Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Green Warrior 1.2.2Be the mighty green warrior. Defeat your enemies with sword techniques, magic arrows, and a wide variety of new tools and charms. Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Weapons Pack 1.2.2This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Green Warrior |
Level / Exp | 4 / 100% |
Size | medium |
Lifes / Deaths | Killed by dreaming wolf at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:05 1 / 2Killed by Legend of Zelderp at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:10 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 19 (base 16) |
Constitution | 12 (base 11) |
Magic | 13 (base 15) |
Willpower | 20 (base 19) |
Cunning | 10 (base 10) |
Resources
Life | 164/164 |
Mana | 168/168 |
Stamina | 134/134 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +2.5436667665632% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 16 |
Accuracy | 30 |
Crit Chance | 5% |
APR | 2 |
Speed | 0.98 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 8.15 |
Ranged Defense | 8.15 |
Fatigue | 9 |
Physical Save | 19.929687539538 |
Spell Save | 21.539843769769 |
Mental Save | 10.5 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 31% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Heroic Magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Heroic Archery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Heroic Blade | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Offense | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Fate / Heroism | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Tool Mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by snow cat. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
Tool | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Main armor | spiked rough leather armour of cold resistance (1 def, 2 armour) spiked rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +15% cold A suit of armour made of leather. |
Quiver | quiver of elm arrows (21/21, 15.5-21.7 power, 5 apr) quiver of elm arrows (21/21, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
In off hand | iron buckler iron bucklerRequires: - Strength 10 - Dexterity 10 3.00 Encumbrance. Type: armor / buckler ; tier 1 When used to attack (with talents): Base power: 5.5 - 6.1 Uses stats: 40% Cun, 60% Dex, 20% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.0% Block value: +21 When wielded/worn: Physical crit. chance: +1.5% Defense: +4 Fatigue: +3% Talent granted: +1 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
In main hand | crushing iron waraxe (15-21 power, 2 apr) crushing iron waraxe (15-21 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
woodsman's steel waraxe (11.5-16.1 power, 3 apr) woodsman's steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 12 - Dexterity 16 - Talent Heroic Swordplay (level 1) Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature Damage against: +10% Plants When wielded/worn: Changes resistances: +10% nature One-handed war axes. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
iron shield (4 def, 2 armour, 7.5 dam, 18.5 block) iron shield (4 def, 2 armour, 7.5 dam, 18.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Alternately Requires: - Strength 8 - Dexterity 11 - Talent Shield Mastery (level 1) - Talent Heroic Swordplay (level 1) Alternately Requires: - Strength 8 - Dexterity 11 - Talent Armour Training (level 2) - Talent Heroic Swordplay (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
numbing linen pouch of dust numbing linen pouch of dustInfused by nature Crafted by a master 3.00 Encumbrance. Type: charm / pouch ; tier 1 It can be used to sprinkle powder on an adjacent enemy, dealing 10 nature damage, and numbing [11 vs phys, poison] them for 5 turns, placing all other charms into a 12 cooldown. A pouch of hallucinatory dust. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 285/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dozing giant grey mouse misses Legend of Zelderp.
Legend of Zelderp hits Dozing giant rabbit for 20 physical, 2 light, 2 arcane (25 total damage).
Dozing giant rabbit misses Legend of Zelderp.
Legend of Zelderp killed Dozing giant rabbit!
Burning from Dreaming wolf hits Legend of Zelderp for 52 fire damage.
Legend of Zelderp receives 18 healing.
Dozing giant grey mouse hits Legend of Zelderp for 5 physical damage.
Legend of Zelderp hits Dozing giant grey mouse for 10 physical damage.
Legend of Zelderp uses Infusion: Regeneration.
Legend of Zelderp starts regenerating health quickly.
Dozing giant rabbit uses Evasion.
Dozing giant rabbit tries to evade attacks.
Burning from Dreaming wolf hits Legend of Zelderp for 52 fire damage.
Legend of Zelderp receives 18 healing.
Legend of Zelderp the level 4 thalore green warrior was blazed to death by a dreaming wolf on level 1 of Heart of the Gloom.
You have 1 life(s) left.
Legend of Zelderp has finished recovering.
Legend of Zelderp stops burning.
Legend of Zelderp deactivates Infused Blade.
Legend of Zelderp deactivates Silver Arrows.
Legend of Zelderp stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Legend of Zelderp killed Legend of Zelderp!
Saving done.
Saving game...