










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Temporal Warden |
| Level / Exp | 19 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Ivasetta the black jelly at level 19 on the 9th Dearth 122nd year of Ascendancy at 10:44 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 59 (base 46) |
| Constitution | 20 (base 10) |
| Magic | 47 (base 38) |
| Willpower | 16 (base 12) |
| Cunning | 17 (base 10) |
Resources
| Life | -7/774 |
| Paradox | 205 |
| Healing Factor | 1.1789473684211 |
| Regeneration | 61.246315789476 |
Speed
| Mental | -30.000000000002% |
| Attack | -30.000000000002% |
| Movement | +508.80425806594% |
| Spell | -30.000000000002% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 15.003732286548 |
| See Invisible | 18.003732286548 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 50 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.07 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 7% |
| Speed | 1.4285714285715 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 5% |
| Speed | 1.4285714285715 |
Offense: Damage Bonus
| Darkness | +9% |
| Mind | +3% |
| Physical | +5% |
| Fire | +9% |
| Lightning | +15% |
Offense: Damage Penetration
| Light | +15% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 49 (35%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 32 |
| Mental Save | 37 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 3%( 70%) |
| Mind | + 14%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 10% |
| Confusion Resistance | 51% |
| Pinning Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Temporal Hounds |
| talent | Weapon Folding |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | Class talents have no cooldown the first time they are used. Frenzy |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Moving at extreme speed (452% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | A flow of life spins around the target, regenerating 49.80 life per turn. Regeneration |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Isledana' (0 def, 9 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +9 Fatigue -4% Resists +9% mind +6% cold Phys.save +12 (+4 eff.) Max.HP +45.00 Stun/Frz- +10% ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Quiver | Saletha the quiver of yew arrows (20/20, 34.5-48.3 power, 10 apr)3.0 T3 arrow ammo [Rare] Psionic Power 34.5 - 48.3 Nature Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +8.0% Capacity 20 Proj.spd +200% On Crit.r2 +12 physical On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Hareldir'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +2 Mag +1 Wil dps ---------- Res.pen +20% acid ----- def ----- Fatigue -6% Max.HP +42.00 ---------- misc Light +2 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Sparkobeisance the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +9% fire Melee Ret 8 lightning 12 fire ----- def ----- Resists +6% lightning Phys.save +7 (+2 eff.) Spell.save +11 (+5 eff.) Mind.save +8 (+4 eff.) Max.HP +46.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings can have magical properties. |
| On fingers | savage's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +11 (+5 eff.) Max.HP +20.00 Disease- +15% Disarm- +20% Pinning- +26% Knockbk- +22% ---------- misc Max.stam +19.00 Rings can have magical properties. It was changed by the digestive sack. |
| Around waist | drakeskin leather belt 'Galesun'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.crit +4% ----- def ----- Armour +23 Defense +11 (+5 eff.) Resists +6% light +6% lightning Phys.save +17 (+5 eff.) Disease- +20% Teleport- +10% Create a temporary shield that absorbs 233 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | Saliserin the Shaderace (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +3% mind +9% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +5% mind Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Max.HP +40.00 HP.reg +1.20 Heal.mod +10% A suit of armour made of leather. |
| Cloak | linen cloak 'Radiancequill' (1 def, 0 armour) =Light 3 Health 30=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% light ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +5% arcane +3% darkness Max.HP +31.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Merath'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +7 Cun +3 Con dps ---------- Mind.crit +2% Mov.spd +10% ----- def ----- Fatigue -6% Resists +21% temporal HP.reg +0.70 Heal/summ +10 Pinning- +42% Knockbk- +44% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
movement infusion of the duelist (514% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure magical, mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 17%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 119 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets can have magical properties. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
gold amulet 'Hettakor'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Cun +4 Con ----- def ----- Resists +6% blight Mind.save +30 (+11 eff.) Disease- +15% ---------- misc Infravis +2 Amulets can have magical properties. |
grounding steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets can have magical properties. |
