Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Halfling |
Class | Berserker |
Level / Exp | 1 / 9% |
Size | small |
Lifes / Deaths | Killed by skeleton archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:12 0 / 2Killed by Umst at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:17 |
Primary Stats
Strength | 14 (base 17) |
Dexterity | 14 (base 11) |
Constitution | 14 (base 13) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 136/136 |
Stamina | 100/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 10 |
Accuracy | 22 |
Crit Chance | 5% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 12.2 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 6.73 (48.103448275862%) |
Defense | 5.4 |
Ranged Defense | 5.4 |
Fatigue | 12 |
Physical Save | 10.675 |
Spell Save | 7.875 |
Mental Save | 8.925 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
In main hand | iron greatsword (11-17.6 power, 1 apr) iron greatsword (11-17.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Umst the Halfling Berserker level 1
74th Pyre 122nd year of Ascendancy at 11:17 see stats
Log
Umst starts to bleed.
Skeleton archer's Shoot hits Umst for 31 physical, 1 physical, 6 temporal (38 total damage).
Green worm mass hits Umst for 6 physical damage.
Skeleton archer shoots!
Skeleton archer's Shoot hits Umst for 31 physical, 1 physical, 6 temporal (38 total damage).
Bleeding from Skeleton archer hits Umst for 2 physical damage.
Skeleton archer shoots!
Skeleton archer's Shoot hits Umst for 29 physical, 1 physical, 6 temporal (36 total damage).
Bleeding from Skeleton archer hits Umst for 2 physical damage.
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Green worm mass uses Multiply.
Bleeding from Skeleton archer hits Umst for 2 physical damage.
Skeleton archer shoots!
Skeleton archer's Shoot hits Umst for 22 physical damage.
Umst the level 1 halfling berserker was stabbed to death by a skeleton archer on level 1 of Trollmire.
You have no more lives left.
Umst stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton archer's Shoot killed Umst!
Saving done.
Ran for 2 turns (stop reason: interesting character).
New Achievement: Fool of a Took! (Nightmare (Adventure) difficulty)!
Saving game...