











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 50 / 1151% |
| Size | small |
| Lifes / Deaths | Killed by shadow at level 17 on the 6th Haze 122nd year of Ascendancy at 19:59 0 / 8Killed by Polyra the bandit at level 17 on the 6th Haze 122nd year of Ascendancy at 21:20 Killed by Gloyatha the squid at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 16:56 Killed by Ce'Narema the cold drake hatchling at level 31 on the 44th Pyre 123rd year of Ascendancy at 14:01 Killed by skeleton warrior at level 34 on the 8th Dusk 123rd year of Ascendancy at 10:36 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 36th Pyre 124th year of Ascendancy at 05:03 Killed by runed bone giant at level 50 on the 8th Flare 124th year of Ascendancy at 20:21 Killed by Elandar at level 50 on the 8th Flare 124th year of Ascendancy at 23:05 |
Primary Stats
| Strength | 114.96 (base 60) |
| Dexterity | 13 (base 14) |
| Constitution | 49 (base 38) |
| Magic | 26 (base 13) |
| Willpower | 135.96 (base 63) |
| Cunning | 132.96 (base 60) |
Resources
| Mana | 910/1024 |
| Equilibrium | 0 |
| Life | -981/891 |
| Psi | 206/226 |
| Hate | 140/140 |
| Healing Factor | 1.1671232876713 |
| Regeneration | 0.29178082191782 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +117.29957955368% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 2.9931612743894E-13 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 63 |
| Crit Chance | 45% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 63 |
| Crit Chance | 45% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +44% |
| Acid | +56% |
| Darkness | +66% |
| Blight | +32% |
| Physical | +51% |
| Mind | +56% |
| All | +26% |
Offense: Damage Penetration
| Acid | +20% |
| Darkness | +25% |
| Temporal | +20% |
| Mind | +45% |
| Lightning | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.5 (63.636363636364%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 46 |
| Physical Save | 42 |
| Spell Save | 51 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | -7%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 25%( 70%) |
| All | -7%( 70%) |
| Mind | + 51%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 7%( 70%) |
| Temporal | -1%( 70%) |
| Physical | + 30%( 70%) |
| Darkness | + 1%( 70%) |
| Fire | + 36%( 70%) |
| Nature | -1%( 70%) |
Defense: Immunities
| Silence Resistance | 40% |
| Pinning Resistance | 100% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 880% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 714 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 9 turns. While Heroism is active, you will only die when reaching -1008 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Range Amplification Device |
| talent | Call Shadows |
| talent | Deflection |
| detrimental effect | The target is on fire, taking 79.07 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 22 and keeps you from dying even if your life drops to -916. Heroism |
| beneficial effect | Totally Not Doomed is feeding from Elandar. Feeding |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Huge cut that bleeds, doing 101.10 physical damage per turn. Bleeding |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 1. Poisons and diseases have a 6% chance of being neutralized each turn. Cursed Form |
| beneficial effect | An unseen force strikes from 3 to 4 targets in a range of 5 around this creature every turn, doing 195 damage and knocking them back for 2 tiles. Unseen Force |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Gamina the saw horror. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Eluyarin the skeleton magus. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Duvaharadil (26/26, 15.5-21.7 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 15.5 - 21.7 Acid Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 26 Ranged+ +8 acid On Hit.r1 +12 acid On Crit.r2 +4 acid On Hit: * 40% chance to corrode armour by 30% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
| Light source | Obsidianmortal the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% mind +30% acid Res.pen +20% acid +25% darkness Melee Ret 20 darkness ----- def ----- Resists +12% acid ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 252.80 arcane damage and stunned). Uses 100 power out of 53/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Cracklemarrow the stralite torque of thermal psionic shield [power 99] (20 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag +2 Con dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -2% ---------- misc Infravis +2 Talents +3 Telekinetic Blast +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 99 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Xanatha'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) Melee+ 25 bleed Ranged+ 25 bleed Dmg.mod +18% lightning Melee Ret 8 mind On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +36% lightning +6% light +3% acid +6% nature +9% mind Spell.save +20 (+6 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | Scorchsnake =Mastery FOW=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +25.00% Dmg.mod +6% blight Res.pen +5% fire Phasing +10% ---------- misc Mana/turn +0.20 Masteries +0.22 Cursed/Force of will Amulets can have magical properties. |
