










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 10 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:01 / 83Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:34 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:03 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:15 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:15 Killed by Mirror Image (Muan the Bringer of Doom) at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:43 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:09 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:37 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:07 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:33 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:59 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:28 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:58 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:25 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:50 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:25 Killed by Mirror Image (Muan the Bringer of Doom) at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:55 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:19 Killed by Muan the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:48 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:49 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:02 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:13 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:22 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:30 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:43 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:53 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:06 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:18 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:00 Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:18 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:36 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:08 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:40 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:06 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:30 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:00 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:30 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:58 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:26 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:55 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:21 Killed by Khaor the Bringer of Doom at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:28 Killed by fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:06 Killed by fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:16 Killed by fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:29 Killed by Yvira the fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:55 Killed by Yvira the fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 22:08 Killed by Yvira the fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 22:46 Killed by Yvira the fire drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:08 Killed by Glytha the fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 00:47 Killed by Glytha the fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 01:22 Killed by Glytha the fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 01:50 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 02:25 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 02:52 Killed by Glewe the ultimate teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 03:52 Killed by Glewe the ultimate teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:22 Killed by Glewe the ultimate teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:49 Killed by Salyra the teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 05:48 Killed by Salyra the teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:12 Killed by Salyra the teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:42 Killed by Salyra the teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 07:09 Killed by Glann the panther at level 9 on the 7th Mirth 122nd year of Ascendancy at 08:06 Killed by Glann the panther at level 9 on the 7th Mirth 122nd year of Ascendancy at 08:11 Killed by Glann the panther at level 9 on the 7th Mirth 122nd year of Ascendancy at 08:38 Killed by Glann the panther at level 9 on the 7th Mirth 122nd year of Ascendancy at 09:05 Killed by teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 10:21 Killed by Lisaldabeth the greater teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:07 Killed by Lisaldabeth the greater teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:27 Killed by Lisaldabeth the greater teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:55 Killed by Lisaldabeth the greater teluvorta at level 9 on the 7th Mirth 122nd year of Ascendancy at 13:21 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 14:23 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 14:51 Killed by fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:18 Killed by Nerelralle the fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:45 Killed by Nerelralle the fire drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:11 Killed by fire drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 16:40 Killed by Vorinne the ultimate teluvorta at level 10 on the 7th Mirth 122nd year of Ascendancy at 20:13 Killed by armoured skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 20:42 Killed by Emelyrisenor the fire drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 21:08 Killed by Vorinne the ultimate teluvorta at level 10 on the 7th Mirth 122nd year of Ascendancy at 21:34 Killed by Vorinne the ultimate teluvorta at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:01 Killed by Vorinne the ultimate teluvorta at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:30 Killed by Emelyrisenor the fire drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 22:57 |
Primary Stats
| Strength | 27 (base 21) |
| Dexterity | 12 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 23 (base 20) |
| Willpower | 29 (base 28) |
| Cunning | 13 (base 10) |
Resources
| Life | 280/280 |
| Positive | 47/47 |
| Stamina | 174/174 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 3.28157767465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 34 |
| Crit Chance | 1% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +21% |
| Darkness | +3% |
| Light | +11% |
