












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 153% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 22 on the 5th Steel 123rd year of Ascendancy at 04:50 0 / 9Killed by Celia at level 27 on the 23rd Stralite 123rd year of Ascendancy at 22:18 Killed by Ivumina the orc archer at level 37 on the 38th Stralite 124th year of Ascendancy at 08:53 Killed by The One That Writes at level 38 on the 45th Stralite 124th year of Ascendancy at 07:37 Killed by orc cryomancer at level 38 on the 5th Voratun 124th year of Ascendancy at 14:06 Killed by The Shade of Telos at level 39 on the 9th Profit 124th year of Ascendancy at 16:20 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 6th Iron 125th year of Ascendancy at 12:17 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 15th Iron 125th year of Ascendancy at 08:06 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 15th Iron 125th year of Ascendancy at 08:47 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 83 (base 60) |
| Constitution | 97 (base 64) |
| Magic | 21 (base 16) |
| Willpower | 81 (base 39) |
| Cunning | 62 (base 15) |
Resources
| Life | 1/2450 |
| Stamina | 324/424 |
| Healing Factor | 2.3887960030035 |
| Regeneration | 185.95857785039 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 8 |
| See Stealth | 56.776535395638 |
| See Invisible | 56.776535395638 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 69 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Light | +14% |
| Nature | +20% |
| Blight | +12% |
| Arcane | +30% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +15% |
| All | 0% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 94.723073231953 (96.438666929426%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 24 |
| Physical Save | 76 |
| Spell Save | 80 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 63%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 23%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Lisorin the orc warrior. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by sick wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by skeleton assassin. Escort: temporal explorer (level 7 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of rushing (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Str / +3 Con Life regen: +9.00 Healing mod.: +15% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Dourviper of the BlightspawnInfused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to slow global speed by 59% Damage when hit (Melee): 4 physical Changes stats: -2 Dex / +8 Con Changes resistances: +20% blight / +5% arcane / +3% lightning Life regen: +9.00 Stamina each turn: +3.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Harenarimas the dwarven-steel helm (10 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +10 (+3 eff.) Fatigue: +4% Changes stats: +5 Con Changes resistances: +12% lightning / +9% nature Reduces incoming crit damage: 15.00% Cut immunity: +20% Silence immunity: +20% Pinning immunity: +20% Maximum life: +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of regeneration (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Mental save: +10 (+3 eff.) Life regen: +2.70 Stamina each turn: +0.60 Psi each turn: +0.25 Maximum life: +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Wil Life regen: +14.00 Maximum life: +59.00 Mindpower: +9 (+3 eff.) Healing mod.: +19% Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes stats: +10 Cun / +8 Dex Changes resistances: +9% temporal / +36% cold Changes resistances penetration: +15% temporal Changes damage: +12% blight / +18% cold Life regen: +20.00 Maximum life: +97.00 Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | SqualorhungerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to slow global speed by 59% Damage when hit (Melee): 10 arcane Changes resistances: +5% arcane Changes resistances penetration: +25% nature Changes damage: +30% arcane Life regen: +5.00 Amulets make your neck look great! |
| In main hand | Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | skylord's drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Str / +8 Dex / +5 Wil / +11 Cun / +7 Lck Trap disarming bonus: +18 Stealth bonus: +11 Physical save: +15 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In off hand | impervious voratun shield of the stars (0 def, 18 armour, 68-82 power, 272.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +272 Damage (Melee): +13 light / +17 darkness When wielded/worn: Armour: +18 Fatigue: +8% Changes stats: +7 Mag / +6 Cun / +5 Con Changes resistances: +16% light / +15% darkness Changes damage: +14% light / +16% darkness Talent granted: +1 Block Physical save: +8 (+2 eff.) Handheld deflection devices. |
| Cloak | restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +14% nature / +11% blight Life regen: +9.00 Mental crit. chance: +6% Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 342.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 71% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 222/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 340.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Brennell the Dwarf Bulwark level 34
12nd Dearth 123rd year of Ascendancy at 18:15 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Brennell the Dwarf Bulwark level 50
5th Iron 125th year of Ascendancy at 06:37 see stats
Against all odds
Killed Ukruk in the ambush.By Brennell the Dwarf Bulwark level 33
11st Dearth 123rd year of Ascendancy at 04:26 see stats
Arachnophobia
Destroyed the spydric menace.By Brennell the Dwarf Bulwark level 38
45th Stralite 124th year of Ascendancy at 09:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Brennell the Dwarf Bulwark level 44
26th Dearth 124th year of Ascendancy at 03:21 see stats
Brave new world
Went to the Far East and took part in the war.By Brennell the Dwarf Bulwark level 37
42nd Stralite 124th year of Ascendancy at 03:40 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Brennell the Dwarf Bulwark level 8
