Searm the level 6 Cornac Summoner by Pip0025

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution12 (base 10)
Magic12 (base 10)
Willpower20 (base 20)
Cunning24 (base 23)

Resources

Life158/158
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy20
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower23.8
Crit Chance11%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)6 (30%)
Defense10.35
Ranged Defense10.35
Fatigue0
Physical Save24.2875
Spell Save12.075
Mental Save30.1375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You are now inscribed with Infusion: Regeneration.
You have no more
regeneration infusion of the sneak (heal 142 over 5 turns).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.42 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 44.5 block).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.