








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Hulk! 1.4.8 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Hulk |
| Class | Adventurer |
| Level / Exp | 5 / 50% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 976 (base 15) |
| Dexterity | 976 (base 14) |
| Constitution | 975 (base 14) |
| Magic | 1013 (base 14) |
| Willpower | 1014 (base 14) |
| Cunning | 1014 (base 14) |
Resources
| Life | 51455/51455 |
| Equilibrium | 20 |
| Healing Factor | 2.3922467339895 |
| Regeneration | 23922.467339895 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 570 |
| Accuracy | 227 |
| Crit Chance | 604% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 95.5 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 201 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +20% |
| Cold | +13% |
Offense: Damage Penetration
| Physical | +10% |
| Fire | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 4 (62.946778433524%) |
| Defense | 214 |
| Ranged Defense | 214 |
| Fatigue | 0 |
| Physical Save | 176 |
| Spell Save | 179 |
| Mental Save | 179 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 23%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 26%( 70%) |
| Lightning | + 57%( 70%) |
| Mind | + 27%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.80 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Effects
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 38. Illness |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 10% of the time and arcane sustains have a 1.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | Countering melee attacks: Has a 82% chance to get an automatic counter attack when avoiding a melee attack. (6.2 counters remaining) Counter Attacking |
| beneficial effect | Infinite Dungeon Challenge (Level 6): Mirror Match Challenge |
| detrimental effect | The target is losing hope, all damage it does is reduced by 60%. Numbing Darkness |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Airobeisance (18-26 power, 10 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror Match | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On hands | rough leather gloves 'Mayera' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes resistances: +6% acid / +3% darkness / +3% blight / +5% cold / +3% light Changes damage: +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm 'Tempestumbra' (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to reduce damage dealt by 60% Damage when hit (Melee): 2 fire Changes resistances: +5% blight / +5% nature / +12% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Hanuyadas [power 350] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 38 * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Wil It can be used to heal yourself and all friendly characters within 10 spaces for 350 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +8 (+1 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | copper ring 'Mayyth'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning / +3% darkness Changes damage: +10% lightning Spell save: +9 (+1 eff.) Teleport immunity: +10% Rings make your fingers look great! |
| Around neck | copper amulet 'Lightningwarden'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +10% mind / +6% blight Changes damage: +3% blight Confusion immunity: +22% Amulets make your neck look great! |
| In main hand | Berafang the Rootglory (30-49 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +9% Living When wielded/worn: Accuracy: +19 (+1 eff.) Armour penetration: +10 Changes resistances: +6% light / +5% arcane Changes resistances penetration: +5% nature / +10% physical Reduces incoming crit damage: 10.00% Physical save: +3 (+0 eff.) Massive two-handed swords. |
| Main armor | Ivira the Tidehacker (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +15% lightning / +7% all Changes resistances penetration: +5% fire Changes damage: +10% lightning / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 9 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
manasurge rune (regen 725% over 10 turns; mana 36; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 725% for 10 turns (18 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Windcast the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 38 Changes stats: +3 Str Changes resistances: +6% nature Changes resistances penetration: +5% lightning Changes damage: +3% nature / +6% blight Rings make your fingers look great! |
Sepsismire (16-24 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature Damage (radius 1) on hit: +16 mind When wielded/worn: Changes resistances: +6% blight Spell save: +3 (+1 eff.) Massive two-handed battleaxes. |
slime-covered iron battleaxe of persecution (16-24 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 110% Damage against: +9% Unnatural When wielded/worn: Changes stats: +2 Wil Massive two-handed battleaxes. |
Radianceburst (10-14 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 241 damage over 5 turns and reducing armor and accuracy by 31 When wielded/worn: Changes stats: +4 Mag / +1 Con Changes resistances penetration: +5% light Changes damage: +3% acid Sharp, short and deadly. |
Xanobretira (17-22 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 17.0 - 22.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 76 When wielded/worn: Physical power: +10 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.flaming iron dagger of daylight (10-14 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 light Damage (radius 1) on hit: +6 fire Damage against: +5% Undead Sharp, short and deadly. |
iron dagger 'Woetyphoon' (10-12 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 60% Damage (Melee): +4 darkness When wielded/worn: Accuracy: +5 (+0 eff.) Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 60% Disarm immunity: +20% Sharp, short and deadly. |
