Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 96 / 30% |
Size | huge |
Lifes / Deaths | Killed by fire drake at level 21 on the 5th Dusk 122nd year of Ascendancy at 07:40 1 / 6Killed by Silodatira the hummerhorn at level 26 on the 5th Dusk 122nd year of Ascendancy at 10:42 Killed by Silodatira the hummerhorn at level 26 on the 5th Dusk 122nd year of Ascendancy at 11:45 Killed by Silodatira the hummerhorn at level 26 on the 5th Dusk 122nd year of Ascendancy at 12:57 Killed by Glomiwe the elven mage at level 56 on the 19th Dusk 122nd year of Ascendancy at 12:48 Killed by Silyrama the brittle clear ooze at level 96 on the 54th Dusk 122nd year of Ascendancy at 17:08 |
Primary Stats
Strength | 143 (base 100) |
Dexterity | 82 (base 48) |
Constitution | 117 (base 72) |
Magic | 135 (base 100) |
Willpower | 60 (base 10) |
Cunning | 66 (base 11) |
Resources
Life | 6931/6931 |
Positive | 0/335 |
Stamina | 538/538 |
Vim | 553/553 |
Healing Factor | 1.99 |
Regeneration | 62.861151249021 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +108.4% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 9 |
See Stealth | 25 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 549 |
Accuracy | 92 |
Crit Chance | 100% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 85.6 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 65.1 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 35.45 (97.222222222222%) |
Defense | 52.4 |
Ranged Defense | 54.733333333333 |
Fatigue | 0 |
Physical Save | 78.15625 |
Spell Save | 71.15875 |
Mental Save | 83.945 |
Defense: Resistances
All | + 24%( 76%) |
Defense: Immunities
Stun Resistance | 37% |
Confusion Resistance | 83% |
Silence Resistance | 78% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 722 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 703 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 9/5 |
| 2/5 |
| 9/5 |
| 9/5 |
Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 9/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.64 |
| 1/5 |
| 9/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.54 |
| 9/5 |
| 1/5 |
| 9/5 |
| 9/5 |
Corruption / Brutality | 1.30 |
| 9/5 |
| 1/5 |
| 9/5 |
| 9/5 |
Generic Talents
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Combat training | 1.50 |
| 9/5 |
| 3/5 |
| 9/5 |
| 9/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 9/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Polemina the large brown snake. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Yviriavena the grey mold. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the repented thief from death by Xemiba the copperhead snake. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 176. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed giant spider spinneret. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bloated horror heart. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
On feet | Kasathad (7 def, 3 armour) Kasathad (7 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +18 Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +10 Lck / +6 Dex Changes damage: +9% arcane Critical mult.: +15.00% Stealth bonus: +11 Mental save: +13 (+3 eff.) Silence immunity: +35% Confusion immunity: +38% Stun/Freeze immunity: +37% Spellpower: +5 (+1 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (117 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Eclipsebrand the drakeskin leather cap (0 def, 5 armour) Eclipsebrand the drakeskin leather cap (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +16 Str / +15 Dex / +8 Mag / +18 Wil / +10 Cun / +21 Con Changes resistances: +15% fire / +14% cold Changes resistances penetration: +20% physical Changes damage: +17% blight / +20% arcane / +6% darkness Grants telepathy: Dragon Critical mult.: +3.00% Physical save: +15 (+3 eff.) Mental save: +30 (+6 eff.) Only die when reaching: -60.00 life Maximum hate: +4.00 Maximum psi: +20.00 Spell crit. chance: +5% Mindpower: +6 (+2 eff.) Light radius: +2 Healing mod.: +5% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Lustreknight the steel ring Lustreknight the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +6 Str / +6 Con Changes resistances penetration: +10% physical Critical mult.: +9.00% Physical save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Confusion immunity: +26% Life regen: +0.80 Only die when reaching: -20.00 life Maximum life: +54.00 Light radius: +3 Healing mod.: +17% Rings can have magical properties. |
