Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Rare item Egos update 1.0.4 Stone Wardens DLC Class 1.0.3 Merchant Rerolls 1.0.4 Items Vault 1.0.3 Online Indicator 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 1495% |
| Size | small |
| Lifes / Deaths | Killed by The Shade of Telos at level 44 on the 77th Dusk 123rd year of Ascendancy at 10:36 5 / 3Killed by Elandar at level 50 on the 66th Haze 123rd year of Ascendancy at 16:33 Killed by unknown at level 50 on the 67th Haze 123rd year of Ascendancy at 03:58 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 30) |
| Dexterity | 31 (base 13) |
| Constitution | 69 (base 60) |
| Magic | 31 (base 15) |
| Willpower | 106.29296985109 (base 60) |
| Cunning | 121.14648492555 (base 63) |
Resources
| Life | 1012/1012 |
| Equilibrium | 113 |
| Healing Factor | 1.57 |
| Regeneration | 253.44448730651 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 20 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 65 |
| Crit Chance | 70% |
| APR | 65 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 87 |
| Accuracy | 65 |
| Crit Chance | 70% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80.434714473923 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Light | +15% |
| All | +9% |
| Physical | +15% |
| Mind | +29% |
| Nature | +29% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +15% |
| Mind | +35% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 23.675 |
| Ranged Defense | 23.675 |
| Fatigue | 2 |
| Physical Save | 48.983333333333 |
| Spell Save | 46.267513149294 |
| Mental Save | 70.838452292956 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 55%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 53%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 40%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Silence Resistance | 24% |
| Bleed Resistance | 10% |
| Confusion Resistance | 89% |
| Instadeath Resistance | 100% |
| Poison Resistance | 19% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 796 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 746 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1052% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.43 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Master Summoner |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 159.18 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 937. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 38 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Adurinne the Dourbraze Adurinne the DourbrazeInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Changes stats: +7 Wil Changes resistances: +6% mind / +6% cold / +3% darkness Changes resistances penetration: +10% darkness / +15% mind Light radius: +9 See stealth: +20 See invisible: +20 It can be used to activate talent Track, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Lavagrinder' (3 def, 0 armour) elven-silk wizard hat 'Lavagrinder' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +3 Changes resistances: +6% temporal / +14% lightning / +3% fire Changes resistances penetration: +15% physical Changes damage: +6% physical Life regen: +0.40 Mindpower: +10 Mental crit. chance: +12% A pointy cloth hat, very wizardly... |
| On hands | Morningminister (4 def, 3 armour) Morningminister (4 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +35 Physical crit. chance: +19.0% Armour: +3 Defense: +4 Changes stats: +6 Dex / +6 Con Changes resistances: +1% physical / +9% fire / +6% acid / +9% darkness Changes damage: +6% light Critical mult.: +11.00% Physical save: +20 Spell save: +10 Mental save: +20 Cut immunity: +10% Spell crit. chance: +18% Mental crit. chance: +14% It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Dawnqueller [power 5] (22 cooldown) Dawnqueller [power 5] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Str / +3 Mag / +1 Cun Changes resistances: +6% light Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to removes up to 5 diseases from the target, placing all other charms into a 22 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +7% nature Physical save: +10 Poison immunity: +19% Disease immunity: +23% Life regen: +1.60 Maximum life: +86.00 Healing mod.: +27% Rings can have magical properties. |
| On fingers | solipsist's voratun ring solipsist's voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Mindpower: +10 Rings can have magical properties. |
| Around neck | grounding steel amulet of mastery (0.13 Wild-gift / Summoning (distance)) grounding steel amulet of mastery (0.13 Wild-gift / Summoning (distance))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% lightning Talent mastery: +0.13 Wild-gift / Summoning (distance) Stun/Freeze immunity: +24% Amulets can have magical properties. |
| In main hand | Nexus of the Way (22-24.2 power, 58 apr, mind damage) Nexus of the Way (22-24.2 power, 58 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 95% Wil, 32% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +58 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +9 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 Confusion immunity: +30% Mindpower: +37 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 57 power out of 75/75) : Effective talent level: 1.2 Power cost: 57 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Eyal's Will (22-24.2 power, 33 apr, nature damage) Eyal's Will (22-24.2 power, 33 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 68% Wil, 23% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +33 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +7 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +23 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 