhead snake at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:20 Killed by Arukira the wolf at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:59 Killed by Arukira the wolf at level 5 on the 75th Pyre 122nd year of Ascendancy at 05:50 Killed by Arukira the wolf at level 5 on the 75th Pyre 122nd year of Ascendancy at 06:24 Killed by Gluminor the large white snake at level 5 on the 75th Pyre 122nd year of Ascendancy at 08:09 Killed by Neremira the large white snake at level 5 on the 75th Pyre 122nd year of Ascendancy at 09:34 Killed by Eilinigariathra the large white snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 12:05 Killed by Arybeth the large brown snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 14:51 Killed by Polona the copperhead snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 16:19 Killed by Polona the copperhead snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 17:45 Killed by Polona the copperhead snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 18:28 Killed by Bethyra the large brown snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 20:51 Killed by Glynne the copperhead snake at level 7 on the 76th Pyre 122nd year of Ascendancy at 01:47 Killed by Zuboldavea the rogue at level 7 on the 76th Pyre 122nd year of Ascendancy at 02:53 Killed by Cyredhebeth the large white snake at level 7 on the 76th Pyre 122nd year of Ascendancy at 05:28 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 12:47 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 14:14 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 15:04 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 15:31 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 15:59 Killed by Neridanne the rogue at level 8 on the 76th Pyre 122nd year of Ascendancy at 17:02 Killed by Bethewe the fox at level 8 on the 76th Pyre 122nd year of Ascendancy at 18:39 Killed by Isoriatira the large white snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 02:07 Killed by Poreta the large white snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 04:29 Killed by Adeba the large brown snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 05:23 Killed by Adeba the large brown snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 06:45 Killed by Belirialaith the poison ivy at level 9 on the 77th Pyre 122nd year of Ascendancy at 08:04 Killed by Elagamira the wolf at level 10 on the 77th Pyre 122nd year of Ascendancy at 08:58 Killed by Nerarevea the large brown snake at level 10 on the 77th Pyre 122nd year of Ascendancy at 10:22 Killed by Nerarevea the large brown snake at level 10 on the 77th Pyre 122nd year of Ascendancy at 11:29 Killed by Nerarevea the large brown snake at level 10 on the 77th Pyre 122nd year of Ascendancy at 12:34 Killed by Belildamina the red ooze at level 10 on the 77th Pyre 122nd year of Ascendancy at 13:47 Killed by Poreta the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 15:51 Killed by Xerugawen the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 15:59 Killed by Poreta the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 17:05 Killed by Zubirebeth the fox at level 11 on the 77th Pyre 122nd year of Ascendancy at 18:01 Killed by Layytta the copperhead snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 19:21 Killed by Xerugawen the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 19:57 Killed by Xerugawen the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 21:28 Killed by Xerugawen the large white snake at level 11 on the 77th Pyre 122nd year of Ascendancy at 22:46 Killed by Xerugawen the large white snake at level 12 on the 77th Pyre 122nd year of Ascendancy at 23:27 Killed by Lisoba the stone troll at level 13 on the 3rd Mirth 122nd year of Ascendancy at 20:03 Killed by ritch flamespitter at level 13 on the 3rd Mirth 122nd year of Ascendancy at 21:15 Killed by Betubeth the copperhead snake at level 13 on the 3rd Mirth 122nd year of Ascendancy at 21:55 Killed by Ce'Nawyn the large white snake at level 13 on the 3rd Mirth 122nd year of Ascendancy at 22:32 Killed by Adinne the green worm mass at level 13 on the 3rd Mirth 122nd year of Ascendancy at 23:07 Killed by Ce'Nawyn the large white snake at level 13 on the 4th Mirth 122nd year of Ascendancy at 00:13 Killed by Elewyn the great wolf at level 15 on the 5th Mirth 122nd year of Ascendancy at 03:37 Killed by Elewyn the great wolf at level 15 on the 5th Mirth 122nd year of Ascendancy at 04:00 Killed by Layota the copperhead snake at level 15 on the 5th Mirth 122nd year of Ascendancy at 04:56 Killed by Layota the copperhead snake at level 15 on the 5th Mirth 122nd year of Ascendancy at 05:43 Killed by Emusevea the dragon turtle at level 15 on the 5th Mirth 122nd year of Ascendancy at 06:28 Killed by Layota the copperhead snake at level 15 on the 5th Mirth 122nd year of Ascendancy at 07:34 Killed by Islowen the forest troll at level 16 on the 5th Mirth 122nd year of Ascendancy at 23:01 Killed by Islowen the forest troll at level 16 on the 5th Mirth 122nd year of Ascendancy at 23:55 Killed by Polebeth the war bear at level 16 on the 6th Mirth 122nd year of Ascendancy at 00:31 Killed by Cyraldama the giant venus flytrap at level 17 on the 6th Mirth 122nd year of Ascendancy at 02:29 Killed by Layikira the giant crystal rat at level 18 on the 7th Mirth 122nd year of Ascendancy at 08:09 Killed by Cyrowe the skeleton warrior at level 18 on the 7th Mirth 122nd year of Ascendancy at 15:05 Killed by Cyrowe the skeleton warrior at level 18 on the 7th Mirth 122nd year of Ascendancy at 15:46 Killed by Cyrowe the skeleton warrior at level 18 on the 7th Mirth 122nd year of Ascendancy at 20:49 Killed by Gloryvena the hornet swarm at level 18 on the 1st Flare 122nd year of Ascendancy at 09:34 Killed by skeleton mage at level 18 on the 1st Flare 122nd year of Ascendancy at 12:13 Killed by Gloryvena the hornet swarm's temporal clone at level 18 on the 1st Flare 122nd year of Ascendancy at 13:24 Killed by Gloryvena the hornet swarm at level 18 on the 1st Flare 122nd year of Ascendancy at 14:05 Killed by Belevea the giant fire ant at level 23 on the 1st Flare 122nd year of Ascendancy at 18:54 Killed by Iveldassra the large brown snake at level 23 on the 1st Flare 122nd year of Ascendancy at 19:48 Killed by Mayann the giant green ant at level 23 on the 1st Flare 122nd year of Ascendancy at 21:44 Killed by Mayoma the dire wolf at level 23 on the 1st Flare 122nd year of Ascendancy at 22:19 Killed by Elurida the honey tree at level 23 on the 1st Flare 122nd year of Ascendancy at 22:59 Killed by Mayoma the dire wolf at level 23 on the 1st Flare 122nd year of Ascendancy at 23:37 Killed by Betywyn the giant blue ant at level 24 on the 2nd Flare 122nd year of Ascendancy at 00:13 Killed by Betywyn the giant blue ant at level 24 on the 2nd Flare 122nd year of Ascendancy at 00:53 Killed by Mayoma the dire wolf at level 24 on the 2nd Flare 122nd year of Ascendancy at 01:32 Killed by ritch flamespitter at level 24 on the 2nd Flare 122nd year of Ascendancy at 03:00 Killed by war hound at level 25 on the 2nd Flare 122nd year of Ascendancy at 03:42 Killed by Yvildawe the wolf at level 26 on the 2nd Flare 122nd year of Ascendancy at 09:06 Killed by Belurathra the giant green ant at level 26 on the 2nd Flare 122nd year of Ascendancy at 10:52 Killed by Glorynne the hornet swarm at level 28 on the 2nd Flare 122nd year of Ascendancy at 19:00 Killed by Silukira the giant blue ant at level 30 on the 3rd Flare 122nd year of Ascendancy at 03:24 Killed by Vorileth the giant army ant at level 30 on the 3rd Flare 122nd year of Ascendancy at 04:08 Killed by Silukira the giant blue ant at level 30 on the 3rd Flare 122nd year of Ascendancy at 04:34 Killed by Vorileth the giant army ant at level 30 on the 3rd Flare 122nd year of Ascendancy at 11:08 Killed by Isutta the large brown snake at level 30 on the 3rd Flare 122nd year of Ascendancy at 12:21 Killed by Vorileth the giant army ant at level 31 on the 3rd Flare 122nd year of Ascendancy at 13:04 Killed by Vorileth the giant army ant at level 31 on the 3rd Flare 122nd year of Ascendancy at 14:33 Killed by Zubirekira the hornet swarm at level 32 on the 3rd Flare 122nd year of Ascendancy at 19:14 Killed by Zubirekira the hornet swarm at level 32 on the 3rd Flare 122nd year of Ascendancy at 20:06 Killed by Porubrenor the brown bear at level 32 on the 3rd Flare 122nd year of Ascendancy at 20:46 Killed by Porubrenor the brown bear at level 32 on the 3rd Flare 122nd year of Ascendancy at 21:35 Killed by Isiba the midge swarm at level 33 on the 4th Flare 122nd year of Ascendancy at 02:38 Killed by Ce'Nybrema the skeleton mage at level 34 on the 4th Flare 122nd year of Ascendancy at 09:44 Killed by Isowen the hummerhorn at level 34 on the 4th Flare 122nd year of Ascendancy at 16:15 Killed by Isowen the hummerhorn at level 34 on the 4th Flare 122nd year of Ascendancy at 17:01 Killed by Polotta the giant green ant at level 34 on the 4th Flare 122nd year of Ascendancy at 18:25 Killed by Gubrerin the giant fire ant at level 35 on the 4th Flare 122nd year of Ascendancy at 19:20 Killed by minotaur at level 35 on the 4th Flare 122nd year of Ascendancy at 19:58 Killed by Polotta the giant green ant at level 35 on the 4th Flare 122nd year of Ascendancy at 21:04 Killed by Glewe the giant lightning ant at level 35 on the 5th Flare 122nd year of Ascendancy at 00:48 Killed by Mayewe the giant green ant at level 36 on the 5th Flare 122nd year of Ascendancy at 01:52 Killed by Glewe the giant lightning ant at level 36 on the 5th Flare 122nd year of Ascendancy at 02:32 Killed by Beloth the orc necromancer at level 36 on the 5th Flare 122nd year of Ascendancy at 03:05 Killed by Glewe the giant lightning ant at level 36 on the 5th Flare 122nd year of Ascendancy at 03:43 Killed by Xerura the copperhead snake at level 36 on the 5th Flare 122nd year of Ascendancy at 04:19 Killed by giant spider at level 36 on the 5th Flare 122nd year of Ascendancy at 05:11 Killed by Belynne the wolf at level 36 on the 5th Flare 122nd year of Ascendancy at 08:11 Killed by Elelrassra the copperhead snake at level 36 on the 5th Flare 122nd year of Ascendancy at 09:51 Killed by Glewe the giant lightning ant at level 36 on the 5th Flare 122nd year of Ascendancy at 11:40 Killed by Xerura the copperhead snake at level 36 on the 5th Flare 122nd year of Ascendancy at 13:43 Killed by Lisubretta the rogue at level 37 on the 5th Flare 122nd year of Ascendancy at 15:50 Killed by Lisubretta the rogue at level 37 on the 5th Flare 122nd year of Ascendancy at 17:38 Killed by Xerura the copperhead snake at level 37 on the 5th Flare 122nd year of Ascendancy at 21:28 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 00:18 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 02:16 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 03:08 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 04:56 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 06:50 Killed by skeleton archer at level 37 on the 6th Flare 122nd year of Ascendancy at 07:59 Killed by Xerura the copperhead snake at level 37 on the 6th Flare 122nd year of Ascendancy at 10:32 Killed by Silytha the giant fire ant at level 38 on the 6th Flare 122nd year of Ascendancy at 18:16 Killed by Emeloriba the cave bear at level 38 on the 6th Flare 122nd year of Ascendancy at 19:27 Killed by Adiyamina the great wolf at level 38 on the 6th Flare 122nd year of Ascendancy at 22:56 Killed by temporal hound at level 40 on the 8th Flare 122nd year of Ascendancy at 00:42 Killed by Cyrariavea the swarming horror's temporal clone at level 40 on the 8th Flare 122nd year of Ascendancy at 03:10 Killed by mucus ooze at level 40 on the 8th Flare 122nd year of Ascendancy at 04:11 Killed by Eilinyvea the boiling horror at level 41 on the 8th Flare 122nd year of Ascendancy at 06:05 Killed by Eilinyvea the boiling horror at level 41 on the 8th Flare 122nd year of Ascendancy at 08:35 Killed by Zubymiyawyn the water imp at level 41 on the 8th Flare 122nd year of Ascendancy at 09:14 Killed by mucus ooze at level 41 on the 8th Flare 122nd year of Ascendancy at 10:54 Killed by Eilinyvea the boiling horror at level 41 on the 8th Flare 122nd year of Ascendancy at 12:36 Killed by Eilinilaith the brittle clear ooze at level 60 on the 10th Dusk 122nd year of Ascendancy at 09:33 Killed by Neramith the spitting spider at level 85 on the 27th Dusk 122nd year of Ascendancy at 08:16 Killed by Isleda the mountain troll thunderer at level 120 on the 35th Dusk 122nd year of Ascendancy at 03:31 Killed by Vorithra the orc warrior at level 127 on the 35th Dusk 122nd year of Ascendancy at 23:23 Killed by Aromira the cave troll at level 128 on the 36th Dusk 122nd year of Ascendancy at 03:23 Killed by Salokira the multi-hued drake hatchling at level 133 on the 36th Dusk 122nd year of Ascendancy at 22:23 Killed by Isolewen the mountain troll thunderer at level 134 on the 37th Dusk 122nd year of Ascendancy at 00:53 Killed by orc soldier at level 134 on the 37th Dusk 122nd year of Ascendancy at 02:35 Killed by Bethuth the patchwork troll at level 138 on the 37th Dusk 122nd year of Ascendancy at 22:44 Killed by Xekira the icy orc wyrmic at level 140 on the 38th Dusk 122nd year of Ascendancy at 09:59 Killed by Xekira the icy orc wyrmic at level 140 on the 38th Dusk 122nd year of Ascendancy at 10:52 Killed by Gura the orc archer at level 149 on the 45th Dusk 122nd year of Ascendancy at 04:02 Killed by orc cryomancer at level 149 on the 46th Dusk 122nd year of Ascendancy at 15:05 Killed by Vorasenn the orc high pyromancer at level 150 on the 46th Dusk 122nd year of Ascendancy at 19:32 Killed by Xerylemina the orc high cryomancer at level 168 on the 64th Dusk 122nd year of Ascendancy at 01:33 Killed by Xerylemina the orc high cryomancer at level 169 on the 64th Dusk 122nd year of Ascendancy at 06:08 Killed by Xerylemina the orc high cryomancer at level 170 on the 64th Dusk 122nd year of Ascendancy at 10:12 Killed by Eluth the orc high cryomancer at level 170 on the 64th Dusk 122nd year of Ascendancy at 11:17 Killed by Fyrk, Faeros High Guard at level 200 on the 3rd Haze 122nd year of Ascendancy at 11:45 Killed by Yvudalle the faeros at level 200 on the 3rd Haze 122nd year of Ascendancy at 13:32 Killed by Spari the shalore at level 200 on the 15th Haze 122nd year of Ascendancy at 14:31 Killed by Arora the brittle clear ooze at level 200 on the 25th Haze 122nd year of Ascendancy at 01:03 Killed by Cyrelena the skeleton archer at level 200 on the 61st Haze 122nd year of Ascendancy at 07:32 Killed by Vorothra the orc fighter at level 200 on the 61st Haze 122nd year of Ascendancy at 15:54 Killed by shadow at level 200 on the 80th Haze 122nd year of Ascendancy at 20:08 |
Primary Stats
Strength | 397 (base 100) |
Dexterity | 266 (base 100) |
Constitution | 272 (base 100) |
Magic | 181 (base 100) |
Willpower | 345 (base 100) |
Cunning | 323 (base 100) |
Resources
Life | 20566/20566 |
Stamina | 1642/1642 |
Healing Factor | 2.5 |
Regeneration | 120.90324205285 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 39 |
See Stealth | 25 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 1504 |
Accuracy | 192 |
Crit Chance | 0% |
APR | 157 |
Speed | 0.82 |
Offense: Spell