| In main hand | Nexus of the Way (Corpses) (22-24.2 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 100% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+4 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Curse of Corpses Wayist: (Instant) Level 1.2 Pwr.cost 60 out of 7/60. Range 7 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 165, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | living mindstar 'Woebearer' (Shrouds) (15-16.5 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Cun dps ---------- Mind.crit +8% Crit.mult +35.00% Mind.pwr +18 (+3 eff.) Dmg.mod +30% darkness Res.pen +25% mind Melee Ret 8 mind 8 darkness ---------- misc Max.hate +6.00 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Blazeripper' (2 def, 0 armour) =Blaze It=2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +8 Wil +4 Con dps ---------- Spell.crit +12% Res.pen +10% lightning +20% temporal ----- def ----- Defense +2 (+1 eff.) Resists +3% lightning +6% temporal Phys.save +7 (+2 eff.) Max.HP +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion of the psychic (heal 351)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 351 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 10 turns, die at -511)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -511 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+10 for 11 turns, die at -492)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 11 turns. While Heroism is active, you will only die when reaching -492 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+12 for 9 turns, die at -306)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. While Heroism is active, you will only die when reaching -306 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+9 for 12 turns, die at -452)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 12 turns. While Heroism is active, you will only die when reaching -452 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (635% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (918% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 918% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (886% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 886% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (799% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (802% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (840% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 840% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 522 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 557 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 583 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 530 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 854 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 854 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 227 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 584 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 28%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 30%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 29%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 32%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (89 cold damage; freeze 3 turns with power 27)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.79 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 27 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 14 for 12 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 14) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (607 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 202.20 to 606.61 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 17; power 46; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 21; power 51; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 51%, your defense is increased by 51 and all your resistances by 51%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 14; power 41; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bethaganor0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Mag +5 Con dps ---------- Melee Ret 21 blight ----- def ----- Fatigue -10% Resists +26% cold +22% fire ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
Erelendil0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Res.pen +5% physical ----- def ----- Armour +4 Fatigue -6% Resists +15% temporal HP.reg +1.70 Pinning- +28% Knockbk- +30% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Naladin the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% darkness +14% physical +6% mind +12% temporal Disarm- +15% Stun/Frz- +30% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 1.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of mastery (0.15 Cursed / Advanced shadowmancy)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% mind Confus- +25% ---------- misc Masteries +0.15 Cursed/Advanced shadowmancy Amulets can have magical properties. |
copper amulet 'Shinerace'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +18% acid Res.pen +5% acid +15% light Melee Ret 4 acid ---------- misc Light +1 Amulets can have magical properties. |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets can have magical properties. |
steel amulet 'Sunedge'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% temporal +6% light +6% darkness +24% fire +6% mind +6% physical Res.pen +20% mind Melee Ret 16 mind ----- def ----- Resists +12% fire Amulets can have magical properties. |
voratun amulet 'Ce'Nowen'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +20 Lck +14 Str dps ---------- Dmg.mod +12% arcane Acc +20 (+14 eff.) Melee Ret 12 arcane 8 acid ----- def ----- Defense +20 (+10 eff.) Resists +5% arcane +3% acid Unseen.red 18% Amulets can have magical properties. |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
