Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Restart Sustains 1.0.5Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced tooltips v 2.6 for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 21 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 21 on the 72nd Haze 122nd year of Ascendancy at 10:26 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 40) |
| Dexterity | 24 (base 24) |
| Constitution | 36 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 12) |
| Cunning | 32 (base 23) |
Resources
| Life | -121/585 |
| Stamina | 210/210 |
| Equilibrium | 4 |
| Healing Factor | 1.29 |
| Regeneration | 78.880335599666 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 53 |
| Crit Chance | 49% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 106.92 (100%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 8 |
| Physical Save | 28 |
| Spell Save | 29 |
| Mental Save | 36 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 10% |
| Pinning Resistance | 34% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 18.00 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| beneficial effect | The target's skin reacts to damage, granting 74 armour and 50% armour hardiness. Thorny Skin |
| beneficial effect | A flow of life spins around the target, regenerating 52.28 life per turn. Regeneration |
| beneficial effect | You gain 7% resistance against nature. Resolve |
| beneficial effect | Increases critical hit chance by 35%. Berserker Rage |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Glimmerwinnow' (0 def, 10 armour) (On feet)] pair of dwarven-steel boots 'Glimmerwinnow' (0 def, 10 armour)pair of dwarven-steel boots 'Glimmerwinnow' (0 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 (-) Fatigue: +3% (-) Damage when hit (Melee): 12(-) light Changes resistances penetration: +5%(-) light Changes damage: +9%(-) light Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. survivor's brass lantern of clarity (Light source)] survivor's brass lantern of claritysurvivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Light radius: +2 (-) See stealth: +6 (-) See invisible: +7 (-) Healing mod.: +12% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Cuthuhad' (0 def, 1 armour) (On head)] rough leather cap 'Cuthuhad' (0 def, 1 armour)rough leather cap 'Cuthuhad' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 0(-15) item acid corrode Damage when hit (Melee): 12(-) acid Changes stats: +3(-) Str A cap made of leather. |
| Tool | [vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] overpowered yew totem of thorny skin [power 74] (29/33 cooldown)overpowered yew totem of thorny skin [power 74] (29/33 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 74 and armour hardiness by 50%, putting all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Nightsong (On fingers, 1 of 2)] NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) (-) Fatigue: -7% (-) Changes stats: +6(-) Cun Changes damage: +5%(-) physical Talents cooldown: Shadowstep (-1(-) turn) Mental save: +13 (+6 eff.) (-) Maximum stamina: +25.00 (-) It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
| On fingers | [vs. Nightsong (On fingers, 1 of 2)] gladiator's gold ring of miserygladiator's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Defense: +0 (+0 eff.) (-6 (-4 eff.)) Fatigue: +0% (+7%) Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Str / +3(-3) Cun / +6 Con Changes damage: +0%(-5%) physical Talent cooldown: Shadowstep ((+0(+1) turn) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Hate when firing a critical mind attack: +1.00 Maximum stamina: +0.00 (-25.00) Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr)balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) Damage against: +13% (-)Unnatural When wielded/worn: Accuracy: +13 (+4 eff.) (-) Defense: +10 (+8 eff.) (-) Changes stats: +5(-) Wil Disarm immunity: +32% (-) Massive two-handed swords. Tap to cycle through comparison choices |
| On hands | [vs. restful rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)] restful rough leather gloves of strength (+3) (0 def, 1 armour)restful rough leather gloves of strength (+3) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Str Life regen: +1.30 (-) Stamina each turn: +0.60 (-) Maximum stamina: +10.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) (Main armor)] rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour)rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 (-) Defense: +3 (+2 eff.) (-) Fatigue: +16% (-) Changes resistances: +7%(-) acid / +7%(-) cold Allows you to breathe in: water Life regen: +2.00 (-) Stamina each turn: +0.90 (-) A suit of armour made of mail. |
| Cloak | [vs. restorative linen cloak of Iron Throne (1 def, 0 armour) (Cloak)] restorative linen cloak of Iron Throne (1 def, 0 armour)restorative linen cloak of Iron Throne (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Str / +2(-) Con Changes resistances: +11%(-) nature / +11%(-) blight Life regen: +1.00 (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful steel amulet of constitution (+2) (Around neck)] restful steel amulet of constitution (+2)restful steel amulet of constitution (+2) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Changes stats: +2(-) Con Life regen: +0.90 (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Healing [healing infusion of the warrior (heal 153)] (on body)] healing infusion of the sneak (heal 99)This item will automatically be transmogrified when you leave the level. healing infusion of the sneak (heal 99) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99(-59) and cleanse 1 wound and poison effect. Its effects scale with your -Strength, +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the titan (resist 20%; cure physical)] (on body)] wild infusion of the wizard (resist 22%; cure physical)wild infusion of the wizard (resist 22%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22%(+0%) for 5(-) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Constitution, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (537% speed; 5 turns) movement infusion of the warrior (537% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. restful steel amulet of constitution (+2) (Around neck)] cleansing copper amulet of strength (+3)cleansing copper amulet of strength (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +3 Str / +0(-2) Con Changes resistances: +10% nature / +10% blight Poison immunity: +21% Disease immunity: +23% Life regen: +0.00 (-0.90) Amulets can have magical properties. |
