Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 26 / 17% |
Size | medium |
Lifes / Deaths | Killed by Yvyldalaith the stone troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:03 / 105Killed by Yvyldalaith the stone troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:59 Killed by KillerSonny at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:46 Killed by Xanolle the forest troll at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:56 Killed by giant venus flytrap at level 7 on the 2nd Mirth 122nd year of Ascendancy at 07:07 Killed by Norgos, the Frozen at level 8 on the 1st Summertide 122nd year of Ascendancy at 16:23 Killed by Lhased the shalore at level 9 on the 11st Dusk 122nd year of Ascendancy at 05:58 Killed by Dakra the dwarf at level 9 on the 11st Dusk 122nd year of Ascendancy at 07:01 Killed by thief at level 9 on the 13rd Dusk 122nd year of Ascendancy at 01:39 Killed by thief at level 9 on the 13rd Dusk 122nd year of Ascendancy at 07:13 Killed by thief at level 9 on the 13rd Dusk 122nd year of Ascendancy at 13:18 Killed by Liuraug the halfling at level 10 on the 52nd Dusk 122nd year of Ascendancy at 09:27 Killed by rogue at level 10 on the 55th Dusk 122nd year of Ascendancy at 23:54 Killed by shadowblade at level 10 on the 56th Dusk 122nd year of Ascendancy at 11:30 Killed by Assassin Lord at level 10 on the 56th Dusk 122nd year of Ascendancy at 12:41 Killed by Gltaaer the thalore at level 11 on the 36th Haze 122nd year of Ascendancy at 17:35 Killed by Zubovena the cutpurse at level 12 on the 40th Haze 122nd year of Ascendancy at 22:59 Killed by Zubovena the cutpurse at level 12 on the 41st Haze 122nd year of Ascendancy at 00:09 Killed by Atria the halfling at level 12 on the 44th Haze 122nd year of Ascendancy at 15:24 Killed by gwelgoroth at level 14 on the 63rd Haze 122nd year of Ascendancy at 14:35 Killed by ultimate gwelgoroth at level 14 on the 63rd Haze 122nd year of Ascendancy at 18:07 Killed by gwelgoroth at level 14 on the 63rd Haze 122nd year of Ascendancy at 18:28 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 14:23 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 15:28 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 16:33 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 17:38 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 18:35 Killed by Polatira the skeleton warrior at level 14 on the 72nd Haze 122nd year of Ascendancy at 18:50 Killed by Glaremina the enthralled slave at level 14 on the 8th Decay 122nd year of Ascendancy at 10:50 Killed by slaver at level 14 on the 10th Decay 122nd year of Ascendancy at 00:33 Killed by Blood Master at level 14 on the 10th Decay 122nd year of Ascendancy at 15:42 Killed by Urth the shalore at level 14 on the 6th Allure 123rd year of Ascendancy at 17:38 Killed by skeleton mage at level 15 on the 8th Allure 123rd year of Ascendancy at 08:29 Killed by Borfast the Broken at level 15 on the 9th Allure 123rd year of Ascendancy at 01:27 Killed by Borfast the Broken at level 15 on the 9th Allure 123rd year of Ascendancy at 02:45 Killed by venom wyrm at level 15 on the 9th Allure 123rd year of Ascendancy at 14:55 Killed by armoured skeleton warrior at level 15 on the 10th Allure 123rd year of Ascendancy at 12:15 Killed by ruin banshee at level 16 on the 1st Regrowth 123rd year of Ascendancy at 16:38 Killed by skeleton warrior at level 16 on the 1st Regrowth 123rd year of Ascendancy at 22:43 Killed by skeleton warrior at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 04:26 Killed by armoured skeleton warrior at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 07:15 Killed by vampire lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 15:53 Killed by skeleton mage at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 00:56 Killed by elven tempest at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 20:20 Killed by eternal bone giant at level 16 on the 8th Regrowth 123rd year of Ascendancy at 13:38 Killed by skeleton mage at level 16 on the 8th Regrowth 123rd year of Ascendancy at 17:25 Killed by Amsed the shalore at level 16 on the 46th Regrowth 123rd year of Ascendancy at 20:31 Killed by heavy bone giant at level 17 on the 28th Pyre 123rd year of Ascendancy at 11:22 Killed by rogue at level 17 on the 28th Pyre 123rd year of Ascendancy at 12:42 Killed by Gydhelle the golem at level 17 on the 32nd Pyre 123rd year of Ascendancy at 08:41 Killed by Gydhelle the golem at level 17 on the 33rd Pyre 123rd year of Ascendancy at 16:54 Killed by Gydhelle the golem