Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 26 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Z'quikzshl the skeletal mold at level 11 on the 43rd Dusk 122nd year of Ascendancy at 02:15 0 / 7Killed by thought-forged warrior at level 17 on the 74th Dusk 122nd year of Ascendancy at 03:08 Killed by Incekria the halfling at level 20 on the 69th Haze 122nd year of Ascendancy at 18:34 Killed by elven blood mage at level 23 on the 4th Allure 123rd year of Ascendancy at 10:07 Killed by Belodhetta the elven cultist at level 23 on the 4th Allure 123rd year of Ascendancy at 12:18 Killed by Belodhetta the elven cultist at level 26 on the 69th Regrowth 123rd year of Ascendancy at 22:08 Killed by Belodhetta the elven cultist at level 26 on the 1st Pyre 123rd year of Ascendancy at 16:25 |
Primary Stats
| Strength | 24.027961863928 (base 31) |
| Dexterity | 32 (base 31) |
| Constitution | 2.0279618639283 (base 15) |
| Magic | 55 (base 50) |
| Willpower | 16 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -101/656 |
| Vim | 93/95 |
| Healing Factor | 1.4 |
| Regeneration | 6.86 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 34 |
| Crit Chance | 2% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39.871152867987 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | -19% |
Defense: Base
| Armour (hardiness) | 24.19 (73.452380952381%) |
| Defense | 30.256727937943 |
| Ranged Defense | 30.256727937943 |
| Fatigue | 4 |
| Physical Save | 31.059786652375 |
| Spell Save | 29.425 |
| Mental Save | 36.7 |
Defense: Resistances
| All | -19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 5% |
| Bleed Resistance | 100% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Stun Resistance | 81% |
| Poison Resistance | 80% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 98.15 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 91 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Ruin |
| talent | Overkill |
| talent | Blood Vengeance |
| talent | Bone Shield |
| detrimental effect | The target is cursed, reducing all damage done by 19%. Curse of Impotence |
| detrimental effect | The target is cursed, reducing all resistances by 26%. Curse of Vulnerability |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target is recovering 21 life each turn. Recovery |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 3. Bloodlust |
| detrimental effect | The target is infected by a disease, reducing its constitution by 27 and doing 42.39 blight damage per turn. Rotting Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 27 and doing 91.72 blight damage per turn. Weakness Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by dozing giant brown mouse. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 100. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed black mamba head. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of squid ink. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed snow giant kidney. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | dwarven-steel pickaxe of endurance (dig speed 30 turns) dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +9 Defense: +9 (+4 eff.) Changes stats: +2 Con Changes damage: +6% darkness / +3% mind Grants telepathy: Dragon Spell save: +14 (+7 eff.) Mental save: +20 (+8 eff.) Stun/Freeze immunity: +31% Life regen: +3.00 Maximum stamina: +20.00 Mental crit. chance: +2% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Yvuldawen the steel amulet Yvuldawen the steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +2 Wil Mental save: +10 (+4 eff.) Confusion immunity: +12% Only die when reaching: -40.00 life Mindpower: +7 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
| Main armor | Gyran (4 def, 12 armour) Gyran (4 def, 12 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +10% Damage when hit (Melee): 12 physical Changes resistances: +6% acid / +21% fire Reduces incoming crit damage: 15.00% Physical save: +15 (+8 eff.) Disarm immunity: +5% A suit of armour made of mail. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Cloak | Shadowwill (9 def, 0 armour) Shadowwill (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +2 Str / +2 Wil Changes resistances: +8% acid / +8% lightning / +16% blight / +7% cold / +12% nature / +7% fire Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +10 (+5 eff.) Life regen: +1.50 Light radius: +2 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | voratun mace of massacre (52.5-73.5 power, 6 apr) voratun mace of massacre (52.5-73.5 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