On fingers | Shinepanic ShinepanicPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 35% chance to blind * 45% chance to corrode armour Effects on ranged hit: * 31% chance to blind Damage when hit (Melee): 24 light / 12 acid Changes stats: +18 Mag / +26 Wil / +24 Cun Changes resistances: +9% acid Changes resistances penetration: +15% light Spell save: +20 (+5 eff.) Mental save: +23 (+5 eff.) Blindness immunity: +50% Silence immunity: +43% Mana each turn: +0.40 Equilibrium when hit: +0.08 Spellpower: +28 (+6 eff.) Mindpower: +43 (+11 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. |
Around waist | Blindhash the drakeskin leather belt Blindhash the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +19 (+3 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +10% acid / +1% physical / +6% light / +3% temporal / +16% fire / +12% cold / +28% lightning Critical mult.: +13.00% Physical save: +25 (+5 eff.) Mental save: +13 (+3 eff.) Only die when reaching: -60.00 life Maximum life: +138.00 Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | voratun greatsword 'Wildhunt' (124-198.4 power, 4 apr) voratun greatsword 'Wildhunt' (124-198.4 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 124.0 - 198.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 53% * 38% chance to corrode armour * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +30 nature / +24 temporal Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 nature / +28 fire When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +39.0% Physical power: +17 (+3 eff.) Damage when hit (Melee): 8 fire / 16 temporal Changes stats: +5 Str Changes resistances penetration: +13% acid / +10% temporal / +16% darkness / +21% fire / +21% mind / +10% nature Changes damage: +19% physical / +3% temporal / +3% fire Life regen: +4.00 Stamina when hit: +4.00 Global speed: +8% Massive two-handed swords. |
On hands | Aduselaith (0 def, 7 armour) Aduselaith (0 def, 7 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Str / +2 Mag / +1 Wil / +1 Cun Changes resistances penetration: +5% arcane Changes damage: +4% physical Life regen: +1.80 Stamina each turn: +0.40 Psi each turn: +0.15 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Cloak | cashmere cloak 'Grinyblek' (2 def, 0 armour) cashmere cloak 'Grinyblek' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+5 eff.) Physical power: +4 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Changes stats: +3 Str / +2 Dex / +3 Con Changes resistances: +29% blight / +3% physical / +31% nature / +12% mind Changes damage: +6% mind Life regen: +3.60 Maximum life: +113.00 Maximum stamina: +28.00 Healing mod.: +37% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mayyrana MayyranaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Fatigue: -18% Changes stats: +12 Dex / +5 Mag / +7 Wil / +18 Cun / +7 Con Changes resistances: +26% fire / +23% cold Changes resistances cap: +6% all Changes damage: +8% lightning / +21% fire / +13% blight / +8% cold / +6% mind / +8% acid Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.34 Technique / Combat veteran +0.34 Corruption / Heart of Fire Critical mult.: +18.00% Reduces incoming crit damage: 19.00% Physical save: +17 (+4 eff.) Mental save: +46 (+9 eff.) Confusion immunity: +19% Life regen: +5.10 Stamina each turn: +1.30 Spellpower: +16 (+3 eff.) Spell crit. chance: +5% Mindpower: +13 (+3 eff.) Mental crit. chance: +3% Light radius: +2 Infravision radius: +3 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (266 acid damage; dur 5; apply 22)acid wave rune (266 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 265.68 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (27 cold damage; 15 apply power) biting gale rune (27 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 27.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (574 lightning damage)lightning rune of the psychic (574 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 191.23 to 573.70 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 77)teleportation rune (range 77) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet 'Ematira' copper amulet 'Ematira'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +12% lightning / +1% physical Critical mult.: +17.00% Physical save: +13 (+3 eff.) Blindness immunity: +14% Stun/Freeze immunity: +24% Life regen: +0.60 Stamina each turn: +0.20 Maximum life: +10.00 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starseer's gold amulet of murderstarseer's gold amulet of murder Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +4 Mag Changes damage: +7% darkness / +7% temporal / +7% light / +7% physical Critical mult.: +16.00% Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Dratir DratirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes resistances: +3% temporal Physical save: +6 (+2 eff.) Disease immunity: +15% Silence immunity: +10% Disarm immunity: +25% Stun/Freeze immunity: +46% Life regen: +2.70 Spellpower: +6 (+1 eff.) Rings can have magical properties. |
