Drakul the level 11 Whitehoof Archmage by alucard998

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic34 (base 30)
Willpower16 (base 19)
Cunning14 (base 11)

Resources

Life264/264
Mana234/234
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+4%
Fire+10%
Nature+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save20
Spell Save17
Mental Save10

Defense: Resistances

Nature+ 21%( 70%)
Darkness+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Drakul the Whitehoof Archmage level 10
40th Retaking 124th year of Ascendancy at 02:42
see stats

Log

Select a teleport location...
The targeted phase door fizzles and works randomly!


Talent Flame is ready to use.
Drakul recovers sight.


Resting starts...

Talent Phase Door is ready to use.
Rested for 53 turns (stop reason: all resources and life at maximum).


Sun-mage casts
Sun Flare.
Ran for 14 turns (stop reason: detrimental status effect).

Drakul loses sight!

Something hits
Drakul for 174 light damage.

Drakul casts
Phase Door.
Select a target to teleport...

Select a teleport location...


Resting starts...

Rested for 3 turns (stop reason: taken damage).

Something hits
Drakul for 135 light damage.
Drakul the level 11 whitehoof archmage was seared to death by a sun-mage on level 2 of Sunwall Outpost.
You have 2 life(s) left.
Drakul recovers sight.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Drakul!
Saving game...

Saving done.