















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Race Rebalancing Addon aka RACISM 1.4.6Rebalancing Almost Completely Inferior and Superior Mooks aka RACISM! Possessor Bonus Class 1.5.4Donators/Buyers bonus! More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Sawbutcher |
| Level / Exp | 39 / 33% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 149 (base 60) |
| Dexterity | 83 (base 60) |
| Constitution | 83 (base 52) |
| Magic | 20 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | 1321/1321 |
| Steam | 92/92 |
| Healing Factor | 1.6328063241107 |
| Regeneration | 17.715948616601 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 77.243619901011 |
| See Invisible | 85.243619901011 |
Offense: Mainhand
| Damage | 242 |
| Accuracy | 74 |
| Crit Chance | 44% |
| APR | 95 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 74 |
| Crit Chance | 44% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Temporal | +12% |
| Physical | +25% |
| Fire | +35% |
| Lightning | +7% |
Offense: Damage Penetration
| Fire | +34% |
| Physical | +34% |
Defense: Base
| Armour (hardiness) | 84.368327183719 (100%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 28 |
| Mental Save | 29 |
Defense: Resistances
| Lightning | + 46%( 70%) |
| Acid | + 46%( 70%) |
| Darkness | + 23%( 70%) |
| Temporal | + 23%( 70%) |
| Cold | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 42% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 13% |
Inscriptions (4/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Chemistry | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Mow Down |
| talent | Melting Point |
| talent | Grinding Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Steam Powered Boots (10 def, 18 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +10 Str +12 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +8% Phys.save +14 (+4 eff.) Pinning- +70% Knockbk- +20% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| On hands | storm voratun gauntlets of dexterity (+5) (0 def, 4 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 10 lightning Dmg.mod +7% lightning Acc +14 (+4 eff.) ----- def ----- Armour +4 Resists +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 134.40 temporal and 134.40 darkness damage (based on Magic). Uses 18 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | psionicist's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Resists +13% acid +19% fire +14% lightning +22% cold Mind.save +8 (+4 eff.) Rings can have magical properties. |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +9 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.60 Blind- +13% ---------- misc Stam/turn +0.70 Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
| In main hand | deflecting voratun steamsaw of erosion (40-60 power, 45 apr) 3.0 T5 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +45 Crit +25.0% Atk.spd 100% Block +109 Melee+ +10 nature +7 temporal Uses 1.0 Steam While equipped: ----- def ----- Armour +7 Defense +23 (+8 eff.) Fatigue +12% Proj.evade +10% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | icy stralite steamsaw of projection (29-43.5 power, 39 apr) 3.0 T4 steamsaw 1H weapon [Ego+] Nature/Psionic/Steamtech Power 29.0 - 43.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +39 Crit +24.0% Atk.spd 100% Block +76 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 cold Melee Ret 14 ice ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened voratun plate armour of the dragon (11 def, 27 armour)17.0 T5 massive armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +27 Defense +11 (+4 eff.) Fatigue +26% Resists +24% acid +19% physical +17% cold +17% lightning +18% fire Disarm- +29% Stun/Frz- +22% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
insidious poison infusion (36 nature damage, 49% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 36.43 nature damage per turn for 7 turns, and reducing the target's healing received by 49%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (324 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 108.07 to 324.21 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
blazebringer's voratun battleaxe of nature (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +28 fire While equipped: dps ---------- All.spd +6% Res.pen +17% nature +21% fire ----- def ----- Resists +12% all Massive two-handed battleaxes. |
voratun battleaxe of torment (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Psionic Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +19% mind +16% darkness Massive two-handed battleaxes. |
insidious stralite greatmaul of erosion (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Nature Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +70 insidious poison +12 temporal +17 nature Massive two-handed mauls. |
thick cashmere cloak of backstabbing (2 def, 9 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +18.00% Acc +9 (+3 eff.) Apr +9 ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +21% cold Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fortifying stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Arcane/Master While equipped: Stats +10 Str +8 Mag +6 Wil +5 Con dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +9% Phys.pwr +17 (+4 eff.) Spell.pwr +17 (+8 eff.) Mind.pwr +19 (+10 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +15% lightning Max.HP +86.00 A suit of armour made of mail. |
enlightening stralite plate armour of command (18 def, 20 armour)17.0 T4 massive armor [Ego++] Psionic While equipped: Stats +13 Cun +7 Wil ----- def ----- Armour +20 Defense +18 (+6 eff.) Fatigue +26% Mind.save +39 (+17 eff.) A suit of armour made of metal plates. |
627 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing healing salve [power 357] amazing healing salve [power 357]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 357 Puts Talent Medical Injector on 14 cooldown Medical salve. |
simple frost salve [power 13] simple frost salve [power 13]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
simple healing salve [power 159] simple healing salve [power 159]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 159 Puts Talent Medical Injector on 14 cooldown Medical salve. |
voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+8 eff.) Tinkers can be attached to normal items to improve them with steam power! |
striking elm wand of conjuration [power 103] (9 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 52 to 103 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By Marigold the Kruk Yeti Sawbutcher level 18
76th Pyre 122nd year of Ascendancy at 00:08 see stats
Arena Battler 50 (Nightmare (Adventure) difficulty)
Got to wave 50 in the arena.By Marigold the Kruk Yeti Sawbutcher level 34
78th Pyre 122nd year of Ascendancy at 21:26 see stats
Grand Master (Nightmare (Adventure) difficulty)
Earned the rank of Grand Master in the arena.By Marigold the Kruk Yeti Sawbutcher level 36
79th Pyre 122nd year of Ascendancy at 11:32 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Marigold the Kruk Yeti Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 01:06 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Marigold the Kruk Yeti Sawbutcher level 20
76th Pyre 122nd year of Ascendancy at 06:33 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Marigold the Kruk Yeti Sawbutcher level 30
78th Pyre 122nd year of Ascendancy at 02:18 see stats
Master of Arena (Nightmare (Adventure) difficulty)
Became the new master of the arena in 60-wave mode.By Marigold the Kruk Yeti Sawbutcher level 38
1st Mirth 122nd year of Ascendancy at 01:06 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Marigold the Kruk Yeti Sawbutcher level 37
79th Pyre 122nd year of Ascendancy at 13:53 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Marigold the Kruk Yeti Sawbutcher level 21
76th Pyre 122nd year of Ascendancy at 13:20 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By Marigold the Kruk Yeti Sawbutcher level 28
77th Pyre 122nd year of Ascendancy at 20:41 see stats
Log
Marigold revels in the pain.
Marigold performs a melee critical strike against Rej Arkatis!
Rej Arkatis shrugs off the critical damage!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Nightmare (Adventure) difficulty)!
Welcome to level 39 [Marigold].
Marigold has 10 stat point(s), 6 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
Marigold performs a melee critical strike against Rej Arkatis!
Marigold hits Rej Arkatis for 688 physical damage.
Marigold killed Rej Arkatis!
Talent Saw Wheels is ready to use.
Marigold no longer feels strong.
Talent Bloodstream is ready to use.
Talent To The Arms is ready to use.
Talent Continuous Butchery is ready to use.
Marigold's saw motors are back to normal.
Talent Overcharge Saws is ready to use.
Talent Pain Enhancement System is ready to use.
Marigold deactivates Mow Down.
Marigold deactivates Melting Point.
Marigold deactivates Grinding Shield.
Marigold deactivates Furnace.























































































