Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 36 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by closed gate at level 36 on the 79th Pyre 122nd year of Ascendancy at 10:44 7 / 1 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 33 (base 28) |
| Constitution | 61 (base 50) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 19) |
| Cunning | 16 (base 10) |
Resources
| Life | -147/1267 |
| Stamina | 98/206 |
| Healing Factor | 1.2161315265092 |
| Regeneration | 145.08893503841 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 65 |
| Crit Chance | 22% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.9 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 37.75 (90.416666666667%) |
| Defense | 14.05 |
| Ranged Defense | 14.05 |
| Fatigue | 23 |
| Physical Save | 39.875 |
| Spell Save | 29.45 |
| Mental Save | 21.65 |
Defense: Resistances
| Cold | + 30%( 70%) |
| Acid | + 32%( 70%) |
| Fire | + 57%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 381 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 219 life. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed weapons | 1.50 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed maiming | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker |
| beneficial effect | The target's strength is increased by 10 by the thrill of combat. Bloodrage |
| beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 24.38, and stamina regeneration by 4.88. Bloodbath |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
| beneficial effect | The target is recovering 10 life each turn and its healing modifier has been increased by 22%. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 76.28 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather cap of knowledge (0 def, 3 armour) bladed hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +2 Cun / +3 Wil Damage when the wearer is hit: 6 physical Mindpower: +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 357.57 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | supercharged ash totem of cure poisons [power 2] (9/30 cooldown) supercharged ash totem of cure poisons [power 2] (9/30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons from the target, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes stats: +5 Str / +7 Con Rings can have magical properties. |
| Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +6% fire / +6% cold Spell save: +6 A belt that goes around your waist. |
| In main hand | Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | searing voratun mail armour of fire resistance (5 def, 10 armour) searing voratun mail armour of fire resistance (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when the wearer hits(melee): 14 fire / 21 acid Damage when the wearer is hit: 12 fire / 15 acid Changes resistances: +43% fire / +20% acid A suit of armour made of mail. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Str / +1 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +4 Cun / +3 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
sun infusion of the sneak (rad 8; power 42; turns 5; dispells darkness) sun infusion of the sneak (rad 8; power 42; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 42) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
crackling voratun shield of the sun (12 def, 3 armour, 197 block) crackling voratun shield of the sun (12 def, 3 armour, 197 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Dex Damage when the wearer is hit: 15 lightning / 16 light Changes resistances: +17% lightning / +7% darkness / +15% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 7.80 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
void dragonbone wand of firewall [power 293] (9/6 cooldown) void dragonbone wand of firewall [power 293] (9/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting for 4 turns (dam 293 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Areniasz the Cornac Berserker level 18
76th Pyre 122nd year of Ascendancy at 00:58 see stats
Arena Battler 50
Got to wave 50 in the arena.By Areniasz the Cornac Berserker level 36
79th Pyre 122nd year of Ascendancy at 08:03 see stats
Level 10
Got a character to level 10.By Areniasz the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 00:38 see stats
Level 20
Got a character to level 20.By Areniasz the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 09:13 see stats
Level 30
Got a character to level 30.By Areniasz the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 21:51 see stats
Size matters
Did over 600 damage in one attack.By Areniasz the Cornac Berserker level 23
76th Pyre 122nd year of Ascendancy at 21:37 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Areniasz the Cornac Berserker level 26
77th Pyre 122nd year of Ascendancy at 07:32 see stats
Log
Areniasz hits Orc summoner for 124 physical, 21 acid, 14 fire (159 total damage).
Orc summoner is not dazed anymore.
Areniasz hits Orc summoner for 4 physical, 12 fire, 15 acid (31 total damage).
Talent Death Dance is ready to use.
Areniasz starts suffocating to death!
Areniasz is suffocating.
Closed gate hits Areniasz for 170 physical damage.
You collect a new ingredient: orc heart.
Areniasz hits Orc summoner for 167 physical damage.
Areniasz killed Orc summoner!
Wave clear!
Clear bonus: 1443! Score bonus: 372! Danger bonus: 38.5! Rank bonus: 460!
Your experience increases by5321.05!
You earn 2.3 gold for your victory!
Items lying around will disappear in 77 turns!
Areniasz is recovering from the damage!
Closed gate hits Areniasz for 170 physical damage.
Areniasz uses Infusion: Healing.
Areniasz receives 266 healing from Infusion: Healing.
Closed gate hits Areniasz for 170 physical damage.
Areniasz uses Infusion: Regeneration.
Areniasz starts regenerating health quickly.
Areniasz deactivates Daunting Presence.
Closed gate hits Areniasz for 170 physical damage.
Areniasz the level 36 cornac berserker was crushed to death by a closed gate on level 52 of The Arena.
Closed gate killed Areniasz!
Areniasz no longer revels in blood quite so much.