46 power out of 60/60) : Effective talent level: 3.0 Power cost: 46 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 88.62 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | thick cashmere cloak of mindcraft (2 def, 7 armour) thick cashmere cloak of mindcraft (2 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +3 Cun / +2 Wil Changes resistances: +16% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velewe the Blastreign (5 def, 0 armour) Velewe the Blastreign (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +17 Cun Damage when the wearer hits(melee): 4 lightning Changes resistances: +18% lightning / +3% nature Changes damage: +9% lightning Critical mult.: +73.00% Physical save: +16 Spell save: +19 Mental save: +39 Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. lightning rune (374 lightning damage)lightning rune (374 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 124.69 to 374.06 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 6 turns)shielding rune (absorb 462 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cleanseflash CleanseflashInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +7 Changes stats: +8 Str / +8 Dex / +10 Wil Damage when the wearer is hit: 20 nature Changes damage: +12% arcane / +6% nature Physical save: +21 Blindness immunity: +32% Maximum hate: +8.00 Infravision radius: +3 See invisible: +15 Amulets can have magical properties. |
gold amulet 'Tempestvault' gold amulet 'Tempestvault'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Cun / +5 Con Damage when the wearer is hit: 12 lightning Changes resistances: +3% acid Silence immunity: +5% Confusion immunity: +5% Amulets can have magical properties. |
restful steel amulet of mastery (0.14 Wild-gift / Summoning (augmentation)) restful steel amulet of mastery (0.14 Wild-gift / Summoning (augmentation))Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Talent mastery: +0.14 Wild-gift / Summoning (augmentation) Life regen: +0.30 Amulets can have magical properties. |
vitalizing stralite amulet of the fish vitalizing stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% cold Allows you to breathe in: water Physical save: +7 Life regen: +0.70 Maximum life: +53.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
This item will automatically be transmogrified when you leave the level. CorruptionquellerCorruptionqueller Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +1 Dex Damage when the wearer is hit: 8 nature Changes resistances penetration: +10% physical Stamina each turn: +1.00 Maximum stamina: +15.00 Healing mod.: +5% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 23% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 46 power out of 60/60. This azure ring seems to be always moist to the touch. |
sneakthief's stralite ring of perseverance sneakthief's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Dex Stun/Freeze immunity: +30% Life regen: +1.30 Rings can have magical properties. |
sneakthief's voratun ring of focus sneakthief's voratun ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Dex Changes resistances penetration: +10% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 20% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
treant's voratun ring of perseverance treant's voratun ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature Physical save: +11 Poison immunity: +20% Disease immunity: +19% Stun/Freeze immunity: +46% Life regen: +2.40 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of massacre (68.5-102.75 power, 4 apr)glacial voratun battleaxe of massacre (68.5-102.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +17 Changes resistances penetration: +14% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of shearing (59-88.5 power, 4 apr)voratun battleaxe of shearing (59-88.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Changes resistances penetration: +17% physical Changes damage: +16% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming voratun greatsword of nature (62-99.2 power, 4 apr)flaming voratun greatsword of nature (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +20 fire Damage conversion: 48% nature When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +15% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dragonbone longbowdragonbone longbow Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of true flightmighty dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +15 Physical crit. chance: +11.0% Physical power: +10 Changes stats: +4 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal drakeskin leather sling of true flightfungal drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 200 life over 5 turns, placing all other charms into a 16 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of protection (30-36 power, 6 apr, cold damage)ethereal dragonbone magestaff of protection (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +7 Changes resistances: +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Damage Shield penetration: +38% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of projection (30-36 power, 6 apr, blight damage)ethereal dragonbone vilestaff of projection (30-36 power, 6 apr, blight damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +9 Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Damage Shield penetration: +33% It can be used to projects a bolt from the staff, placing all other charms into a 4 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe (40-56 power, 6 apr)glacial voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 39% ice When wielded/worn: Armour: +13 Changes resistances penetration: +11% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (40-56 power, 6 apr)voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Xeradaba the silk robe (3 def, 0 armour) Xeradaba the silk robe (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +6 Defense: +3 Changes stats: +5 Cun Damage when the wearer hits(melee): 2 physical Changes damage: +6% arcane Critical mult.: +33.00% Mana each turn: +0.04 Mana when firing critical spell: +2.00 Mental crit. chance: +3% Damage Shield penetration: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's elven-silk robe of chaos (5 def, 0 armour)stormlord's elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Wil Changes resistances: +13% physical / -7% arcane / +15% fire / +4% cold / +15% lightning / -9% nature / +14% blight Changes resistances penetration: +16% physical / +18% fire / +20% blight Changes damage: +11% lightning / +17% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe (5 def, 0 armour)sunsealed elven-silk robe (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Mag Changes resistances: +12% darkness / +13% light Changes damage: +16% light Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe (5 def, 0 armour)tormentor's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +9 Cun Critical mult.: +31.00% Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of stability (0 def, 5 armour)grounding pair of voratun boots of stability (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +10% lightning / +13% temporal Physical save: +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour)scholar's pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Ranged Defense: +7 Fatigue: +5% Spellpower: +6 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 55.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level. corrosive voratun gauntlets of the juggernaut (0 def, 3 armour)corrosive voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Con Damage when the wearer hits(melee): 12 acid Changes resistances: +10% acid Changes damage: +10% acid Physical save: +8 Spell save: +6 Mental save: +8 It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Ce'Naminn' (0 def, 3 armour)drakeskin leather gloves 'Ce'Naminn' (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 15 light Changes resistances: +10% light Changes damage: +11% light / +18% acid Equilibrium when hit: +0.12 Hate per kill: +1.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 209.38 mind damage and cripples the target's higher mental functions, reducing cunning by 19 and confusing (38% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm (0 def, 5 armour)dragonslayer's voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% fire / +15% cold / +12% lightning / +10% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of earthrunes (3 def, 5 armour)psion's elven-silk wizard hat of earthrunes (3 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Changes stats: +4 Con Changes damage: +20% mind Maximum psi: +31.00 Mindpower: +9 Mental crit. chance: +5% It can be used to activate talent Stone Wall, placing all other charms into a 61 cooldown : Effective talent level: 1.0 Power cost: 61 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 47.97 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of implacability (5 def, 18 armour)enlightening voratun mail armour of implacability (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +6% Changes stats: +3 Cun / +3 Wil Physical save: +14 Mental save: +18 A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
This item will automatically be transmogrified when you leave the level. Goratotar the Oakreek (5 def, 8 armour)Goratotar the Oakreek (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +21% nature Physical save: +20 Maximum life: +20.00 Maximum stamina: +10.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of Eyal (9 def, 16 armour)radiant voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +5 Wil Damage when the wearer is hit: 6 light Changes resistances: +24% darkness / +24% blight Life regen: +1.50 Maximum life: +52.00 Light radius: +2 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of gloom (12 def, 3 armour, 199 block)flaming voratun shield of gloom (12 def, 3 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 17 % chance to cause a gloom effect / 18 fire Talent granted: +5 Block Handheld deflection devices |
36 alchemist agate 36 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 61 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all It can be used to become the plumpkin, costing 76 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 154 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 19 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of crippling (21/21, 54-64.8 power, 6 apr)plaguebringer's pouch of voratun shots of crippling (21/21, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +6 Physical crit. chance: +18.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +9 blight Shots are used with slings to pummel your foes to death. |
supercharged iron torque of psychoportation [power 25] (31 cooldown) supercharged iron torque of psychoportation [power 25] (31 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to teleport randomly (rad 25), placing all other charms into a 31 cooldown. Torques are made by powerful psionics to store psionic powers. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tiriese the Yeek Summoner level 29
9th Regrowth 123rd year of Ascendancy at 06:49 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tiriese the Yeek Summoner level 46
7th Haze 123rd year of Ascendancy at 04:38 see stats
Against all odds
Killed Ukruk in the ambush.By Tiriese the Yeek Summoner level 29
