







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 4 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by emperor wight at level 4 on the 76th Pyre 122nd year of Ascendancy at 20:24 / 1 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 16 (base 16) |
| Constitution | 10 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 24 (base 24) |
Resources
| Life | -7/175 |
| Stamina | 104/114 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 26.963832591226 |
| See Invisible | 26.963832591226 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 24 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 24 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Arcane | +3% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 8 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. miner's iron pickaxe (dig speed 29 turns) (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str ---------- misc Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | [vs. starlit steel amulet of willpower (+2) (Around neck)]starlit steel amulet of willpower (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Wil ----- def ----- Resists +10%(-) light +14%(-) darkness Blind- +20% (-) Amulets make your neck look great! |
| In main hand | [vs. iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 99% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| On hands | [vs. blighted rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]blighted rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3(-) Mag dps ---------- Melee+ 6(-) blight Dmg.mod +3%(-) arcane +4%(-) blight ----- def ----- Armour +1 (-) Resists +6%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +2 (+2 eff.) (-) ----- def ----- Resists +7%(-) all Mind.save +16 (+12 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | [vs. iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 100% (+1%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Inventory
shatter afflictions rune of the wizard (absorb 33; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 95; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]ash starstaff (111% power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% (+13%) Range: 1.2x (-0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-2) Crit +3.0% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]acidic iron battleaxe (112% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Power 112% (+14%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-4) Crit +4.5% (+0.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed battleaxes. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]thought-forged iron greatmaul of phasing (118% power, 10 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane/Psionic Power 119% (+20%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 (+5) Crit +0.5% (-3.5%) Atk.spd 100% (-) Phasing +14% Melee+ +7 mind On Hit: * 17% chance to reduce all saves and defense by 14 While equipped: Stats +3 Cun +2 Wil Massive two-handed mauls. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]arcing iron greatsword of daylight (116% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 116% (+17%) Range: 1.6x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-4) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +7 light Against +7% Undead On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]iron greatsword (113% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 113% (+15%) Range: 1.6x (+0.3x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-4) Crit +2.5% (-1.5%) Atk.spd 100% (-) Massive two-handed swords. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]quick iron longsword of erosion (103% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego+] Nature/Master Power 104% (+5%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +5 nature While equipped: Stats +1 Dex dps ---------- Phys.spd +10% Acc +6 (+3 eff.) Sharp, long, and deadly. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]thought-forged iron longsword of massacre (113% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Master/Psionic Power 113% (+15%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 14 While equipped: Stats +1 Cun +2 Wil Sharp, long, and deadly. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]blazebringer's iron mace of disruption (109% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego++] Nature/Disrupt Power 109% (+10%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-3) Crit +0.5% (-3.5%) Atk.spd 100% (-) Against +5% Unnatural On Crit.r2 +5 fire On Hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- All.spd +1% Res.pen +5% fire Blunt and deadly. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]Crooked Club (129% power, 4 apr) 3.0 T2 mace 1H weapon Reqs Str 20 [Unique] Master Power 129% (+30%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 (-1) Crit +10.0% (+6.0%) Atk.spd 100% (-) Melee+ +14% confusion +30 physical On Hit: + Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+6 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]arcing dwarven-steel mace of massacre (140% power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 140% (+41%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 (-1) Crit +1.5% (-2.5%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]elemental iron waraxe of erosion (107% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego+] Arcane/Nature Power 107% (+8%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +5 nature On Hit: + Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +7% lightning One-handed war axes. |
[vs. iron dagger (98% power, 5 apr) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd 100% (-) Range +6 Longbows are used to shoot arrows at your foes. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-2 (-2 eff.)) ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-12 eff.)) A suit of armour made of leather. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]rejuvenating iron plate armour of resilience (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Nature While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-2 (-2 eff.)) ----- def ----- Armour +7 Fatigue +22% Resists +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-12 eff.)) Max.HP +20.00 HP.reg +2.60 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
Hanontir (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Psi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. miner's iron pickaxe (dig speed 29 turns) (Tool)]piercing iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-1) Str ---------- misc Infravis +0 (-1) While carried: ---------- misc Talents +0(+-1) Dig Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Orian uses Throwing Knives.
Moving stormbringer's rough leather sling briefly catches sight of you!
Moving stormbringer's rough leather sling is poisoned!
Moving stormbringer's rough leather sling starts to bleed.
Orian's Throwing Knife hits Moving stormbringer's rough leather sling for 34 physical, 6 blight (40 total damage).
You sense that Something has taken notice of you ...
Bleeding from Orian hits Moving stormbringer's rough leather sling for 8 physical damage.
Deadly Poison from Orian hits Moving stormbringer's rough leather sling for 13 nature damage.
Orian uses Lure.
Orian uses Throwing Knives.
Orian's Throwing Knife hits Moving stormbringer's rough leather sling for 32 physical damage.
Orian's Throwing Knife killed Moving stormbringer's rough leather sling!
Emperor wight casts Freeze.
Orian is encased in ice!
Emperor wight hits Orian for 156 cold damage.
Thunderstorm hits Orian for 13 lightning damage.
Orian uses Infusion: Healing.
Orian uses Infusion: Wild.
Orian is free from the ice.
Orian is cured!
Orian lessens the pain.
Orian uses Infusion: Regeneration.
Orian starts regenerating health quickly.
Thunderstorm hits Orian for 14 lightning damage.
Orian the level 4 cornac rogue was zapped to death by an emperor wight on level 1 of Infinite Dungeon.
















































