Spellpower | 102.66666666667 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 155.15 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 275.6 (100%) |
Defense | 115.7 |
Ranged Defense | 116.36666666667 |
Fatigue | 0 |
Physical Save | 155.184375 |
Spell Save | 122.16071428572 |
Mental Save | 164.23611111111 |
Defense: Resistances
All | + 58%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 78% |
Pinning Resistance | 100% |
Poison Resistance | 41% |
Blind Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1754 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 286 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Superiority | 1.50 |
| 1/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Technique / Two-handed assault | 1.50 |
| 16/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Technique / Berserker's strength | 1.50 |
| 3/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.50 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 19/5 |
| 1/5 |
| 19/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 17/5 |
| 19/5 |
| 19/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 19/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 20/5 |
| 18/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
talent | Shattering Impact |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by Farmer Tom IV. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by ghast. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Vorileth the giant army ant. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Isowen the hummerhorn. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Bethewe the fox. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Farmer Tom IV. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 669. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
On feet | Blastbreak (74 def, 22 armour) Blastbreak (74 def, 22 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +22 Defense: +74 (+11 eff.) Fatigue: -5% Effects on melee hit: * 77% chance to corrode armour Damage when hit (Melee): 8 acid / 4 mind Changes stats: +10 Str / +24 Dex / +6 Wil / +8 Cun / +15 Con / +30 Lck Changes resistances: +50% lightning / +11% temporal / +6% light / +69% fire / +68% cold / +26% acid Changes resistances penetration: +15% mind / +24% physical Changes damage: +10% physical Reduces incoming crit damage: 10.00% Stealth bonus: +30 Physical save: +30 (+4 eff.) Spell save: +26 (+4 eff.) Mental save: +50 (+6 eff.) Blindness immunity: +15% Disarm immunity: +15% Confusion immunity: +15% Life regen: +10.00 Stamina each turn: +0.80 Maximum life: +53.00 Mindpower: +8 (+1 eff.) Movement speed: +30% Healing mod.: +59% Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 84 defense for 22 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | No Mercy No MercyRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Physical power: +18 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +21 Wil Changes resistances: +6% temporal / +3% nature / +5% arcane Changes resistances penetration: +12% all / +5% temporal Changes damage: +15% mind Critical mult.: +40.00% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Growthsorrow (12 def, 11 armour) Growthsorrow (12 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +6 (+1 eff.) Armour: +11 Defense: +12 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 45% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 lightning / 10 physical Changes stats: +44 Str / +15 Dex / +50 Wil / +24 Cun / +17 Con Changes resistances: +13% acid / +30% lightning / +20% darkness / +39% fire / +40% blight / +27% cold / +27% nature / -40% light Changes resistances penetration: +15% lightning / +30% fire / +20% arcane / +10% nature Changes damage: +9% arcane / +3% fire Physical save: +23 (+3 eff.) Spell save: +10 (+1 eff.) Mental save: +74 (+8 eff.) Life regen: +8.00 Stamina when hit: +5.40 Equilibrium when hit: +4.60 Maximum life: +99.00 Mindpower: +12 (+2 eff.) Light radius: +4 Infravision radius: +12 Healing mod.: +30% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22793.0 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Aerahad the voratun pickaxe (dig speed 1 turns) Aerahad the voratun pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +26 (+2 eff.) Armour penetration: +15 Physical crit. chance: +57.0% Physical power: +26 (+3 eff.) Armour: +10 Defense: +16 (+3 eff.) Fatigue: -23% Changes stats: +64 Str / +16 Dex / +4 Mag / +38 Wil / +11 Cun / +7 Con Changes resistances: +16% physical / +19% darkness / +20% fire Changes resistances penetration: +25% physical Changes damage: +15% mind / +15% fire Maximum encumbrance: +40 Physical save: +43 (+5 eff.) Mental save: +14 (+2 eff.) Life regen: +1.80 Only die when reaching: -40.00 life Maximum life: +40.00 Maximum stamina: +28.00 Mental crit. chance: +58% Light radius: +2 Infravision radius: +18 Movement speed: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 6.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +113 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Poralle' voratun ring 'Poralle'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+3 eff.) Armour penetration: +17 Physical power: +95 (+9 eff.) Armour: +4 Defense: +53 (+8 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 8 physical Changes stats: +51 Str / +10 Dex / +38 Mag / +16 Wil / +59 Cun / +57 Con Changes resistances: +9% acid / +9% temporal / +40% blight / +40% cold / +9% arcane Changes damage: +40% blight / +20% cold / +3% arcane / +8% all Reduces incoming crit damage: 5.00% Spell save: +20 (+3 eff.) Blindness immunity: +65% Disarm immunity: +50% Pinning immunity: +45% Stun/Freeze immunity: +20% Knockback immunity: +50% Stamina each turn: +0.20 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum stamina: +40.00 Maximum hate: +15.00 Spellpower: +83 (+14 eff.) Mindpower: +20 (+2 eff.) Infravision radius: +6 See stealth: +25 See invisible: +14 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | gold ring 'Sunsorrow' gold ring 'Sunsorrow'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +97 (+9 eff.) Armour penetration: +13 Physical power: +33 (+3 eff.) Defense: +13 (+2 eff.) Fatigue: -4% Effects on melee hit: * 29% chance to cause random gloom Damage (Melee): 26 bleed Effects on ranged hit: * 30% chance to cause random gloom Damage (Ranged): 34 bleed Damage when hit (Melee): 8 fire / 16 light / 12 physical Changes stats: +23 Str / +46 Dex / +43 Cun / +23 Con Changes resistances: +21% acid / +60% light / +22% cold / +22% blight / +22% fire / +22% nature / +22% lightning Changes resistances penetration: +10% blight Changes damage: +30% light / +12% fire Critical mult.: +6.00% Physical save: +6 (+1 eff.) Poison immunity: +41% Disease immunity: +44% Disarm immunity: +38% Pinning immunity: +33% Stun/Freeze immunity: +38% Knockback immunity: +38% Life regen: +7.00 Stamina each turn: +0.40 Hate when firing a critical mind attack: +6.00 Maximum life: +252.00 Maximum stamina: +25.00 Maximum hate: +22.00 Healing mod.: +90% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | Shockwinnow ShockwinnowRequires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +21.0% Physical power: +6 (+1 eff.) Armour: +15 Fatigue: -10% Changes stats: +6 Dex / +6 Mag / +12 Wil / +6 Cun Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +40% physical / +10% mind Changes damage: +12% lightning / +48% physical Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +35 (+4 eff.) Mental save: +52 (+6 eff.) Stamina each turn: +0.40 Mana each turn: +0.60 Maximum life: +220.00 Maximum mana: +58.00 Maximum stamina: +20.00 Spellpower: +21 (+4 eff.) Mental crit. chance: +15% It can be used to create a temporary shield that absorbs 404 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | Shinesting the voratun greatsword (196% power, 4 apr) Shinesting the voratun greatsword (196% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 196% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn * 26% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 lightning / +27 light / +30 blight / +44 mind Damage against: +33% Undead When wielded/worn: Accuracy: +84 (+8 eff.) Armour penetration: +56 Physical crit. chance: +145.0% Physical power: +58 (+6 eff.) Changes stats: +37 Str / +10 Dex / +3 Wil / +2 Cun / +10 Con Changes resistances: +3% temporal Changes resistances penetration: +48% acid / +59% physical / +44% lightning / +44% cold / +5% mind / +43% fire Changes damage: +103% physical Grants telepathy: Humanoid/Orc Critical mult.: +35.00% Reduces incoming crit damage: 10.00% Mental save: +6 (+1 eff.) Disarm immunity: +48% Stamina when hit: +11.00 Light radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
On hands | Halibers (0 def, 23 armour) Halibers (0 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +52 (+5 eff.) Physical crit. chance: +14.0% Physical power: +40 (+4 eff.) Armour: +23 Effects on melee hit: * 38% chance to cause random gloom * 20% chance to gain 10% of a turn Damage (Melee): 56 mind / 13 arcane / 53 darkness Changes stats: +33 Str / +27 Dex / +9 Mag / +15 Wil / +20 Cun / +12 Con Changes resistances: +12% nature / +3% temporal / +9% darkness / +8% arcane Changes resistances penetration: +20% temporal Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-4 turns) Critical mult.: +11.00% Physical save: +66 (+8 eff.) Spell save: +7 (+1 eff.) Mental save: +22 (+2 eff.) Disarm immunity: +113% Pinning immunity: +10% Life regen: +9.70 Stamina each turn: +2.80 Mana each turn: +0.12 Psi each turn: +0.56 Maximum life: +192.00 Maximum stamina: +38.00 Spell crit. chance: +14% Mindpower: +13 (+2 eff.) Mental crit. chance: +11% Infravision radius: +3 When used to modify unarmed attacks: Power: 174% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +77 Armour Penetration: +3 Physical crit. chance: +81.0% Attack speed: 100% When this weapon hits: Disarm (20% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Set Up (40% chance level 3). When this weapon hits: Reproach (20% chance level 3). When this weapon hits: Battle Shout (30% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (20% chance level 2). When this weapon crits: Cripple (20% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage Shield penetration (this weapon only): +20% Damage (Melee): +19 physical / +19 darkness / +13 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Chamomas the voratun plate armour (28 def, 76 armour) Chamomas the voratun plate armour (28 def, 76 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+2 eff.) Armour: +76 Defense: +28 (+5 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 arcane / 20 physical Changes stats: +23 Str / +10 Mag / +37 Wil / +32 Cun / +14 Con Changes resistances: +47% lightning / +37% physical / +9% light / +25% acid / +54% cold / +26% fire / +3% temporal Changes damage: +3% arcane Physical save: +38 (+5 eff.) Spell save: +30 (+4 eff.) Mental save: +96 (+11 eff.) Confusion immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +5% Maximum life: +200.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+3 eff.) Mental crit. chance: +10% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Cloak | cashmere cloak 'Glowlore' (50 def, 39 armour) cashmere cloak 'Glowlore' (50 def, 39 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +37 (+3 eff.) Armour penetration: +11 Armour: +39 Defense: +50 (+8 eff.) Fatigue: -8% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 8 blight / 8 lightning Changes stats: +10 Str / +9 Dex / +4 Mag / +15 Wil / +18 Cun / +10 Con Changes resistances: +3% lightning / +19% darkness / +38% fire / +44% cold / +38% light Changes resistances penetration: +14% darkness Changes damage: +16% darkness / +3% arcane Critical mult.: +27.00% Reduces incoming crit damage: 10.00% Stealth bonus: +46 Physical save: +102 (+12 eff.) Spell save: +68 (+10 eff.) Mental save: +90 (+10 eff.) Life regen: +1.00 Stamina each turn: +0.40 Only die when reaching: -100.00 life Maximum life: +151.00 Maximum stamina: +27.00 Spell crit. chance: +6% Mental crit. chance: +14% Light radius: +5 Healing mod.: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Xeromira XeromiraPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +60 (+6 eff.) Armour penetration: +24 Physical crit. chance: +18.0% Physical power: +20 (+2 eff.) Defense: +35 (+6 eff.) Fatigue: -10% Changes stats: +6 Mag / +31 Wil / +6 Con / +29 Lck Changes resistances: +29% mind / +34% temporal Changes resistances penetration: +10% mind Changes damage: +26% acid / +19% physical / +12% temporal / +8% fire / +8% cold / +6% mind / +8% lightning Talent mastery: +0.40 Cunning / Dirty fighting Critical mult.: +69.00% Physical save: +88 (+10 eff.) Spell save: +68 (+10 eff.) Mental save: +104 (+12 eff.) Confusion immunity: +96% Pinning immunity: +48% Knockback immunity: +48% Life regen: +5.60 Maximum life: +80.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +34 (+4 eff.) Mental crit. chance: +6% Combat speed: +20% Reduce all damage from unseen attackers: 39% Amulets can have magical properties. |
Inventory
acid wave rune (168 acid damage; dur 5; apply 22) acid wave rune (168 acid damage; dur 5; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 167.50 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (323 acid damage; dur 5; apply 22) acid wave rune (323 acid damage; dur 5; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 322.94 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Blazeraider the gold amulet Blazeraider the gold amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +18 Defense: +27 (+4 eff.) Fatigue: -23% Effects on melee hit: * 30% chance to daze Damage (Melee): 10 light / 9 darkness Effects when hit in melee: * 10% chance to blind * 10% chance to inflict damage reduction Damage when hit (Melee): 24 lightning / 12 light Changes stats: +16 Str / +29 Dex / +8 Mag / +26 Wil / +23 Cun / +21 Con Changes resistances: +34% lightning / +6% light / +22% cold / +6% mind / +25% fire Changes resistances cap: +14% all Changes resistances penetration: +15% lightning / +10% light / +10% mind Changes damage: +15% physical / +17% darkness / +6% fire / +7% temporal / +33% light Talent masteries: +0.25 Technique / Field control +0.25 Technique / Warcries Physical save: +124 (+14 eff.) Spell save: +56 (+8 eff.) Mental save: +67 (+7 eff.) Confusion immunity: +19% Stun/Freeze immunity: +31% Life regen: +6.20 Stamina each turn: +1.70 Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +60.00 Maximum mana: +44.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +11 (+1 eff.) Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
Brightpierce BrightpiercePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +25 (+2 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Armour: +10 Defense: +24 (+4 eff.) Fatigue: -14% Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 20 fire / 4 arcane / 8 mind Changes stats: +11 Dex / +3 Mag / +5 Wil / +12 Cun / +11 Con / +11 Lck Changes resistances: +18% lightning / +36% temporal / +3% mind Changes resistances cap: +8% all Changes resistances penetration: +10% arcane / +20% blight Changes damage: +6% acid / +3% blight / +6% fire / +6% lightning / +6% cold Talent mastery: +0.20 Technique / Bloodthirst Critical mult.: +28.00% Physical save: +78 (+9 eff.) Spell save: +48 (+7 eff.) Mental save: +53 (+6 eff.) Blindness immunity: +42% Confusion immunity: +16% Pinning immunity: +64% Stun/Freeze immunity: +29% Knockback immunity: +63% Life regen: +1.50 Stamina each turn: +1.60 Mana when firing critical spell: +5.00 Maximum mana: +40.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +5% Mindpower: +9 (+1 eff.) Infravision radius: +12 Sight radius: +4 See invisible: +18 Movement speed: +20% Damage Shield penetration: +30% Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
