




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Steamtech UI 1.1.4 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 13 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 33 (base 30) |
Willpower | 13 (base 10) |
Cunning | 14 (base 14) |
Resources
Life | 262/262 |
Hate | 100/100 |
Vim | 78/78 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 29 |
Accuracy | 44 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 17 |
Accuracy | 44 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | -42% |
Acid | -54% |
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 24 |
Mental Save | 27 |
Defense: Resistances
Acid | +100%(100%) |
Darkness | + 18%(100%) |
Cold | + 14%(100%) |
Blight | +100%(100%) |
Mind | + 28%(100%) |
Fire | -36%(100%) |
All | + 9%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 22% |
Disarm Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
Quests
Equipment
In off hand | ![]() Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+6 eff.) Disarm immunity: +20% One-handed war axes. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 34% Changes stats: +3 Mag / +3 Wil Changes resistances: +10% blight / +10% darkness / +12% mind / +9% all Changes damage: +10% blight / +6% acid Physical save: +12 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +24 (+12 eff.) Silence immunity: +22% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +15 (+7 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Amth calms down.
Talent Dissolved Face is ready to use.
Talent Constrict is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Decayed Devourers is ready to use.
Talent Worm that Walks is ready to use.
Resting starts...
Worm that walks (servant of Amth) activates Worm that Walks Link.
Worm that walks (servant of Amth) activates Infestation.
Worm that walks (servant of Amth) activates Ruin.
Talent Rune: Shatter Afflictions is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Amth quaffs the Potion of Martial Prowess!
You seem to now know how to properly use a bow or a sling.
Images of yourself beating people with a stick spring into your mind. (Staff Combat category can be bought)
You suddenly understand how to channel your mental force through mindstars. (Mindstar Mastery category can be bought)
You have no more Potion of Martial Prowess.
You give spellwoven Robe of the Worm (0 def, 0 armour) to worm that walks (servant of Amth).
You give woollen robe 'Balancemonster' (0 def, 0 armour) to worm that walks (servant of Amth).
Character control switched to worm that walks (servant of Amth).
Worm that walks (servant of Amth) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): woollen robe 'Balancemonster' (0 def, 0 armour).