BloodMoon the level 2 Skeleton Rogue by exeholyfighter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassRogue
Level / Exp2 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity24 (base 17)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life-15/122
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+84.104289318755%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6.9
Ranged Defense6.9
Fatigue6
Physical Save10.15
Spell Save7
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
2/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By BloodMoon the Skeleton Rogue level 2
75th Pyre 122nd year of Ascendancy at 23:27
see stats

Log

Talent Rune: Shielding is ready to use.

BloodMoon casts Rune: Shielding.

A shield forms around BloodMoon.

BloodMoon deactivates Stealth.

Skeleton master archer uses Pinning Shot.

BloodMoon is pinned to the ground.

Skeleton master archer's Pinning Shot hits
BloodMoon for (71 absorbed), 0 physical, (7 absorbed), 0 fire (0 total damage).

You are unable to move!

You are unable to move!


Skeleton master archer uses Crippling Shot.

Your shield crumbles under the damage!

The shield around BloodMoon crumbles.

BloodMoon slows down.

Skeleton master archer's Crippling Shot hits
BloodMoon for (53 absorbed), 10 physical, 7 fire (16 total damage).
Skeleton master archer shoots!


Skeleton master archer's Shoot hits
BloodMoon for 56 physical, 7 fire (63 total damage).
BloodMoon casts Rune: Phase Door.

BloodMoon is out of phase.


You are unable to move!

Ran for 1 turns (stop reason: didn't move).

Resting starts...

BloodMoon is no longer pinned.

BloodMoon is no longer out of phase.

Rested for 4 turns (stop reason: taken damage).

Saving game...