








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 43 / 99% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 65 (base 44) |
| Dexterity | 44 (base 44) |
| Constitution | 65 (base 40) |
| Magic | 15 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 59 (base 50) |
Resources
| Life | 1261/1261 |
| Stamina | 176/176 |
| Healing Factor | 1 |
| Regeneration | 9.1461524619839 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 16 |
| See Invisible | 17 |
Offense: Barehand
| Damage | 121 |
| Accuracy | 52 |
| Crit Chance | 58% |
| APR | 27 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 18 |
| Physical Save | 43 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 26%( 74%) |
| Temporal | + 19%( 74%) |
| Mind | + 23%( 74%) |
| Lightning | + 19%( 74%) |
| Fire | + 24%( 74%) |
| All | + 15%( 74%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Striking Stance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of evasion (22 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +5 Defense: +22 (+8 eff.) Fatigue: +5% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | psychic's voratun gauntlets of strength (+4) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +3 Damage (Melee): 11 mind Changes stats: +4 Str Changes resistances: +9% mind Changes damage: +7% mind When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 5). Burst (radius 2) on crit: +11 mind Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | grounding iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered dragonbone wand of firewall [power 469] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 469 overall), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +9 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | wizard's voratun ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+5 eff.) Blindness immunity: +31% Infravision radius: +5 See stealth: +16 See invisible: +17 Rings can have magical properties. |
| Around neck | protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +4 Physical crit. chance: +5.0% Armour: +5 Defense: +7 (+3 eff.) Changes resistances cap: +4% all Critical mult.: +13.00% Physical save: +26 (+9 eff.) Amulets can have magical properties. |
| Main armor | searing hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 11 acid / 12 fire Damage when hit (Melee): 10 acid / 8 fire Changes resistances: +13% acid / +11% fire Critical mult.: +13.00% A suit of armour made of leather. |
| Light source | bright dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +50.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Defense: +8 (+4 eff.) Critical mult.: +9.00% Stealth bonus: +12 A belt that goes around your waist. |
Inventory
balanced voratun battleaxe of daylight (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +19 light Damage against: +26% Undead When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +16 (+6 eff.) Massive two-handed battleaxes. |
insidious voratun greatmaul of nature (68-102 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +24 insidious poison When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +17% nature Massive two-handed mauls. |
quick steel mace (14-19.6 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Dex Blunt and deadly. |
resonating pulsing mindstar of clarity (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +6% mind Changes damage: +6% mind Mental save: +4 (+2 eff.) Psi when hit: +1.30 Maximum psi: +34.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing orichalcum trident of the mystic (53.5-85.6 power, 16 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning When wielded/worn: Changes stats: +9 Mag / +9 Wil Spellpower: +20 (+12 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of daylight (43-68.8 power, 13 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 43.0 - 68.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 light Damage against: +26% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
cleansing rough leather belt of the giants =size=Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% acid / +6% blight Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
nightruned hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Changes resistances: +7% light / +6% darkness Critical mult.: +7.00% A belt that goes around your waist. |
heroic dwarven-steel gauntlets of butchering (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Physical power: +9 (+3 eff.) Armour: +7 Changes resistances: +8% blight Spell save: +16 (+8 eff.) Mental save: +7 (+3 eff.) Maximum life: +54.00 When used to modify unarmed attacks: Base power: 24.5 - 34.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +17 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 3). On weapon hit: * Slows global speed by 16% * 19% chance to corrode armour by 30% Metal gloves protecting the hands up to the middle of the lower arm. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For every unit (up to 10) drained, the armor's stats increase, but decrease over 10 turns until back to normal, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Brawler the Cornac Brawler level 22
76th Pyre 122nd year of Ascendancy at 04:15 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Brawler the Cornac Brawler level 37
78th Pyre 122nd year of Ascendancy at 22:00 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Brawler the Cornac Brawler level 27
77th Pyre 122nd year of Ascendancy at 01:27 see stats
Level 10 (Roguelike)
Got a character to level 10.By Brawler the Cornac Brawler level 10
74th Pyre 122nd year of Ascendancy at 23:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Brawler the Cornac Brawler level 20
75th Pyre 122nd year of Ascendancy at 22:18 see stats
Level 30 (Roguelike)
Got a character to level 30.By Brawler the Cornac Brawler level 30
77th Pyre 122nd year of Ascendancy at 05:25 see stats
Level 40 (Roguelike)
Got a character to level 40.By Brawler the Cornac Brawler level 40
79th Pyre 122nd year of Ascendancy at 09:01 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Brawler the Cornac Brawler level 43
1st Mirth 122nd year of Ascendancy at 07:17 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Brawler the Cornac Brawler level 24
76th Pyre 122nd year of Ascendancy at 14:38 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Brawler the Cornac Brawler level 19
75th Pyre 122nd year of Ascendancy at 20:57 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:18.
Talent Blinding Speed is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Brawler deactivates Striking Stance.
Brawler deactivates Precise Strikes.
Brawler deactivates Daunting Presence.




































