Airobeisance (18-26 power, 10 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 38 Damage Shield penetration (this weapon only): +14% Damage (Melee): +10 blight / +9 darkness / +4 lightning Damage (radius 1) on hit: +4 lightning Damage against: +10% Living When wielded/worn: Changes resistances: +6% cold Changes resistances penetration: +5% lightning Changes damage: +3% cold Massive two-handed mauls. |
Bethurena the Barknull (16-26 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +7% Living When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 110% Changes resistances penetration: +5% nature Psi when hit: +0.12 Massive two-handed swords. |
Kyroddahek the Glacierbile (22-36 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 145 damage * 50% chance to put 1 talent on cooldown for 12 turns (checks Confusion immunity) When wielded/worn: Damage when hit (Melee): 2 blight / 4 cold Changes resistances: +6% blight Changes resistances penetration: +5% blight Massive two-handed swords. |
elm longbow 'Xagama'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Travel speed: +200% When wielded/worn: Changes stats: +2 Dex / +2 Mag Stamina each turn: +3.00 Longbows are used to shoot arrows at your foes. |
Torustir the Dazzlekarma (13-18 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 darkness Damage (radius 1) on hit: +4 mind / +8 light Damage (radius 2) on crit: +8 mind Damage against: +5% Living Sharp, long, and deadly. |
iron longsword 'Festerwire' (16-22 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning Changes damage: +9% nature Sharp, long, and deadly. |
balanced iron mace of erosion (14-19 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Accuracy: +5 (+0 eff.) Defense: +5 (+1 eff.) Disarm immunity: +20% Blunt and deadly. |
mossy mindstar 'Zyrig' (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Talent granted: +1 Attune Mindstar Physical save: +3 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +9 (+1 eff.) Stun/Freeze immunity: +20% Equilibrium when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Infernofoe (17-20 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +5% fire Changes damage: +3% darkness / +17% physical Talent granted: +1 Command Staff Spellpower: +8 (+0 eff.) Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering ash starstaff of might (15-18 power, 3 apr, light element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +43.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Gleamusher' (10-15 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 nature / +4 light When wielded/worn: Changes stats: +1 Cun / +1 Dex Changes damage: +9% light One-handed war axes. |
steel waraxe 'Hazevice' (14-19 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+0 eff.) Defense: +6 (+1 eff.) Changes resistances penetration: +20% cold Changes damage: +3% fire / +3% cold Disarm immunity: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Bokyblek the Boltclamor (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil Changes resistances: +3% lightning / +9% fire Changes resistances penetration: +5% acid Changes damage: +3% lightning Mental save: +6 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven elven-silk robe of protection (2 def, 2 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Changes resistances: +15% all Physical save: +15 (+2 eff.) Mental save: +16 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Woefist the pair of rough leather boots (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Damage when hit (Melee): 6 physical Changes resistances: +1% physical Changes damage: +3% darkness Infravision radius: +1 A pair of boots made of leather. |
Blazeserpent the rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Damage when hit (Melee): 4 lightning Changes resistances: +6% acid Changes damage: +4% acid Mindpower: +20 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Morningrage (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+0 eff.) Armour: +1 Changes stats: +4 Dex / +1 Cun Changes resistances: +3% mind Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Frostglamour' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +21% lightning / +3% cold / +5% arcane / +3% darkness Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Psi each turn: +0.10 Mindpower: +3 (+0 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
rough leather armour 'Branyntir' (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +2 Str / +3 Mag Changes resistances: +17% acid Changes damage: +3% acid A suit of armour made of leather. |
Turanariran the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% lightning / +1% physical / +6% darkness A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.mummy wrappings of lightning (+22%) (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +1 Mag Changes resistances: +22% lightning / -25% fire Changes damage: +15% lightning / +15% cold / +15% arcane / +15% darkness Spellpower: +6 (+0 eff.) Decaying mummy wrappings. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.iron pickaxe 'Lustrestone' (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str Changes resistances penetration: +10% light / +5% acid Changes damage: +6% acid / +3% mind Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
RunehekInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 temporal Changes resistances: +1% physical Mental save: +8 (+1 eff.) Poison immunity: +10% Maximum life: +40.00 Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Turonarigen the iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 6 blight Changes resistances: +3% lightning / +3% mind Only die when reaching: -20.00 life It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 40 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 35. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 40 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Hulx the Hulk Adventurer level 4
77th Pyre 122nd year of Ascendancy at 03:02 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Hulx the Hulk Adventurer level 1
74th Pyre 122nd year of Ascendancy at 19:25 see stats
Log
Mirror Challenge of Hulx hits Hulx for 42 nature, 2 cold, 38 mind, 2 cold (83 total damage).