at level 17 on the 33rd Pyre 123rd year of Ascendancy at 20:01 Killed by Betewyn the midge swarm at level 17 on the 50th Pyre 123rd year of Ascendancy at 08:04 Killed by stone golem at level 18 on the 56th Pyre 123rd year of Ascendancy at 15:07 Killed by snow giant boulder thrower at level 19 on the 73rd Pyre 123rd year of Ascendancy at 03:33 Killed by snow giant thunderer at level 19 on the 73rd Pyre 123rd year of Ascendancy at 08:20 Killed by Adylena the snow giant chieftain at level 19 on the 73rd Pyre 123rd year of Ascendancy at 12:56 Killed by Xereth the snow giant at level 19 on the 74th Pyre 123rd year of Ascendancy at 10:48 Killed by storm drake hatchling at level 19 on the 75th Pyre 123rd year of Ascendancy at 09:30 Killed by Emelyvea the snow giant chieftain at level 20 on the 76th Pyre 123rd year of Ascendancy at 18:59 Killed by Zubovena the cold drake hatchling at level 20 on the 77th Pyre 123rd year of Ascendancy at 01:12 Killed by snow giant thunderer at level 20 on the 77th Pyre 123rd year of Ascendancy at 03:47 Killed by Salitha the gigantic sandworm tunneler at level 20 on the 1st Flare 123rd year of Ascendancy at 23:54 Killed by Salitha the gigantic sandworm tunneler at level 20 on the 2nd Flare 123rd year of Ascendancy at 01:04 Killed by gigantic gravity worm at level 21 on the 2nd Flare 123rd year of Ascendancy at 17:52 Killed by Imihel the shalore at level 21 on the 5th Flare 123rd year of Ascendancy at 19:19 Killed by Ryrusel the halfling at level 21 on the 5th Flare 123rd year of Ascendancy at 20:36 Killed by armoured skeleton warrior at level 22 on the 13rd Dusk 123rd year of Ascendancy at 11:37 Killed by multi-hued drake at level 22 on the 13rd Dusk 123rd year of Ascendancy at 14:25 Killed by KillerSonny at level 22 on the 13rd Dusk 123rd year of Ascendancy at 17:52 Killed by storm wyrm at level 22 on the 14th Dusk 123rd year of Ascendancy at 00:17 Killed by armoured skeleton warrior at level 23 on the 16th Dusk 123rd year of Ascendancy at 05:01 Killed by armoured skeleton warrior at level 23 on the 16th Dusk 123rd year of Ascendancy at 06:27 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 16:28 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 17:56 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 19:09 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 20:19 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 21:33 Killed by greater multi-hued wyrm at level 23 on the 16th Dusk 123rd year of Ascendancy at 22:42 Killed by Belethra the red jelly at level 23 on the 18th Dusk 123rd year of Ascendancy at 00:20 Killed by forest wight at level 23 on the 18th Dusk 123rd year of Ascendancy at 22:34 Killed by naga myrmidon at level 23 on the 19th Dusk 123rd year of Ascendancy at 12:22 Killed by Salyrin the ghoul at level 23 on the 20th Dusk 123rd year of Ascendancy at 11:12 Killed by orc cryomancer at level 24 on the 21st Dusk 123rd year of Ascendancy at 00:07 Killed by lava floor at level 24 on the 21st Dusk 123rd year of Ascendancy at 02:45 Killed by naga myrmidon at level 24 on the 21st Dusk 123rd year of Ascendancy at 09:46 Killed by skeleton warrior at level 24 on the 21st Dusk 123rd year of Ascendancy at 12:15 Killed by The Master at level 24 on the 21st Dusk 123rd year of Ascendancy at 14:51 Killed by KillerSonny at level 24 on the 21st Dusk 123rd year of Ascendancy at 17:18 Killed by KillerSonny at level 25 on the 23rd Dusk 123rd year of Ascendancy at 06:37 Killed by oozing horror at level 25 on the 32nd Dusk 123rd year of Ascendancy at 12:45 Killed by oozing horror at level 25 on the 32nd Dusk 123rd year of Ascendancy at 17:03 Killed by elven mage at level 25 on the 35th Dusk 123rd year of Ascendancy at 23:41 Killed by elven blood mage at level 25 on the 36th Dusk 123rd year of Ascendancy at 03:04 Killed by elven corruptor at level 25 on the 36th Dusk 123rd year of Ascendancy at 03:56 Killed by Emelewyn the mean looking elven guard at level 25 on the 36th Dusk 123rd year of Ascendancy at 06:12 Killed by Emelewyn the mean looking elven guard at level 25 on the 36th Dusk 123rd year of Ascendancy at 07:52 Killed by elven cultist at level 25 on the 36th Dusk 123rd year of Ascendancy at 14:41 Killed by Vorotha the elven warrior at level 25 on the 36th Dusk 123rd year of Ascendancy at 18:37 Killed by ogre mauler at level 26 on the 37th Dusk 123rd year of Ascendancy at 05:36 Killed by elven warrior at level 26 on the 37th Dusk 123rd year of Ascendancy at 09:50 Killed by Ce'Nunor the elven mage at level 26 on the 37th Dusk 123rd year of Ascendancy at 13:23 Killed by mean looking elven guard at level 26 on the 37th Dusk 123rd year of Ascendancy at 15:05 Killed by elven blood mage at level 26 on the 38th Dusk 123rd year of Ascendancy at 00:13 Killed by elven cultist at level 26 on the 38th Dusk 123rd year of Ascendancy at 00:26 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 7.4668519454162 (base 18) |