warrior's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Dairosta0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun +8 Mag dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +33 (+7 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% arcane +7% all Res.pen +25% acid +10% arcane ----- def ----- Resists +5% arcane +3% acid Silence- +33% ---------- misc Mana/turn +0.29 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+9 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glutha0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +30% acid +9% blight +6% lightning Die.at -80.00 life Max.HP +20.00 HP.reg +1.20 Rings can have magical properties. |
Polotha the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +9% arcane Res.pen +10% arcane Melee Ret 8 mind ----- def ----- Max.HP +34.00 Heal/summ +50 Disarm- +33% Pinning- +38% Knockbk- +26% ---------- misc Equi/ret +0.20 Telepathy Dragon Rings can have magical properties. |
Shadegore0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +3% darkness Melee Ret 8 darkness 12 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Resists +3% darkness +3% acid Phys.save +16 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +10 (+3 eff.) Silence- +43% ---------- misc Mana/turn +0.32 Rings can have magical properties. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +1 Dex +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +15% acid +14% cold +13% temporal ----- def ----- Resists +30% acid +28% cold +13% temporal Crit.dmg- 15.00% ---------- misc Light +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xerymina0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +12% mind +5% arcane Die.at -60.00 life Max.HP +20.00 Poison- +10% Disarm- +24% Pinning- +23% Stun/Frz- +10% Knockbk- +22% Rings can have magical properties. |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings can have magical properties. |
gold ring 'Prismream'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +3 Cun +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +21% mind ----- def ----- Resists +6% light Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Max.hate +6.00 Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings can have magical properties. |
stralite ring 'Willowrage'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% acid +15% fire Res.pen +5% arcane Melee Ret 12 arcane 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +20% acid +30% fire HP.reg +1.90 Stun/Frz- +34% Rings can have magical properties. |
stralite ring 'Xanywe'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Fatigue -10% Resists +15% blight Crit.dmg- 15.00% Die.at -82.00 life Max.HP +44.00 Disarm- +44% Pinning- +40% Knockbk- +41% Teleport- +25% Rings can have magical properties. |
voratun ring 'Lightninggrind'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +18 Str +4 Dex +7 Wil +23 Con dps ---------- Phys.pwr +28 (+7 eff.) Melee Ret 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Spell.save +20 (+6 eff.) ---------- misc Max.stam +32.00 Light +2 Infravis +3 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
flaming voratun battleaxe of evisceration (Nightmares) (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 57.5 - 86.3 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +28 fire On Crit: * wounds the target for 7 turns: 17 bleeding, 61% reduced healing While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +21 (+5 eff.) Curse of Nightmares Massive two-handed battleaxes. |
Morbustide the voratun greatmaul (Nightmares) (110-165 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 110.0 - 165.0 Physical Uses 40% Wil, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Crit.mult +3.00% Dmg.mod +29% physical Res.pen +10% nature +15% physical Acc +21 (+14 eff.) ---------- misc Stam/ret +4.00 Max.stam +15.00 Curse of Nightmares Massive two-handed mauls. |
manaburning voratun greatmaul of massacre (Madness) (84.5-126.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Disrupt/Master Power 84.5 - 126.8 Physical Uses 40% Wil, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 23 arcane resource burn Curse of Madness Massive two-handed mauls. |
Amyrim the voratun greatsword (Madness) (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 62.0 - 99.2 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +42 cold While equipped: Stats +5 Con dps ---------- Res.pen +30% physical ----- def ----- Resists +9% light Cut- +40% Silence- +30% Confus- +30% ---------- misc Stam/turn +1.80 Telepathy Humanoid/Orc Curse of Madness Massive two-handed swords. |
Latafayn (Nightmares) (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 40% Wil, 125% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Curse of Nightmares Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
acidic voratun greatsword of massacre (Misfortune) (80.5-128.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 80.5 - 128.8 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 acid On Crit: * splashes the target with acid Curse of Misfortune Massive two-handed swords. |
arcing voratun greatsword of massacre (Nightmares) (83-132.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 83.0 - 132.8 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 lightning On Hit: * 25% chance for lightning to arc to a second target Curse of Nightmares Massive two-handed swords. |
Merkul's Second Eye (Misfortune)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 Curse of Misfortune This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