copper ring 'Dawnvault' copper ring 'Dawnvault'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag / +5 Wil / +3 Cun Changes resistances: +3% light Changes resistances penetration: +5% blight / +5% arcane Stun/Freeze immunity: +48% Life regen: +2.70 Mana each turn: +0.04 Spellpower: +6 (+1 eff.) Light radius: +2 Rings can have magical properties. |
marksman's copper ring of corrosion (+20%) marksman's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +21.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (28.5-37.05 power, 9 apr)quick stralite dagger (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of shearing (29.5-38.35 power, 9 apr)stralite dagger of shearing (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +8% physical Changes damage: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Radiancebrace' (38.5-50.05 power, 9 apr)voratun dagger 'Radiancebrace' (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * 28% chance to daze On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +14 acid / +16 darkness / +12 nature / +14 temporal Damage against: +16% Living When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical crit. chance: +60.0% Physical power: +36 (+6 eff.) Defense: +12 (+4 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +4 Str / +4 Dex / +10 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +12% lightning / +12% physical Changes damage: +12% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +6.00% Reduces incoming crit damage: 10.00% Disarm immunity: +40% Life regen: +0.20 Stamina each turn: +0.40 Sharp, short and deadly. |
Sootlore the voratun greatmaul (70-105 power, 4 apr) Sootlore the voratun greatmaul (70-105 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +23 lightning Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +40 Physical crit. chance: +21.0% Defense: +21 (+7 eff.) Damage when hit (Melee): 8 darkness Changes stats: +9 Dex / +2 Mag Changes resistances: +9% blight Changes resistances penetration: +42% physical Changes damage: +6% blight / +42% physical Critical mult.: +20.00% Spell save: +10 (+2 eff.) Disarm immunity: +70% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of purging (29-43.5 power, 2 apr)insidious steel greatmaul of purging (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature / +42 insidious poison Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Zelen (27-43.2 power, 2 apr)Zelen (27-43.2 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +2 Dex / +2 Mag / +4 Con Changes resistances: +9% blight / +9% mind / +9% light Spell save: +9 (+2 eff.) Poison immunity: +5% Knockback immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of crippling (33-52.8 power, 2 apr)dwarven-steel greatsword of crippling (33-52.8 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of corruption (46.5-74.4 power, 3 apr)elemental stralite greatsword of corruption (46.5-74.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 23% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +20% acid / +21% fire / +21% lightning / +21% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick iron greatsword of daylight (18.5-29.6 power, 1 apr)quick iron greatsword of daylight (18.5-29.6 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% Damage (Melee): +12 light Damage against: +14% Undead When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +3 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of torment (49-78.4 power, 3 apr)stralite greatsword of torment (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +19% mind / +17% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. keeper's yew longbow of true flightkeeper's yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +11% physical / +11% temporal Changes damage: +17% physical / +17% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. acidic stralite longsword of ruin (35-49 power, 5 apr)acidic stralite longsword of ruin (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +17 acid When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +18.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron longsword of disruption (13-18.2 power, 2 apr)quick iron longsword of disruption (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +10% Unnatural When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +3 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword (31-43.4 power, 5 apr)stralite longsword (31-43.4 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Lelegahor the Scaldblight (37-51.8 power, 4 apr)Lelegahor the Scaldblight (37-51.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 37.0 - 51.8 Uses stats: 50% Mag, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * Random elemental explosion * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +20 cold When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Physical crit. chance: +18.0% Physical power: +11 (+2 eff.) Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 16 fire Changes stats: +5 Dex / +5 Con Changes resistances: +6% lightning / +3% temporal / +3% mind Changes resistances penetration: +12% acid / +10% physical / +11% darkness / +13% fire / +13% cold / +11% mind / +13% lightning Critical mult.: +16.00% Mental save: +6 (+1 eff.) Disarm immunity: +25% Maximum mana: +80.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel mace of erosion (13.5-18.9 power, 3 apr)arcing steel mace of erosion (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning / +11 temporal / +11 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel mace of amnesia (26-36.4 power, 4 apr)inquisitor's dwarven-steel mace of amnesia (26-36.4 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 18 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy When wielded/worn: Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel mace of evisceration (28-39.2 power, 4 apr)quick dwarven-steel mace of evisceration (28-39.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Changes stats: +5 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Isloremira the Glimmertyphoon (5-5.5 power, 18 apr, mind damage)Isloremira the Glimmertyphoon (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. The natural wyrm seeks an element. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. This mindstar will resonate with other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 light / +8 temporal When wielded/worn: Damage when hit (Melee): 16 lightning / 5 physical / 5 acid / 5 fire / 6 cold / 12 temporal Changes stats: +3 Str / +4 Dex / +2 Mag / +6 Wil / +7 Cun / +3 Con Changes resistances: +29% lightning / +11% physical / +22% fire / +6% blight / +19% cold / +6% mind / +4% acid Changes resistances penetration: +11% lightning / +6% physical / +5% mind Changes damage: +24% lightning / +6% physical / +3% temporal / +6% nature / +10% fire / +13% cold / +4% mind / +6% acid Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Psionic / Absorption Reduces incoming crit damage: 15.00% Disease immunity: +16% Life regen: +1.10 Equilibrium when hit: +1.30 Psi when hit: +1.30 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +26.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +11% Infravision radius: +1 See invisible: +9 Damage Resonance (when hit): +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Kegen the cured leather slingKegen the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon hit: * Slows global speed by 60% * 60% chance to cause random gloom When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str Changes resistances: +6% fire / +8% arcane / +3% light Mental save: +6 (+1 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Huregas the ash magestaff (27-32.4 power, 3 apr, cold element)Huregas the ash magestaff (27-32.4 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Base power: 27.0 - 32.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Physical crit. chance: +8.0% Fatigue: -4% Changes stats: +3 Mag / +3 Wil Changes damage: +27% lightning / +6% acid / +27% cold / +27% arcane / +27% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Physical save: +12 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.20 Mana each turn: +0.44 Equilibrium when hit: +0.08 Maximum life: +10.00 Maximum mana: +108.00 Maximum stamina: +5.00 Spellpower: +36 (+7 eff.) Spell crit. chance: +16% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 160% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 210.33 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level. ash starstaff of breaching (15-18 power, 3 apr, light element)ash starstaff of breaching (15-18 power, 3 apr, light element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% light Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elm vilestaff of invocation (10-12 power, 2 apr, darkness element)ethereal elm vilestaff of invocation (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +13 (+3 eff.) Spell crit. chance: +1% Damage Shield penetration: +17% It can be used to conjure elemental energy in a radius 2 cone, dealing 92.81 - 111.37 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff (20-24 power, 4 apr, blight element)lifebinding yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +20% blight Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +16 (+3 eff.) Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew vilestaff of power (27-32.4 power, 4 apr, fire element)potent yew vilestaff of power (27-32.4 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +27% fire Talent granted: +1 Command Staff Spellpower: +26 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of wizardry (20-24 power, 4 apr, acid element)yew vilestaff of wizardry (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +20% acid Talent granted: +1 Command Staff Maximum mana: +70.