Batman the level 3 Cornac Adventurer by pixnaps

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp3 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning19 (base 19)

Resources

Mana122/122
Psi102/102
Vim108/108
Life131/131
Positive15/56
Stamina91/91
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Barehand

Damage14
Accuracy21
Crit Chance4%
APR1
Speed0.80

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
2/5
0/5
0/5
0/5
Technique / Unarmed discipline1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active

Equipment

Tool
Psionic focus
Main armor
Light source
Cloak
On hands

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Batman wears:
miner's iron pickaxe (dig speed 29 turns).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 111% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (12/12, 105% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 24.5 block).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (100% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (115% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 27; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Batman deactivates Striking Stance.

Batman deactivates Arcane Combat.

Batman deactivates Beyond the Flesh.