Jack Shadow the level 15 Cornac Archmage by whitesonic1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassArchmage
Level / Exp15 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity10 (base 10)
Constitution33 (base 26)
Magic45 (base 41)
Willpower25 (base 19)
Cunning15 (base 11)

Resources

Life292/292
Mana158/158
Healing Factor1.42
Regeneration1.42

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible11

Offense: Mainhand

Damage19
Accuracy4
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower42.13060775165
Crit Chance6%
Speed1

Offense: Mind

Mindpower21.75
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense21.5
Ranged Defense21.5
Fatigue0
Physical Save30.4
Spell Save25.25
Mental Save27.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
1/5
5/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Stone1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
3/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
failed
done
active
done
active
done
done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Jack Shadow the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 02:24
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Jack Shadow the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:23
see stats

Log

Jack Shadow picks up (O.): ametrine.
Jack Shadow picks up (a.):
healing infusion of the wizard (heal 137).
Jack Shadow picks up (m.):
Crooked Club (25-35 power, 4 apr).
Lore found:
Crooked Club
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Run in which direction?

You gain 0.10 gold from the transmogrification of
steel torque of kinetic psionic shield [power 45] (20 cooldown).
You gain 1.58 gold from the transmogrification of
brass lantern of the zealot.
You gain 3.03 gold from the transmogrification of
steel mail armour of implacability (2 def, 11 armour).
You gain 1.02 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 12.50 gold from the transmogrification of
Crooked Club (25-35 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27.5-41.25 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (24.5-36.75 power, 2 apr).
You gain 2.59 gold from the transmogrification of
insidious steel dagger of projection (12.5-16.25 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (21-31.5 power, 2 apr).
You gain 2.05 gold from the transmogrification of
starlit steel amulet of dexterity (+3).
You gain 2.15 gold from the transmogrification of
vision rune of the titan (radius 9; dur 14; see undead).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental, physical).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Jack Shadow deactivates Arcane Shield.

Jack Shadow deactivates Shielding.

Jack Shadow deactivates Arcane Power.