dragonbone longbow 'Demonlore' (Misfortune)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 20% Arcane Vortex 6 On Hit: * 20% chance to inflict 15% damage reduction While equipped: Stats +1 Str +17 Mag +2 Cun +2 Con dps ---------- Spell.pwr +43 (+8 eff.) Dmg.mod +33% arcane +9% darkness Res.pen +38% physical Phasing +77% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Brandwar (Shrouds) (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +20 fire On Hit.r1 +20 blight +12 fire On Crit.r2 +12 blight On Hit: * 54% chance to blind * 25% chance for lightning to arc to a second target While equipped: dps ---------- Res.pen +15% blight +15% fire Melee Ret 8 blight 24 light ----- def ----- Resists +6% blight +6% fire Curse of Shrouds Sharp, long, and deadly. |
Blastobsidian the pulsing mindstar (Nightmares) (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 lightning On Hit: * 40% chance to disease While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+2 eff.) Dmg.mod +27% lightning Res.pen +15% blight Melee Ret 20 blight ----- def ----- Resists +6% blight Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cyrydatira (Madness) (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Nature Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +4 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +5% nature Res.pen +5% arcane ----- def ----- Resists +7% blight Mind.save +30 (+8 eff.) Disease- +18% ---------- misc Telepathy Humanoid/Orc Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elinn (Misfortune) (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.0 - 17.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +16 mind While equipped: Stats +4 Mag dps ---------- Mind.crit +5% Crit.mult +30.00% Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +10% mind +10% darkness Acc +6 (+6 eff.) Melee Ret 9 mind 9 darkness ----- def ----- Die.at -60.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (Corpses) (22-24.2 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 100% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Corpses Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 108.13 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Isevea the thorny mindstar (Shrouds) (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This natural sand should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power 10.0 - 11.0 Nature Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +14% physical +4% mind +4% darkness Res.pen +12% physical Melee Ret 7 physical 5 mind 2 darkness ----- def ----- Resists +11% physical Mind.save +20 (+5 eff.) Heal/summ +40 ---------- misc Hate/m.crit +2.00 Curse of Shrouds Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fuloziladrazor the Blindvein (Shrouds)4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +19 lightning On Crit.r2 +6 darkness +8 fire On Hit: * 54% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +22% lightning +21% darkness Res.pen +15% fire +20% light +15% darkness ----- def ----- Resists +9% light Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Aerymira the Rootrigor (Nightmares) (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Hit: * Slows global speed by 54% While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness Res.pen +10% nature On Hit (Melee): * Slows global speed by 40% ---------- misc Infravis +4 See.Invis +9 Telepathy Humanoid/Orc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Oliblek1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% blight +6% fire +9% nature +12% temporal Max.HP +32.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +7 Str +11 Dex +7 Wil +12 Cun +10 Lck ----- def ----- Phys.save +20 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +20 (+5 eff.) Stealth +15 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
Eilinoyath (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Str +5 Dex dps ---------- Spell.crit +4% Crit.mult +15.00% S.pwr/crit +10 Dmg.mod +15% blight Res.pen +25% arcane ----- def ----- Defense +3 (+2 eff.) Fatigue -20% Resists +30% darkness +30% temporal Def/telep +30 Res/telep +15% Dur/telep +30% ---------- misc Telepathy Demon/Minor Demon/Major Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's cashmere cloak of conjuring (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +4 Con dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +5 (+2 eff.) Dmg.mod +10% arcane Res.pen +8% arcane ----- def ----- Defense +2 (+1 eff.) Spell.save -18 (-6 eff.) ---------- misc Stam/turn +0.40 Mana/turn -0.19 Max.mana +57.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +8 (+2 eff.) Dmg.mod +11% arcane Res.pen +13% arcane ----- def ----- Defense +3 (+2 eff.) ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arivena the elven-silk robe (5 def, 8 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% blight ----- def ----- Armour +8 Defense +5 (+3 eff.) Resists +18% blight +15% light Spell.save +30 (+9 eff.) Mind.save +24 (+6 eff.) Disarm- +20% Stun/Frz- +60% ---------- misc Max.mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cleansemaster the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +9% acid Silence- +38% Confus- +23% Stun/Frz- +38% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 9 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Demonrend (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Crit.mult +6.00% Res.pen +15% darkness ----- def ----- Armour +2 Max.HP +40.00 HP.reg +1.90 ---------- misc Stam/turn +1.00 Max.stam +28.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
