Mo the level 6 Skeleton Archer by morffrom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp6 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity40 (base 21)
Constitution23 (base 16)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life266/266
Stamina115/115
Healing Factor1.31103626943
Regeneration4.3919715025905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy33
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense14
Ranged Defense16
Fatigue4
Physical Save24
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

failed
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Log

Mo shoots!
Mo's Shoot hits Wolf for
45 physical damage.
Mo's Shoot killed Wolf!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 39 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 1.24 gold from the transmogrification of
slime-covered iron waraxe (12.5-17.5 power, 2 apr).
You gain 10.07 gold from the transmogrification of
ash vilestaff 'Relgyhell' (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 3.32 gold from the transmogrification of
balanced steel greatsword (23-36.8 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 11%; cure mental).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 26; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.