

















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Drem |
Class | Sawbutcher |
Level / Exp | 30 / 35% |
Size | big |
Lifes / Deaths | Killed by vampire rat at level 2 on the 17th Voratun 122nd year of Ascendancy at 21:15 / 48Killed by greater telugoroth at level 2 on the 17th Voratun 122nd year of Ascendancy at 22:06 Killed by assassin at level 3 on the 17th Voratun 122nd year of Ascendancy at 23:06 Killed by greater telugoroth at level 3 on the 17th Voratun 122nd year of Ascendancy at 23:17 Killed by apprentice mage at level 3 on the 18th Voratun 122nd year of Ascendancy at 02:42 Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 02:54 Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 03:06 Killed by orc warrior at level 4 on the 18th Voratun 122nd year of Ascendancy at 03:18 Killed by fiery orc wyrmic at level 4 on the 18th Voratun 122nd year of Ascendancy at 03:34 Killed by fiery orc wyrmic at level 4 on the 18th Voratun 122nd year of Ascendancy at 03:45 Killed by wretchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 07:45 Killed by wretchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 08:03 Killed by netherworm mass at level 5 on the 18th Voratun 122nd year of Ascendancy at 08:23 Killed by wretchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 08:50 Killed by netherworm mass at level 5 on the 18th Voratun 122nd year of Ascendancy at 09:14 Killed by wretchling at level 5 on the 18th Voratun 122nd year of Ascendancy at 09:40 Killed by carrion worm mass at level 5 on the 18th Voratun 122nd year of Ascendancy at 12:50 Killed by skeleton mage at level 6 on the 18th Voratun 122nd year of Ascendancy at 21:31 Killed by chitinous spider at level 6 on the 18th Voratun 122nd year of Ascendancy at 22:12 Killed by greater gwelgoroth at level 6 on the 18th Voratun 122nd year of Ascendancy at 22:35 Killed by greater gwelgoroth at level 6 on the 18th Voratun 122nd year of Ascendancy at 23:45 Killed by rogue at level 6 on the 19th Voratun 122nd year of Ascendancy at 00:25 Killed by ritch flamespitter at level 7 on the 21st Voratun 122nd year of Ascendancy at 10:49 Killed by ancient elven mummy at level 8 on the 25th Voratun 122nd year of Ascendancy at 09:03 Killed by golem at level 9 on the 25th Voratun 122nd year of Ascendancy at 11:27 Killed by large white snake at level 9 on the 25th Voratun 122nd year of Ascendancy at 13:31 Killed by gigantic bone rat at level 11 on the 3rd Acquisition 122nd year of Ascendancy at 09:09 Killed by elven blood mage at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 09:56 Killed by multi-hued drake hatchling at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 10:50 Killed by giant venus flytrap at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 11:54 Killed by skeleton master archer at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 19:57 Killed by weaver matriarch at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 22:29 Killed by ritch flamespitter at level 14 on the 6th Profit 122nd year of Ascendancy at 13:43 Killed by Epoch at level 15 on the 10th Profit 122nd year of Ascendancy at 04:09 Killed by Epoch at level 15 on the 10th Profit 122nd year of Ascendancy at 06:22 Killed by ritch flamespitter at level 16 on the 14th Profit 122nd year of Ascendancy at 00:36 Killed by armoured skeleton warrior at level 17 on the 15th Profit 122nd year of Ascendancy at 09:46 Killed by ritch flamespitter at level 17 on the 15th Profit 122nd year of Ascendancy at 10:51 Killed by elven blood mage at level 17 on the 15th Profit 122nd year of Ascendancy at 11:34 Killed by elven blood mage at level 17 on the 15th Profit 122nd year of Ascendancy at 12:13 Killed by elven blood mage at level 17 on the 15th Profit 122nd year of Ascendancy at 12:48 Killed by temporal stalker at level 17 on the 15th Profit 122nd year of Ascendancy at 13:23 Killed by mass of parasitic leeches at level 17 on the 15th Profit 122nd year of Ascendancy at 14:06 Killed by elven sun-mage at level 17 on the 15th Profit 122nd year of Ascendancy at 14:38 Killed by ghast at level 20 on the 21st Profit 122nd year of Ascendancy at 22:17 Killed by Woomy's Inner Demon at level 27 on the 42nd Profit 122nd year of Ascendancy at 00:13 Killed by Emayann the warg at level 28 on the 42nd Profit 122nd year of Ascendancy at 09:45 Killed by Aduwe the bone giant at level 30 on the 7th Wealth 122nd year of Ascendancy at 14:50 |
Primary Stats
Strength | 71 (base 45) |
Dexterity | 23 (base 10) |
Constitution | 64 (base 41) |
Magic | 12 (base 10) |
Willpower | 14 (base 10) |
Cunning | 64 (base 43) |