Glintmight GlintmightPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Physical power: +21 (+2 eff.) Armour: +5 Defense: +7 (+1 eff.) Fatigue: -7% Damage (Melee): 18 light / 18 darkness Effects when hit in melee: * 18% chance to inflict damage reduction * 18% chance to blind Changes stats: +12 Str / +13 Dex / +13 Mag / +19 Wil / +9 Con Changes resistances: +18% fire / +18% cold Changes resistances cap: +4% all Changes resistances penetration: +15% blight Changes damage: +6% lightning / +21% physical / +18% light / +9% blight / +9% fire / +17% darkness Talent masteries: +0.18 Technique / Bloodthirst +0.18 Technique / Two-handed assault Critical mult.: +42.00% Reduces incoming crit damage: 27.00% Physical save: +56 (+7 eff.) Spell save: +65 (+9 eff.) Mental save: +41 (+5 eff.) Cut immunity: +60% Confusion immunity: +16% Life regen: +3.00 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +46.00 Maximum mana: +36.00 Spellpower: +9 (+2 eff.) Mindpower: +9 (+1 eff.) Light radius: +4 See invisible: +6 Combat speed: +30% Healing mod.: +18% Damage Shield penetration: +20% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 538 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Glorydhevea' voratun amulet 'Glorydhevea'Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +46 (+4 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +55 (+8 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +27 Str / +30 Dex / +6 Mag / +25 Wil / +1 Cun / +10 Con / +31 Lck Changes resistances: +30% lightning / +1% physical / +3% cold / +12% mind / +5% arcane Changes resistances cap: +7% all Changes damage: +7% acid / +8% physical / +8% cold / +8% fire / +3% mind / +8% lightning Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Technique / Superiority Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +71 (+8 eff.) Spell save: +48 (+7 eff.) Mental save: +74 (+8 eff.) Blindness immunity: +5% Silence immunity: +30% Confusion immunity: +25% Stun/Freeze immunity: +50% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mindpower: +15 (+2 eff.) Mental crit. chance: +2% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 40% Amulets can have magical properties. This item has been sent to the Item's Vault. |
voratun amulet 'Growbraid' voratun amulet 'Growbraid'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Armour penetration: +23 Physical crit. chance: +18.0% Armour: +8 Defense: +18 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -39% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 15 darkness / 13 light Effects when hit in melee: * 13% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 12 nature Changes stats: +20 Dex / +3 Mag / +10 Cun / +16 Con Changes resistances: +30% temporal / +30% mind / +15% physical Changes resistances cap: +3% all Changes damage: +8% acid / +12% light / +66% fire / +59% blight / +8% cold / +8% lightning / +14% darkness Talent masteries: +0.40 Technique / Superiority +0.40 Technique / Warcries Critical mult.: +138.00% Physical save: +113 (+13 eff.) Spell save: +37 (+5 eff.) Mental save: +25 (+3 eff.) Blindness immunity: +40% Disarm immunity: +50% Confusion immunity: +55% Pinning immunity: +50% Stun/Freeze immunity: +35% Knockback immunity: +60% Life regen: +15.60 Stamina each turn: +2.10 Maximum life: +80.00 Spellpower: +64 (+11 eff.) Spell crit. chance: +6% Light radius: +3 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
No Mercy No MercyRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +10 Defense: +30 (+5 eff.) Damage when hit (Melee): 4 lightning / 8 blight Changes stats: +2 Wil Changes resistances penetration: +5% physical Critical mult.: +6.00% Maximum encumbrance: +20 Mental save: +15 (+2 eff.) Disarm immunity: +50% Confusion immunity: +49% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spell crit. chance: +2% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.5 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
No Mercy No MercyRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +10 Defense: +30 (+5 eff.) Damage when hit (Melee): 4 lightning / 8 blight Changes stats: +2 Wil Changes resistances penetration: +5% physical Critical mult.: +6.00% Maximum encumbrance: +20 Mental save: +15 (+2 eff.) Disarm immunity: +50% Confusion immunity: +49% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spell crit. chance: +2% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.5 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
Turikalthodin the Cystwolf Turikalthodin the CystwolfPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +65 (+6 eff.) Armour penetration: +17 Physical power: +30 (+3 eff.) Defense: +17 (+3 eff.) Fatigue: -20% Effects on melee hit: * 37% chance to cause random gloom Damage (Melee): 49 bleed Effects on ranged hit: * 40% chance to cause random gloom Damage (Ranged): 50 bleed Damage when hit (Melee): 8 nature / 4 mind Changes stats: +23 Str / +29 Dex / +8 Mag / +40 Wil / +69 Cun / +30 Con Changes resistances: +15% nature / +13% blight Changes resistances penetration: +5% mind / +20% nature Reduces incoming crit damage: 15.00% Maximum encumbrance: +40 Physical save: +18 (+2 eff.) Spell save: +57 (+8 eff.) Mental save: +36 (+4 eff.) Poison immunity: +30% Disease immunity: +29% Confusion immunity: +49% Stun/Freeze immunity: +48% Life regen: +8.80 Hate when firing a critical mind attack: +5.00 Maximum life: +171.00 Maximum stamina: +68.00 Maximum hate: +31.00 Spellpower: +13 (+2 eff.) Mindpower: +60 (+7 eff.) Mental crit. chance: +2% Healing mod.: +43% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Viperstrike ViperstrikePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +61 (+6 eff.) Armour penetration: +30 Physical power: +26 (+3 eff.) Armour: +18 Defense: +45 (+7 eff.) Effects on melee hit: * Slows global speed by 30% * 13% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 16 bleed Damage when hit (Melee): 20 nature Changes stats: +29 Str / +18 Dex / +14 Mag / +31 Wil / +49 Cun / +32 Con Changes resistances: +36% acid / +9% fire / +26% nature / +26% blight Changes resistances penetration: +15% fire Changes damage: +18% acid / +6% mind Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Spell save: +54 (+8 eff.) Mental save: +32 (+4 eff.) Poison immunity: +52% Disease immunity: +49% Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +44% Life regen: +1.60 Hate when firing a critical mind attack: +3.00 Maximum life: +123.00 Maximum stamina: +102.00 Maximum hate: +13.00 Spellpower: +25 (+4 eff.) Mindpower: +13 (+2 eff.) See invisible: +6 Healing mod.: +25% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Bloomream (192% power, 3 apr) Bloomream (192% power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 192% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * 41% chance to daze * 25% chance to put talents on cooldown Damage (Melee): +65 insidious poison / +44 nature / +48 temporal Burst (radius 2) on crit: +100 ice When wielded/worn: Armour penetration: +35 Physical crit. chance: +38.0% Physical power: +19 (+2 eff.) Armour: +52 Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +15 Con Changes resistances: +3% nature / +13% all Changes resistances penetration: +14% lightning / +14% physical / +57% cold / +19% nature / +5% acid Changes damage: +15% physical Critical mult.: +59.00% Reduces incoming crit damage: 10.00% Physical save: +9 (+1 eff.) Disarm immunity: +42% Only die when reaching: -100.00 life Maximum stamina: +35.00 Massive two-handed battleaxes. |
Brightblast (134% power, 2 apr) Brightblast (134% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 134% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +19 darkness Burst (radius 1) on hit: +16 light / +20 fire Damage against: +20% Living When wielded/worn: Accuracy: +30 (+3 eff.) Changes stats: +6 Str / +6 Dex / +2 Wil / +1 Con Changes damage: +12% light / +12% physical Stamina when hit: +3.00 Light radius: +1 Massive two-handed battleaxes. |
Gloombright (204% power, 4 apr) Gloombright (204% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 204% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +31 acid / +23 mind Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +48 (+4 eff.) Armour penetration: +45 Physical crit. chance: +124.0% Physical power: +38 (+4 eff.) Defense: +20 (+3 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +10 Str / +4 Dex / +13 Con Changes resistances: +9% acid / +12% darkness / +6% blight / +6% lightning / +26% all Changes resistances penetration: +42% nature / +63% physical / +20% mind / +17% darkness Changes damage: +60% physical Silence immunity: +5% Disarm immunity: +101% Stamina when hit: +4.00 Maximum life: +30.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Grinurefang the Cloudwilder (190% power, 3 apr) Grinurefang the Cloudwilder (190% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 191% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * 40% chance to daze * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +70 insidious poison / +24 temporal / +8 arcane / +24 nature / +24 lightning Burst (radius 1) on hit: +12 arcane / +24 fire Burst (radius 2) on crit: +105 ice / +48 fire When wielded/worn: Accuracy: +71 (+7 eff.) Armour penetration: +33 Physical crit. chance: +93.0% Physical power: +49 (+5 eff.) Armour: +52 Defense: +9 (+2 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +16 Str / +9 Dex / +8 Wil / +9 Con Changes resistances penetration: +57% cold / +38% physical / +15% mind / +38% fire Changes damage: +6% lightning / +57% physical / +9% mind Critical mult.: +26.00% Disarm immunity: +87% Stamina when hit: +6.00 Mindpower: +2 (+0 eff.) Global speed: +14% Massive two-handed battleaxes. |
Hozor (154% power, 3 apr) Hozor (154% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 24% chance to inflict damage reduction * 82% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +45 acid / +52 mind Burst (radius 1) on hit: +8 mind / +8 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +31 (+3 eff.) Armour penetration: +57 Physical crit. chance: +87.0% Physical power: +38 (+4 eff.) Armour: +4 Defense: +36 (+6 eff.) Changes stats: +9 Cun / +9 Wil Changes resistances: +8% arcane Changes resistances penetration: +38% mind / +38% physical / +38% darkness / +5% temporal Changes damage: +38% physical Critical mult.: +21.00% Physical save: +6 (+1 eff.) Mental save: +3 (+0 eff.) Disease immunity: +5% Silence immunity: +5% Disarm immunity: +123% Knockback immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Taintstar the voratun battleaxe (190% power, 4 apr) Taintstar the voratun battleaxe (190% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 191% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 60% chance to cause random gloom * Random elemental explosion * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +24 light / +28 mind / +79 insidious poison Burst (radius 1) on hit: +8 arcane Damage against: +42% Undead When wielded/worn: Accuracy: +104 (+10 eff.) Armour penetration: +21 Physical crit. chance: +99.0% Physical power: +79 (+8 eff.) Damage when hit (Melee): 12 nature Changes stats: +49 Str / +3 Wil / +5 Cun / +10 Con Changes resistances: +5% arcane / +9% nature / +3% mind / +14% all Changes resistances penetration: +19% lightning / +41% darkness / +21% fire / +13% nature / +24% acid / +20% physical / +24% cold / +41% mind / +10% arcane Changes damage: +104% physical Critical mult.: +28.00% Mental save: +9 (+1 eff.) Disarm immunity: +49% Stamina when hit: +17.00 Maximum hate: +6.00 Maximum psi: +20.00 Mindpower: +4 (+0 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Glintquake (194% power, 4 apr) Glintquake (194% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 194% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 lightning / +48 temporal / +28 darkness / +8 arcane / +8 mind / +28 nature Burst (radius 2) on crit: +24 fire / +8 mind / +4 light Damage against: +28% Living When wielded/worn: Accuracy: +59 (+5 eff.) Armour penetration: +21 Physical crit. chance: +80.0% Physical power: +40 (+4 eff.) Damage when hit (Melee): 4 arcane / 26 temporal Changes stats: +29 Str / +1 Wil Changes resistances: +28% temporal / +13% all Changes resistances penetration: +21% acid / +16% physical / +17% fire / +19% nature / +25% arcane Changes damage: +6% arcane / +81% physical Grants telepathy: Dragon Critical mult.: +10.00% Mental save: +3 (+0 eff.) Life regen: +4.00 Stamina when hit: +12.00 Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Global speed: +7% Massive two-handed mauls. |
Noonusher the voratun greatmaul (212% power, 4 apr) Noonusher the voratun greatmaul (212% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 212% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 143% On weapon hit: * 47% chance to corrode armour * 40% chance to daze * 97% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +24 darkness / +12 light / +94 mind Burst (radius 1) on hit: +8 temporal / +20 light / +4 darkness Burst (radius 2) on crit: +42 ice / +24 light Damage against: +24% Living When wielded/worn: Accuracy: +98 (+9 eff.) Armour penetration: +21 Physical crit. chance: +93.0% Physical power: +21 (+2 eff.) Armour: +21 Damage when hit (Melee): 12 fire / 4 temporal Changes stats: +23 Str / +36 Dex / +5 Mag / +26 Wil / +23 Cun / +6 Con Changes resistances penetration: +21% acid / +21% darkness / +21% cold / +20% mind / +21% lightning Changes damage: +30% physical / +15% darkness / +6% light Critical mult.: +28.00% Life regen: +4.00 Stamina when hit: +7.00 Light radius: +5 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
stralite greatmaul of erosion (166% power, 3 apr) stralite greatmaul of erosion (166% power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +19 nature / +23 temporal Massive two-handed mauls. |
voratun greatmaul 'Growwell' (231% power, 4 apr) voratun greatmaul 'Growwell' (231% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 232% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 28% chance to inflict damage reduction * 46% chance to disease * 45% chance to cause random gloom * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +28 lightning / +28 temporal / +16 fire / +41 blight / +58 mind Burst (radius 1) on hit: +24 fire When wielded/worn: Accuracy: +62 (+6 eff.) Armour penetration: +24 Physical crit. chance: +79.0% Physical power: +56 (+5 eff.) Fatigue: -8% Damage when hit (Melee): 26 temporal Changes stats: +20 Str / +10 Dex / +9 Wil / +10 Cun / +12 Con Changes resistances: +15% lightning / +28% temporal / +5% arcane / +6% acid Changes resistances penetration: +45% acid / +42% physical / +45% lightning / +41% cold / +10% nature / +44% fire Changes damage: +41% physical Critical mult.: +27.00% Spell save: +6 (+1 eff.) Mental save: +30 (+3 eff.) Disease immunity: +88% Disarm immunity: +98% Stamina when hit: +8.00 Healing mod.: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