Hathochik0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind Res.pen +15% mind On Hit (Melee): * 20% chance to disease ----- def ----- Defense +6 (+3 eff.) Resists +3% mind Rings can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +24% Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 55% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 78.51 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Radhirim1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +15% mind ----- def ----- Spell.save +8 (+4 eff.) Mind.save +39 (+14 eff.) Heal/summ +50 ---------- misc Equi/ret +0.16 Size +1 A belt that goes around your waist. |
Amondur (7 def, 0 armour) =Con 4=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +1 Infravis +1 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islurin the Dimtickler (8 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Dex +2 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +10 Defense +8 (+4 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scaldcrypt (6 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +20% fire ----- def ----- Armour +3 Defense +6 (+3 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% Phys.save +6 (+2 eff.) Silence- +20% Confus- +10% Pinning- +15% Stun/Frz- +10% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Arcwind (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Melee+ 15 acid 15 fire Dmg.mod +6% acid +18% lightning Melee Ret 11 acid 11 fire 12 lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +27% acid +26% fire +16% light +16% darkness Max.HP +59.00 A suit of armour made of mail. |
cured leather armour 'Salelrann' (2 def, 5 armour) =Water Breathe=9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue +7% Resists +37% acid +7% cold ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major Breathe water A suit of armour made of leather. |
hateful quiver of yew arrows (21/21, 35-49 power, 10 apr)3.0 T3 arrow ammo [Ego+] Psionic Power 35.0 - 49.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +8 darkness Against +9% Living Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindbrawn [power 2] (26/10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Res.pen +10% light Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Time Crisis 2 is GOAT the Drem Temporal Warden level 17
11st Wealth 122nd year of Ascendancy at 05:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Time Crisis 2 is GOAT the Drem Temporal Warden level 10
17th Profit 122nd year of Ascendancy at 05:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Time Crisis 2 is GOAT the Drem Temporal Warden level 18
25th Wealth 122nd year of Ascendancy at 05:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Time Crisis 2 is GOAT the Drem Temporal Warden level 10
17th Profit 122nd year of Ascendancy at 22:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Time Crisis 2 is GOAT the Drem Temporal Warden level 10
22nd Profit 122nd year of Ascendancy at 03:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Time Crisis 2 is GOAT the Drem Temporal Warden level 15
3rd Wealth 122nd year of Ascendancy at 19:29 see stats
Log
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Time Crisis 2 is GOAT uses Infusion: Regeneration.
Time Crisis 2 is GOAT starts regenerating health quickly.
Ce'Nomina the gigantic gravity worm strafes with his steamguns!
Ce'Nomina the gigantic gravity worm's Strafe performs a ranged critical strike against Time Crisis 2 is GOAT!
Time Crisis 2 is GOAT is crippled.
Ce'Nomina the gigantic gravity worm's Strafe performs a ranged critical strike against Time Crisis 2 is GOAT!
Ce'Nomina the gigantic gravity worm's Strafe hits Time Crisis 2 is GOAT for 112 physical, 4 physical, 4 lightning (120 total damage).
Ce'Nomina the gigantic gravity worm's Strafe hits Time Crisis 2 is GOAT for 106 physical damage.
Xanerida the sand-drake breathes sand!
Time Crisis 2 is GOAT shrugs off the effect 'Blinded'!
Time Crisis 2 is GOAT slows down.
Time Crisis 2 is GOAT shares damage with her guardian!
Xanerida the sand-drake hits Time Crisis 2 is GOAT for (40 shared), 92 physical (92 total damage).
Ivasetta the black jelly's Slime Spit hits Time Crisis 2 is GOAT's temporal clone for (20 shared), (19 shared) (39 total damage).
Ivasetta the black jelly's Slime Spit hits Time Crisis 2 is GOAT for 64 acid, 63 nature (127 total damage).
Something hits Time Crisis 2 is GOAT's temporal clone for (22 shared), (21 shared) (43 total damage).
Something hits Time Crisis 2 is GOAT for 71 acid, 69 nature (140 total damage).
Time Crisis 2 is GOAT's temporal clone slows down.
Ivasetta the black jelly's Slime Spit hits Time Crisis 2 is GOAT's temporal clone for 56 acid, 54 nature (111 total damage).
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Time Crisis 2 is GOAT uses Infusion: Movement.
Time Crisis 2 is GOAT is moving freely.
Time Crisis 2 is GOAT is moving at extreme speed!
Your summoned Time Crisis 2 is GOAT's temporal clone disappears.
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Saving game...





























































