Resources
Life | 1005/1005 |
Steam | 100/100 |
Healing Factor | 1.7181538461539 |
Regeneration | 8.5048615384619 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 6 |
See Stealth | 11 |
See Invisible | 14 |
Offense: Mainhand
Damage | 109 |
Accuracy | 44 |
Crit Chance | 39% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 44 |
Crit Chance | 23% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Acid | +17% |
Fire | +14% |
Temporal | +3% |
Offense: Damage Penetration
Blight | +5% |
Darkness | +20% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 62.08934837382 (81.030927835052%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 55 |
Physical Save | 36 |
Spell Save | 20 |
Mental Save | 37 |
Defense: Resistances
Acid | + 40%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 70%( 70%) |
All | + 10%( 70%) |
Darkness | + 14%( 70%) |
Light | + 15%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 23%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 55%( 70%) |
Mind | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 71% |
Poison Resistance | 5% |
Blind Resistance | 0% |
Silence Resistance | 0% |
Pinning Resistance | 100% |
Disarm Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 66%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 70%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Steamtech / Furnace | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: Random Artifact: Marduyon (14.5-21.75 power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27)You completed the challenge and received: Random Artifact: Serpentfoe (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 13)Turns left: 0 You completed the challenge and received: Random Artifact: Flashbait | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 6)You completed the challenge and received: Random Artifact: Fulylin (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 11) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 7) | failed |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 20)Turns left: 74 You completed the challenge and received: Random Artifact: Isirigatira (23.5-35.25 power, 14 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 7% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (72 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (123 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Light source | ![]() Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +3% acid / +3% all Changes resistances penetration: +10% mind Spell save: +11 (+5 eff.) Mental save: +8 (+4 eff.) Poison immunity: +5% Disarm immunity: +15% Confusion immunity: +10% Light radius: -7 Infravision radius: +6 See stealth: +11 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Armour: +4 Fatigue: +4% Changes stats: +2 Con Changes resistances: +5% lightning / +5% temporal Silence immunity: +0% Light radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid / 5 fire Changes resistances: +5% acid / +6% fire / +3% temporal Changes resistances penetration: +5% blight Changes damage: +4% acid / +4% fire Disarm immunity: +10% Confusion immunity: +10% Life regen: +1.10 Stamina each turn: +0.70 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +6 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +20% cold Changes resistances penetration: +20% darkness Changes damage: +3% temporal / +10% cold Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Cun / +2 Wil Changes resistances: +26% acid Changes damage: +13% acid Critical mult.: +15.00% Disarm immunity: +31% Pinning immunity: +30% Knockback immunity: +25% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum life: +28.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 35 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 34.0 - 51.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +35 Crit. chance: +20.0% Attack speed: 100% Block value: +65 Damage (Melee): +4 light Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 mind Changes resistances: +14% arcane / +22% cold Talent granted: +2 Block Maximum life: +42.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Changes resistances: +6% light / +5% darkness Critical mult.: +5.00% A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 36.5 - 54.