Feiryre the level 3 Cornac Sun Paladin by Eggpie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp3 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity10 (base 10)
Constitution14 (base 12)
Magic20 (base 20)
Willpower13 (base 10)
Cunning15 (base 10)

Resources

Life164/164
Positive0/26
Stamina114/114
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy15
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)17.62 (59.10447761194%)
Defense2
Ranged Defense2
Fatigue17
Physical Save20
Spell Save20
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Feiryre activates Chant of Fortitude.

You don't see how to get there...

Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...


Ran for 5 turns (stop reason: didn't move).


Feiryre picks up (b.):
rough leather cap (0 def, 1 armour).

You don't see how to get there...

Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Feiryre picks up (c.):
iron shield (4 def, 2 armour, 8-9.6 power, 19.5 block).

Ran for 3 turns (stop reason: didn't move).


Feiryre deactivates Weapon of Light.

Feiryre deactivates Chant of Fortitude.