Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 185/244 |
| Mana | 132/132 |
| Stamina | 124/124 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 26 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 12.19 (73.452380952381%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 15.052833424753 |
| Spell Save | 9.1063418425742 |
| Mental Save | 8.2344682303128 |
Defense: Resistances
| Nature | + 13%(100%) |
| Fire | + 8%(100%) |
| All | + 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 29/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. spiked iron mail armour (2 def, 4 armour)spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical A suit of armour made of mail. |
| In main hand | Shimmerbrand the steel greatmaul (33-49.5 power, 2 apr) Shimmerbrand the steel greatmaul (33-49.5 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes damage: +6% lightning See invisible: +3 Massive two-handed maul. |
Inventory
spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 11 physical A suit of armour made of metal plates. |
Achievements
Log
Diamondbeard Jozu hits Something for 10 physical, 10 physical (20 total damage).
Shadowblade hits Golem (servant of Diamondbeard Jozu) for (8 absorbed), 0 physical, (4 absorbed), 0 darkness, (12 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 light, (4 absorbed), 0 darkness (0 total damage).
Shadowblade hits Diamondbeard Jozu for 11 lightning damage.
Shadowblade hits Diamondbeard Jozu for 24 physical, 2 nature, 4 darkness, 24 physical, 4 darkness (57 total damage).
Diamondbeard Jozu uses Resilience of the Dwarves.
Diamondbeard Jozu's skin turns to stone.
Golem (servant of Diamondbeard Jozu) hits Assassin Lord for 24 physical damage.
Insidious Poison from Shadowblade hits Diamondbeard Jozu for 2 nature damage.
Assassin Lord performs a melee critical strike against Diamondbeard Jozu!
Assassin Lord hits Diamondbeard Jozu for 26 darkness, 4 light, 5 fire, 9 darkness, 4 fire (48 total damage).
Diamondbeard Jozu hits Assassin Lord for 6 physical, 6 physical (13 total damage).
Shadowblade uses Infusion: Healing.
Shadowblade casts Shadow Leash.
Golem (servant of Diamondbeard Jozu) is disarmed!
Shadowblade receives 124 healing from Infusion: Healing.
Insidious Poison from Shadowblade hits Diamondbeard Jozu for 2 nature damage.
Assassin Lord performs a melee critical strike against Diamondbeard Jozu!
Character control switched to golem (servant of Diamondbeard Jozu).
Assassin Lord performs a melee critical strike against Diamondbeard Jozu!
Assassin Lord hits Diamondbeard Jozu for 32 darkness damage.
Diamondbeard Jozu hits Assassin Lord for 6 physical, 6 physical (13 total damage).
Bandit uses Infusion: Movement.
Bandit is moving freely.
Assassin Lord killed Diamondbeard Jozu!
Shadowblade hits golem (servant of Diamondbeard Jozu) for (8 absorbed), 0 physical, (4 absorbed), 0 darkness, (12 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 light, (4 absorbed), 0 darkness (0 total damage).
golem (servant of Diamondbeard Jozu) hits Shadowblade for 9 physical, 9 physical (19 total damage).
Bandit prepares for the next kill!.