voratun gauntlets 'Duskquick' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +3 Wil +9 Cun dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +23% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Acc +10 (+9 eff.) Apr +15 Melee Ret 4 darkness On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Mind.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Stam/turn +2.00 Equi/ret +0.04 Max.stam +40.00 Telepathy Humanoid/Orc Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Smolderumbra' (0 def, 22 armour) =these ones=1.5 T5 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +15 Con dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 12 cold 34 darkness 40 mind Dmg.mod +12% mind +10% cold Res.pen +10% fire Melee Ret 4 arcane On Hit (Melee): * 22% chance to cause random gloom ----- def ----- Armour +22 Hardiness +13% Resists +8% cold +12% physical +3% mind +5% arcane Mind.save -7 (-1 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Radianceravager (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind Res.pen +25% mind Melee Ret 20 light ----- def ----- Defense +2 (+1 eff.) Resists +21% mind +6% light A pointy cloth hat, very wizardly... |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
impervious voratun shield of temporal resistance (+20%) (12 def, 14 armour, 305 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego+] Nature/Master While equipped: Stats +7 Con dps ---------- On Melee Ret: * 29% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +20% temporal Phys.save +8 (+2 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
Halerath the quiver of dragonbone arrows (23/23, 56.5-79.1 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Disrupt/Psionic Power 56.5 - 79.1 Physical Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +20 gravity +24 nature On Hit: * Slows global speed by 40% * 40 arcane resource burn * 10% chance to crush the target * 25% chance to remove a magical effect * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1543 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emetta the Greenpride (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% nature Res.pen +5% mind Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% nature ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gorin the Brightbraze (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +6% light Res.pen +20% light Melee Ret 4 light ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +6% physical +6% darkness +7% fire +12% nature +3% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Velidheldann the Dourtreason (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Melee Ret 4 acid 12 arcane 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +8% fire Max.HP +38.00 ---------- misc Max.stam +27.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bokyhad the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Dmg.mod +14% mind ----- def ----- Resists +12% blight +30% cold +12% darkness Mind.save +30 (+8 eff.) ---------- misc Max.psi +40.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cyrera the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Dex +4 Con ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Max.HP +40.00 Heal.mod +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Nightwilter'1.0 T5 lite [Random Unique] Arcane While equipped: Stats +5 Str +1 Con dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness +10% blight Melee Ret 22 fire ----- def ----- Fatigue -6% Resists +20% cold +10% fire +20% temporal Crit.dmg- 10.00% Def/telep +40 Res/telep +39% Dur/telep +60% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal +0% all ----- def ----- Resists +15% temporal +12% all Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emelanne the voratun torque of kinetic psionic shield [power 173] (20 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Dmg.mod +18% mind On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +5% arcane +15% cold Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +2.00 Telepathy Humanoid/Orc Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Glorosenne the Morbusdredge [power 285] (6 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +6 (+1 eff.) Dmg.mod +9% nature Melee Ret 12 mind ----- def ----- Resists +6% nature Mind.save +31 (+8 eff.) ---------- misc Equi/ret +0.20 Talents +5 Telekinetic Blast Fire a blast of psionic energies in a range 10 beam dealing 179.22 to 358.45 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Xerylle' [power 173] (20 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +30% mind ----- def ----- Resists +9% acid Crit.dmg- 15.00% ---------- misc Infravis +3 Telepathy Dragon Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Gosetha the Splendouroblivion [power 2] (10 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin 'Cracklereeve' [power 69] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +6% Mind.pwr +14 (+3 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Mind.save +45 (+12 eff.) ---------- misc Wards +5 acid +5 nature +5 light Telepathy Humanoid/Orc Talents +1 Ward Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Mayamibeth' [power 50] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% S.pwr/crit +10 Dmg.mod +9% acid Res.pen +10% arcane ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Totally Not Doomed the Yeek Doomed level 38
22nd Dusk 123rd year of Ascendancy at 14:07 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Totally Not Doomed the Yeek Doomed level 50
