Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 2931% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 17 on the 14th Dearth 122nd year of Ascendancy at 17:31 0 / 8Killed by Beterin the orc cryomancer at level 44 on the 30th Profit 123rd year of Ascendancy at 18:01 Killed by Lguron the Crusher at level 50 on the 22nd Loss 123rd year of Ascendancy at 10:23 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 16:29 Killed by Elandar at level 50 on the 10th Shortage 123rd year of Ascendancy at 18:52 Killed by Atamathon the Giant Golem at level 50 on the 43rd Steel 124th year of Ascendancy at 01:37 Killed by elven blood mage at level 50 on the 36th Stralite 124th year of Ascendancy at 19:27 Killed by Betyda the orc warrior at level 50 on the 40th Stralite 124th year of Ascendancy at 15:36 |
Primary Stats
| Strength | 94 (base 34) |
| Dexterity | 17 (base 8) |
| Constitution | 115 (base 61) |
| Magic | 85 (base 56) |
| Willpower | 93 (base 59) |
| Cunning | 36 (base 10) |
Resources
| Life | -27/1750 |
| Mana | 729/729 |
| Equilibrium | 30 |
| Healing Factor | 1.15 |
| Regeneration | 0.2875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56.833333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 292.01592930227 (100%) |
| Defense | 34.225 |
| Ranged Defense | 43.483333333333 |
| Fatigue | 66 |
| Physical Save | 77.506249999999 |
| Spell Save | 69.04375 |
| Mental Save | 52.341666666667 |
Defense: Resistances
| All | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 47% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 141 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 855% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -590 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Shards |
| talent | Eldritch Infusion |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's skin reacts to damage, granting 86 armour and 70% armour hardiness. Thorny Skin |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | The target's skin reacts to damage, granting 30 armour. Stoneskin |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 6. Illness |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Ingrebe. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Zubathra the orc fighter. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2551. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 33.43 cold damage and 39.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | voratun helm 'Gloldamina' (0 def, 5 armour) voratun helm 'Gloldamina' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 Armour: +5 Fatigue: +5% Changes stats: +7 Str / +11 Wil / +6 Cun / +9 Con Changes resistances: +15% physical Changes resistances penetration: +10% mind Changes damage: +3% arcane Physical save: +14 Mental save: +6 Maximum hate: +4.00 Mindpower: +6 Light radius: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Emelonne the Ebonyveil (0 def, 3 armour) Emelonne the Ebonyveil (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Effects on melee hit: * 24% chance to cause random insanity Damage (Melee): 15 acid / 32 mind / 40 darkness / 15 lightning Changes stats: +1 Str / +6 Wil Changes resistances: +10% acid / +9% lightning Changes damage: +10% acid / +8% lightning Mental save: -5 Hate when firing a critical mind attack: +5.00 Mindpower: +10 Healing mod.: +15% Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glorubeth the dragonbone totem of thorny skin [power 86] (15/20 cooldown) Glorubeth the dragonbone totem of thorny skin [power 86] (15/20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes stats: +3 Str / +1 Dex Changes resistances: +3% temporal It can be used to harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Korusaldil' voratun ring 'Korusaldil'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +4 Str / +9 Mag / +6 Con Changes resistances: +30% acid / +30% fire / +30% cold / +30% lightning Changes damage: +3% arcane / +6% physical Critical mult.: +3.00% Spell save: +38 Maximum life: +20.00 Maximum stamina: +40.00 Rings can have magical properties. |
| On fingers | Keranos KeranosPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Effects on melee hit: * 47% chance to gain 10% of a turn * 33% chance to blind Effects on ranged hit: * 35% chance to blind Damage when hit (Melee): 8 blight Changes resistances: +3% lightning / +6% temporal / +32% darkness Changes damage: +3% blight / +12% temporal / +16% darkness Silence immunity: +47% Mana each turn: +0.40 Spellpower: +15 Mindpower: +15 Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +10% all Stun/Freeze immunity: +60% Amulets can have magical properties. |
| In main hand | icy voratun shield of earthen fury (12 def, 17 armour, 66 dam, 202.5 block) icy voratun shield of earthen fury (12 def, 17 armour, 66 dam, 202.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +202 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +18 cold When wielded/worn: Armour: +17 Armour Hardiness: +10% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 20 ice Changes resistances: +19% physical Talent granted: +5 Block Handheld deflection devices. |