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of amnesia (34-47.6 power, 5 apr)stralite waraxe of amnesia (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. Brenoromidig the cashmere cloak (2 def, 10 armour)Brenoromidig the cashmere cloak (2 def, 10 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Armour: +10 Defense: +2 (+1 eff.) Changes stats: +7 Str / +8 Dex / +9 Mag / +17 Wil / +13 Cun / +7 Con Changes resistances: +22% temporal / +39% darkness / +28% cold Changes resistances penetration: +10% darkness Changes damage: +17% darkness / +6% temporal Talent mastery: +0.30 Technique / Combat training Stealth bonus: +17 Spell save: +35 (+9 eff.) Mental save: +26 (+5 eff.) Blindness immunity: +15% Poison immunity: +10% Silence immunity: +20% Confusion immunity: +25% Stamina each turn: +0.90 Mana each turn: -0.31 Only die when reaching: -40.00 life Maximum mana: +63.00 Spell crit. chance: +7% Mental crit. chance: +13% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +20% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthulentir the linen cloak (1 def, 0 armour) Urthulentir the linen cloak (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Fatigue: -4% Damage when hit (Melee): 12 physical Changes stats: +2 Wil Changes resistances: +12% blight / +3% physical / +12% nature Changes damage: +12% physical Mental save: +6 (+1 eff.) Life regen: +1.20 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of mindcraft (2 def, 10 armour)thick cashmere cloak of mindcraft (2 def, 10 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +16% cold Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetcrack (22 def, 18 armour) Jetcrack (22 def, 18 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +18 Defense: +22 (+7 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +14 Cun / +18 Mag Changes resistances: +15% acid / +18% physical / +37% light / +11% lightning / +25% blight / +29% cold / +29% fire / +42% darkness Changes resistances penetration: +20% mind Changes damage: +9% acid / +13% physical / +49% light / +14% blight / +13% cold / +17% darkness / +13% fire Talent cooldown: Refit Golem (-6 turns) Critical mult.: +37.00% Physical save: +44 (+9 eff.) Spell save: +32 (+8 eff.) Mental save: +18 (+4 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Maximum life: +124.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Light radius: +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of darkness (+18%) (0 def, 0 armour)shimmering woollen robe of darkness (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% darkness Changes damage: +14% arcane / +12% darkness Maximum mana: +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (3 def, 0 armour)slimy silk robe of life (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 9% * 9 arcane resource burn Changes resistances: +17% blight Life regen: +5.10 Maximum life: +88.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 53% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of rough leather boots of phasing (0 def, 1 armour)blood-soaked pair of rough leather boots of phasing (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Festerreeve' (0 def, 12 armour)dwarven-steel gauntlets 'Festerreeve' (0 def, 12 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +12 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 8 acid / 27 temporal / 28 darkness / 8 cold / 8 fire / 25 mind / 8 lightning Damage (Ranged): 28 temporal Changes stats: +8 Str / +8 Dex / +6 Mag / +6 Wil / +12 Cun Changes resistances: +27% temporal / +11% darkness / +3% nature Changes damage: +14% temporal Talent cooldown: Double Strike (-2 turns) Physical save: +27 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +38% Life regen: +2.80 Stamina each turn: +1.30 Maximum life: +116.00 Maximum mana: +40.00 Maximum stamina: +27.00 Spellpower: +4 (+1 eff.) Mindpower: +7 (+2 eff.) Infravision radius: +3 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Bregarig' (0 def, 2 armour)hardened leather gloves 'Bregarig' (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 10 nature Changes resistances: +17% nature / +9% light Changes damage: +8% nature Spell save: +6 (+2 eff.) Confusion immunity: +5% Stun/Freeze immunity: +25% Teleport immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) naturalist's rough leather gloves of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +3 Str Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap of might (0 def, 1 armour)insulating rough leather cap of