36th Pyre 124th year of Ascendancy at 11:45 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Totally Not Doomed the Yeek Doomed level 38
20th Dusk 123rd year of Ascendancy at 18:17 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Totally Not Doomed the Yeek Doomed level 42
17th Haze 123rd year of Ascendancy at 04:38 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Totally Not Doomed the Yeek Doomed level 36
14th Dusk 123rd year of Ascendancy at 16:20 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Totally Not Doomed the Yeek Doomed level 13
11st Dusk 122nd year of Ascendancy at 12:46 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Totally Not Doomed the Yeek Doomed level 41
55th Dusk 123rd year of Ascendancy at 02:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Totally Not Doomed the Yeek Doomed level 35
11st Dusk 123rd year of Ascendancy at 18:38 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Totally Not Doomed the Yeek Doomed level 29
1st Time of Balance 123rd year of Ascendancy at 13:15 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Totally Not Doomed the Yeek Doomed level 22
18th Regrowth 123rd year of Ascendancy at 11:14 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Totally Not Doomed the Yeek Doomed level 50
8th Mirth 124th year of Ascendancy at 19:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Totally Not Doomed the Yeek Doomed level 10
2nd Flare 122nd year of Ascendancy at 12:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Totally Not Doomed the Yeek Doomed level 20
33rd Haze 122nd year of Ascendancy at 00:40 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Totally Not Doomed the Yeek Doomed level 30
1st Time of Balance 123rd year of Ascendancy at 20:45 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Totally Not Doomed the Yeek Doomed level 40
49th Dusk 123rd year of Ascendancy at 18:01 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Totally Not Doomed the Yeek Doomed level 50
40th Regrowth 124th year of Ascendancy at 12:45 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Totally Not Doomed the Yeek Doomed level 50
36th Pyre 124th year of Ascendancy at 11:31 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Totally Not Doomed the Yeek Doomed level 50
60th Pyre 124th year of Ascendancy at 13:45 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Totally Not Doomed the Yeek Doomed level 48
34th Regrowth 124th year of Ascendancy at 04:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Totally Not Doomed the Yeek Doomed level 35
11st Dusk 123rd year of Ascendancy at 18:44 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Totally Not Doomed the Yeek Doomed level 41
13rd Haze 123rd year of Ascendancy at 00:23 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Totally Not Doomed the Yeek Doomed level 31
44th Pyre 123rd year of Ascendancy at 13:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Totally Not Doomed the Yeek Doomed level 9
3rd Summertide 122nd year of Ascendancy at 07:42 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Totally Not Doomed the Yeek Doomed level 50
10th Pyre 124th year of Ascendancy at 23:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Totally Not Doomed the Yeek Doomed level 12
7th Flare 122nd year of Ascendancy at 06:42 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Totally Not Doomed the Yeek Doomed level 45
44th Haze 123rd year of Ascendancy at 19:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Totally Not Doomed the Yeek Doomed level 24
38th Regrowth 123rd year of Ascendancy at 22:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Totally Not Doomed the Yeek Doomed level 18
24th Haze 122nd year of Ascendancy at 07:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Totally Not Doomed the Yeek Doomed level 37
19th Dusk 123rd year of Ascendancy at 21:54 see stats
Log
Daelach's firestorm hits Shadow for 114 fire damage.
Daelach's darkness area effect hits Totally Not Doomed for 36 darkness damage.
Shadow hits Something for 44 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Totally Not Doomed's mind surges with critical power!
Daelach shrugs off the critical damage!
Totally Not Doomed's mind surges with critical power!
Totally Not Doomed uses Hateful Whisper.
Totally Not Doomed's mind surges with critical power!
Talent Focus Shadows is ready to use.
Totally Not Doomed hits Something for 254 physical, 416 mind, 36 physical (706 total damage).
Totally Not Doomed hits Daelach for 162 physical damage.
Totally Not Doomed receives 28 healing from Unnatural Body.
Burning from Argoniel hits Totally Not Doomed for 60 fire damage.
Bleeding from Runed bone giant hits Totally Not Doomed for 71 physical damage.
--------------------------------
Totally Not Doomed uses Devour Life.
Totally Not Doomed consumes 88 life from Elandar!
Totally Not Doomed hits Elandar for 88 physical damage.
Totally Not Doomed receives 88 healing from Elandar.
You have deflected 17 incoming damage!
Daelach's firestorm hits Shadow for 114 fire damage.
Daelach's darkness area effect hits Totally Not Doomed for (17 deflected), 19 darkness (19 total damage).
Shadow hits Elandar for 45 physical damage.
Elandar casts Flame.
You have deflected 59 incoming damage!
Your hatred grows even as your life fades! (+8 hate)
Saving game...



















































































































