voratun greatmaul 'Raindeath' (215% power, 4 apr) voratun greatmaul 'Raindeath' (215% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 215% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 167% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +77 temporal / +24 light / +55 nature / +27 mind Burst (radius 2) on crit: +12 nature Damage against: +42% Undead When wielded/worn: Accuracy: +96 (+9 eff.) Armour penetration: +41 Physical crit. chance: +59.0% Damage when hit (Melee): 28 temporal Changes stats: +10 Str / +36 Dex / +5 Wil / +3 Cun Changes resistances: +28% temporal / +9% mind / +27% all Changes resistances penetration: +40% physical / +42% nature / +10% mind Changes damage: +6% nature / +59% physical Grants telepathy: Demon/Minor Demon/Major Mental save: +20 (+2 eff.) Stamina when hit: +4.00 Equilibrium when hit: +0.16 Light radius: +5 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Glowwing (177% power, 2 apr) Glowwing (177% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 178% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 60% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +20 acid / +16 light / +16 blight Burst (radius 1) on hit: +8 blight / +19 fire Damage against: +19% Undead When wielded/worn: Accuracy: +48 (+4 eff.) Armour penetration: +32 Physical crit. chance: +108.0% Physical power: +90 (+9 eff.) Defense: +16 (+3 eff.) Changes stats: +12 Str / +13 Con Changes resistances: +9% blight / +12% temporal / +12% mind / +12% light Changes resistances penetration: +30% acid / +48% physical / +10% mind / +20% temporal Changes damage: +21% blight / +48% physical / +3% mind Critical mult.: +23.00% Disarm immunity: +113% Life regen: +6.00 Stamina when hit: +6.00 Massive two-handed swords. |
Kindlevice the stralite greatsword (196% power, 3 apr) Kindlevice the stralite greatsword (196% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 197% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +6.5% Attack speed: 125% On weapon hit: * 24% chance to inflict damage reduction * 60% chance to blind * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +69 insidious poison / +48 temporal / +23 lightning / +48 nature Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +73 (+7 eff.) Armour penetration: +38 Physical crit. chance: +112.0% Physical power: +38 (+4 eff.) Defense: +19 (+3 eff.) Changes stats: +9 Str / +16 Dex / +4 Cun Changes resistances: +13% all Changes resistances penetration: +40% acid / +10% light / +36% darkness / +19% nature / +40% cold / +41% fire / +38% mind / +42% lightning Changes damage: +17% physical / +9% light / +9% mind Critical mult.: +50.00% Mental save: +6 (+1 eff.) Disarm immunity: +62% Stamina when hit: +3.00 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Massive two-handed swords. |
dwarven-steel greatsword 'Lightningwinnow' (182% power, 2 apr) dwarven-steel greatsword 'Lightningwinnow' (182% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to inflict damage reduction * 40% chance to cause random gloom * 20% chance to disease * 60% chance to daze * 33% chance to corrode armour * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +19 nature / +44 insidious poison / +17 blight / +28 cold / +20 temporal Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +4 mind / +4 lightning When wielded/worn: Accuracy: +26 (+2 eff.) Armour penetration: +16 Physical crit. chance: +106.0% Physical power: +64 (+6 eff.) Defense: +16 (+3 eff.) Changes stats: +11 Str / +5 Wil / +1 Cun / +14 Con Changes resistances penetration: +16% acid / +48% physical Changes damage: +3% mind / +32% physical Disease immunity: +35% Disarm immunity: +123% Life regen: +2.00 Stamina when hit: +3.00 Hate when firing a critical mind attack: +4.00 Maximum psi: +40.00 Mindpower: +4 (+0 eff.) Massive two-handed swords. |
iron greatsword 'Branurofang' (125% power, 1 apr) iron greatsword 'Branurofang' (125% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 126% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 40% chance to disease * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 lightning / +12 darkness / +40 blight / +14 cold Damage against: +12% Living When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +30 Physical crit. chance: +70.0% Physical power: +59 (+6 eff.) Defense: +20 (+3 eff.) Changes stats: +5 Dex / +6 Con Changes resistances: +9% acid / +6% temporal / +6% mind / +1% physical Changes resistances penetration: +26% acid / +20% physical / +10% darkness / +26% lightning / +10% blight / +26% cold / +10% mind / +25% fire Changes damage: +9% arcane Critical mult.: +51.00% Blindness immunity: +5% Disease immunity: +21% Cut immunity: +15% Disarm immunity: +115% Pinning immunity: +10% Stun/Freeze immunity: +45% Knockback immunity: +20% Teleport immunity: +15% Massive two-handed swords. |
iron greatsword 'Tarridochak' (121% power, 1 apr) iron greatsword 'Tarridochak' (121% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 122% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 76% chance to corrode armour * 24% chance to disease * 21% chance to cause random gloom * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 lightning / +12 light / +24 blight / +14 cold / +25 mind Burst (radius 1) on hit: +12 fire Damage against: +14% Undead When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +44 Physical crit. chance: +50.0% Physical power: +26 (+3 eff.) Defense: +20 (+3 eff.) Changes stats: +5 Str / +3 Wil / +5 Cun / +6 Con Changes resistances: +6% acid Changes resistances penetration: +40% acid / +40% physical Changes damage: +39% physical Critical mult.: +17.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +30 Disease immunity: +42% Disarm immunity: +92% Stamina each turn: +0.60 Stamina when hit: +1.26 Only die when reaching: -60.00 life It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
steel greatsword 'Galakath' (176% power, 2 apr) steel greatsword 'Galakath' (176% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 176% Range: 1.6x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease * Random elemental explosion On weapon crit: * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +30% Damage (Melee): +14 acid / +16 blight / +41 cold / +14 mind / +42 insidious poison Burst (radius 2) on crit: +16 fire When wielded/worn: Accuracy: +26 (+2 eff.) Armour penetration: +39 Physical crit. chance: +90.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +11 Dex / +5 Con Changes resistances: +3% blight / +7% all Changes resistances penetration: +13% acid / +13% physical / +16% lightning / +10% arcane / +16% cold / +13% nature / +28% fire Changes damage: +6% blight / +9% temporal Critical mult.: +60.00% Spell save: +10 (+1 eff.) Disease immunity: +28% Disarm immunity: +28% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +10.00 Spellpower: +18 (+3 eff.) Global speed: +4% Damage Shield penetration: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Dawntrencher the dragonbone magestaff (136% power, 6 apr, arcane element) Dawntrencher the dragonbone magestaff (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 light / +4 arcane When wielded/worn: Physical crit. chance: +43.0% Defense: +98 (+15 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 28 fire / 45 arcane / 40 % chance of confusion Changes stats: +2 Str / +10 Mag / +7 Wil Changes resistances: +9% acid / +15% arcane Changes resistances penetration: +15% arcane / +20% light Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +78.00% Physical save: +10 (+1 eff.) Spell save: +30 (+4 eff.) Mental save: +14 (+2 eff.) Mana each turn: +1.46 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +11 Maximum mana: +381.00 Maximum vim: +40.00 Spellpower: +143 (+23 eff.) Spell crit. chance: +35% Light radius: +1 See invisible: +20 Damage Shield penetration: +192% It can be used to unleash an elemental blastwave, dealing 275.79 - 330.95 arcane damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
Duathelrazor the dragonbone magestaff (136% power, 6 apr, arcane element) Duathelrazor the dragonbone magestaff (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 40% chance to disease Damage (Melee): +16 darkness When wielded/worn: Accuracy: +14 (+1 eff.) Physical crit. chance: +36.0% Physical power: +11 (+1 eff.) Armour: +19 Armour Hardiness: +11% Defense: +33 (+5 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 12 % chance of confusion / 85 arcane / 99 fire Damage when hit (Melee): 16 acid Changes stats: +12 Mag / +12 Wil Changes resistances: +9% arcane / +24% acid Maximum wards: +2 arcane / +2 blight Changes resistances penetration: +15% arcane / +15% blight Changes damage: +30% arcane / +6% blight Talents granted: +5 Ward +1 Command Staff Critical mult.: +103.00% Physical save: +11 (+1 eff.) Mana each turn: +1.44 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +423.00 Spellpower: +186 (+29 eff.) Spell crit. chance: +39% See invisible: +55 Damage Shield penetration: +47% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
Glorildana the Blackglamour (136% power, 6 apr, arcane element) Glorildana the Blackglamour (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 40% chance to daze Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +16 darkness / +4 physical When wielded/worn: Accuracy: +42 (+4 eff.) Armour penetration: +1 Physical crit. chance: +102.0% Physical power: +47 (+5 eff.) Armour: +11 Defense: +62 (+9 eff.) Effects on melee hit: * 15% chance to daze Damage (Melee): 23 % chance of confusion / 78 arcane / 61 fire Changes stats: +2 Dex / +2 Mag / +3 Wil / +14 Con Changes resistances: +29% darkness / +28% temporal Maximum wards: +3 lightning / +3 physical / +3 fire / +3 arcane / +3 cold Changes damage: +30% lightning / +6% physical / +30% fire / +30% arcane / +30% cold Talents granted: +4 Ward +1 Command Staff Critical mult.: +158.00% Life regen: +3.20 Stamina each turn: +0.40 Mana each turn: +1.18 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +307.00 Spellpower: +159 (+25 eff.) Spell crit. chance: +17% See invisible: +39 Healing mod.: +59% Damage Shield penetration: +139% Defense after a teleport: +70 Resist all after a teleport: +45% New effects duration reduction after a teleport: +90% Reduces paradox anomalies(equivalent to willpower): +50 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
Magmascar (148% power, 6 apr, fire element) Magmascar (148% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 149% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +12 darkness When wielded/worn: Physical crit. chance: +15.0% Armour: +12 Defense: +37 (+6 eff.) Damage (Melee): 11 % chance of confusion / 67 fire Damage when hit (Melee): 4 fire Changes stats: +10 Mag / +1 Wil / +10 Cun / +10 Con Changes resistances: +9% arcane / +3% darkness Maximum wards: +3 lightning / +3 darkness / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +15% lightning / +3% darkness / +10% blight / +15% cold / +15% arcane / +20% fire Changes damage: +30% lightning / +6% darkness / +30% cold / +30% arcane / +39% fire Talents granted: +5 Ward +1 Command Staff Critical mult.: +118.00% Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +47 Maximum vim: +48.00 Maximum neg.energy: +49.00 Spellpower: +113 (+19 eff.) Spell crit. chance: +83% See invisible: +34 Damage Shield penetration: +50% It can be used to conjure elemental energy in a radius 10 cone, dealing 301.32 - 361.59 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Radiancebreaker (132% power, 4 apr, darkness element) Radiancebreaker (132% power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 132% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 blight / +16 light When wielded/worn: Accuracy: +22 (+2 eff.) Physical crit. chance: +36.0% Physical power: +22 (+2 eff.) Armour: +16 Armour Hardiness: +8% Defense: +8 (+1 eff.) Effects on melee hit: * 27% chance to disease * 15% chance to blind Damage (Melee): 27 arcane / 27 fire Damage when hit (Melee): 16 blight / 4 fire / 12 light Changes stats: +11 Mag / +10 Wil Changes resistances: +11% darkness / +10% temporal Maximum wards: +3 darkness / +3 temporal / +3 light / +3 physical Changes resistances penetration: +14% darkness / +14% temporal / +14% light / +14% physical Changes damage: +27% physical / +27% temporal / +27% light / +27% darkness Talents granted: +4 Ward +1 Command Staff Critical mult.: +68.00% Physical save: +18 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+1 eff.) Mana each turn: +0.54 Mana when firing critical spell: +2.00 Vim when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +284.00 Maximum vim: +52.00 Spellpower: +98 (+16 eff.) Spell crit. chance: +35% See invisible: +14 Defense after a teleport: +23 Resist all after a teleport: +17% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +19 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
Brandshear BrandshearPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +38.0% Physical power: +32 (+3 eff.) Armour: +22 Defense: +32 (+5 eff.) Fatigue: -15% Effects on melee hit: * 60% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +25 Dex / +5 Mag / +7 Wil / +26 Cun / +10 Con / +16 Lck Changes resistances: +33% lightning / +22% temporal / +15% light / +24% fire / +8% acid / +19% cold Changes resistances penetration: +10% fire Changes damage: +6% light / +6% fire Reduced damage from: +65% Summoned Critical mult.: +10.00% Trap disarming bonus: +39 Stealth bonus: +33 Maximum encumbrance: +88 Physical save: +58 (+7 eff.) Spell save: +11 (+2 eff.) Life regen: +2.40 Equilibrium when hit: +0.16 Spell crit. chance: +5% Mindpower: +2 (+0 eff.) Mental crit. chance: +33% Infravision radius: +10 Healing mod.: +21% Size category: +3 A belt that goes around your waist. |
Crackleidol the drakeskin leather belt Crackleidol the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Physical power: +29 (+3 eff.) Armour: +30 Defense: +30 (+5 eff.) Fatigue: -19% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 20 darkness Changes stats: +11 Dex / +30 Mag / +19 Wil / +12 Cun / +20 Lck Changes resistances: +15% lightning / +15% temporal / +9% darkness / +13% fire / +15% cold Changes resistances penetration: +10% lightning Changes damage: +3% blight / +6% lightning Reduced damage from: +45% Summoned Critical mult.: +47.00% Trap disarming bonus: +56 Stealth bonus: +28 Maximum encumbrance: +97 Physical save: +42 (+5 eff.) Spell save: +55 (+8 eff.) Mental save: +30 (+3 eff.) Mana each turn: +1.66 Mana when firing critical spell: +2.00 Maximum life: +260.00 Maximum mana: +335.00 Maximum stamina: +106.00 Maximum hate: +37.00 Maximum psi: +73.00 Maximum vim: +78.00 Maximum pos.energy: +71.00 Maximum neg.energy: +79.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +14% Infravision radius: +12 Damage Shield penetration: +10% Size category: +1 Reduces paradox anomalies(equivalent to willpower): +37 A belt that goes around your waist. |