Hulx performs a melee critical strike against Mirror Challenge of Hulx!
Melee retaliation hits Hulx for 1 lightning, 1 fire (1 total damage).
Hulx hits Mirror Challenge of Hulx for (236 absorbed), 0 physical, (3 absorbed), 0 darkness, (2 absorbed), 0 cold (0 total damage).
Mirror Challenge of Hulx performs a melee critical strike against Hulx!
Mirror Challenge of Hulx performs a melee critical strike against Hulx!
Melee retaliation hits Mirror Challenge of Hulx for (1 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire, (1 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire (0 total damage).
Mirror Challenge of Hulx hits Hulx for 41 nature, 2 cold, 38 mind, 2 cold (82 total damage).
Hulx performs a melee critical strike against Mirror Challenge of Hulx!
Melee retaliation hits Hulx for 1 lightning, 1 fire (1 total damage).
Hulx hits Mirror Challenge of Hulx for (195 absorbed), 0 physical, (3 absorbed), 0 darkness, (2 absorbed), 0 cold (0 total damage).
Mirror Challenge of Hulx misses Hulx.
Hulx performs a melee critical strike against Mirror Challenge of Hulx!
Mirror Challenge of Hulx counters the attack!
Mirror Challenge of Hulx misses Hulx.
Hulx performs a melee critical strike against Mirror Challenge of Hulx!
Mirror Challenge of Hulx counters the attack!
Melee retaliation hits Hulx for 1 lightning, 1 fire, 1 lightning, 1 fire (2 total damage).
Hulx hits Mirror Challenge of Hulx for (148 absorbed), 0 physical, (3 absorbed), 0 darkness, (2 absorbed), 0 cold, (186 absorbed), 0 physical, (3 absorbed), 0 darkness, (2 absorbed), 0 cold (0 total damage).
Hulx performs a melee critical strike against Mirror Challenge of Hulx!
Melee retaliation hits Hulx for 1 lightning, 1 fire (1 total damage).
Hulx hits Mirror Challenge of Hulx for (214 absorbed), 0 physical, (3 absorbed), 0 darkness, (2 absorbed), 0 cold (0 total damage).
Mirror Challenge of Hulx performs a melee critical strike against Hulx!
Mirror Challenge of Hulx performs a melee critical strike against Hulx!
Melee retaliation hits Mirror Challenge of Hulx for (1 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire, (1 absorbed), 0 lightning, (1 absorbed), 0 cold, (1 absorbed), 0 fire (0 total damage).
Mirror Challenge of Hulx hits Hulx for 42 nature, 2 cold, 36 mind, 2 cold (81 total damage).

























































