










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 24 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinubeth the cave troll at level 6 on the 8th Mirth 122nd year of Ascendancy at 18:44 2 / 4Killed by ritch flamespitter at level 11 on the 1st Dusk 122nd year of Ascendancy at 21:17 Killed by Zuboleldavea the snow giant boulder thrower at level 23 on the 45th Haze 122nd year of Ascendancy at 07:00 Killed by Mayerin the elven cultist at level 24 on the 51st Haze 122nd year of Ascendancy at 18:57 |
Primary Stats
| Strength | 81 (base 54) |
| Dexterity | 45 (base 30) |
| Constitution | 38 (base 30) |
| Magic | 18 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 848/848 |
| Stamina | 208/208 |
| Healing Factor | 1.3019230769231 |
| Regeneration | 7.7692871213086 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 50 |
| Crit Chance | 16% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Acid | +6% |
| Mind | +30% |
| Darkness | +3% |
| Blight | +5% |
| Arcane | +9% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Mind | +15% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 31.08934837382 (81.030927835052%) |
| Defense | 32 |
| Ranged Defense | 40 |
| Fatigue | 42 |
| Physical Save | 54 |
| Spell Save | 50 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 37%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Darkness | + 16%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 100% |
| Bleed Resistance | 85% |
| Teleport Resistance | 10% |
| Pinning Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 46.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 67.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 32 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed hummerhorn wing. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of fire wyrm saliva. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Smolderbreacher' (11 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire ----- def ----- Armour +3 Defense +11 (+5 eff.) Fatigue +2% Resists +1% physical Blind- +20% Cut- +10% Stun/Frz- +5% Teleport- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Samigen2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+3 eff.) Res.pen +15% mind +5% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% mind Mind.save +5 (+2 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Nimbusnigh the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Wil +1 Con dps ---------- Phys.crit +8.0% Spell.crit +11% Mind.crit +9% Crit.mult +8.00% ----- def ----- Armour +2 Phys.save +18 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +3 (+1 eff.) HP.reg +1.90 Disarm- +32% ---------- misc Stam/turn +0.70 Max.stam +14.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ravenwreath (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +3 Dex dps ---------- Crit.mult +17.00% Phys.pwr +16 (+4 eff.) Mov.spd +10% Dmg.mod +9% arcane Res.pen +5% arcane Apr +5 Melee Ret 4 arcane 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +7% fire +9% darkness +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Naturetide0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +18% nature Mind.save +4 (+2 eff.) Rings can have magical properties. |
| On fingers | gold ring 'Aniyamas'0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +6% fire Phys.save +6 (+2 eff.) Max.HP +26.00 Disarm- +25% Pinning- +29% Stun/Frz- +20% Knockbk- +27% Rings can have magical properties. |
| Around neck | steel amulet 'Galarin'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Mag +2 Wil +4 Cun ----- def ----- Resists +19% mind Confus- +27% ---------- misc Light +2 Amulets can have magical properties. |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +6.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Beludar the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Resists +7% fire +6% nature +8% cold Crit.dmg- 15.00% Die.at -40.00 life HP.reg +0.40 Heal.mod +10% Poison- +5% A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Hellbreak' (8 def, 2 armour, 31-37.2 power, 78 block)7.0 T3 shield armor [Rare] Master When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +78 On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +30% mind Melee Ret 12 fire ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +10% physical ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Poloth (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Mag +2 Cun dps ---------- Dmg.mod +6% acid ----- def ----- Defense +1 (+0 eff.) Resists +12% acid Crit.dmg- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Branegosus the iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: Stats +2 Str +2 Con ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +7% acid +6% physical +6% lightning +6% fire +9% nature +24% cold Spell.save +15 (+5 eff.) Disease- +10% Disarm- +49% Stun/Frz- +22% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
heat beam rune of the duelist (192 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 192.05 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 6; power 18; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Ragedorin the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +9% nature +5% arcane +11% darkness +10% light Blind- +20% Disease- +15% Disarm- +5% Teleport- +5% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
Dayjeer the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Res.pen +20% arcane Melee Ret 8 arcane ----- def ----- Resists +6% light Mind.save +6 (+3 eff.) Confus- +23% ---------- misc Light +3 Rings can have magical properties. |
Glimmerreek0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Armour +4 Resists +12% light Die.at -80.00 life HP.reg +2.40 Stun/Frz- +25% ---------- misc Light +3 Rings can have magical properties. |
Godhewen the Boghacker0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Res.pen +20% nature ----- def ----- Crit.dmg- 10.00% Mind.save +7 (+3 eff.) Confus- +24% ---------- misc Infravis +3 Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
mule's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Fatigue -4% Resists +20% acid ---------- misc Max.enc +20 Rings can have magical properties. |
savior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Lightcast (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 light Against +25% Undead On Hit.r1 +4 mind On Crit.r2 +4 light On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Resists +9% light One-handed war axes. |
Emelybrenor1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +2 Max.HP +60.00 Heal.mod +15% ---------- misc Max.stam +5.00 Light +2 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Salunn1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% acid Phys.save +6 (+2 eff.) Disease- +20% Confus- +10% Stun/Frz- +20% Knockbk- +10% A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Shockshear' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +6% mind Acc +5 (+2 eff.) Apr +5 Melee Ret 16 mind 16 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +9% mind +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+1 eff.) A stylish kruk-style cloak, to look awesome. |
