













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Arena | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Lich | 
| Class | Necromancer | 
| Level / Exp | 49 / 70% | 
| Size | medium | 
| Lifes / Deaths | Killed by ghoul at level 31 on the 76th Pyre 122nd year of Ascendancy at 21:56  / 1 | 
Primary Stats
| Strength | 15 (base 10) | 
| Dexterity | 15 (base 10) | 
| Constitution | 23 (base 16) | 
| Magic | 101 (base 60) | 
| Willpower | 92 (base 60) | 
| Cunning | 79 (base 60) | 
Resources
| Life | 819/878 | 
| Mana | 231/346 | 
| Soul | 9/10 | 
| Healing Factor | 1.1010362694301 | 
| Regeneration | 0.27525906735752 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 10 | 
| See Stealth | 100.30970716264 | 
| See Invisible | 126.2651506424 | 
Offense: Mainhand
| Damage | 38 | 
| Accuracy | 19 | 
| Crit Chance | 25% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 70 | 
| Crit Chance | 39% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 57 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +22% | 
| Light | +26% | 
| Cold | +24% | 
| Blight | +31% | 
| Physical | +36% | 
| Fire | +37% | 
| All | +11% | 
Offense: Damage Penetration
| Fire | 0% | 
| Cold | +53% | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 6 | 
| Ranged Defense | 6 | 
| Fatigue | 0 | 
| Physical Save | 24 | 
| Spell Save | 63 | 
| Mental Save | 62 | 
Defense: Resistances
| Acid | + 25%( 85%) | 
| Darkness | + 29%( 85%) | 
| Blight | + 20%( 85%) | 
| Cold | + 29%( 85%) | 
| Fire | + 11%( 85%) | 
| All | + 11%( 85%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 18% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 6 turns.  | 
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (74 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 5 turns.  | 
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Animus | 1.60 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrosis | 1.80 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Celestial / Star fury | 1.60 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrotic minions | 1.60 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Grave | 1.60 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Ice | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Nightfall | 1.60 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Divination | 1.60 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Blurred Mortality | 
| talent | Vampiric Gift | 
| talent | Uttercold | 
| talent | Keen Senses | 
| talent | Premonition | 
| talent | Necrotic Aura | 
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy  | done | 
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | completed | 
Equipment
| On feet |  scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +4 (+1 eff.) A pair of boots made of leather.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  spellwoven linen wizard hat of corrosion (+16%) (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid Changes damage: +11% acid Mana each turn: +0.13 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly...  | 
| Tool |  evasive yew wand of shielding [power 230]  (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Gain a 20% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  conjurer's voratun ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 28 light Damage (Ranged): 36 light Changes stats: +7 Wil / +10 Mag Changes damage: +15% light Spellpower: +10 (+2 eff.) Rings can have magical properties.  | 
| On fingers |  wizard's stralite ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Mag Changes resistances: +10% blight Changes damage: +10% blight Spell save: +18 (+4 eff.) Rings can have magical properties.  | 
| Around waist |  skylord's drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +4 Wil / +3 Cun / +3 Con Physical save: +15 (+7 eff.) Spell save: +12 (+3 eff.) Mental save: +28 (+7 eff.) Mindpower: +8 (+2 eff.) A belt that goes around your waist.  | 
| In main hand |  bloodlich's elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Cun / +4 Con Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.11 N.Energy each turn: +0.20 Vim when firing critical spell: +4.00 Maximum vim: +30.00 Maximum neg.energy: +31.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 16 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  hardened leather gloves (0 def, 2 armour)1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  focusing cashmere robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +11% all Changes damage: +11% all Mana each turn: +0.16 Psi each turn: +0.16 Spellpower: +11 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Defense: +2 (+2 eff.) Critical mult.: +16.00% Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  mindweaver's voratun amulet of soulsearingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes damage: +10% blight / +9% fire Critical mult.: +20.00% Mental save: +9 (+3 eff.) Confusion immunity: +18% Spellpower: +9 (+2 eff.) Mindpower: +7 (+2 eff.) Amulets can have magical properties.  | 
Inventory
 caustic voratun battleaxe of shearing (59-88.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +63 acid / +41 nature When wielded/worn: Accuracy: +35 (+17 eff.) Armour penetration: +37 Changes resistances penetration: +27% acid / +35% nature / +14% all Massive two-handed battleaxes.  | 
 Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+16 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns Activation costs 27 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch.  | 
 123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 focusing ash wand of clairvoyance [power 10]  (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 8 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
			Arena Battler 20 (Nightmare (Roguelike) difficulty)
			Got to wave 20 in the arena.By Necro the Cornac Necromancer level 27
76th Pyre 122nd year of Ascendancy at 08:33 see stats
			Arena Battler 50 (Nightmare (Roguelike) difficulty)
			Got to wave 50 in the arena.By Necro the Lich Necromancer level 42
79th Pyre 122nd year of Ascendancy at 10:51 see stats
			Grand Master (Nightmare (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.By Necro the Cornac Necromancer level 24
76th Pyre 122nd year of Ascendancy at 00:20 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Necro the Cornac Necromancer level 10
74th Pyre 122nd year of Ascendancy at 18:50 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Necro the Cornac Necromancer level 20
75th Pyre 122nd year of Ascendancy at 13:55 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Necro the Cornac Necromancer level 30
76th Pyre 122nd year of Ascendancy at 19:26 see stats
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By Necro the Lich Necromancer level 40
78th Pyre 122nd year of Ascendancy at 17:05 see stats
			Lichform (Nightmare (Roguelike) difficulty)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Necro the Cornac Necromancer level 31
76th Pyre 122nd year of Ascendancy at 21:56 see stats
			Master of Arena (Nightmare (Roguelike) difficulty)
			Became the new master of the arena in 60-wave mode.By Necro the Lich Necromancer level 49
1st Mirth 122nd year of Ascendancy at 17:36 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Necro the Cornac Necromancer level 24
76th Pyre 122nd year of Ascendancy at 00:35 see stats
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Necro the Cornac Necromancer level 27
76th Pyre 122nd year of Ascendancy at 11:55 see stats
			XXX the Destroyer (Nightmare (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.By Necro the Cornac Necromancer level 14
75th Pyre 122nd year of Ascendancy at 01:18 see stats
Log
Necro casts Cold Flames.
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:41.
Necro casts Frozen Ground.
Necro's spell attains critical power!
Necro casts Chill of the Tomb.
Necro deactivates Blurred Mortality.
Necro deactivates Necrotic Aura.
Necro deactivates Keen Senses.
Necro deactivates Uttercold.
Necro deactivates Vampiric Gift.
Necro deactivates Premonition.





























































