Skelcher the level 8 Skeleton Archer by valkyrie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp8 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 12)
Dexterity44 (base 28)
Constitution21 (base 21)
Magic12 (base 10)
Willpower17 (base 10)
Cunning12 (base 12)

Resources

Life257/257
Stamina118/118
Healing Factor1.6
Regeneration3.68

Speed

Mental+13%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage52
Accuracy36
Crit Chance0%
APR10
Speed0.71

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.85
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+8%
Light+19%
Temporal+4%
Blight+4%
Physical+4%
Nature+6%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense12.9
Ranged Defense12.9
Fatigue4
Physical Save25.25
Spell Save15.15
Mental Save15.15

Defense: Resistances

Nature+ 30%( 70%)
Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 11%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.41
4/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
1/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Talent Reload is ready to use.
Your quiver of elm arrows is full.

Rested for 6 turns (stop reason: all resources and life at maximum).


Skelcher picks up (q.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 4.15 gold from the transmogrification of
Growthtyphoon (3 def, 7 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.96 gold from the transmogrification of
acidic iron waraxe (6.5-9.1 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (6-8.4 power, 2 apr).
You gain 2.06 gold from the transmogrification of
slime-covered iron dagger of projection (4.5-5.85 power, 5 apr).
You gain 1.25 gold from the transmogrification of
purifying copper amulet.
You gain 2.15 gold from the transmogrification of
phase door rune of the duelist (range 9; power 26; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 19%; cure magical).
You gain 1.20 gold from the transmogrification of
healing infusion of the titan (heal 125).
Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...