Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Flagpole Healthbar 1.1.5Makes the actor healthbars a 3/4 height vertical bar in the lower left, receding upwards with damage so less vital information is lost behind perspective wall tiles. Designed for use with my corner-only threat borders, but also looks passable with the default four-corner design as I also made the bar render on top of the frame. (Only issue is that full health gets lost against the ally-color frame). Looks good in sizes down to 32x32, fails to render in 16x16 presently. Intended for Shockbolt tiles and frames, not much use with roguelike. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 12 / 4% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 12 on the 75th Pyre 122nd year of Ascendancy at 17:24 4 / 1 |
Primary Stats
Strength | 35 (base 34) |
Dexterity | 14 (base 12) |
Constitution | 30 (base 29) |
Magic | 11 (base 10) |
Willpower | 13 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -2/368 |
Stamina | 140/140 |
Healing Factor | 1.1082823689834 |
Regeneration | 36.47953583298 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 39 |
Accuracy | 40 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 11 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 15.9 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 19.92 (81.030927835052%) |
Defense | 15.4 |
Ranged Defense | 19.4 |
Fatigue | 26 |
Physical Save | 23.875 |
Spell Save | 8.4 |
Mental Save | 15.5 |
Defense: Resistances
Acid | + 33%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
beneficial effect | The target is recovering 4 life each turn and its healing modifier has been increased by 11%. Recovery |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On head | clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour) clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +15% acid Changes damage: +10% acid Mental save: +5 A pointy cloth hat, very wizardly... |
Main armor | iron plate armour of acid resistance (3 def, 7 armour) iron plate armour of acid resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% acid A suit of armour made of metal plates. |
In main hand | thunderous steel waraxe (9.5-13.3 power, 3 apr) thunderous steel waraxe (9.5-13.3 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 9.5 - 13.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 26% lightning When wielded/worn: Changes stats: +1 Str / +2 Dex / +1 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances penetration: +5% lightning One-handed war axes. |
In off hand | iron shield (4 def, 2 armour, 9.5 dam, 21.5 block) iron shield (4 def, 2 armour, 9.5 dam, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Cloak | enveloping linen cloak of mindcraft (6 def, 0 armour) enveloping linen cloak of mindcraft (6 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +2 Cun / +2 Wil Physical save: +5 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
marksman's copper ring of frost (+22%) marksman's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
arcing steel greatmaul (25-37.5 power, 2 apr) arcing steel greatmaul (25-37.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Massive two-handed maul. |
manaburning steel greatsword of crippling (22-35.2 power, 2 apr) manaburning steel greatsword of crippling (22-35.2 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 manaburn arcane When wielded/worn: Physical crit. chance: +6.0% Massive two-handed swords. |
iron longsword (8-11.2 power, 2 apr) iron longsword (8-11.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
potent ash starstaff of fate (19-22.8 power, 3 apr, light damage) potent ash starstaff of fate (19-22.8 power, 3 apr, light damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% light Talent granted: +1 Command Staff Physical save: +6 Spell save: +6 Mental save: +6 Spellpower: +8 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff of fate (10-12 power, 2 apr, fire damage) shimmering elm magestaff of fate (10-12 power, 2 apr, fire damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Physical save: +6 Spell save: +5 Mental save: +6 Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +3 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
iron shield of acid resistance (+17%) (4 def, 2 armour, 8.5 dam, 20 block) iron shield of acid resistance (+17%) (4 def, 2 armour, 8.5 dam, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +17% acid Talent granted: +1 Block Handheld deflection devices |
iron shield of fire resistance (+15%) (4 def, 2 armour, 8.5 dam, 16 block) iron shield of fire resistance (+15%) (4 def, 2 armour, 8.5 dam, 16 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Robin the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 07:58 see stats
Log
White wolf misses Robin.
Robin uses Infusion: Regeneration.
Robin starts regenerating health quickly.
Large brown snake misses Robin.
Rogue hits Robin for 11 physical, 8 physical (19 total damage).
White wolf hits Robin for 2 physical damage.
Large brown snake misses Robin.
Large brown snake shrugs off the effect 'Dazed'!
Robin hits Large brown snake for 13 lightning, 38 physical (51 total damage).
White crystal casts Ice Shards.
White wolf hits Robin for 2 physical damage.
Rogue misses Robin.
Rogue hits Robin for 11 physical damage.
The gates close!
Large brown snake hits Robin for 5 physical damage.
Ziguranth warrior hits Robin for 32 physical, 8 nature (40 total damage).
Closed gate hits Ziguranth warrior for 200 physical damage.
White crystal's Ice Shards hits Robin for 63 cold damage.
White crystal's Ice Shards hits White wolf for 0 cold damage.
Robin shrugs off the effect 'Frozen'!
White wolf hits Robin for 3 physical damage.
White crystal's Ice Shards hits Robin for 63 cold damage.
White crystal's Ice Shards hits White wolf for 0 cold damage.
Rogue hits Robin for 10 physical, 7 physical (16 total damage).
Large brown snake hits Robin for 5 physical damage.
Robin the level 12 cornac bulwark was cleaved to death by a rogue on level 14 of The Arena.
Large brown snake killed Robin!