Inventory
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
nightwalker's brass lantern of health nightwalker's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +3 Wil Critical mult.: +11.00% Maximum life: +44.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Vorytta the Ghoul Reaver level 18
28th Haze 122nd year of Ascendancy at 09:13 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Vorytta the Ghoul Reaver level 10
28th Dusk 122nd year of Ascendancy at 09:33 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Vorytta the Ghoul Reaver level 17
11st Haze 122nd year of Ascendancy at 11:57 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vorytta the Ghoul Reaver level 24
49th Regrowth 123rd year of Ascendancy at 09:35 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Vorytta the Ghoul Reaver level 24
48th Regrowth 123rd year of Ascendancy at 05:45 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vorytta the Ghoul Reaver level 20
36th Haze 122nd year of Ascendancy at 03:19 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Vorytta the Ghoul Reaver level 10
28th Dusk 122nd year of Ascendancy at 09:31 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Vorytta the Ghoul Reaver level 20
35th Haze 122nd year of Ascendancy at 17:47 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Vorytta the Ghoul Reaver level 20
45th Haze 122nd year of Ascendancy at 05:20 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Vorytta the Ghoul Reaver level 20
3rd Decay 122nd year of Ascendancy at 08:48 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Vorytta the Ghoul Reaver level 5
9th Mirth 122nd year of Ascendancy at 09:44 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vorytta the Ghoul Reaver level 25
64th Regrowth 123rd year of Ascendancy at 15:02 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Vorytta the Ghoul Reaver level 7
7th Flare 122nd year of Ascendancy at 10:45 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Vorytta the Ghoul Reaver level 21
3rd Decay 122nd year of Ascendancy at 18:09 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Vorytta the Ghoul Reaver level 25
63rd Regrowth 123rd year of Ascendancy at 17:10 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Vorytta the Ghoul Reaver level 18
28th Haze 122nd year of Ascendancy at 13:27 see stats
Log
The shield around Vorytta crumbles.
Your bone shield absorbs the damage!
You leech a part of Belodhetta the elven cultist's vim.
Vorytta resists the mind attack!
You leech a part of Belodhetta the elven cultist's vim.
You leech a part of Belodhetta the elven cultist's vim.
Vorytta resists the cut!
Vorytta resists the cut!
You leech a part of Belodhetta the elven cultist's vim.
You leech a part of Belodhetta the elven cultist's vim.
Vorytta resists the mind attack!
You leech a part of Belodhetta the elven cultist's vim.
You leech a part of Belodhetta the elven cultist's vim.
Vorytta hits Belodhetta the elven cultist for 9 physical, 9 physical, 9 physical, 9 physical (36 total damage).
Belodhetta the elven cultist hits Vorytta for (91 absorbed), (131 to bones), 0 physical, 24 healing, 139 physical, 24 healing, 9 mind, 24 healing, 26 cold, 24 healing, 94 blight, 24 healing, 63 blight, 24 healing, 9 mind, 24 healing, 26 cold (365 total damage) [167 healing].
You leech a part of Belodhetta the elven cultist's vim.
You leech a part of Belodhetta the elven cultist's vim.
Vorytta is free from the decrepitude disease.
Vorytta receives 30 healing.
Rotting Disease from Belodhetta the elven cultist hits Vorytta for 24 healing, 49 blight (49 total damage) [24 healing].
Weakness Disease from Belodhetta the elven cultist hits Vorytta for 24 healing, 107 blight (107 total damage) [24 healing].
Vorytta casts Virulent Disease.
Belodhetta the elven cultist shrugs off the effect 'Weakness Disease'!
Vorytta uses Ghoulish Leap.
Belodhetta the elven cultist casts Soul Rot.
Vorytta's purging blight area effect hits Belodhetta the elven cultist for 13 blight damage.
Acid Splash from Vorytta hits Belodhetta the elven cultist for 5 acid damage.
You leech a part of Belodhetta the elven cultist's vim.
Saving game...