| Around waist | Bydan the Sunminister Bydan the SunministerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +13 Changes resistances: +6% blight Changes resistances penetration: +15% fire Changes damage: +6% arcane / +12% fire Reduced damage from: +37% Summoned Physical save: +22 Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 50 dam, 325 block) Temporal Rift (8 def, 4 armour, 50 dam, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +10 Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 Spellpower: +12 Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Porima (3 def, 13 armour) Porima (3 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 Effects on melee hit: * 30% chance to gain 10% of a turn * 30% chance to corrode armor Damage when hit (Melee): 8 temporal Changes resistances: +19% acid / +27% temporal / +30% darkness / +38% cold / +8% fire / +10% lightning Changes resistances penetration: +5% temporal Changes damage: +9% acid / +9% temporal Critical mult.: +5.00% Equilibrium when hit: +0.04 Defense after a teleport: +29 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +20 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. warbringer's orichalcum trident (52.5-84 power, 16 apr)warbringer's orichalcum trident (52.5-84 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical power: +21 Changes stats: +6 Con Changes resistances penetration: +21% physical Disarm immunity: +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of alchemy (5 def, 0 armour)stargazer's elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Changes resistances: +20% acid / +20% physical / +20% cold / +20% fire Changes damage: +14% acid / +15% physical / +20% light / +14% fire / +14% cold / +20% darkness Talent cooldown: Refit Golem (-5 turns) Spellpower: +10 Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsewing the voratun shield (12 def, 23 armour, 69.5 dam, 420.5 block) Eclipsewing the voratun shield (12 def, 23 armour, 69.5 dam, 420.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +420 Damage (Melee): +28 darkness Burst (radius 2) on crit: +39 light / +38 darkness When wielded/worn: Armour: +23 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 8 temporal Changes stats: +14 Con Changes resistances: +6% temporal / +14% light / +21% darkness Changes damage: +3% fire Talent granted: +5 Block Physical save: +30 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
voratun shield 'Sulfurbraid' (12 def, 3 armour, 71 dam, 193.5 block) voratun shield 'Sulfurbraid' (12 def, 3 armour, 71 dam, 193.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +194 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +15 acid / +12 nature Burst (radius 2) on crit: +12 nature When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 17% chance to corrode armor Changes stats: +3 Con Changes resistances: +18% acid / +24% fire Maximum wards: +3 lightning / +5 temporal / +4 blight / +4 fire / +5 cold Grants telepathy: Demon/Minor Demon/Major Talents granted: +5 Block +1 Ward Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ingrebe the Dwarf Stone Warden level 30
17th Iron 123rd year of Ascendancy at 23:58 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ingrebe the Dwarf Stone Warden level 23
15th Shortage 122nd year of Ascendancy at 03:41 see stats
Against all odds
Killed Ukruk in the ambush.By Ingrebe the Dwarf Stone Warden level 29
14th Iron 123rd year of Ascendancy at 15:53 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Ingrebe the Dwarf Stone Warden level 39
32nd Stralite 123rd year of Ascendancy at 06:44 see stats
Arachnophobia
Destroyed the spydric menace.By Ingrebe the Dwarf Stone Warden level 33
5th Steel 123rd year of Ascendancy at 14:27 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ingrebe the Dwarf Stone Warden level 50
9th Iron 124th year of Ascendancy at 19:48 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ingrebe the Dwarf Stone Warden level 42
20th Voratun 123rd year of Ascendancy at 06:45 see stats
Brave new world
Went to the Far East and took part in the war.By Ingrebe the Dwarf Stone Warden level 32
1st Steel 123rd year of Ascendancy at 13:06 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ingrebe the Dwarf Stone Warden level 7
2nd Acquisition 122nd year of Ascendancy at 22:31 see stats
Destroyer of the creation
Killed Slasul.By Ingrebe the Dwarf Stone Warden level 43
21st Profit 123rd year of Ascendancy at 23:47 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ingrebe the Dwarf Stone Warden level 31
28th Iron 123rd year of Ascendancy at 10:21 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ingrebe the Dwarf Stone Warden level 50
30th Iron 124th year of Ascendancy at 06:44 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ingrebe the Dwarf Stone Warden level 33
22nd Steel 123rd year of Ascendancy at 08:48 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ingrebe the Dwarf Stone Warden level 50
10th Shortage 123rd year of Ascendancy at 21:58 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ingrebe the Dwarf Stone Warden level 50
11st Shortage 123rd year of Ascendancy at 00:13 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ingrebe the Dwarf Stone Warden level 41
16th Voratun 123rd year of Ascendancy at 01:19 see stats
Exterminator
Killed 1000 creatures.By Ingrebe the Dwarf Stone Warden level 15
3rd Dearth 122nd year of Ascendancy at 01:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ingrebe the Dwarf Stone Warden level 19
26th Loss 122nd year of Ascendancy at 10:53 see stats
Fear me not!
