


Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 29 (base 20) |
| Constitution | 15 (base 12) |
| Magic | 78 (base 60) |
| Willpower | 35 (base 10) |
| Cunning | 40 (base 10) |
Resources
| Life | 525/1007 |
| Hate | 113/113 |
| Vim | 178/226 |
| Healing Factor | 0.54603112194174 |
| Regeneration | 63.841958777429 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +45.50021058553% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 14 |
| See Invisible | 42 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 71 |
| Crit Chance | 19% |
| APR | 42 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 71 |
| Crit Chance | 16% |
| APR | 46 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 10% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -51% |
| Blight | -54% |
| Mind | -51% |
| Cold | -48% |
| All | -60% |
Offense: Damage Penetration
| Physical | +30% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -33.932513033299 (88.568973732692%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 11 |
| Physical Save | 41 |
| Spell Save | 38 |
| Mental Save | 39 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 54%(100%) |
| All | + 28%(100%) |
| Darkness | + 64%(100%) |
| Light | + 44%(100%) |
| Mind | + 52%(100%) |
| Fire | -8%(100%) |
| Nature | + 37%(100%) |
Defense: Immunities
| Knockback Resistance | 38% |
| Disarm Resistance | 32% |
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 35% |
| Poison Resistance | 28% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 569 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 525 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Cannot heal higher than 892 life. Blood Lock |
| detrimental effect | All damage decreased by 10%. Dazzled |
| beneficial effect | A flow of life spins around the target, regenerating 104.92 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 64.51 acid damage per turn, reducing armour by 88 and attack by 77. Acid Splash |
| beneficial effect | Linked to their horror ally gaining 28% all damage resistance. Shared Insanity |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 3. Bloodlust |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| Tool | Xerurikira [power 416] (12/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes stats: +11 Mag / +9 Wil / +3 Cun Changes resistances: +9% mind See invisible: +12 It can be used to create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Aeraldathra the EclipsecastCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Fatigue: -6% Damage when hit (Melee): 4 darkness Changes stats: +5 Dex / +1 Mag Changes damage: +6% blight / +9% darkness Maximum encumbrance: +29 Stun/Freeze immunity: +28% Life regen: +4.00 Rings make your fingers look great! |
| On fingers | treant's voratun ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +15% blight Poison immunity: +28% Disease immunity: +20% Stun/Freeze immunity: +37% Life regen: +7.00 Rings make your fingers look great! |
| On fingers | Glorida the Bolt's kissCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Cun / +5 Str Changes resistances penetration: +25% mind Changes damage: +9% mind / +12% cold Disarm immunity: +32% Pinning immunity: +35% Knockback immunity: +38% Maximum life: +36.00 Maximum psi: +50.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +2% Rings make your fingers look great! |
| On fingers | pixie's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 26 Damage (Melee): 32 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 26 Damage (Ranged): 24 physical Changes stats: +14 Cun / +6 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +11 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | nightruned hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight / +7% light / +8% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+7 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 10/25) : Effective talent level: 2.0 Power cost: 15 out of 10/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 9 Defense and your attacks will gain 15% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| In off hand | Razorblade, the Cursed Waraxe (147% power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| In main hand | Butcher (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Inventory
Demonwitch the voratun mace (156% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +39 (+9 eff.) Armour penetration: +12 Defense: +15 (+7 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +11 Str / +10 Dex / +8 Mag / +8 Wil / +7 Cun / +10 Con Changes resistances: +21% lightning / +3% cold Changes resistances penetration: +12% physical Spell save: +6 (+3 eff.) Disarm immunity: +49% Blunt and deadly. |
Siludatira (154% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +20 blight When wielded/worn: Accuracy: +49 (+11 eff.) Armour penetration: +15 Changes stats: +7 Dex Changes resistances: +9% blight Changes resistances penetration: +15% blight / +13% physical / +20% arcane Changes damage: +9% blight Combat speed: +10% Blunt and deadly. |
Malediction (150% power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
voratun waraxe 'Olandil' (150% power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 26 Damage Shield penetration (this weapon only): +30% Damage (Melee): +25 mind / +20 arcane When wielded/worn: Changes stats: +5 Cun / +6 Wil Mana each turn: +0.40 Spellpower: +30 (+7 eff.) Damage Shield penetration: +30% One-handed war axes. |
Achievements
Log
70 WO Yeek I damages herself through Martyrdom!
70 WO Yeek I receives 66 healing from Bloodcaller.
Viral Injection from 70 WO Yeek I hits Argoniel for 12 blight damage.
Tentacle Constriction from 70 WO Yeek I hits Argoniel for 1056 darkness damage.
Worm Rot from Argoniel hits High Sun Paladin Aeryn for 17 blight, 13 acid (29 total damage).
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 24 acid damage.
Argoniel hits 70 WO Yeek I for 0 blight, 21 darkness (22 total damage).
Weakness Disease from Argoniel hits High Sun Paladin Aeryn for 34 blight damage.
Shield of Light hits High Sun Paladin Aeryn for 14 healing, 14 healing, 14 healing, 14 healing (0 total damage) [56 healing].
Tentacle Constriction from 70 WO Yeek I killed Argoniel!
Your constrict target has disappeared!
70 WO Yeek I deactivates Constrict.
Character control switched to worm that walks (servant of 70 WO Yeek I).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Character control switched to 70 WO Yeek I.
Character control switched to worm that walks (servant of 70 WO Yeek I).
Saving game...
Worm that walks (servant of 70 WO Yeek I) is no longer cursed.
Talent Virulent Disease is ready to use.
High Sun Paladin Aeryn uses Infusion: Wild.
High Sun Paladin Aeryn is free from the weakness disease.
High Sun Paladin Aeryn is cured!
High Sun Paladin Aeryn lessens the pain.
Acid Splash from Argoniel hits worm that walks (servant of 70 WO Yeek I) for 0 acid damage.
Saving done.





































