Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 163/302 |
| Mana | 144/144 |
| Stamina | 133/133 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 47 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.38 (100%) |
| Defense | 4.7 |
| Ranged Defense | 4.7 |
| Fatigue | 22 |
| Physical Save | 19.703475806355 |
| Spell Save | 10.303447607616 |
| Mental Save | 8.6788161910369 |
Defense: Resistances
| Mind | + 24%(100%) |
| Cold | + 23%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. impenetrable steel plate armour of resilience (4 def, 14 armour)impenetrable steel plate armour of resilience (4 def, 14 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Maximum life: +20.00 A suit of armour made of metal plates. |
| In main hand | The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 2, doing 7.06 cold damage and 6.42 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
Achievements
Log
Green worm mass hits golem (servant of Ambreine) for 6 physical damage.
Green worm mass uses Multiply.
Green worm mass hits golem (servant of Ambreine) for 6 physical damage.
Green worm mass hits golem (servant of Ambreine) for 7 physical damage.
Green worm mass hits golem (servant of Ambreine) for 7 physical damage.
Green worm mass crawls acid onto golem (servant of Ambreine).
Green worm mass hits golem (servant of Ambreine) for 11 acid damage.
Green worm mass hits golem (servant of Ambreine) for 6 physical damage.
Green worm mass hits golem (servant of Ambreine) for 7 physical damage.
Green worm mass starts suffocating to death!
Green worm mass is suffocating.
Green worm mass hits golem (servant of Ambreine) for 6 physical damage.
Green worm mass misses golem (servant of Ambreine).
Green worm mass uses Multiply.
Green worm mass hits golem (servant of Ambreine) for 6 physical damage.
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 82 turns.