might (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Con Changes resistances: +7% fire / +7% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. linen wizard hat of the Brotherhood (1 def, 0 armour)linen wizard hat of the Brotherhood (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +2 Con Changes damage: +8% arcane It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindcaging hardened leather cap of ire (0 def, 3 armour)mindcaging hardened leather cap of ire (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Changes resistances: +17% mind Physical save: +8 (+2 eff.) Mental save: +33 (+7 eff.) Confusion immunity: +38% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm (0 def, 4 armour)thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Wil Changes resistances: +11% blight Mental save: +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of precognition (9 def, 4 armour)thaloren dwarven-steel helm of precognition (9 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +4 Defense: +9 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +6 Cun / +7 Wil Changes resistances: +11% blight Mental save: +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of thunder (2 def, 6 armour)steel mail armour of thunder (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +7.0% Physical power: +16 (+3 eff.) Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +14% lightning Spellpower: +15 (+3 eff.) Spell crit. chance: +6% Mindpower: +16 (+4 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
Bethulrath (1 def, 2 armour) Bethulrath (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 8 temporal Changes stats: +1 Dex / +1 Mag Changes resistances: +6% physical Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Physical save: +11 (+3 eff.) Life regen: +1.30 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Glitterrace' (4 def, 7 armour)reinforced leather armour 'Glitterrace' (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage (Melee): 37 acid / 40 fire / 18 darkness / 9 arcane Damage (Ranged): 9 arcane / 18 darkness Damage when hit (Melee): 29 acid / 28 fire / 8 mind Changes stats: +9 Str / +3 Wil Changes resistances: +52% acid / +22% physical / +68% darkness / +3% light / +50% lightning / +18% cold / +47% fire / +45% temporal Critical mult.: +20.00% Physical save: +22 (+5 eff.) Mana each turn: +0.34 Psi when hit: +0.08 Maximum hate: +4.00 Spellpower: +19 (+4 eff.) Mindpower: +4 (+1 eff.) Light radius: +3 Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +52 Resist all after a teleport: +33% New effects duration reduction after a teleport: +43% It can be used to blink to a nearby random location (rad 39), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of lightning resistance (4 def, 7 armour)reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +25% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Vorareda (22 def, 20 armour)Vorareda (22 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +4 Physical crit. chance: +4.0% Armour: +20 Defense: +22 (+7 eff.) Fatigue: +40% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 12 fire Changes stats: +10 Str / +2 Dex / +1 Mag / +6 Cun / +18 Con Changes resistances: +38% acid / +9% physical / -28% light / +57% fire / +21% cold / +7% mind / +32% darkness Critical mult.: +3.00% Maximum encumbrance: +20 Physical save: +23 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +62 (+12 eff.) Only die when reaching: -40.00 life Maximum life: +58.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening iron plate armour of acid resistance (3 def, 7 armour)enlightening iron plate armour of acid resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +4 Cun / +5 Wil Changes resistances: +18% acid Mental save: +12 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron plate armour 'Zethel' (3 def, 13 armour)iron plate armour 'Zethel' (3 def, 13 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Fatigue: +15% Changes resistances: +9% mind Changes damage: +6% acid / +3% mind Critical mult.: +20.00% Physical save: +7 (+2 eff.) Mental save: +6 (+1 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +1% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of resistance (11 def, 2 armour, 20.5 block)deflecting iron shield of resistance (11 def, 2 armour, 20.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Talent granted: +1 Block Deflect projectiles away: +7% Handheld deflection devices. |