| Nature | +6% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 31.118138619369 (71.297102139833%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 12 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 49% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortress |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Duatheloath the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +5% arcane / +6% cold Changes damage: +3% darkness Reduces incoming crit damage: 5.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | drakeskin leather gloves 'Frozenspire' (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 12 nature Damage when hit (Melee): 6 cold Changes resistances: +8% nature Changes damage: +6% nature / +21% cold Mana when firing critical spell: +2.00 Spell crit. chance: +1% Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 54.3 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | focusing ash wand of conjuration [power 155] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 155 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Mardodunamas the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +1 Wil Changes resistances: +22% light Changes damage: +11% light Reduces incoming crit damage: 15.00% Maximum encumbrance: +22 Blindness immunity: +24% Infravision radius: +4 See stealth: +5 See invisible: +9 Rings make your fingers look great! |
| Around waist | DimpallCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +20 (+10 eff.) Damage when hit (Melee): 4 darkness Stealth bonus: +5 Spell save: +3 (+2 eff.) A belt that goes around your waist. |
| Main armor | hardened iron mail armour of the deep (2 def, 10 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +11% acid / +6% physical / +10% cold / +5% lightning / +6% fire Allows you to breathe in: water A suit of armour made of mail. |
| In main hand | iron greatmaul 'Sparkvice' (28-43 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Changes stats: +3 Mag Changes resistances: +3% temporal Massive two-handed mauls. |
| Cloak | Chillstalker the linen cloak (16 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +16 (+8 eff.) Changes stats: +1 Con Changes resistances penetration: +5% cold Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion of the titan (heal 62; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 60; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sootshine the voratun mace (55-77 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 13% Changes stats: +6 Cun / +4 Wil Infravision radius: +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Glitterwreck' (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 34 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Changes resistances: +3% physical / +6% light / +3% cold Changes damage: +6% light Talent granted: +1 Attune Mindstar Spell save: +9 (+5 eff.) Silence immunity: +20% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
PoroldathraInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Mindpower: +3 (+2 eff.) Mental crit. chance: +1% A belt that goes around your waist. |
Daywhisper (1 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+1 eff.) Damage when hit (Melee): 2 arcane / 2 light Changes resistances: +11% cold Changes resistances penetration: +10% lightning Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 30.30 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
radiant rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +3 Mag Changes resistances: +6% light Changes damage: +4% light / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Huruhor the elven-silk wizard hat (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes resistances: +22% lightning / +12% temporal Changes resistances penetration: +20% arcane Changes damage: +15% lightning / +9% arcane A pointy cloth hat, very wizardly... |
Relgodegorn the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +11 Cun / +11 Wil Changes resistances: +5% arcane Mental save: +6 (+3 eff.) Maximum hate: +10.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
radiant iron plate armour of resilience (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +12% blight / +11% darkness Maximum life: +21.00 Light radius: +1 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
voratun shield 'Ebonysage' (0 def, 10 armour, 72-86 power, 209.5 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +210 Damage (Melee): +8 darkness / +14 cold Damage (radius 1) on hit: +8 cold When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 67 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +18% darkness / +15% cold Changes damage: +12% lightning / +3% darkness Talent granted: +1 Block Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 84.74 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Rimesweep (24/24, 70-85 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 70.5 - 84.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +17.0% Capacity: 24 On weapon crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage Shield penetration (this weapon only): +20% Damage (Ranged): +20 cold When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Stokehack [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +3% light / +5% arcane It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Analen the Cornac Sun Paladin level 2
75th Pyre 122nd year of Ascendancy at 12:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Analen the Cornac Sun Paladin level 10
7th Mirth 122nd year of Ascendancy at 16:37 see stats
Log
Armoured skeleton warrior resists the blinding light!
Emelyrisenor the fire drake resists the blinding light!
Medic turret resists the blinding light!
Melee retaliation hits Emelyrisenor the fire drake for 3 fire, 3 darkness, 5 cold (10 total damage).
Analen hits Emelyrisenor the fire drake for 84 light damage.
Static Shield from Emelyrisenor the fire drake hits Analen for 33 lightning, 15 lightning (48 total damage).
Armoured skeleton warrior can not be healed this way!
Melee retaliation hits Medic turret for 10 fire, 4 darkness, 7 cold (21 total damage).
Something receives 44 healing from Medic turret.
Medic turret receives 49 healing.
Medic turret hits Analen for 4 physical damage.
Emelyrisenor the fire drake receives 55 healing from Medic turret.
Emelyrisenor the fire drake uses Capacitor Discharge.
Emelyrisenor the fire drake performs a melee critical strike against Analen!
Melee retaliation hits Emelyrisenor the fire drake for 3 fire, 3 darkness, 5 cold (10 total damage).
Emelyrisenor the fire drake hits Analen for 61 lightning, 15 lightning, 319 lightning (395 total damage).
Analen the level 10 cornac sun paladin was shocked to death by Emelyrisenor the fire drake on level 1 of Lost land of Poosh.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelyrisenor the fire drake killed Analen!
Saving game...
Resting starts...
Talent Sun Ray is ready to use.
Talent Weapon of Light is ready to use.
Analen activates Weapon of Light.
Talent Chant of Fortress is ready to use.
Analen activates Chant of Fortress.
Rested for 11 turns (stop reason: all resources and life at maximum).
Saving done.










































