Unlightgrinder (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Res.pen +5% darkness Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +2% Resists +6% darkness Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Belerin the Shockwisp (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Acc +6 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +1 Resists +3% lightning Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% Disarm- +24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethomira the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% ----- def ----- Armour +2 Resists +9% mind Mind.save +6 (+3 eff.) HP.reg +2.10 ---------- misc Stam/turn +1.00 Psi/ret +0.08 Max.stam +22.00 Max.hate +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duathelrain (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Armour +2 Resists +12% blight +9% fire +9% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex +2 Mag +3 Cun +4 Con dps ---------- Crit.mult +5.00% Melee+ 6 nature Dmg.mod +4% nature +3% mind ----- def ----- Armour +1 Resists +6% nature ---------- misc Telepathy Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
Ivowyn (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master While equipped: Stats +2 Str +6 Dex +5 Cun +4 Con dps ---------- Acc +22 (+7 eff.) Apr +8 ----- def ----- Armour +2 Phys.save +13 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +26% ---------- misc Telepathy Dragon Steady Shot: Puts all charms on 20 cooldown Level 3.3 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Velinne (0 def, 1 armour) =CON +3=1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Melee Ret 8 acid ----- def ----- Armour +1 Resists +6% acid HP.reg +1.30 ---------- misc Stam/turn +0.60 Max.stam +12.00 Telepathy Demon/Minor Demon/Major Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightwither the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% light Melee Ret 12 light 16 fire On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Fatigue +5% Resists +3% fire +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dazzlevenom (0 def, 7 armour) =CON +3=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% light Melee Ret 4 light ----- def ----- Armour +7 Fatigue +5% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Foggrinder the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +25% fire Melee Ret 4 darkness 8 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Radiancekiller the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Dmg.mod +3% light Melee Ret 12 light ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Scaldquench (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +11% temporal +5% arcane Spell.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Unlightfurnace' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bodunantir (9 def, 14 armour)17.0 T2 massive armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +14 Defense +9 (+4 eff.) Fatigue +22% Resists +6% lightning +1% physical +5% mind +3% darkness Mind.save +20 (+10 eff.) Max.HP +40.00 HP.reg +1.20 Heal.mod +11% Blind- +10% Cut- +5% A suit of armour made of metal plates. |
Weepblood the steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +17% lightning +18% cold +3% nature Max.HP +41.00 HP.reg +1.20 Heal.mod +12% Heal/summ +20 ---------- misc Hate/m.crit +1.00 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
dwarven-steel shield 'Ziharathad' (8 def, 2 armour, 31.5-37.8 power, 82.5 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +82 While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 10% chance to disease On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +12% temporal ---------- misc See.Invis +18 Telepathy Demon/Minor Demon/Major Talents +3 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
198 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Oludurim2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +12% fire +5% physical Spell.save +3 (+1 eff.) Max.HP +42.00 Disease- +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 251/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Growthvalor [power 21] (30 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature +3% lightning Res.pen +10% nature Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +3% lightning Teleport randomly (rad 21) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By OBVIOUS Insane Loser the Skeleton Bulwark level 13
16th Dusk 122nd year of Ascendancy at 18:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By OBVIOUS Insane Loser the Skeleton Bulwark level 19
15th Haze 122nd year of Ascendancy at 00:54 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By OBVIOUS Insane Loser the Skeleton Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 23:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By OBVIOUS Insane Loser the Skeleton Bulwark level 20
16th Haze 122nd year of Ascendancy at 00:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By OBVIOUS Insane Loser the Skeleton Bulwark level 20
22nd Haze 122nd year of Ascendancy at 06:51 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By OBVIOUS Insane Loser the Skeleton Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 23:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By OBVIOUS Insane Loser the Skeleton Bulwark level 10
4th Flare 122nd year of Ascendancy at 22:40 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By OBVIOUS Insane Loser the Skeleton Bulwark level 20
22nd Haze 122nd year of Ascendancy at 19:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By OBVIOUS Insane Loser the Skeleton Bulwark level 13
8th Dusk 122nd year of Ascendancy at 03:24 see stats
Log
Rotting Disease from Mayerin the elven cultist hits OBVIOUS Insane Loser for 58 blight damage.
Weakness Disease from Mayerin the elven cultist hits OBVIOUS Insane Loser for 37 blight damage.
OBVIOUS Insane Loser receives 33 healing.
Elven cultist's Soul Rot hits OBVIOUS Insane Loser for 242 blight damage.
--------------------------------
OBVIOUS Insane Loser casts Rune: Shielding.
A shield forms around OBVIOUS Insane Loser.
OBVIOUS Insane Loser misses Something.
You carry too much--you are encumbered!
Drop some of your items.
OBVIOUS Insane Loser is cursed.
Something hits OBVIOUS Insane Loser for (38 absorbed), 10 blight, (30 absorbed), 0 blight, (6 absorbed), 0 fire, (30 absorbed), 0 blight, (30 absorbed), 0 blight (10 total damage).
OBVIOUS Insane Loser hits Something for 9 fire, 10 nature, 2 darkness, 4 arcane, 9 fire, 10 nature, 2 darkness, 4 arcane (50 total damage).
Something performs a melee critical strike against OBVIOUS Insane Loser!
Something hits OBVIOUS Insane Loser for (98 absorbed), 25 blight (25 total damage).
OBVIOUS Insane Loser hits Something for 9 fire, 10 nature, 2 darkness, 4 arcane, 9 fire, 10 nature, 2 darkness, 4 arcane (50 total damage).
OBVIOUS Insane Loser the level 24 skeleton bulwark was infected to death by Mayerin the elven cultist on level 1 of Dark crypt.
--------------------------------
You have 2 life(s) left.
The shield around OBVIOUS Insane Loser crumbles.
OBVIOUS Insane Loser deactivates Shield Wall.
OBVIOUS Insane Loser is no longer cursed.
OBVIOUS Insane Loser is no longer cursed.
OBVIOUS Insane Loser has finished recovering.
OBVIOUS Insane Loser is free from the rotting disease.
OBVIOUS Insane Loser is free from the weakness disease.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.























































































