Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Doombringer |
| Level / Exp | 42 / 10% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 74 (base 57) |
| Dexterity | 43 (base 33) |
| Constitution | 50 (base 30) |
| Magic | 60 (base 54) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 11) |
Resources
| Life | 1502/1502 |
| Stamina | 286/286 |
| Vim | 298/298 |
| Healing Factor | 1 |
| Regeneration | 0.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 36 |
| Crit Chance | 20% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.15 |
| Crit Chance | 12% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 55.643073231957 (81.030927835052%) |
| Defense | 25.675 |
| Ranged Defense | 25.675 |
| Fatigue | 30 |
| Physical Save | 32.3125 |
| Spell Save | 24.0875 |
| Mental Save | 21.2625 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 47% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 55% |
| Poison Resistance | 80% |
| Blind Resistance | 5% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 66.33 to 199.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Corruption / Fearfire | 1.10 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Abyssal Shield |
| talent | Horrifying Blows |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | stealthy pair of hardened leather boots of rushing (0 def, 3 armour) stealthy pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +4 Con / +7 Lck Stealth bonus: +10 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | dwarven lantern of corpselight dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% blight / +9% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +5 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.1 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 23 blight damage or heals 35 life. Creatures standing in the retch also have 6% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | miner's iron helm (0 def, 4 armour) miner's iron helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged dragonbone wand of conjuration [power 487] (13 cooldown) supercharged dragonbone wand of conjuration [power 487] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 244-487), putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring of misery voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | rogue's steel ring of arcana(+0.10/turn) rogue's steel ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Silence immunity: +27% Mana each turn: +0.10 Rings can have magical properties. |
| Around waist | spiritwalker's drakeskin leather belt of containment spiritwalker's drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.18 Maximum life: +84.00 Maximum mana: +88.00 Maximum stamina: +45.00 Maximum hate: +14.00 Maximum psi: +38.00 Maximum vim: +29.00 Maximum pos.energy: +24.00 Maximum neg.energy: +27.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 176.19 fire damage, and flames will be left dealing a further 40.90 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour) cinder drakeskin leather gloves of strength (+4) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Armour: +3 Damage (Melee): 14 fire Changes stats: +4 Str Changes resistances: +8% fire Changes damage: +7% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spiked voratun plate armour of cold resistance (9 def, 16 armour) spiked voratun plate armour of cold resistance (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 15 physical Changes resistances: +27% cold A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Aerylehad' (2 def, 0 armour) cashmere cloak 'Aerylehad' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +9 Wil / +3 Cun Changes resistances: +12% acid Mental save: +8 (+4 eff.) Blindness immunity: +5% Disease immunity: +5% Silence immunity: +20% Stun/Freeze immunity: +5% Spell crit. chance: +6% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of strength (+4) wanderer's stralite amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +4 Str / +4 Dex / +4 Cun / +8 Con Life regen: +0.50 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
Inventory
balanced voratun greatsword of paradox (65.5-104.8 power, 4 apr) balanced voratun greatsword of paradox (65.5-104.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 temporal When wielded/worn: Accuracy: +14 (+6 eff.) Defense: +17 (+8 eff.) Damage when hit (Melee): 10 temporal Changes resistances: +16% temporal Disarm immunity: +45% Massive two-handed swords. |
spiked iron plate armour of acid resistance (3 def, 7 armour) spiked iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +16% acid A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Glibeth the Ghoul Doombringer level 25
76th Pyre 122nd year of Ascendancy at 08:41 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Glibeth the Ghoul Doombringer level 36
79th Pyre 122nd year of Ascendancy at 16:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Glibeth the Ghoul Doombringer level 10
74th Pyre 122nd year of Ascendancy at 22:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Glibeth the Ghoul Doombringer level 20
75th Pyre 122nd year of Ascendancy at 14:40 see stats
Level 30 (Roguelike)
Got a character to level 30.By Glibeth the Ghoul Doombringer level 30
77th Pyre 122nd year of Ascendancy at 13:48 see stats
Level 40 (Roguelike)
Got a character to level 40.By Glibeth the Ghoul Doombringer level 40
1st Mirth 122nd year of Ascendancy at 09:20 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Glibeth the Ghoul Doombringer level 41
1st Mirth 122nd year of Ascendancy at 22:50 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Glibeth the Ghoul Doombringer level 28
77th Pyre 122nd year of Ascendancy at 10:28 see stats
Log
Glibeth receives 53 healing from Glibeth's purging blight area effect.
Glibeth is no longer transformed.
Talent Voracious Blade is ready to use.
Talent Burning Sacrifice is ready to use.
Glibeth receives 53 healing from Glibeth's purging blight area effect.
Glibeth receives 53 healing from Glibeth's purging blight area effect.
Glibeth's is no longer blazing.
Talent Rune: Lightning is ready to use.
Glibeth receives 53 healing from Glibeth's purging blight area effect.
Glibeth receives 53 healing from Glibeth's purging blight area effect.
Talent Fearscape Shift is ready to use.
Talent Fiery Torment is ready to use.
Talent Retch is ready to use.
Talent Destroyer is ready to use.
Glibeth deactivates Abyssal Shield.
Glibeth activates Abyssal Shield.
Glibeth deactivates Horrifying Blows.
Glibeth activates Horrifying Blows.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Glibeth deactivates Horrifying Blows.
Glibeth deactivates Abyssal Shield.