Survived the Fearscape!By Ingrebe the Dwarf Stone Warden level 24
23rd Shortage 122nd year of Ascendancy at 07:11 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ingrebe the Dwarf Stone Warden level 50
22nd Loss 123rd year of Ascendancy at 21:21 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Ingrebe the Dwarf Stone Warden level 44
22nd Profit 123rd year of Ascendancy at 01:16 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ingrebe the Dwarf Stone Warden level 47
7th Wealth 123rd year of Ascendancy at 15:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ingrebe the Dwarf Stone Warden level 19
21st Loss 122nd year of Ascendancy at 22:31 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ingrebe the Dwarf Stone Warden level 50
9th Iron 124th year of Ascendancy at 20:23 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Ingrebe the Dwarf Stone Warden level 50
23rd Stralite 124th year of Ascendancy at 18:55 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Ingrebe the Dwarf Stone Warden level 50
25th Gold 124th year of Ascendancy at 15:42 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Ingrebe the Dwarf Stone Warden level 50
9th Stralite 124th year of Ascendancy at 10:15 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Ingrebe the Dwarf Stone Warden level 46
3rd Wealth 123rd year of Ascendancy at 16:43 see stats
Level 10
Got a character to level 10.By Ingrebe the Dwarf Stone Warden level 10
19th Profit 122nd year of Ascendancy at 09:06 see stats
Level 20
Got a character to level 20.By Ingrebe the Dwarf Stone Warden level 20
26th Loss 122nd year of Ascendancy at 10:53 see stats
Level 30
Got a character to level 30.By Ingrebe the Dwarf Stone Warden level 30
14th Iron 123rd year of Ascendancy at 15:53 see stats
Level 40
Got a character to level 40.By Ingrebe the Dwarf Stone Warden level 40
1st Voratun 123rd year of Ascendancy at 03:56 see stats
Level 50
Got a character to level 50.By Ingrebe the Dwarf Stone Warden level 50
8th Dearth 123rd year of Ascendancy at 21:34 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ingrebe the Dwarf Stone Warden level 50
1st Loss 123rd year of Ascendancy at 21:19 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ingrebe the Dwarf Stone Warden level 47
15th Wealth 123rd year of Ascendancy at 08:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ingrebe the Dwarf Stone Warden level 18
22nd Dearth 122nd year of Ascendancy at 09:22 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ingrebe the Dwarf Stone Warden level 50
22nd Gold 124th year of Ascendancy at 23:14 see stats
Size is everything
Did over 1500 damage in one attack.By Ingrebe the Dwarf Stone Warden level 40
1st Voratun 123rd year of Ascendancy at 16:06 see stats
Size matters
Did over 600 damage in one attack.By Ingrebe the Dwarf Stone Warden level 30
22nd Iron 123rd year of Ascendancy at 13:08 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ingrebe the Dwarf Stone Warden level 31
28th Iron 123rd year of Ascendancy at 18:30 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ingrebe the Dwarf Stone Warden level 4
20th Voratun 122nd year of Ascendancy at 02:05 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Ingrebe the Dwarf Stone Warden level 50
11st Shortage 123rd year of Ascendancy at 00:12 see stats
The Arena
Unlocked Arena mode.By Ingrebe the Dwarf Stone Warden level 9
16th Profit 122nd year of Ascendancy at 08:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ingrebe the Dwarf Stone Warden level 23