Emelothra the drakeskin leather belt Emelothra the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +46.0% Physical power: +37 (+4 eff.) Damage when hit (Melee): 8 blight / 8 arcane Changes stats: +24 Dex / +17 Mag / +21 Wil / +23 Cun / +20 Lck Changes resistances: +30% fire / +30% cold Reduced damage from: +124% Summoned Critical mult.: +56.00% Trap disarming bonus: +52 Stealth bonus: +29 Physical save: +30 (+4 eff.) Spell save: +29 (+4 eff.) Mental save: +45 (+5 eff.) Life regen: +1.00 Mana each turn: +0.60 Vim when firing critical spell: +2.00 Maximum life: +189.00 Maximum mana: +120.00 Maximum stamina: +10.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +18% Mindpower: +24 (+3 eff.) Mental crit. chance: +30% Infravision radius: +11 Healing mod.: +30% Size category: +2 A belt that goes around your waist. |
Infernoraze the drakeskin leather belt Infernoraze the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +50.0% Physical power: +18 (+2 eff.) Armour: +43 Defense: +66 (+10 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +7 Str / +48 Dex / +6 Mag / +23 Wil / +47 Cun / +40 Lck Changes resistances: +3% light / +30% fire / +6% mind / +28% cold Changes resistances penetration: +15% acid / +20% physical Changes damage: +6% fire / +19% physical Critical mult.: +15.00% Trap disarming bonus: +113 Stealth bonus: +74 Physical save: +89 (+10 eff.) Spell save: +48 (+7 eff.) Mental save: +50 (+6 eff.) Pinning immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +10% Life regen: +3.50 Equilibrium when hit: +0.24 Maximum life: +290.00 Maximum hate: +8.00 Spell crit. chance: +6% Mental crit. chance: +45% Infravision radius: +24 Healing mod.: +30% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Size category: +1 A belt that goes around your waist. |
Sunbrand the drakeskin leather belt Sunbrand the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +56.0% Physical power: +44 (+4 eff.) Armour: +15 Defense: +14 (+2 eff.) Fatigue: -20% Changes stats: +36 Dex / +19 Mag / +12 Wil / +36 Cun / +28 Lck Changes resistances: +3% physical / +14% fire / +9% light / +14% cold Changes resistances penetration: +15% arcane / +37% physical Changes damage: +29% physical Critical mult.: +36.00% Reduces incoming crit damage: 28.00% Trap disarming bonus: +76 Stealth bonus: +45 Maximum encumbrance: +117 Physical save: +54 (+7 eff.) Spell save: +29 (+4 eff.) Life regen: +0.60 Mana each turn: +0.60 Maximum life: +260.00 Maximum mana: +191.00 Maximum stamina: +114.00 Maximum hate: +40.00 Maximum psi: +80.00 Maximum vim: +70.00 Maximum pos.energy: +76.00 Maximum neg.energy: +80.00 Spell crit. chance: +12% Mindpower: +24 (+3 eff.) Mental crit. chance: +43% Infravision radius: +18 Size category: +2 Reduces paradox anomalies(equivalent to willpower): +35 A belt that goes around your waist. |
Wretchvalor WretchvalorInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +18.0% Physical power: +19 (+2 eff.) Damage when hit (Melee): 4 nature / 12 temporal Changes stats: +10 Str / +22 Dex / +8 Wil / +22 Cun / +8 Con / +12 Lck Changes resistances: +18% acid / +19% temporal / +18% cold / +18% fire / +25% lightning Changes resistances penetration: +15% physical Changes damage: +18% temporal / +18% physical Grants telepathy: All Critical mult.: +7.00% Trap disarming bonus: +20 Stealth bonus: +14 Physical save: +31 (+4 eff.) Spell save: +37 (+5 eff.) Mental save: +45 (+5 eff.) Maximum life: +165.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +14% Infravision radius: +9 Size category: +3 A belt that goes around your waist. |
hardened leather belt 'Cuthydir' hardened leather belt 'Cuthydir'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +20.0% Physical power: +40 (+4 eff.) Armour: +22 Defense: +22 (+4 eff.) Changes stats: +10 Str / +22 Dex / +5 Mag / +5 Wil / +24 Cun / +14 Con / +24 Lck Changes resistances: +16% acid / +10% temporal / +26% cold / +27% fire / +27% lightning Changes resistances penetration: +13% physical Changes damage: +6% blight / +13% physical / +12% mind Reduced damage from: +66% Summoned Grants telepathy: Humanoid/Orc Critical mult.: +21.00% Reduces incoming crit damage: 15.00% Trap disarming bonus: +60 Stealth bonus: +33 Physical save: +69 (+8 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+1 eff.) Psi when hit: +0.08 Maximum life: +47.00 Maximum psi: +60.00 Spell crit. chance: +5% Mindpower: +22 (+3 eff.) Mental crit. chance: +12% Light radius: +4 Infravision radius: +15 Size category: +3 A belt that goes around your waist. |
No Mercy (3 def, 0 armour) No Mercy (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +15 Physical power: +4 (+0 eff.) Defense: +3 (+0 eff.) Changes stats: +4 Cun / +2 Dex Changes resistances: +23% darkness Changes resistances penetration: +20% darkness / +9% arcane Changes damage: +9% physical / +17% darkness / +15% arcane Critical mult.: +58.00% Stealth bonus: +33 Physical save: +21 (+3 eff.) Stamina each turn: +0.60 Maximum mana: +91.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Nyfast the elven-silk cloak (13 def, 36 armour) Nyfast the elven-silk cloak (13 def, 36 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +65 (+6 eff.) Armour penetration: +30 Physical crit. chance: +7.0% Physical power: +5 (+0 eff.) Armour: +36 Defense: +13 (+2 eff.) Fatigue: -17% Effects on melee hit: * 40% chance to disease Damage when hit (Melee): 12 blight Changes stats: +4 Str / +23 Dex / +2 Mag / +6 Wil / +27 Cun / +6 Con Changes resistances: +30% acid / +30% lightning / +75% darkness / +118% cold / +20% blight / +55% fire / +20% nature / +25% light Changes resistances penetration: +25% blight / +49% darkness / +5% arcane Changes damage: +6% physical / +75% darkness / +6% mind Stealth bonus: +79 Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Life regen: +3.00 Only die when reaching: -50.00 life Maximum life: +224.00 Maximum stamina: +40.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% Mental crit. chance: +8% Healing mod.: +29% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Kindlecast' (20 def, 20 armour) cashmere cloak 'Kindlecast' (20 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +37 (+3 eff.) Armour penetration: +35 Armour: +20 Defense: +20 (+3 eff.) Changes stats: +12 Str / +10 Dex / +11 Mag / +16 Wil / +16 Cun / +12 Con Changes resistances: +16% acid / +15% lightning / +38% darkness / +44% fire / +25% blight / +58% cold / +16% nature / +15% light Changes resistances penetration: +28% darkness / +10% mind Changes damage: +31% darkness / +6% fire Critical mult.: +43.00% Stealth bonus: +64 Physical save: +54 (+7 eff.) Spell save: +45 (+6 eff.) Mental save: +11 (+1 eff.) Life regen: +2.20 Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -50.00 life Maximum life: +244.00 Maximum mana: +118.00 Spellpower: +12 (+2 eff.) Mental crit. chance: +7% Healing mod.: +22% Damage Shield penetration: +20% Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +47% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Moldblight' (18 def, 36 armour) elven-silk cloak 'Moldblight' (18 def, 36 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +59 (+5 eff.) Armour penetration: +62 Armour: +36 Defense: +18 (+3 eff.) Effects on melee hit: * 10% chance to disease * Slows global speed by 30% * 30% chance to inflict damage reduction Damage when hit (Melee): 8 blight Changes stats: +17 Str / +38 Dex / +21 Mag / +33 Wil / +43 Cun / +17 Con Changes resistances: +10% acid / +31% darkness / +67% cold / +10% fire / +21% nature / +10% lightning Changes resistances penetration: +32% darkness Changes damage: +6% blight / +34% darkness / +18% nature / +6% mind Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Stealth bonus: +40 Physical save: +54 (+7 eff.) Spell save: +24 (+3 eff.) Mental save: +38 (+4 eff.) Stamina each turn: +1.40 Mana each turn: -0.59 Maximum life: +220.00 Maximum mana: +77.00 Spell crit. chance: +14% Mental crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Voidgrind' (53 def, 20 armour) elven-silk cloak 'Voidgrind' (53 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +39 Physical crit. chance: +7.0% Physical power: +5 (+0 eff.) Armour: +20 Defense: +53 (+8 eff.) Fatigue: -7% Changes stats: +18 Str / +28 Dex / +33 Mag / +35 Wil / +28 Cun / +18 Con Changes resistances: +6% lightning / +45% light / +30% cold / +29% darkness / +51% fire Changes resistances penetration: +17% darkness Changes damage: +34% darkness Stealth bonus: +53 Physical save: +42 (+5 eff.) Spell save: +72 (+10 eff.) Mental save: +30 (+3 eff.) Pinning immunity: +15% Life regen: +0.80 Maximum life: +96.00 Maximum mana: +225.00 Spell crit. chance: +16% Mental crit. chance: +8% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Abyssfist (18 def, 16 armour) Abyssfist (18 def, 16 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +16 Defense: +18 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +16 Str / +4 Dex / +41 Mag / +19 Wil / +18 Cun / +2 Con Changes resistances: +32% lightning / +6% temporal / +32% darkness / +10% fire / +33% nature / +10% blight / +27% cold / +16% mind / +80% light Changes resistances penetration: +10% fire / +38% physical / +24% darkness / +10% temporal Changes damage: +25% lightning / +14% temporal / +42% darkness / +16% nature / +14% all / +63% physical / +16% arcane / +28% cold / +16% mind / +72% light Critical mult.: +32.00% Physical save: +40 (+5 eff.) Spell save: +76 (+11 eff.) Mental save: +39 (+4 eff.) Silence immunity: +48% Disarm immunity: +20% Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +8.00 Maximum life: +138.00 Maximum mana: +145.00 Maximum hate: +22.00 Spellpower: +66 (+11 eff.) Spell crit. chance: +24% Mindpower: +20 (+2 eff.) Mental crit. chance: +13% Light radius: +6 Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dawndredge (22 def, 20 armour) Dawndredge (22 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +20 Defense: +22 (+4 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 physical Changes stats: +2 Dex / +40 Mag / +19 Wil / +17 Cun / +1 Con Changes resistances: +18% physical / +43% darkness / +28% blight / +54% mind / +46% light Changes resistances penetration: +14% mind / +54% physical / +28% darkness / +11% temporal Changes damage: +58% physical / +41% darkness / +63% light / +13% temporal / +44% mind / +14% all Critical mult.: +32.00% Maximum encumbrance: +50 Physical save: +93 (+11 eff.) Spell save: +16 (+2 eff.) Mental save: +26 (+3 eff.) Silence immunity: +38% Life regen: +7.70 Mana each turn: +0.50 Psi each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +7.00 Maximum life: +257.00 Maximum hate: +22.00 Maximum psi: +28.00 Spellpower: +36 (+6 eff.) Spell crit. chance: +8% Mindpower: +24 (+3 eff.) Mental crit. chance: +12% Light radius: +8 Healing mod.: +49% Reduces paradox anomalies(equivalent to willpower): +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galebait the woollen robe (13 def, 12 armour) Galebait the woollen robe (13 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +12 Defense: +13 (+2 eff.) Effects on melee hit: * Slows global speed by 15% * 45% chance to inflict damage reduction Damage when hit (Melee): 38 lightning Changes stats: +6 Str / +27 Mag / +16 Wil / +5 Cun / +6 Con Changes resistances: +30% lightning / +80% darkness / +14% fire / +3% nature / +14% acid / +12% physical / +11% blight / +43% cold / +85% mind / +9% light Changes resistances penetration: +11% darkness / +20% physical / +10% mind / +9% temporal Changes damage: +25% lightning / +11% temporal / +17% darkness / +8% fire / +9% nature / +22% all / +9% acid / +40% physical / +34% cold / +13% mind / +11% light Grants telepathy: Dragon Talent cooldown: Refit Golem (-4 turns) Critical mult.: +14.00% Physical save: +97 (+11 eff.) Spell save: +56 (+8 eff.) Mental save: +133 (+15 eff.) Poison immunity: +29% Disease immunity: +30% Silence immunity: +30% Life regen: +3.30 Mana each turn: +0.21 Psi each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +110.00 Maximum hate: +19.00 Spellpower: +38 (+6 eff.) Mindpower: +11 (+1 eff.) Mental crit. chance: +7% Light radius: +3 Healing mod.: +16% Heals friendly targets nearby when you use a nature summon: +50 Reduces paradox anomalies(equivalent to willpower): +11 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glarespire (33 def, 28 armour) Glarespire (33 def, 28 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +28 Defense: +33 (+5 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 8 light / 8 mind Changes stats: +15 Cun / +48 Mag Changes resistances: +12% lightning / +57% darkness / +32% fire / +20% acid / +20% physical / +12% blight / +32% cold / +28% mind / +103% light Changes resistances penetration: +59% physical / +39% mind / +51% temporal Changes damage: +67% temporal / +96% light / +39% fire / +51% all / +15% acid / +84% physical / +15% cold / +37% mind / +23% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +20.00% Physical save: +151 (+17 eff.) Spell save: +57 (+8 eff.) Mental save: +86 (+10 eff.) Psi each turn: +2.00 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +66.00 Maximum psi: +66.00 Spellpower: +59 (+10 eff.) Spell crit. chance: +10% Mindpower: +24 (+3 eff.) Mental crit. chance: +16% Light radius: +8 Reduces paradox anomalies(equivalent to willpower): +60 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haluradil the woollen robe (4 def, 4 armour) Haluradil the woollen robe (4 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes stats: +4 Mag / +4 Wil / +11 Cun / +15 Con Changes resistances: +18% lightning / +27% temporal / +57% darkness / +17% fire / +54% acid / +4% physical / +18% blight / +17% cold / +18% mind / +37% light Changes resistances penetration: +11% darkness / +11% physical Changes damage: +28% acid / +27% temporal / +45% darkness / +34% light / +11% physical / +20% nature / +42% all Physical save: +83 (+10 eff.) Spell save: +79 (+11 eff.) Mental save: +97 (+11 eff.) Poison immunity: +64% Disease immunity: +89% Silence immunity: +32% Confusion immunity: +35% Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +62.00 Maximum hate: +9.00 Spellpower: +102 (+17 eff.) Spell crit. chance: +23% Mindpower: +11 (+1 eff.) Mental crit. chance: +7% See invisible: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adywyn the pair of rough leather boots (69 def, 1 armour) Adywyn the pair of rough leather boots (69 def, 1 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Defense: +69 (+10 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -17% Damage when hit (Melee): 12 mind Changes stats: +3 Str / +6 Dex / +3 Mag / +7 Wil / +8 Cun / +11 Con Changes resistances: +7% lightning / +21% temporal / +12% darkness / +9% arcane Changes resistances penetration: +12% physical / +12% darkness / +20% mind / +10% arcane / +12% temporal Changes damage: +9% blight / +3% mind / +3% arcane Critical mult.: +10.00% Maximum encumbrance: +52 Physical save: +34 (+4 eff.) Spell save: +7 (+1 eff.) Mental save: +54 (+6 eff.) Stamina each turn: +1.90 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +35.00 Maximum stamina: +46.00 Mindpower: +9 (+1 eff.) Movement speed: +10% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 105 defense for 22 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Blazereeve (14 def, 11 armour) Blazereeve (14 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +27 Physical crit. chance: +19.0% Physical power: +20 (+2 eff.) Armour: +11 Defense: +14 (+2 eff.) Ranged Defense: +14 (+2 eff.) Fatigue: -13% Damage when hit (Melee): 8 physical Changes stats: +24 Str / +10 Dex / +12 Cun / +28 Con Changes resistances: +8% acid / +8% physical / +19% cold / +34% fire / +11% lightning Changes resistances penetration: +11% physical Changes damage: +9% fire / +6% light / +8% physical Critical mult.: +9.00% Maximum encumbrance: +78 Physical save: +41 (+5 eff.) Mental save: +18 (+2 eff.) Silence immunity: +35% Confusion immunity: +37% Stun/Freeze immunity: +37% Life regen: +8.10 Only die when reaching: -40.00 life Spellpower: +5 (+1 eff.) Light radius: +2 Healing mod.: +44% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 4.5 Power cost: 23 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Galetrencher the pair of drakeskin leather boots (76 def, 45 armour) Galetrencher the pair of drakeskin leather boots (76 def, 45 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Armour: +45 Defense: +76 (+11 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour * 30% chance to daze Damage when hit (Melee): 4 arcane / 8 lightning Changes stats: +13 Str / +17 Dex / +15 Mag / +6 Wil / +12 Cun / +13 Con / +14 Lck Changes resistances: +15% acid / +15% fire / +3% blight / +14% cold / +9% arcane / +20% lightning Changes resistances penetration: +10% lightning Changes damage: +18% acid / +9% physical / +9% blight / +12% arcane / +21% lightning Stealth bonus: +14 Physical save: +26 (+3 eff.) Spell save: +26 (+4 eff.) Mental save: +29 (+3 eff.) Disease immunity: +48% Silence immunity: +91% Confusion immunity: +96% Stun/Freeze immunity: +100% Mana each turn: +0.60 Maximum mana: +57.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Infravision radius: +9 Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 44% chance to completely evade them and granting you 105 defense for 22 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
