










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 15 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:25 / 76Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:40 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:45 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:40 Killed by Isutira the mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:10 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:32 Killed by elven blood mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 17:15 Killed by elven blood mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:27 Killed by elven blood mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:25 Killed by elven blood mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:26 Killed by elven warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:14 Killed by elven warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 03:34 Killed by elven warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:22 Killed by elven mage at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:40 Killed by Rhaloren Inquisitor at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:21 Killed by Rhaloren Inquisitor at level 6 on the 4th Mirth 122nd year of Ascendancy at 07:14 Killed by bandit at level 7 on the 3rd Flare 122nd year of Ascendancy at 01:15 Killed by Xerigathra the dremling at level 7 on the 3rd Flare 122nd year of Ascendancy at 06:20 Killed by Xerigathra the dremling at level 7 on the 3rd Flare 122nd year of Ascendancy at 07:47 Killed by Arora the rogue at level 7 on the 3rd Flare 122nd year of Ascendancy at 20:26 Killed by Arora the rogue at level 7 on the 3rd Flare 122nd year of Ascendancy at 21:45 Killed by Arora the rogue at level 7 on the 3rd Flare 122nd year of Ascendancy at 23:14 Killed by thief at level 8 on the 4th Flare 122nd year of Ascendancy at 00:55 Killed by thief at level 8 on the 4th Flare 122nd year of Ascendancy at 03:45 Killed by brecklorn at level 8 on the 4th Flare 122nd year of Ascendancy at 05:31 Killed by brecklorn at level 8 on the 4th Flare 122nd year of Ascendancy at 07:49 Killed by Xeryba the drem at level 8 on the 4th Flare 122nd year of Ascendancy at 18:39 Killed by Isatha the grizzly bear at level 8 on the 10th Flare 122nd year of Ascendancy at 16:42 Killed by giant brown ant at level 8 on the 10th Flare 122nd year of Ascendancy at 17:54 Killed by white crystal at level 8 on the 10th Flare 122nd year of Ascendancy at 23:15 Killed by rogue at level 9 on the 1st Dusk 122nd year of Ascendancy at 20:46 Killed by red crystal at level 9 on the 3rd Dusk 122nd year of Ascendancy at 08:19 Killed by sand-drake at level 10 on the 9th Dusk 122nd year of Ascendancy at 20:22 Killed by Belalle the gelatinous cube at level 10 on the 9th Dusk 122nd year of Ascendancy at 23:22 Killed by Isina the gigantic corrosive tunneler at level 11 on the 11st Dusk 122nd year of Ascendancy at 10:16 Killed by Isina the gigantic corrosive tunneler at level 11 on the 11st Dusk 122nd year of Ascendancy at 12:01 Killed by Sandworm Queen at level 11 on the 11st Dusk 122nd year of Ascendancy at 15:07 Killed by armoured skeleton warrior at level 12 on the 46th Dusk 122nd year of Ascendancy at 05:37 Killed by skeleton magus at level 12 on the 47th Dusk 122nd year of Ascendancy at 11:29 Killed by degenerated skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:46 Killed by heavy bone giant at level 12 on the 48th Dusk 122nd year of Ascendancy at 05:24 Killed by heavy bone giant at level 12 on the 48th Dusk 122nd year of Ascendancy at 06:31 Killed by skeleton warrior at level 12 on the 48th Dusk 122nd year of Ascendancy at 23:54 Killed by skeleton archer at level 12 on the 49th Dusk 122nd year of Ascendancy at 08:36 Killed by skeleton archer at level 12 on the 49th Dusk 122nd year of Ascendancy at 12:15 Killed by skeleton warrior at level 12 on the 49th Dusk 122nd year of Ascendancy at 14:12 Killed by ghoulking at level 12 on the 49th Dusk 122nd year of Ascendancy at 17:09 Killed by ghoulking at level 13 on the 49th Dusk 122nd year of Ascendancy at 22:53 Killed by ghoul at level 13 on the 50th Dusk 122nd year of Ascendancy at 01:24 Killed by skeleton warrior at level 13 on the 50th Dusk 122nd year of Ascendancy at 04:26 Killed by skeleton archer at level 13 on the 50th Dusk 122nd year of Ascendancy at 11:40 Killed by skeleton archer at level 13 on the 50th Dusk 122nd year of Ascendancy at 12:24 Killed by ghast at level 13 on the 50th Dusk 122nd year of Ascendancy at 13:47 Killed by skeleton archer at level 13 on the 50th Dusk 122nd year of Ascendancy at 15:27 Killed by Subject Z at level 13 on the 53rd Dusk 122nd year of Ascendancy at 02:23 Killed by greater gwelgoroth at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:12 Killed by ultimate gwelgoroth at level 14 on the 61st Dusk 122nd year of Ascendancy at 12:34 Killed by ultimate gwelgoroth at level 14 on the 61st Dusk 122nd year of Ascendancy at 14:10 Killed by rogue at level 14 on the 65th Dusk 122nd year of Ascendancy at 16:11 Killed by bandit at level 14 on the 65th Dusk 122nd year of Ascendancy at 21:53 Killed by brecklorn at level 14 on the 66th Dusk 122nd year of Ascendancy at 14:42 Killed by disarming trap at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:10 Killed by thief at level 14 on the 67th Dusk 122nd year of Ascendancy at 04:21 Killed by assassin at level 14 on the 68th Dusk 122nd year of Ascendancy at 04:14 Killed by Neritha the cutpurse at