9th Allure 123rd year of Ascendancy at 22:52 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Tiriese the Yeek Summoner level 19
65th Dusk 122nd year of Ascendancy at 21:18 see stats
Arachnophobia
Destroyed the spydric menace.By Tiriese the Yeek Summoner level 34
1st Time of Balance 123rd year of Ascendancy at 01:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tiriese the Yeek Summoner level 36
43rd Pyre 123rd year of Ascendancy at 01:57 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Tiriese the Yeek Summoner level 46
1st Time of Equilibrium 123rd year of Ascendancy at 17:01 see stats
Brave new world
Went to the Far East and took part in the war.By Tiriese the Yeek Summoner level 33
77th Regrowth 123rd year of Ascendancy at 01:39 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Tiriese the Yeek Summoner level 22
61st Haze 122nd year of Ascendancy at 00:20 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tiriese the Yeek Summoner level 9
5th Flare 122nd year of Ascendancy at 14:17 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tiriese the Yeek Summoner level 31
31st Regrowth 123rd year of Ascendancy at 00:14 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Tiriese the Yeek Summoner level 30
23rd Regrowth 123rd year of Ascendancy at 03:16 see stats
Exterminator
Killed 1000 creatures.By Tiriese the Yeek Summoner level 21
8th Haze 122nd year of Ascendancy at 06:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tiriese the Yeek Summoner level 19
72nd Dusk 122nd year of Ascendancy at 22:37 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Tiriese the Yeek Summoner level 35
29th Pyre 123rd year of Ascendancy at 00:11 see stats
Guiding Hand
Saved all escorted adventurers.By Tiriese the Yeek Summoner level 27
8th Allure 123rd year of Ascendancy at 07:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tiriese the Yeek Summoner level 18
36th Dusk 122nd year of Ascendancy at 17:20 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tiriese the Yeek Summoner level 39
44th Pyre 123rd year of Ascendancy at 10:28 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Tiriese the Yeek Summoner level 35
27th Pyre 123rd year of Ascendancy at 23:23 see stats
Level 10
Got a character to level 10.By Tiriese the Yeek Summoner level 10
2nd Dusk 122nd year of Ascendancy at 22:42 see stats
Level 20
Got a character to level 20.By Tiriese the Yeek Summoner level 20
73rd Dusk 122nd year of Ascendancy at 09:05 see stats
Level 30
Got a character to level 30.By Tiriese the Yeek Summoner level 30
15th Regrowth 123rd year of Ascendancy at 07:11 see stats
Level 40
Got a character to level 40.By Tiriese the Yeek Summoner level 40
65th Pyre 123rd year of Ascendancy at 12:19 see stats
Level 50
Got a character to level 50.By Tiriese the Yeek Summoner level 50
35th Haze 123rd year of Ascendancy at 01:25 see stats
Orcrist
Killed the leaders of the Orc Pride.By Tiriese the Yeek Summoner level 50
60th Haze 123rd year of Ascendancy at 20:21 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Tiriese the Yeek Summoner level 50
67th Haze 123rd year of Ascendancy at 03:22 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tiriese the Yeek Summoner level 47
21st Haze 123rd year of Ascendancy at 12:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tiriese the Yeek Summoner level 32
59th Regrowth 123rd year of Ascendancy at 03:21 see stats
Size is everything
Did over 1500 damage in one attack.By Tiriese the Yeek Summoner level 50
64th Haze 123rd year of Ascendancy at 19:11 see stats
Size matters
Did over 600 damage in one attack.By Tiriese the Yeek Summoner level 25
4th Allure 123rd year of Ascendancy at 13:40 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tiriese the Yeek Summoner level 32
73rd Regrowth 123rd year of Ascendancy at 01:40 see stats
The Arena
Unlocked Arena mode.By Tiriese the Yeek Summoner level 10
6th Dusk 122nd year of Ascendancy at 12:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tiriese the Yeek Summoner level 50
60th Haze 123rd year of Ascendancy at 09:33 see stats
The secret city
Discovered the truth about mages.By Tiriese the Yeek Summoner level 16
28th Dusk 122nd year of Ascendancy at 19:26 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Tiriese the Yeek Summoner level 40
8th Flare 123rd year of Ascendancy at 00:48 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tiriese the Yeek Summoner level 35
28th Pyre 123rd year of Ascendancy at 10:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tiriese the Yeek Summoner level 23
2nd Decay 122nd year of Ascendancy at 12:29 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Tiriese the Yeek Summoner level 50
67th Haze 123rd year of Ascendancy at 03:23 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tiriese the Yeek Summoner level 27
9th Allure 123rd year of Ascendancy at 12:39 see stats
Log
Tiriese's mind surges with critical power!
Elandar is dazed!
Elandar is not dazed anymore.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Portal master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Minotaur hits Elandar for 785 physical damage.
Minotaur killed Elandar!
Elandar hits minotaur for 32 darkness damage.
Character control switched to minotaur.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way!
Saving done.
Saving done.
Character control switched to Tiriese.
Character control switched to minotaur.
Saving game...
Talent Sunder Armour is ready to use.
Your summoned minotaur disappears.
Character control switched to ritch flamespitter.
Your summoned ritch flamespitter disappears.
Character control switched to Tiriese.
Saving done.
Saving done.
Saving game...