No Mercy (0 def, 15 armour) No Mercy (0 def, 15 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +13% lightning / +10% temporal / +6% fire Changes resistances penetration: +15% physical Changes damage: +22% physical Physical save: +14 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +29 (+3 eff.) Maximum stamina: +10.00 Maximum hate: +4.00 Mental crit. chance: +2% Infravision radius: +3 Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Prismmire the pair of drakeskin leather boots (75 def, 30 armour) Prismmire the pair of drakeskin leather boots (75 def, 30 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +18 (+2 eff.) Armour: +30 Defense: +75 (+11 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -5% Effects on melee hit: * 45% chance to blind Changes stats: +8 Str / +24 Dex / +14 Mag / +4 Wil / +13 Cun / +14 Con / +26 Lck Changes resistances: +15% acid / +2% physical / +6% light / +41% fire / +44% cold / +24% lightning Changes resistances penetration: +40% physical Changes damage: +10% acid / +10% physical / +9% blight Stealth bonus: +30 Maximum encumbrance: +50 Physical save: +35 (+4 eff.) Spell save: +9 (+1 eff.) Mental save: +25 (+3 eff.) Disease immunity: +47% Disarm immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +25% Teleport immunity: +20% Life regen: +10.00 Stamina each turn: +1.30 Only die when reaching: -40.00 life Maximum stamina: +40.00 Spellpower: +10 (+2 eff.) Infravision radius: +3 Healing mod.: +52% Size category: +1 It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
Sparkdeath (53 def, 5 armour) Sparkdeath (53 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +53 (+8 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -4% Changes stats: +9 Str / +13 Dex / +21 Mag / +16 Wil / +18 Cun / +25 Con / +15 Lck Changes resistances: +15% lightning / +84% temporal / +83% darkness Changes resistances penetration: +15% lightning / +58% temporal / +57% darkness / +9% physical Changes damage: +10% acid / +10% physical / +9% mind / +10% blight Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Stealth bonus: +13 Maximum encumbrance: +48 Physical save: +78 (+9 eff.) Spell save: +15 (+2 eff.) Mental save: +65 (+7 eff.) Disease immunity: +44% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Stamina each turn: +2.40 Mana each turn: +0.55 Maximum mana: +59.00 Maximum stamina: +73.00 Maximum hate: +12.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +5% Mindpower: +9 (+1 eff.) See invisible: +27 Defense after a teleport: +89 Resist all after a teleport: +59% New effects duration reduction after a teleport: +89% Size category: +1 It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
pair of drakeskin leather boots 'Glyrin' (56 def, 5 armour) pair of drakeskin leather boots 'Glyrin' (56 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Armour: +5 Defense: +56 (+9 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -1% Effects on melee hit: * 45% chance to corrode armour Changes stats: +4 Str / +21 Dex / +10 Mag / +14 Wil / +32 Cun / +24 Con / +15 Lck Changes resistances: +12% lightning / +45% temporal / +30% darkness / +15% cold / +13% fire Changes resistances penetration: +16% darkness / +19% temporal Stealth bonus: +15 Maximum encumbrance: +40 Physical save: +128 (+15 eff.) Spell save: +44 (+6 eff.) Mental save: +114 (+13 eff.) Stamina each turn: +0.60 Mana each turn: +0.18 Equilibrium when hit: +0.12 Maximum mana: +60.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +3% Healing mod.: +15% Defense after a teleport: +30 Resist all after a teleport: +18% New effects duration reduction after a teleport: +28% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
pair of dwarven-steel boots 'Arcroar' (33 def, 12 armour) pair of dwarven-steel boots 'Arcroar' (33 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Physical power: +15 (+2 eff.) Armour: +12 Defense: +33 (+5 eff.) Ranged Defense: +13 (+2 eff.) Fatigue: +3% Effects on melee hit: * 60% chance to corrode armour Changes stats: +4 Dex / +13 Mag / +26 Wil / +4 Cun / +14 Con Changes resistances: +3% lightning / +43% temporal / +40% darkness / +3% blight / +23% fire / +2% physical / +7% cold Changes resistances penetration: +31% temporal / +31% darkness / +55% physical Changes damage: +6% lightning Physical save: +11 (+1 eff.) Spell save: +17 (+2 eff.) Mental save: +9 (+1 eff.) Blindness immunity: +10% Silence immunity: +68% Disarm immunity: +10% Confusion immunity: +67% Stun/Freeze immunity: +86% Knockback immunity: +10% Teleport immunity: +10% Mana each turn: +0.80 Maximum mana: +79.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +8% Lowers spell cool-downs by: 10% Mindpower: +21 (+3 eff.) Infravision radius: +3 Defense after a teleport: +44 Resist all after a teleport: +31% New effects duration reduction after a teleport: +38% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 90 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dageharagund the Thunderstrider (0 def, 3 armour) Dageharagund the Thunderstrider (0 def, 3 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 (+4 eff.) Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 20 light / 55 mind / 40 darkness Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +11 Dex / +11 Cun Changes resistances: +9% mind / +14% light / +14% darkness / +6% arcane Changes resistances penetration: +5% arcane Changes damage: +9% blight / +11% mind / +9% light / +6% lightning Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +15 (+2 eff.) Mental save: -5 (-1 eff.) Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.31 Maximum stamina: +20.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +29% Mindpower: +10 (+1 eff.) Mental crit. chance: +18% Infravision radius: +4 When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +5 Physical crit. chance: +52.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 20% chance to daze * 20% chance to disease * 11% chance to blind Damage (Melee): +23 darkness / +19 arcane Burst (radius 1) on hit: +4 lightning / +8 arcane Burst (radius 2) on crit: +8 mind It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Deludunaneg the Muckbraid (0 def, 9 armour) Deludunaneg the Muckbraid (0 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +97 (+9 eff.) Armour penetration: +58 Physical crit. chance: +48.0% Physical power: +18 (+2 eff.) Armour: +9 Effects on melee hit: * Slows global speed by 30% * 22% chance to cause random gloom Damage (Melee): 19 lightning / 20 acid / 33 darkness / 19 arcane / 19 fire / 19 cold / 40 mind / 15 nature Changes stats: +11 Str / +51 Dex / +31 Mag / +23 Wil / +46 Cun / +6 Con Changes resistances: +3% lightning / +10% arcane / +15% darkness / +10% nature Changes resistances penetration: +25% nature Changes damage: +20% arcane / +10% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +49.00% Physical save: +45 (+6 eff.) Spell save: +10 (+1 eff.) Mental save: +39 (+4 eff.) Disarm immunity: +50% Mana each turn: +0.32 Psi when hit: +0.04 Maximum life: +79.00 Maximum hate: +2.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +60% Mindpower: +10 (+1 eff.) Mental crit. chance: +52% Infravision radius: +8 See invisible: +12 When used to modify unarmed attacks: Power: 186% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +100 Armour Penetration: +44 Physical crit. chance: +93.0% Attack speed: 100% When this weapon hits: Perfect Strike (60% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (60% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +37 ice / +29 physical / +25 darkness / +57 acid / +48 fire / +61 arcane / +58 lightning Burst (radius 2) on crit: +26 arcane / +15 nature It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eclipsepunish the rough leather gloves (0 def, 17 armour) Eclipsepunish the rough leather gloves (0 def, 17 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +43 (+4 eff.) Armour penetration: +21 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +17 Effects on melee hit: * 13% chance to cause random gloom * 15% chance to corrode armour Damage (Melee): 16 darkness / 16 mind Damage when hit (Melee): 16 acid / 12 darkness / 8 arcane Changes stats: +15 Str / +24 Dex / +3 Wil / +21 Cun / +9 Con Changes resistances: +6% mind / +15% darkness / +5% arcane Changes resistances penetration: +5% mind Changes damage: +9% acid / +15% mind / +6% arcane Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-3 turns) Critical mult.: +7.00% Physical save: +74 (+9 eff.) Spell save: +15 (+2 eff.) Mental save: +42 (+5 eff.) Disarm immunity: +154% Life regen: +4.80 Stamina each turn: +1.00 Psi each turn: +0.32 Maximum life: +188.00 Spell crit. chance: +8% Mindpower: +4 (+0 eff.) Mental crit. chance: +8% When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +64 Armour Penetration: +19 Physical crit. chance: +30.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Perfect Control (20% chance level 1). When this weapon hits: Perfect Strike (45% chance level 1). When this weapon hits: Set Up (30% chance level 1). When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Battle Shout (40% chance level 1). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (20% chance level 2). When this weapon crits: Cripple (20% chance level 1). Damage (Melee): +4 mind / +25 physical Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 mind / +4 acid It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layisebeth the rough leather gloves (0 def, 5 armour) Layisebeth the rough leather gloves (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +24 (+2 eff.) Armour penetration: +14 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +5 Effects on melee hit: * 26% chance to cause random gloom Damage (Melee): 7 acid / 32 darkness / 7 cold / 28 mind / 14 lightning Damage when hit (Melee): 4 acid Changes stats: +15 Str / +20 Dex / +1 Mag / +23 Cun / +8 Con Changes resistances: +9% acid / +6% cold / +9% mind / +12% lightning Changes resistances penetration: +15% mind Changes damage: +5% acid / +5% cold / +10% lightning Talent cooldown: Double Strike (-4 turns) Critical mult.: +7.00% Physical save: +80 (+9 eff.) Spell save: +14 (+2 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +126% Life regen: +4.50 Stamina each turn: +1.00 Psi each turn: +0.32 Maximum life: +48.00 Maximum psi: +10.00 Spell crit. chance: +7% Mindpower: +14 (+2 eff.) Mental crit. chance: +8% Light radius: +2 Infravision radius: +5 See invisible: +3 When used to modify unarmed attacks: Power: 123% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +45 Armour Penetration: +13 Physical crit. chance: +31.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Reproach (20% chance level 1). When this weapon hits: Perfect Strike (30% chance level 1). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (20% chance level 2). When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Perfect Control (20% chance level 1). When this weapon hits: Lightning Breath (20% chance level 1). When this weapon hits: Set Up (40% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). On weapon hit: * 60% chance to cause random gloom Damage (Melee): +27 physical Burst (radius 2) on crit: +7 acid / +14 lightning / +12 mind / +7 ice It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 6.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 38% and provides a 23% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Strikepyre the rough leather gloves (0 def, 1 armour) Strikepyre the rough leather gloves (0 def, 1 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +44 (+4 eff.) Armour penetration: +21 Physical crit. chance: +24.0% Physical power: +8 (+1 eff.) Armour: +1 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 10 acid / 8 temporal / 10 lightning / 10 fire / 20 arcane / 10 cold Damage (Ranged): 8 temporal Damage when hit (Melee): 12 nature Changes stats: +3 Str / +19 Dex / +27 Mag / +21 Wil / +17 Cun / +8 Con Changes resistances: +9% lightning / +7% temporal / +12% light / +15% arcane / +9% nature / +12% darkness Changes damage: +5% arcane / +5% temporal Grants telepathy: Dragon Critical mult.: +21.00% Physical save: +27 (+3 eff.) Spell save: +10 (+1 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +52% Life regen: +4.00 Stamina each turn: +1.30 Psi each turn: +0.16 Maximum stamina: +16.00 Spell crit. chance: +23% Mental crit. chance: +22% Infravision radius: +7 When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +31 Armour Penetration: +19 Physical crit. chance: +30.0% Attack speed: 100% When this weapon hits: Manathrust (30% chance level 9). When this weapon hits: Slumber (10% chance level 1). When this weapon hits: Perfect Strike (45% chance level 1). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (60% chance level 1). On weapon hit: * 7% chance to gain 10% of a turn * 60% chance to daze Damage (Melee): +14 ice / +18 physical / +22 lightning / +18 acid / +17 fire / +27 arcane Burst (radius 2) on crit: +4 lightning / +35 light / +36 darkness / +7 arcane It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.3 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bariduhir the Sparkhunt (2 def, 4 armour) Bariduhir the Sparkhunt (2 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Effects on melee hit: * 45% chance to corrode armour * 10% chance to disease Damage when hit (Melee): 8 acid Changes stats: +5 Str / +4 Dex / +8 Mag / +32 Wil / +43 Cun / +4 Con Changes resistances: +48% light Changes damage: +38% lightning / +33% temporal / +62% light / +27% fire / +33% acid / +30% physical / +32% cold / +31% arcane / +31% darkness Reduces incoming crit damage: 5.00% Physical save: +11 (+1 eff.) Spell save: +11 (+2 eff.) Mental save: +41 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Mana each turn: +6.36 Mana when hit: +6.10 Maximum mana: +236.00 Spellpower: +33 (+6 eff.) Spell crit. chance: +10% Mindpower: +15 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Brightsin the voratun helm (0 def, 5 armour) Brightsin the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +32 Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 60% chance to daze Damage when hit (Melee): 10 physical Changes stats: +53 Str / +59 Dex / +8 Mag / +43 Wil / +42 Cun / +31 Con Changes resistances: +15% blight / +18% fire / -59% light / +32% darkness Changes resistances penetration: +20% lightning / +15% light Changes damage: +20% blight / +3% fire / +20% arcane Physical save: +15 (+2 eff.) Mental save: +60 (+7 eff.) Life regen: +15.40 Spell crit. chance: +4% Mindpower: +17 (+2 eff.) Light radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chalyrab the voratun helm (21 def, 11 armour) Chalyrab the voratun helm (21 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +22 (+2 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Armour: +11 Defense: +21 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 38% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +21 Str / +34 Dex / +30 Wil / +41 Cun / +10 Con / +15 Lck Changes resistances: +33% lightning / +15% temporal / +53% darkness / +15% fire / +27% nature / +14% acid / +15% physical / +15% blight / +50% cold / +25% mind Changes resistances penetration: +5% arcane Allows you to breathe in: water Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Physical save: +15 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +47 (+5 eff.) Confusion immunity: +50% Stun/Freeze immunity: +15% Knockback immunity: +15% Stamina when hit: +1.80 Equilibrium when hit: +3.00 Maximum life: +99.00 Maximum vim: +20.00 Spell crit. chance: +7% Mindpower: +18 (+2 eff.) Mental crit. chance: +9% Infravision radius: +20 Healing mod.: +27% Damage Shield penetration: +20% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22793.0 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Duveldil the Satyrenvy (1 def, 0 armour) Duveldil the Satyrenvy (1 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Changes stats: +17 Mag / +31 Wil / +19 Cun / +9 Con Changes resistances: +7% lightning / +7% temporal / +18% light / +24% fire / +12% blight / +12% cold / +9% nature / +5% arcane Changes damage: +5% physical / +6% darkness / +12% blight / +18% light / +24% arcane / +6% temporal Reduces incoming crit damage: 10.00% Maximum encumbrance: +10 Physical save: +23 (+3 eff.) Spell save: +7 (+1 eff.) Mental save: +14 (+2 eff.) Cut immunity: +15% Disarm immunity: +20% Confusion immunity: -20% Fear immunity: -20% Life regen: +4.80 Stamina each turn: +0.60 Mana each turn: +2.30 Psi each turn: +0.16 Mana when hit: +2.30 Equilibrium when hit: +1.20 Psi when hit: +1.20 Hate when hit: +1.20 Maximum mana: +105.00 Spellpower: +16 (+3 eff.) Mindpower: +19 (+2 eff.) Mental crit. chance: +8% Damage Shield Power: +14% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Ebonydare (15 def, 15 armour) Ebonydare (15 def, 15 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +5 (+0 eff.) Armour: +15 Defense: +15 (+2 eff.) Fatigue: +4% Effects on melee hit: * 45% chance to inflict damage reduction * 75% chance to daze Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 12 blight / 8 physical Changes stats: +27 Str / +18 Dex / +23 Wil / +15 Cun / +16 Con Changes resistances: +33% lightning / +10% temporal / -30% light / +33% fire / +5% all / +22% acid / +6% darkness / +42% blight / +17% cold / +9% arcane / +38% mind Changes resistances penetration: +10% arcane / +15% blight Changes damage: +9% darkness / +21% arcane Allows you to breathe in: water Physical save: +51 (+6 eff.) Mental save: +92 (+10 eff.) Confusion immunity: +69% Life regen: +4.60 Mindpower: +5 (+1 eff.) Infravision radius: +3 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22793.0 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glareswift (3 def, 16 armour) Glareswift (3 def, 16 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +16 Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 fire Changes stats: +20 Mag / +30 Wil / +29 Cun / +36 Con Changes resistances: +15% lightning / +15% temporal / +57% light / +15% fire / +16% nature / +14% acid / +15% physical / +30% blight / +16% cold / +20% mind / +120% darkness Changes resistances penetration: +15% light Changes damage: +17% physical / +35% light / +9% blight / +37% arcane / +16% mind / +73% darkness Physical save: +14 (+2 eff.) Mental save: +43 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +6.00 Mana each turn: +5.93 Mana when hit: +4.70 Maximum mana: +217.00 Maximum hate: +15.00 Maximum psi: +40.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +6% Mindpower: +37 (+5 eff.) Mental crit. chance: +17% Light radius: +2 Infravision radius: +9 See stealth: +25 See invisible: +24 Damage Shield Power: +15% It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 91%, and attempts to push all creatures other then yourself out of its radius, inflicting 25.25 light damage and 22.69 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Shadowwhisper the elven-silk wizard hat (3 def, 18 armour) Shadowwhisper the elven-silk wizard hat (3 def, 18 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Physical power: +10 (+1 eff.) Armour: +18 Defense: +3 (+0 eff.) Damage when hit (Melee): 16 darkness / 20 physical Changes stats: +4 Str / +3 Dex / +7 Mag / +71 Wil / +73 Cun / +18 Con Changes resistances: +38% lightning / +8% temporal / +8% light / +22% fire / +8% nature / +43% acid / +20% physical / +7% blight / +21% cold / +19% mind / +28% darkness Changes damage: +20% lightning / +16% physical / +34% darkness / +14% mind / +18% acid Physical save: +47 (+6 eff.) Mental save: +139 (+15 eff.) Confusion immunity: -60% Fear immunity: -60% Mana each turn: +3.00 Psi each turn: +0.39 Mana when hit: +3.00 Only die when reaching: -40.00 life Maximum mana: +90.00 Maximum hate: +13.00 Maximum psi: +40.00 Spellpower: +15 (+2 eff.) Mindpower: +47 (+6 eff.) Mental crit. chance: +35% It can be used to activate talent Stone Wall, placing all other charms into a 72 cooldown : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 449.40 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Thunderfury the cashmere wizard hat (2 def, 0 armour) Thunderfury the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Dex / +51 Mag / +22 Wil / +24 Cun / +28 Con Changes resistances: +15% lightning / +25% temporal / +39% light / +6% fire / +6% nature / +6% acid / +11% physical / +6% blight / +6% cold / +48% darkness Changes resistances penetration: +5% lightning Changes damage: +20% lightning / +27% temporal / +26% light / +22% fire / +20% acid / +25% physical / +21% cold / +72% arcane / +40% darkness Spell save: +51 (+7 eff.) Mental save: +45 (+5 eff.) Poison immunity: +5% Disease immunity: +10% Silence immunity: +20% Confusion immunity: -20% Stun/Freeze immunity: +10% Fear immunity: -20% Life regen: +8.30 Equilibrium when hit: +1.80 Psi when hit: +1.60 Hate when hit: +2.10 Maximum hate: +11.00 Spellpower: +15 (+2 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Damage Shield Power: +22% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Brandhunter' (43 def, 11 armour) dwarven-steel helm 'Brandhunter' (43 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +36 (+3 eff.) Armour penetration: +7 Physical power: +15 (+2 eff.) Armour: +11 Defense: +43 (+7 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 64% chance to gain 10% of a turn Damage when hit (Melee): 12 blight / 8 physical Changes stats: +37 Str / +19 Dex / +21 Wil / +38 Cun / +12 Con Changes resistances: +22% lightning / +11% temporal / -59% light / +27% fire / +21% nature / +5% all / +10% acid / +10% physical / +22% blight / +17% cold Changes resistances penetration: +20% arcane Changes damage: +15% blight / +6% temporal / +6% arcane Allows you to breathe in: water Physical save: +41 (+5 eff.) Spell save: +18 (+3 eff.) Mental save: +22 (+2 eff.) Life regen: +9.80 Mana when firing critical spell: +4.00 Maximum life: +155.00 Maximum mana: +60.00 Healing mod.: +35% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22793.0 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Blazereaper' (3 def, 12 armour) elven-silk wizard hat 'Blazereaper' (3 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +2 Armour: +12 Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 mind Changes stats: +5 Dex / +41 Wil / +29 Cun / +14 Con Changes resistances: +51% lightning / +16% temporal / +76% light / +16% fire / +44% nature / +16% acid / +14% physical / +16% blight / +14% cold / +20% mind / +34% darkness Changes damage: +50% lightning / +18% darkness / +27% fire / +20% nature / +28% acid / +20% physical / +30% arcane / +30% cold / +20% mind / +40% light Physical save: +44 (+5 eff.) Mental save: +45 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +17.20 Stamina each turn: +0.60 Mana each turn: +2.80 Mana when hit: +3.00 Maximum mana: +110.00 Maximum stamina: +15.00 Maximum hate: +13.00 Spellpower: +9 (+2 eff.) Mindpower: +21 (+3 eff.) Mental crit. chance: +13% Healing mod.: +5% Damage Shield Power: +44% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 565 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
voratun helm 'Dagerach' (19 def, 16 armour) voratun helm 'Dagerach' (19 def, 16 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Physical power: +12 (+1 eff.) Armour: +16 Defense: +19 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 8 blight / 8 arcane Changes stats: +18 Str / +23 Dex / +25 Wil / +14 Cun / +18 Con Changes resistances: +6% acid / +14% physical / -34% light / +15% lightning / +29% blight / +47% cold / +29% nature / +7% all Allows you to breathe in: water Physical save: +71 (+8 eff.) Spell save: +20 (+3 eff.) Mental save: +77 (+9 eff.) Poison immunity: +10% Disease immunity: +10% Confusion immunity: +20% Life regen: +6.50 Vim when firing critical spell: +6.00 Maximum life: +191.00 Healing mod.: +60% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
Bloompunish the dwarven-steel mail armour (66 def, 67 armour) Bloompunish the dwarven-steel mail armour (66 def, 67 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +67 Defense: +66 (+10 eff.) Fatigue: +28% Damage when hit (Melee): 12 temporal / 20 light / 16 physical / 8 nature / 12 mind Changes stats: +12 Str / +15 Wil / +31 Cun / +21 Con Changes resistances: +34% lightning / +9% temporal / +81% darkness / +51% fire / +3% nature / +10% acid / +37% physical / +8% arcane / +40% blight / +33% cold / +15% mind / -30% light Changes resistances penetration: +10% mind / +20% temporal / +10% nature / +10% fire Changes damage: +6% temporal / +15% nature / +18% mind Physical save: +65 (+8 eff.) Spell save: +35 (+5 eff.) Mental save: +145 (+16 eff.) Maximum life: +72.00 Light radius: +6 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Boltbreaker (3 def, 42 armour) Boltbreaker (3 def, 42 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+2 eff.) Armour: +42 Defense: +3 (+0 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to corrode armour * 15% chance to daze Damage when hit (Melee): 12 acid Changes stats: +26 Str / +8 Mag / +33 Wil / +26 Cun / +10 Con Changes resistances: +45% acid / +25% physical / +16% darkness / +98% lightning / +9% arcane / +21% cold / +8% mind / +34% fire Changes resistances penetration: +5% acid Changes damage: +3% acid Allows you to breathe in: water Physical save: +52 (+6 eff.) Mental save: +113 (+13 eff.) Life regen: +5.40 Equilibrium when hit: +0.08 Psi when hit: +0.12 Maximum life: +277.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +7% Mindpower: +18 (+2 eff.) Mental crit. chance: +10% Light radius: +2 Healing mod.: +44% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Bright's kiss the iron mail armour (23 def, 24 armour) Bright's kiss the iron mail armour (23 def, 24 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +1 Physical crit. chance: +5.0% Physical power: +23 (+2 eff.) Armour: +24 Defense: +23 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 28 physical Changes stats: +26 Str / +1 Dex / +5 Mag / +16 Wil / +15 Cun / +24 Con Changes resistances: +48% lightning / +14% physical / -33% light / +21% fire / +6% mind / +18% cold / +12% arcane / +45% darkness Changes resistances penetration: +10% physical Critical mult.: +9.00% Physical save: +25 (+3 eff.) Spell save: +43 (+6 eff.) Mental save: +96 (+11 eff.) Maximum life: +98.00 Maximum stamina: +5.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +6% Mindpower: +13 (+2 eff.) Mental crit. chance: +6% Light radius: +4 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Islylaith the stralite mail armour (23 def, 42 armour) Islylaith the stralite mail armour (23 def, 42 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +42 Defense: +23 (+4 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +20% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 15 acid / 15 fire / 12 light / 4 mind Changes stats: +20 Str / +3 Mag / +33 Wil / +27 Cun / +20 Con Changes resistances: +23% lightning / +57% darkness / +61% fire / +74% acid / +58% physical / +26% blight / +78% cold / +18% arcane / -18% light Changes resistances penetration: +15% blight Changes damage: +9% arcane Physical save: +66 (+8 eff.) Spell save: +49 (+7 eff.) Mental save: +97 (+11 eff.) Disarm immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +5% Life regen: +6.70 Psi when hit: +0.08 Only die when reaching: -60.00 life Maximum life: +340.00 Maximum mana: +40.00 Maximum vim: +40.00 Light radius: +4 Healing mod.: +52% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Rootbait (5 def, 69 armour) Rootbait (5 def, 69 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +69 Defense: +5 (+1 eff.) Fatigue: +1% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 20 physical Changes stats: +23 Str / +36 Wil / +35 Cun / +21 Con Changes resistances: +67% lightning / +32% darkness / +52% fire / +6% nature / +98% acid / +69% physical / +39% cold / +10% arcane / -20% light Changes damage: +9% arcane / +21% temporal Critical mult.: +20.00% Physical save: +99 (+12 eff.) Spell save: +64 (+9 eff.) Mental save: +100 (+11 eff.) Life regen: +6.90 Stamina each turn: +2.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +200.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +7% Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