2nd Acquisition 122nd year of Ascendancy at 07:35 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Brennell the Dwarf Bulwark level 35
17th Loss 123rd year of Ascendancy at 07:34 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Brennell the Dwarf Bulwark level 43
8th Dearth 124th year of Ascendancy at 12:36 see stats
Exterminator
Killed 1000 creatures.By Brennell the Dwarf Bulwark level 18
20th Dearth 122nd year of Ascendancy at 12:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brennell the Dwarf Bulwark level 27
16th Stralite 123rd year of Ascendancy at 08:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brennell the Dwarf Bulwark level 17
11st Dearth 122nd year of Ascendancy at 08:28 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Brennell the Dwarf Bulwark level 34
26th Dearth 123rd year of Ascendancy at 19:12 see stats
Level 10
Got a character to level 10.By Brennell the Dwarf Bulwark level 10
17th Profit 122nd year of Ascendancy at 22:35 see stats
Level 20
Got a character to level 20.By Brennell the Dwarf Bulwark level 20
44th Dearth 122nd year of Ascendancy at 13:14 see stats
Level 30
Got a character to level 30.By Brennell the Dwarf Bulwark level 30
1st Dearth 123rd year of Ascendancy at 23:05 see stats
Level 40
Got a character to level 40.By Brennell the Dwarf Bulwark level 40
9th Profit 124th year of Ascendancy at 17:51 see stats
Level 50
Got a character to level 50.By Brennell the Dwarf Bulwark level 50
1st Iron 125th year of Ascendancy at 15:18 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Brennell the Dwarf Bulwark level 49
28th Shortage 124th year of Ascendancy at 21:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Brennell the Dwarf Bulwark level 19
27th Dearth 122nd year of Ascendancy at 06:03 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brennell the Dwarf Bulwark level 26
26th Steel 123rd year of Ascendancy at 13:43 see stats
Size matters
Did over 600 damage in one attack.By Brennell the Dwarf Bulwark level 26
15th Stralite 123rd year of Ascendancy at 08:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Brennell the Dwarf Bulwark level 36
29th Iron 124th year of Ascendancy at 02:14 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Brennell the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 19:05 see stats
That was close
Killed your target while having only 1 life left.By Brennell the Dwarf Bulwark level 38
5th Voratun 124th year of Ascendancy at 14:06 see stats
The Arena
Unlocked Arena mode.By Brennell the Dwarf Bulwark level 11
30th Profit 122nd year of Ascendancy at 04:43 see stats
The secret city
Discovered the truth about mages.By Brennell the Dwarf Bulwark level 26
30th Gold 123rd year of Ascendancy at 18:15 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Brennell the Dwarf Bulwark level 39
30th Voratun 124th year of Ascendancy at 06:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Brennell the Dwarf Bulwark level 20
5th Shortage 122nd year of Ascendancy at 00:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Brennell the Dwarf Bulwark level 29
11st Wealth 123rd year of Ascendancy at 23:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Brennell the Dwarf Bulwark level 20
44th Dearth 122nd year of Ascendancy at 19:40 see stats
Unstoppable
Returned from the dead.By Brennell the Dwarf Bulwark level 50
15th Iron 125th year of Ascendancy at 08:06 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Brennell the Dwarf Bulwark level 32
10th Dearth 123rd year of Ascendancy at 07:52 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Brennell the Dwarf Bulwark level 38
45th Stralite 124th year of Ascendancy at 06:39 see stats
Log
Talent Resilience of the Dwarves is ready to use.
Burning from Vor, Grand Geomancer of the Pride hits Brennell for (146 blocked), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride uses Pride of the Orcs.
Vor, Grand Geomancer of the Pride speeds up.
Vor, Grand Geomancer of the Pride receives 326 healing from Pride of the Orcs.
Vor, Grand Geomancer of the Pride casts Mirror Image.
Vor, Grand Geomancer of the Pride receives 34 healing from Temporal Restoration Field.
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 7 fire damage.
Mirror Image (Vor, Grand Geomancer of the Pride) is encased in ice!
Mirror Image (Vor, Grand Geomancer of the Pride)'s ice storm area effect hits Brennell for (24 blocked), 0 cold (0 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride)'s ice storm area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 cold damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s ice storm area effect hits Vor, Grand Geomancer of the Pride for 21 cold damage.
Vor, Grand Geomancer of the Pride's glacial vapour area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 cold damage.
Vor, Grand Geomancer of the Pride's glacial vapour area effect hits Brennell for (38 blocked), 0 cold (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Brennell for 87 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Brennell for (87 blocked), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's ice storm area effect hits Brennell for (65 blocked), 0 cold (0 total damage).
Vor, Grand Geomancer of the Pride's ice storm area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 cold damage.
Mirror Image (Vor, Grand Geomancer of the Pride)'s morale has been lowered.
Brennell hits Vor, Grand Geomancer of the Pride for 64 physical, 20 lightning, (26 ignored), 0 physical (84 total damage).
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride's spell attains critical power!
Mirror Image (Vor, Grand Geomancer of the Pride) casts Flame.
Vor, Grand Geomancer of the Pride roars triumphantly.
Mirror Image (Vor, Grand Geomancer of the Pride) hits Iceblock for 92 fire damage.
Burning from Vor, Grand Geomancer of the Pride hits Brennell for 311 fire damage.
Vor, Grand Geomancer of the Pride hits Brennell for 362 fire damage.
Brennell the level 50 dwarf bulwark was fried to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.







































