level 14 on the 68th Dusk 122nd year of Ascendancy at 05:32 Killed by bandit at level 15 on the 68th Dusk 122nd year of Ascendancy at 15:01 Killed by multi-hued drake hatchling at level 15 on the 68th Dusk 122nd year of Ascendancy at 16:40 Killed by Horned Horror at level 15 on the 69th Dusk 122nd year of Ascendancy at 15:41 Killed by brecklorn at level 15 on the 70th Dusk 122nd year of Ascendancy at 02:27 Killed by Bethomirin the wolf at level 15 on the 70th Dusk 122nd year of Ascendancy at 11:42 Killed by Bethyrin the rogue at level 15 on the 70th Dusk 122nd year of Ascendancy at 17:10 Killed by black jelly at level 15 on the 70th Dusk 122nd year of Ascendancy at 18:32 Killed by cutpurse at level 15 on the 71st Dusk 122nd year of Ascendancy at 01:24 Killed by brecklorn at level 15 on the 71st Dusk 122nd year of Ascendancy at 06:45 Killed by brecklorn at level 15 on the 71st Dusk 122nd year of Ascendancy at 08:17 Killed by thief at level 15 on the 71st Dusk 122nd year of Ascendancy at 10:38 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 14) |
| Magic | 47 (base 41) |
| Willpower | 30 (base 24) |
| Cunning | 16 (base 15) |
Resources
| Life | 360/360 |
| Mana | 264/264 |
| Vim | 173/175 |
| Healing Factor | 1.363829787234 |
| Regeneration | 0.34095744680849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 11 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Light | +11% |
| Arcane | +5% |
| Lightning | +3% |
| Nature | +7% |
Offense: Damage Penetration
| Fire | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 17.845442832106 (30%) |
| Defense | 18 |
| Ranged Defense | 22 |
| Fatigue | 1 |
| Physical Save | 26 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 19%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 16%( 70%) |
| Cold | + 19%( 70%) |
| Blight | + 19%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 26% |
| Silence Resistance | 22% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Blood | 1.43 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by giant carpenter ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Ulfykan the Stormsun (6 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +2 (+1 eff.) Armour: +5 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +1 Str Changes resistances penetration: +15% lightning Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% light Changes damage: +11% light A pointy cloth hat, very wizardly... |
| On fingers | steel ring of arcana(+0.14/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +22% Mana each turn: +0.14 Rings can have magical properties. |
| On fingers | copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | blighted yew vilestaff (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 5% chance to disease Changes damage: +20% acid Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +19.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+4 eff.) Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Physical save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant woollen robe of protection (2 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Changes stats: +2 Con Changes damage: +7% nature Physical save: +17 (+9 eff.) Poison immunity: +26% Disease immunity: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Blazeoracle' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 16 fire Changes stats: +1 Str / +2 Con Changes resistances: +3% lightning / +9% fire Changes resistances penetration: +10% fire Changes damage: +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of mastery (0.13 Corruption / Blood)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Talent mastery: +0.13 Corruption / Blood Confusion immunity: +20% Amulets can have magical properties. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune of the wizard (range 9; power 24; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shimmering ash vilestaff of might (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
woollen robe 'Stormbearer' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% light / +12% lightning Changes resistances penetration: +10% blight Changes damage: +10% light Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (83 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Onss the Shalore Corruptor level 8
10th Flare 122nd year of Ascendancy at 14:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Onss the Shalore Corruptor level 10
3rd Dusk 122nd year of Ascendancy at 13:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Onss the Shalore Corruptor level 12
19th Dusk 122nd year of Ascendancy at 03:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Onss the Shalore Corruptor level 11
15th Dusk 122nd year of Ascendancy at 21:12 see stats
Log
Today is the 2nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 3rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
There is a Way to a strange portal here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Lore found: the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.
The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!
Resting starts...
Rested for 11 turns (stop reason: all resources and life at maximum).
Today is the 4th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a ladder to worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Occult Egress here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
Onss deactivates Defensive Posture.












































































