Tensair the level 8 Cornac Summoner by tensair

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp8 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower30 (base 30)
Cunning22 (base 22)

Resources

Life176/176
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision8

Offense: Mainhand

Damage6
Accuracy25
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy25
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower25.9
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense2.4
Ranged Defense2.4
Fatigue0
Physical Save7.7
Spell Save14
Mental Save18.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
0/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done
active

Equipment

Around waist
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log

Tensair picks up (m.): ametrine.
Tensair picks up (o.):
zircon.
Tensair picks up (g.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Talent Hydra is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 19 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.62 gold from the transmogrification of
steady elm longbow of power.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)