steel mail armour 'Ivuldamira' (29 def, 46 armour) steel mail armour 'Ivuldamira' (29 def, 46 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +7.0% Physical power: +16 (+2 eff.) Armour: +46 Defense: +29 (+5 eff.) Fatigue: +1% Damage when hit (Melee): 8 blight / 14 physical / 16 light / 4 arcane Changes stats: +22 Str / +13 Mag / +19 Wil / +15 Cun / +4 Con Changes resistances: +21% acid / +18% physical / +64% darkness / +35% blight / +21% cold / +14% mind / +33% lightning Changes resistances penetration: +15% blight Physical save: +17 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +94 (+10 eff.) Life regen: +6.00 Mana when firing critical spell: +8.00 Maximum life: +243.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +13% Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Light radius: +8 Healing mod.: +53% Damage Shield penetration: +20% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Obsidianpanic (22 def, 24 armour) Obsidianpanic (22 def, 24 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Armour: +24 Defense: +22 (+4 eff.) Fatigue: +6% Damage (Melee): 6 acid / 6 fire Damage (Ranged): 6 acid / 6 fire Damage when hit (Melee): 24 physical / 8 fire Changes stats: +7 Str / +7 Dex / +5 Mag / +19 Wil / +30 Cun / +2 Con Changes resistances: +13% acid / +20% physical / +15% darkness / +36% lightning / +6% mind / +20% fire / +21% nature / +43% cold Changes resistances penetration: +15% darkness Changes damage: +6% darkness / +9% fire Critical mult.: +24.00% Reduces incoming crit damage: 10.00% Mental save: +90 (+10 eff.) Infravision radius: +1 See invisible: +6 Combat speed: +45% Casting speed: +45% Mental speed: +45% A suit of armour made of leather. |
Xulle (65 def, 26 armour) Xulle (65 def, 26 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +20 Physical crit. chance: +39.0% Physical power: +67 (+6 eff.) Armour: +26 Defense: +65 (+10 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 40 physical Changes stats: +33 Str / +7 Dex / +20 Mag / +63 Wil / +54 Cun Changes resistances: +39% lightning / +30% temporal / +40% darkness / +27% fire / +15% nature / +12% physical / +29% cold / +9% arcane / +20% light Changes damage: +6% physical Critical mult.: +38.00% Reduces incoming crit damage: 10.00% Physical save: +47 (+6 eff.) Spell save: +25 (+4 eff.) Mental save: +166 (+18 eff.) Pinning immunity: +15% Stamina each turn: +1.40 Only die when reaching: -80.00 life Spellpower: +48 (+8 eff.) Spell crit. chance: +20% Mindpower: +49 (+6 eff.) Mental crit. chance: +19% Light radius: +2 Infravision radius: +2 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +15% Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 5.2 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 56% of your stamina. A suit of armour made of leather. |
Eclipseparry (24 def, 65 armour) Eclipseparry (24 def, 65 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +65 Defense: +24 (+4 eff.) Fatigue: -14% Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 16 acid / 23 fire Damage when hit (Melee): 16 acid / 16 fire / 18 physical Changes stats: +31 Str / +5 Dex / +2 Mag / +41 Wil / +39 Cun / +7 Con Changes resistances: +48% acid / +29% physical / +37% darkness / +60% lightning / +58% cold / +10% arcane / +60% fire Changes resistances penetration: +5% darkness Reduces incoming crit damage: 20.00% Physical save: +55 (+7 eff.) Spell save: +19 (+3 eff.) Mental save: +121 (+13 eff.) Life regen: +4.00 Maximum life: +194.00 Light radius: +7 See invisible: +6 Healing mod.: +24% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Murkspitter the voratun plate armour (24 def, 75 armour) Murkspitter the voratun plate armour (24 def, 75 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +7.0% Armour: +75 Defense: +24 (+4 eff.) Fatigue: +1% Damage when hit (Melee): 40 physical Changes stats: +34 Str / +2 Dex / +18 Wil / +21 Cun / +44 Con Changes resistances: +101% acid / +11% physical / -19% light / +73% lightning / +26% fire / +10% cold / +27% darkness Changes resistances penetration: +10% physical Changes damage: +3% nature Reduces incoming crit damage: 20.00% Physical save: +86 (+10 eff.) Spell save: +10 (+1 eff.) Mental save: +82 (+9 eff.) Life regen: +4.00 Stamina each turn: +1.80 Maximum life: +539.00 Healing mod.: +40% A suit of armour made of metal plates. |
voratun plate armour 'Eclipsefoe' (24 def, 83 armour) voratun plate armour 'Eclipsefoe' (24 def, 83 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +83 Defense: +24 (+4 eff.) Fatigue: +9% Damage when hit (Melee): 56 light / 16 physical Changes stats: +24 Str / +41 Wil / +24 Cun / +6 Con Changes resistances: +70% acid / +67% physical / +155% darkness / +6% light / +112% blight / +57% fire / +55% lightning / +102% cold Changes damage: +3% darkness Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +54 (+7 eff.) Spell save: +9 (+1 eff.) Mental save: +93 (+10 eff.) Disarm immunity: +38% Confusion immunity: +10% Stun/Freeze immunity: +37% Knockback immunity: +34% Life regen: +2.70 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +100.00 Maximum mana: +60.00 Spellpower: +2 (+0 eff.) Light radius: +12 Healing mod.: +28% Damage Shield penetration: +20% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8929 alchemist agate 8929 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
24 onyx 24 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 lapis lazuli 17 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 sapphire 22 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Himas the Charquencher (dig speed 1 turns) Himas the Charquencher (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +42 Physical crit. chance: +11.0% Physical power: +29 (+3 eff.) Armour: +4 Defense: +6 (+1 eff.) Fatigue: -16% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 28 acid Changes stats: +28 Str / +7 Dex / +14 Mag / +11 Wil / +18 Cun Changes resistances: +8% physical Changes resistances penetration: +20% fire Changes damage: +10% mind / +10% fire Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +44.00% Reduces incoming crit damage: 10.00% Mental save: +9 (+1 eff.) Maximum life: +60.00 Maximum mana: +122.00 Maximum stamina: +47.00 Spell crit. chance: +20% Lowers spell cool-downs by: 10% Mental crit. chance: +11% Infravision radius: +23 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Nightmaim (dig speed 1 turns) Nightmaim (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +14 Physical crit. chance: +11.0% Physical power: +31 (+3 eff.) Armour: +16 Defense: +17 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -24% Changes stats: +24 Str / +8 Dex / +4 Mag / +10 Wil / +6 Cun / +3 Con Changes resistances: +16% physical / +19% darkness / +9% cold / +16% fire / +6% light Changes resistances penetration: +18% physical Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +32.00% Spell save: +9 (+1 eff.) Mental save: +6 (+1 eff.) Poison immunity: +5% Disarm immunity: +10% Maximum life: +63.00 Maximum mana: +38.00 Maximum stamina: +48.00 Maximum psi: +20.00 Spell crit. chance: +8% Lowers spell cool-downs by: 30% Mental crit. chance: +11% Light radius: +1 Infravision radius: +8 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
No Mercy (dig speed 3 turns) No Mercy (dig speed 3 turns)Requires: - Level 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical power: +8 (+1 eff.) Effects on melee hit: * 35% chance to disease Damage when hit (Melee): 12 fire Changes stats: +6 Cun / +3 Str Changes resistances: +3% lightning Changes resistances penetration: +50% physical / +5% fire Changes damage: +12% lightning Critical mult.: +20.00% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
iron pickaxe of the Iron Throne (dig speed 20 turns) iron pickaxe of the Iron Throne (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +23.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 turquoise 23 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burnblur BurnblurInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +30 Physical crit. chance: +20.0% Physical power: +24 (+2 eff.) Defense: +18 (+3 eff.) Damage when hit (Melee): 8 mind / 12 physical Changes stats: +1 Str / +4 Dex / +17 Wil / +16 Cun / +12 Con Changes resistances: +33% blight / +9% fire Changes resistances penetration: +10% blight / +15% physical / +21% all Critical mult.: +47.00% Physical save: +32 (+4 eff.) Spell save: +31 (+4 eff.) Mental save: +51 (+6 eff.) Blindness immunity: +63% Confusion immunity: +40% Life regen: +12.90 Maximum life: +116.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +9% Light radius: +13 Infravision radius: +14 See stealth: +50 See invisible: +48 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 94 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Abyssmight' dwarven lantern 'Abyssmight'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +25 Physical crit. chance: +18.0% Physical power: +27 (+3 eff.) Defense: +14 (+2 eff.) Effects on melee hit: * 60% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane / 8 temporal Changes stats: +7 Mag / +28 Wil / +15 Cun / +30 Con Changes resistances: +75% blight / +6% temporal / +15% darkness Changes resistances penetration: +15% fire / +25% all Changes damage: +13% mind / +6% temporal / +12% light / +3% arcane Damage affinity(heal): +5% light Critical mult.: +58.00% Physical save: +34 (+4 eff.) Spell save: +16 (+2 eff.) Mental save: +71 (+8 eff.) Blindness immunity: +47% Confusion immunity: +29% Life regen: +27.80 Maximum life: +80.00 Mindpower: +23 (+3 eff.) Mental crit. chance: +22% Light radius: +12 Infravision radius: +11 See stealth: +67 See invisible: +68 Healing mod.: +22% It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 106.71 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 garnet 21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 260/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 quartz 18 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 amber 29 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 citrine 20 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Farmer Tom IV the Thalore Berserker level 120
32nd Dusk 122nd year of Ascendancy at 04:10 see stats
By Farmer Tom IV the Thalore Berserker level 42
8th Flare 122nd year of Ascendancy at 18:59 see stats
By Farmer Tom IV the Thalore Berserker level 119
30th Dusk 122nd year of Ascendancy at 14:52 see stats
By Farmer Tom IV the Thalore Berserker level 152
54th Dusk 122nd year of Ascendancy at 12:14 see stats
By Farmer Tom IV the Thalore Berserker level 149
42nd Dusk 122nd year of Ascendancy at 11:52 see stats
By Farmer Tom IV the Thalore Berserker level 200
8th Haze 122nd year of Ascendancy at 04:57 see stats
By Farmer Tom IV the Thalore Berserker level 147
38th Dusk 122nd year of Ascendancy at 22:02 see stats
By Farmer Tom IV the Thalore Berserker level 200
27th Haze 122nd year of Ascendancy at 21:53 see stats
By Farmer Tom IV the Thalore Berserker level 76
26th Dusk 122nd year of Ascendancy at 13:39 see stats
By Farmer Tom IV the Thalore Berserker level 55
9th Dusk 122nd year of Ascendancy at 16:53 see stats
By Farmer Tom IV the Thalore Berserker level 5
75th Pyre 122nd year of Ascendancy at 11:10 see stats
By Farmer Tom IV the Thalore Berserker level 42
8th Flare 122nd year of Ascendancy at 18:26 see stats
By Farmer Tom IV the Thalore Berserker level 163
54th Dusk 122nd year of Ascendancy at 14:39 see stats
By Farmer Tom IV the Thalore Berserker level 200
29th Haze 122nd year of Ascendancy at 01:55 see stats
By Farmer Tom IV the Thalore Berserker level 10
77th Pyre 122nd year of Ascendancy at 08:36 see stats
By Farmer Tom IV the Thalore Berserker level 20
1st Flare 122nd year of Ascendancy at 16:03 see stats
By Farmer Tom IV the Thalore Berserker level 30
3rd Flare 122nd year of Ascendancy at 03:14 see stats
By Farmer Tom IV the Thalore Berserker level 40
7th Flare 122nd year of Ascendancy at 12:53 see stats
By Farmer Tom IV the Thalore Berserker level 50
9th Dusk 122nd year of Ascendancy at 08:17 see stats
By Farmer Tom IV the Thalore Berserker level 200
26th Haze 122nd year of Ascendancy at 15:25 see stats
By Farmer Tom IV the Thalore Berserker level 62
10th Dusk 122nd year of Ascendancy at 12:09 see stats
By Farmer Tom IV the Thalore Berserker level 42
9th Dusk 122nd year of Ascendancy at 02:46 see stats
By Farmer Tom IV the Thalore Berserker level 66
11st Dusk 122nd year of Ascendancy at 18:33 see stats
By Farmer Tom IV the Thalore Berserker level 200
3rd Haze 122nd year of Ascendancy at 11:16 see stats
By Farmer Tom IV the Thalore Berserker level 40
8th Flare 122nd year of Ascendancy at 05:34 see stats
By Farmer Tom IV the Thalore Berserker level 30
3rd Flare 122nd year of Ascendancy at 03:53 see stats
By Farmer Tom IV the Thalore Berserker level 148
38th Dusk 122nd year of Ascendancy at 22:35 see stats
By Farmer Tom IV the Thalore Berserker level 200
25th Haze 122nd year of Ascendancy at 10:50 see stats
By Farmer Tom IV the Thalore Berserker level 65
11st Dusk 122nd year of Ascendancy at 15:20 see stats
By Farmer Tom IV the Thalore Berserker level 169
64th Dusk 122nd year of Ascendancy at 06:08 see stats
By Farmer Tom IV the Thalore Berserker level 7
76th Pyre 122nd year of Ascendancy at 02:52 see stats
By Farmer Tom IV the Thalore Berserker level 42
8th Flare 122nd year of Ascendancy at 18:59 see stats
By Farmer Tom IV the Thalore Berserker level 42
9th Dusk 122nd year of Ascendancy at 02:46 see stats
By Farmer Tom IV the Thalore Berserker level 200
5th Haze 122nd year of Ascendancy at 17:13 see stats
By Farmer Tom IV the Thalore Berserker level 29
3rd Flare 122nd year of Ascendancy at 01:38 see stats
By Farmer Tom IV the Thalore Berserker level 14
4th Mirth 122nd year of Ascendancy at 20:51 see stats
By Farmer Tom IV the Thalore Berserker level 116
30th Dusk 122nd year of Ascendancy at 13:05 see stats
Log
You gain 0.12 gold from the transmogrification of acid wave rune of the sneak (740 acid damage; dur 5; apply 119).
You gain 0.11 gold from the transmogrification of acid wave rune of the psychic (760 acid damage; dur 5; apply 123).
You gain 0.12 gold from the transmogrification of acid wave rune of the psychic (781 acid damage; dur 5; apply 122).
You gain 0.10 gold from the transmogrification of acid wave rune of the duelist (579 acid damage; dur 5; apply 107).
You gain 0.07 gold from the transmogrification of wild infusion of the titan (resist 51%; cure magical).
You gain 0.05 gold from the transmogrification of sun infusion of the titan (rad 8; power 108; turns 4; dispells darkness).
You gain 0.09 gold from the transmogrification of regeneration infusion of the wizard (heal 944 over 5 turns).
You gain 0.10 gold from the transmogrification of regeneration infusion of the wizard (heal 1003 over 5 turns).
You gain 0.09 gold from the transmogrification of regeneration infusion of the wizard (heal 933 over 5 turns).
You gain 0.12 gold from the transmogrification of movement infusion of the warrior (1778% speed; 9 turns).
You gain 0.11 gold from the transmogrification of movement infusion of the titan (1510% speed; 6 turns).
You gain 0.12 gold from the transmogrification of movement infusion of the titan (1319% speed; 8 turns).
You gain 0.16 gold from the transmogrification of insidious poison infusion of the warrior (172 nature damage, 60% healing reduction).
You gain 0.14 gold from the transmogrification of insidious poison infusion of the titan (115 nature damage, 58% healing reduction).
You gain 0.16 gold from the transmogrification of insidious poison infusion of the sneak (149 nature damage, 29% healing reduction).
You gain 0.16 gold from the transmogrification of insidious poison infusion of the duelist (131 nature damage, 43% healing reduction).
You gain 0.51 gold from the transmogrification of heroism infusion of the duelist (+44 for 12 turns, die at -1794).
You gain 0.05 gold from the transmogrification of healing infusion of the wizard (heal 480).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Farmer Tom IV deactivates Precise Strikes.
Farmer Tom IV deactivates Shattering Impact.