[vs. restful steel amulet of constitution (+2) (Around neck)] grounding steel amulet of dexterity (+3)grounding steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +3 Dex / +0(-2) Con Changes resistances: +10% lightning Stun/Freeze immunity: +20% Life regen: +0.00 (-0.90) Amulets can have magical properties. |
[vs. restful steel amulet of constitution (+2) (Around neck)] insulating steel amulet of willpower (+3)insulating steel amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +0(-2) Con / +3 Wil Changes resistances: +10% cold / +10% fire Life regen: +0.00 (-0.90) Amulets can have magical properties. |
[vs. restful steel amulet of constitution (+2) (Around neck)] Blazeworm the gold amuletBlazeworm the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +4 Dex / +0(-2) Con Changes resistances: +6% darkness Changes resistances penetration: +10% lightning Spell save: +20 (+10 eff.) Life regen: +0.00 (-0.90) Amulets can have magical properties. |
[vs. Nightsong (On fingers, 1 of 2)] copper ring of lightning (+22%)copper ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-4 eff.)) Fatigue: +0% (+7%) Changes stats: +0(-6) Cun Changes resistances: +22% lightning Changes damage: +11% lightning / +0%(-5%) physical Talent cooldown: Shadowstep ((+0(+1) turn) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Maximum stamina: +0.00 (-25.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Nightsong (On fingers, 1 of 2)] titan's steel ring of lightning (+24%)titan's steel ring of lightning (+24%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-4 eff.)) Fatigue: +0% (+7%) Changes stats: +0(-6) Cun / +3 Con Changes resistances: +24% lightning Changes damage: +12% lightning / +0%(-5%) physical Talent cooldown: Shadowstep ((+0(+1) turn) Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Maximum stamina: +0.00 (-25.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Nightsong (On fingers, 1 of 2)] warrior's steel ringwarrior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Defense: +0 (+0 eff.) (-6 (-4 eff.)) Fatigue: +0% (+7%) Changes stats: +4 Str / +0(-6) Cun Changes damage: +0%(-5%) physical Talent cooldown: Shadowstep ((+0(+1) turn) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Maximum stamina: +0.00 (-25.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Nightsong (On fingers, 1 of 2)] wizard's steel ring of perseverancewizard's steel ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-4 eff.)) Fatigue: +0% (+7%) Changes stats: +0(-6) Cun / +3 Mag Changes damage: +0%(-5%) physical Talent cooldown: Shadowstep ((+0(+1) turn) Spell save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Stun/Freeze immunity: +25% Life regen: +1.50 Maximum stamina: +0.00 (-25.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] steel battleaxe of amnesia (19.5-29.25 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of amnesia (19.5-29.25 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3(-18.5 - -31.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon hit: + 25% chance to put talents on cooldown Damage against: +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] Spectral Blade (24-38.4 power, 25 apr)This item will automatically be transmogrified when you leave the level. Spectral Blade (24-38.4 power, 25 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4(-14.0 - -22.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 (+23) Physical crit. chance: +3.0% (-0.5%) Attack speed: 111% (+11%) Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence Damage against: +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] steel greatsword of daylight (24-38.4 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatsword of daylight (24-38.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4(-14.0 - -22.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) Damage (Melee): +13 light Damage against: +16% Undead / +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] acidic steel mace of massacre (19.5-27.3 power, 3 apr)This item will automatically be transmogrified when you leave the level. acidic steel mace of massacre (19.5-27.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 19.5 - 27.3(-18.5 - -33.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +7 acid Damage against: +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] flaming dwarven-steel mace of massacre (31.5-44.1 power, 4 apr)This item will automatically be transmogrified when you leave the level. flaming dwarven-steel mace of massacre (31.5-44.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 31.5 - 44.1(-6.5 - -16.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+2) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +8 fire Damage against: +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. balanced dwarven-steel greatsword of persecution (38-60.8 power, 2 apr) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, mind damage)This item will automatically be transmogrified when you leave the level. mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-35.5 - -58.1) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage against: +0% (-13% )Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-4 eff.)) Defense: +0 (+0 eff.) (-10 (-8 eff.)) Changes stats: +0(-5) Wil Disarm immunity: +0% (-32%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) (Main armor)] cleansing cured leather armour of stability (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-6) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Fatigue: +7% (-9%) Changes resistances: +0%(-7%) acid / +5% physical / +11% blight / +0%(-7%) cold / +12% nature Allows you to breathe in: water Physical save: +14 (+7 eff.) Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.90) A suit of armour made of leather. |