Magic | 62 (base 48) |
Willpower | 71 (base 50) |
Cunning | 23 (base 11) |
Resources
Life | -14/281 |
Mana | 639/646 |
Healing Factor | 1.15 |
Regeneration | 3.9675 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666665% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 42 |
Accuracy | 12 |
Crit Chance | 8% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 46.966666666667 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 13.1 |
Ranged Defense | 13.1 |
Fatigue | 0 |
Physical Save | 33.144199090448 |
Spell Save | 40.141666666667 |
Mental Save | 50.591666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 15% |
Knockback Resistance | 25% |
Pinning Resistance | 22% |
Poison Resistance | 38% |
Blind Resistance | 31% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | The target is infected by a disease, reducing its constitution by 16 and doing 27.42 blight damage per turn. Rotting Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by KillerSonny. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by KillerSonny. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed ice wyrm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Grinanik' (0 def, 3 armour) pair of hardened leather boots 'Grinanik' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +5 Lck / +5 Dex Stealth bonus: +7 Maximum encumbrance: +23 Physical save: +33 (+13 eff.) Confusion immunity: +15% Life regen: +3.20 Healing mod.: +15% A pair of boots made of leather. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% fire / +6% arcane / +6% cold Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 43.95 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 117.13 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | conjurer's steel ring of misery conjurer's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Mag / +5 Wil / +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | savior's copper ring of tenacity savior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +20.00 Rings can have magical properties. |
Around waist | spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.12 Maximum mana: +23.00 A belt that goes around your waist. |
In main hand | Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.3 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 111.43 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.93 (up to a maximum of 55.71 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | silk robe 'Branederim' (3 def, 0 armour) silk robe 'Branederim' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +2 Wil / +5 Cun / +5 Con Changes damage: +8% nature Critical mult.: +15.00% Mental save: +42 (+13 eff.) Poison immunity: +38% Disease immunity: +20% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled linen cloak of fog (6 def, 0 armour) spellcowled linen cloak of fog (6 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +2 Wil / +2 Mag Changes resistances: +11% light / +10% fire Stealth bonus: +5 Spell save: +6 (+2 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gloroda GlorodaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Damage when hit (Melee): 4 physical Changes resistances: +22% light / +19% darkness Reduces incoming crit damage: 10.00% Maximum encumbrance: +40 Blindness immunity: +31% Amulets can have magical properties. |
Inventory
heat beam rune (42 fire damage) heat beam rune (42 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ravennaught the copper amulet Ravennaught the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +17% mind Changes damage: +3% mind Confusion immunity: +24% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+5 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Duskglory (15-18 power, 3 apr, darkness element) Duskglory (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Physical crit. chance: +5.0% Defense: +5 (+5 eff.) Effects on melee hit: * 7% chance to disease * 6% chance to blind Changes resistances: +6% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Vim when firing critical spell: +2.00 Maximum vim: +16.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 74.24 light damage. Staves designed for wielders of magic, by the greats of the art. |