living stralite shield of crushing (10 def, 2 armour, 140 block) living stralite shield of crushing (10 def, 2 armour, 140 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +16% nature / +18% blight Talent granted: +4 Block Maximum life: +96.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded iron shield of lightning resistance (+18%) (4 def, 2 armour, 20 block)warded iron shield of lightning resistance (+18%) (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +18% lightning Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talents granted: +1 Ward +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of ash arrows (23/23, 21.5-30.1 power, 7 apr)plaguebringer's quiver of ash arrows (23/23, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 23 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Damage (Ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1676 alchemist agate 1676 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of dwarven-steel shots of annihilation (20/20, 38.5-46.2 power, 11 apr)elemental pouch of dwarven-steel shots of annihilation (20/20, 38.5-46.2 power, 11 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.5 - 46.2 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +13.0% Capacity: 20 On weapon hit: * Random elemental explosion Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of steel shots of accuracy (42/42, 26-31.2 power, 8 apr)sentry's pouch of steel shots of accuracy (42/42, 26-31.2 power, 8 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 26.0 - 31.2 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +8 Physical crit. chance: +4.5% Capacity: 42 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 ametrine 17 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By RealDoombringer the Ogre Doombringer level 61
20th Dusk 122nd year of Ascendancy at 17:19 see stats
By RealDoombringer the Ogre Doombringer level 61
20th Dusk 122nd year of Ascendancy at 11:00 see stats
By RealDoombringer the Ogre Doombringer level 21
1st Dusk 122nd year of Ascendancy at 08:01 see stats
By RealDoombringer the Ogre Doombringer level 61
20th Dusk 122nd year of Ascendancy at 11:23 see stats
By RealDoombringer the Ogre Doombringer level 12
8th Mirth 122nd year of Ascendancy at 22:23 see stats
By RealDoombringer the Ogre Doombringer level 54
8th Dusk 122nd year of Ascendancy at 08:24 see stats
By RealDoombringer the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 06:10 see stats
By RealDoombringer the Ogre Doombringer level 20
1st Flare 122nd year of Ascendancy at 11:19 see stats
By RealDoombringer the Ogre Doombringer level 30
5th Dusk 122nd year of Ascendancy at 19:47 see stats
By RealDoombringer the Ogre Doombringer level 40
6th Dusk 122nd year of Ascendancy at 18:32 see stats
By RealDoombringer the Ogre Doombringer level 50
8th Dusk 122nd year of Ascendancy at 00:57 see stats
By RealDoombringer the Ogre Doombringer level 74
23rd Dusk 122nd year of Ascendancy at 05:57 see stats
By RealDoombringer the Ogre Doombringer level 82
23rd Dusk 122nd year of Ascendancy at 23:53 see stats
By RealDoombringer the Ogre Doombringer level 44
7th Dusk 122nd year of Ascendancy at 11:13 see stats
By RealDoombringer the Ogre Doombringer level 21
8th Flare 122nd year of Ascendancy at 10:12 see stats
By RealDoombringer the Ogre Doombringer level 9
3rd Mirth 122nd year of Ascendancy at 01:38 see stats
By RealDoombringer the Ogre Doombringer level 51
8th Dusk 122nd year of Ascendancy at 03:12 see stats
By RealDoombringer the Ogre Doombringer level 20
4th Flare 122nd year of Ascendancy at 19:23 see stats
By RealDoombringer the Ogre Doombringer level 13
9th Mirth 122nd year of Ascendancy at 10:46 see stats
Log
Something hits RealDoombringer for 51 nature damage.
Poison from Betita the poison ooze hits RealDoombringer for 26 nature damage.
RealDoombringer hits Something for 25 temporal, 14 fire, 19 acid, 59 light, 7 mind (125 total damage).
Something misses RealDoombringer.
Something hits RealDoombringer for 175 temporal, 173 physical (349 total damage).
RealDoombringer hits Something for 3 temporal, 14 fire, 19 acid, 39 light, 3 mind (79 total damage).
Silyrama the brittle clear ooze's Living Lightning hits RealDoombringer for 61 physical damage.
RealDoombringer the level 96 ogre doombringer was hacked apart to death by Silyrama the brittle clear ooze on level 2 of Sludgenest.
You have 1 life(s) left.
RealDoombringer is free from the entropy.
RealDoombringer recovers sight.
RealDoombringer is no longer tethered.
RealDoombringer stops being poisoned.
RealDoombringer is firmly planted in reality.
RealDoombringer speeds up.
RealDoombringer is no longer pinned.
RealDoombringer stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Silyrama the brittle clear ooze's Living Lightning killed RealDoombringer!
Talent Ogric Wrath is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Fiery Aegis is ready to use.
Talent Bathe in Light is ready to use.
Talent Obliterating Smash is ready to use.
Talent Surge of Power is ready to use.
Talent Fearscape is ready to use.
Saving done.