[vs. Girdle of the Calm Waters (Around waist)] blurring rough leather belt of the mysticThis item will automatically be transmogrified when you leave the level. blurring rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Stealth bonus: +5 Mental save: +7 (+4 eff.) Spellpower: +2 (+1 eff.) Healing mod.: +0% (-30%) A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Maximum encumbrance: +70 Knockback immunity: +40% Healing mod.: +0% (-30%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. rough leather cap 'Cuthuhad' (0 def, 1 armour) (On head)] hardened leather cap 'Glodhewyn' (0 def, 5 armour)hardened leather cap 'Glodhewyn' (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 (+4) Fatigue: +3% (+2%) Damage (Melee): 0(-15) item acid corrode Damage when hit (Melee): 0(-12) acid Changes stats: +0(-3) Str Changes resistances: +6% blight / +8% cold Allows you to breathe in: water Pinning immunity: +10% Teleport immunity: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. survivor's brass lantern of clarity (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +4 (+2) See stealth: +0 (-6) See invisible: +0 (-7) Healing mod.: +10% (-2%) It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] Boltprophet (dig speed 37 turns)Boltprophet (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +1 Str Changes resistances: +10% nature / +3% lightning Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] supercharged iron torque of kinetic psionic shield [power 37] (29/26 cooldown)supercharged iron torque of kinetic psionic shield [power 37] (29/26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 37 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] quick steel torque of thermal psionic shield [power 31] (29/13 cooldown)quick steel torque of thermal psionic shield [power 31] (29/13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 31 for 7 turns, putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] steel torque of kinetic psionic shield [power 43] (29/20 cooldown)steel torque of kinetic psionic shield [power 43] (29/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] steel torque of mindblast [power 137] (29/6 cooldown)steel torque of mindblast [power 137] (29/6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 7 beam dealing 69.87 to 139.74 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered yew totem of thorny skin [power 74] (29/33 cooldown) (Tool)] natural yew totem of thorny skin [power 40] (29/20 cooldown)This item will automatically be transmogrified when you leave the level. natural yew totem of thorny skin [power 40] (29/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Rrinal the Cornac Berserker level 20
19th Haze 122nd year of Ascendancy at 07:06 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Rrinal the Cornac Berserker level 11
7th Flare 122nd year of Ascendancy at 08:45 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Rrinal the Cornac Berserker level 15
21st Dusk 122nd year of Ascendancy at 05:11 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Rrinal the Cornac Berserker level 20
25th Haze 122nd year of Ascendancy at 20:26 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Rrinal the Cornac Berserker level 19
79th Dusk 122nd year of Ascendancy at 02:07 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rrinal the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 03:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rrinal the Cornac Berserker level 20
1st Time of Equilibrium 122nd year of Ascendancy at 06:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Rrinal the Cornac Berserker level 17
62nd Dusk 122nd year of Ascendancy at 02:01 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Rrinal the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 16:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Rrinal the Cornac Berserker level 13
10th Flare 122nd year of Ascendancy at 18:22 see stats
Log
Burb the snow giant champion hits Rrinal for 95 cold damage.
Snow giant thunderer hits Rrinal for (30 to ice), 45 lightning (45 total damage).
Snow giant casts Mind Disruption.
Rrinal hits Iceblock for 2 physical, 14 light, 13 acid (27 total damage).
Rrinal hits Rrinal for , (0 total damage).
Burb the snow giant champion activates Uttercold.
Snow giant casts Mind Disruption.
Snow giant thunderer casts Lightning.
Rrinal is invigorated by the attack!
Snow giant thunderer uses Infusion: Insidious Poison.
Snow giant stops regenerating health quickly.
Snow giant thunderer hits Snow giant for 64 lightning damage.
Snow giant thunderer hits Snow giant for 52 lightning damage.
Snow giant thunderer hits Rrinal for (22 to ice), 33 lightning (33 total damage).
Snow giant thunderer hits Snow giant thunderer for 64 lightning damage.
Rrinal is free from the ice.
Rrinal has recovered!
Rrinal is invigorated by the attack!
Rrinal is poisoned!
Snow giant thunderer's Infusion: Insidious Poison hits Rrinal for 12 nature damage.
Rrinal uses Infusion: Regeneration.
Rrinal starts regenerating health quickly.
Burb the snow giant champion uses Throw Boulder.
Burb the snow giant champion hurls a huge boulder at Rrinal!
Rrinal resists the knockback!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Rrinal!
Saving game...