15th Shortage 122nd year of Ascendancy at 03:41 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Ingrebe the Dwarf Stone Warden level 50
22nd Gold 124th year of Ascendancy at 23:14 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Ingrebe the Dwarf Stone Warden level 14
16th Wealth 122nd year of Ascendancy at 19:36 see stats
The Sun Still Shines
Aeryn survived the last battle.By Ingrebe the Dwarf Stone Warden level 50
11st Shortage 123rd year of Ascendancy at 00:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ingrebe the Dwarf Stone Warden level 50
7th Stralite 124th year of Ascendancy at 21:59 see stats
The secret city
Discovered the truth about mages.By Ingrebe the Dwarf Stone Warden level 12
44th Profit 122nd year of Ascendancy at 08:34 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ingrebe the Dwarf Stone Warden level 34
32nd Steel 123rd year of Ascendancy at 20:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ingrebe the Dwarf Stone Warden level 25
25th Shortage 122nd year of Ascendancy at 02:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ingrebe the Dwarf Stone Warden level 19
21st Loss 122nd year of Ascendancy at 22:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ingrebe the Dwarf Stone Warden level 29
14th Iron 123rd year of Ascendancy at 04:14 see stats
Log
Betyda the orc warrior overcomes the gloom
Betyda the orc warrior's Living Lightning hits Ingrebe for (113 blocked), 0 lightning (0 total damage).
Betyda the orc warrior uses Evasion.
Betyda the orc warrior tries to evade attacks.
Betyda the orc warrior resists the mind attack!
Ingrebe performs a melee critical strike against Betyda the orc warrior!
Betyda the orc warrior shrugs off the critical damage!
Betyda the orc warrior resists the mind attack!
Betyda the orc warrior HEALS from cold damage!
Betyda the orc warrior displaces some damage onto Stone Half (Ingrebe)!
Betyda the orc warrior displaces some damage onto Ingrebe!
Betyda the orc warrior displaces some damage onto Crystaline Half (Ingrebe)!
Ingrebe hits Betyda the orc warrior for 321 physical, 40 cold, 14 healing, 18 lightning, 101 darkness, 10 mind, 11 cold, 8 healing, 17 acid, 84 arcane, 504 physical, 116 temporal, 18 lightning, 51 darkness, 19 mind, 22 cold, 8 healing, 33 acid, 42 arcane (1406 total damage) [30 healing].
Betyda the orc warrior hits Stone Half (Ingrebe) for 11 displaced, 42 displaced (53 total damage).
Betyda the orc warrior hits Crystaline Half (Ingrebe) for 18 displaced, 17 displaced, 18 displaced, 51 displaced (103 total damage).
Betyda the orc warrior hits Ingrebe for 10 displaced, (10 to stone), (11 blocked), 0 acid, (42 blocked), 0 fire, 116 displaced, (116 to stone), (11 blocked), 0 acid, (42 blocked), 0 fire (126 total damage).
Talent Eldritch Blow is ready to use.
Talent Block is ready to use.
Talent Eldritch Fury is ready to use.
Betyda the orc warrior's Body of Fire hits Ingrebe for (20 resist armour), (40 to stone), 0 fire (0 total damage).
Betyda the orc warrior's Body of Fire hits Ingrebe for (20 resist armour), (40 to stone), 0 fire (0 total damage).
Betyda the orc warrior's Body of Fire hits Ingrebe for (20 resist armour), (40 to stone), 0 fire (0 total damage).
Stone Half (Ingrebe) uses Taunt.
Betyda the orc warrior's Living Lightning hits Stone Half (Ingrebe) for (20 resist armour), 37 lightning (37 total damage).
You fail to use Eldritch Fury due to your equilibrium!
Betyda the orc warrior casts Dissolving Acid.
The stone shield around Ingrebe explodes!
Saving game...