Emelarinn the Radiancebore Emelarinn the RadianceboreCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% fire / +3% light / +7% cold Changes damage: +9% temporal Light radius: +3 A belt that goes around your waist. |
Xerilaith (0 def, 4 armour) Xerilaith (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% acid / +6% cold Changes resistances penetration: +10% mind Silence immunity: +25% Confusion immunity: +32% Stun/Freeze immunity: +29% Knockback immunity: +10% Stamina each turn: +0.60 Maximum stamina: +15.00 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 10 vim draining blight Changes stats: +8 Mag / +5 Wil Changes resistances: +16% mind Changes damage: +11% blight / +10% arcane / +3% darkness Mental save: +14 (+5 eff.) Confusion immunity: +27% Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+2 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blastwolf the alchemist's lamp Blastwolf the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Con Changes resistances: +8% blight / +6% light Changes damage: +12% lightning Life regen: +1.60 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
defiled elm wand of conjuration [power 97] (10 cooldown) defiled elm wand of conjuration [power 97] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Maximum vim: +5.00 It can be used to fire a bolt of a random element (dam 48-97), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of trap destruction 'Islydhekira' [power 63] (15 cooldown) yew wand of trap destruction 'Islydhekira' [power 63] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +6% darkness Reduces incoming crit damage: 10.00% Physical save: +6 (+3 eff.) Cut immunity: +5% It can be used to disarm traps (63 disarm power, Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By KillerSonny the Shalore Archmage level 25
26th Dusk 123rd year of Ascendancy at 03:11 see stats
By KillerSonny the Shalore Archmage level 25
22nd Dusk 123rd year of Ascendancy at 21:34 see stats
By KillerSonny the Shalore Archmage level 11
14th Haze 122nd year of Ascendancy at 23:13 see stats
By KillerSonny the Shalore Archmage level 17
28th Pyre 123rd year of Ascendancy at 07:03 see stats
By KillerSonny the Shalore Archmage level 10
14th Dusk 122nd year of Ascendancy at 09:23 see stats
By KillerSonny the Shalore Archmage level 20
76th Pyre 123rd year of Ascendancy at 18:43 see stats
By KillerSonny the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:52 see stats
By KillerSonny the Shalore Archmage level 11
56th Dusk 122nd year of Ascendancy at 14:19 see stats
By KillerSonny the Shalore Archmage level 14
10th Decay 122nd year of Ascendancy at 16:47 see stats
By KillerSonny the Shalore Archmage level 15
10th Allure 123rd year of Ascendancy at 09:49 see stats
By KillerSonny the Shalore Archmage level 24
21st Dusk 123rd year of Ascendancy at 22:09 see stats
Log
KillerSonny is afflicted by a rotting disease!
KillerSonny hits Elven guard for 5 physical, 13 mind (18 total damage).
Elven guard hits KillerSonny for 27 physical damage.
Decrepitude Disease from Elven cultist hits The Eidolon for 0 blight damage.
Rotting Disease from Elven cultist hits Elven guard for 35 blight damage.
Decrepitude Disease from Elven cultist hits Elven warrior for 35 blight damage.
Rotting Disease from Elven cultist hits KillerSonny for 33 blight damage.
Decrepitude Disease from Elven cultist hits The Eidolon for 0 blight damage.
KillerSonny casts Phase Door.
Select a target to teleport...
Select a teleport location...
Decrepitude Disease from Elven cultist hits Elven warrior for 35 blight damage.
Rotting Disease from Elven cultist hits Elven guard for 35 blight damage.
Rotting Disease from Elven cultist hits KillerSonny for 33 blight damage.
Decrepitude Disease from Elven cultist hits The Eidolon for 0 blight damage.
Ran for 2 turns (stop reason: hostile spotted to the east (elven cultist)).
Elven cultist casts Soul Rot.
Rotting Disease from Elven cultist hits KillerSonny for 27 blight damage.
Decrepitude Disease from Elven cultist hits Elven warrior for 35 blight damage.
Elven cultist casts Timeless.
Rotting Disease from Elven cultist hits KillerSonny for 27 blight damage.
Elven cultist's Soul Rot hits KillerSonny for 140 blight damage.
Decrepitude Disease from Elven cultist hits Elven warrior for 35 blight damage.
Rotting Disease from Elven cultist hits KillerSonny for 27 blight damage.
Arcane Reconstruction is still on cooldown for 1 turns.
Decrepitude Disease from Elven cultist hits Elven warrior for 35 blight damage.
Saving game...