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +67 On weapon hit: * splashes acid on your target dealing 41 damage and reducing their armor Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +12 (+6 eff.) Fatigue: +10% Talent granted: +2 Block Deflect projectiles away: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +24% lightning / +13% cold Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +40% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Defense: +4 (+2 eff.) Fatigue: +23% Damage when hit (Melee): 30 physical Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+4 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects, costing 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +2 Str / +1 Cun Changes resistances: +3% darkness Changes resistances penetration: +20% darkness / +15% fire Changes damage: +6% fire Maximum life: +24.00 Maximum stamina: +19.00 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 124% efficiency and 66% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 166] simple healing salve [power 166]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 124% efficiency and 66% cooldown modifier. It can be used to heal 166, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Woomy the Drem Sawbutcher level 13
4th Profit 122nd year of Ascendancy at 21:36 see stats
By Woomy the Drem Sawbutcher level 7
21st Voratun 122nd year of Ascendancy at 11:13 see stats
By Woomy the Drem Sawbutcher level 19
18th Profit 122nd year of Ascendancy at 06:29 see stats
By Woomy the Drem Sawbutcher level 27
40th Profit 122nd year of Ascendancy at 15:38 see stats
By Woomy the Drem Sawbutcher level 14
6th Profit 122nd year of Ascendancy at 11:39 see stats
By Woomy the Drem Sawbutcher level 24
32nd Profit 122nd year of Ascendancy at 08:13 see stats
By Woomy the Drem Sawbutcher level 30
7th Wealth 122nd year of Ascendancy at 08:26 see stats
By Woomy the Drem Sawbutcher level 10
26th Voratun 122nd year of Ascendancy at 22:35 see stats
By Woomy the Drem Sawbutcher level 20
21st Profit 122nd year of Ascendancy at 21:36 see stats
By Woomy the Drem Sawbutcher level 30
6th Wealth 122nd year of Ascendancy at 21:52 see stats
By Woomy the Drem Sawbutcher level 26
39th Profit 122nd year of Ascendancy at 14:49 see stats
By Woomy the Drem Sawbutcher level 27
42nd Profit 122nd year of Ascendancy at 01:24 see stats
By Woomy the Drem Sawbutcher level 12
3rd Acquisition 122nd year of Ascendancy at 10:45 see stats
By Woomy the Drem Sawbutcher level 30
7th Wealth 122nd year of Ascendancy at 01:17 see stats
By Woomy the Drem Sawbutcher level 21
24th Profit 122nd year of Ascendancy at 02:00 see stats
Log
Aduwe the bone giant hits Lisenne the ghoul for (34 turned into osmosis), 34 fire, (28 turned into osmosis), 28 physical (63 total damage).
Woomy performs a melee critical strike against Lisenne the ghoul!
Lisenne the ghoul stops burning.
Lisenne the ghoul is on fire!
Lisenne the ghoul resists the blinding light!
Lisenne the ghoul shrugs off the effect 'Corrode'!
Tempest of Metal performs a melee critical strike against Aduwe the bone giant!
Lisenne the ghoul is lost in despair!
Lisenne the ghoul resists the blinding light!
Aduwe the bone giant hits Woomy for 0 blight, 0 blight (0 total damage).
Woomy hits Lisenne the ghoul for (36 turned into osmosis), 100 physical, (0 turned into osmosis), 0 light, (19 turned into osmosis), 19 fire, (2 turned into osmosis), 2 fire, (2 turned into osmosis), 2 acid, (0 turned into osmosis), 0 physical, (30 turned into osmosis), 30 physical, (19 turned into osmosis), 19 fire, (2 turned into osmosis), 2 fire, (2 turned into osmosis), 2 acid, (0 turned into osmosis), 0 physical (181 total damage).
Tempest of Metal hits Lisenne the ghoul for (16 turned into osmosis), 16 physical, (0 turned into osmosis), 0 light, (19 turned into osmosis), 19 fire, (2 turned into osmosis), 2 fire, (2 turned into osmosis), 2 acid, (0 turned into osmosis), 0 physical, (6 turned into osmosis), 6 physical, (19 turned into osmosis), 19 fire, (2 turned into osmosis), 2 fire, (2 turned into osmosis), 2 acid, (0 turned into osmosis), 0 physical, (17 turned into osmosis), 17 acid (90 total damage).
Tempest of Metal hits Aduwe the bone giant for (17 blocked), 0 physical, (1 blocked), 0 light, (15 turned into osmosis), 15 fire, (2 turned into osmosis), 2 fire, (1 turned into osmosis), 1 acid, (0 blocked), 0 physical, (4 blocked), 0 physical, (15 turned into osmosis), 15 fire, (2 turned into osmosis), 2 fire, (1 turned into osmosis), 1 acid, (0 blocked), 0 physical (39 total damage).
Shield of Light hits Aduwe the bone giant for 23 healing, 23 healing, 23 healing, 23 healing, 23 healing, 23 healing (0 total damage) [141 healing].
Aduwe the bone giant uses Stun.
Aduwe the bone giant hits Woomy for 58 physical damage.
Woomy hits Aduwe the bone giant for (12 blocked), 0 physical, (3 turned into osmosis), 3 mind (3 total damage).
Aduwe the bone giant receives 23 healing from Shield of Light.
Woomy the level 30 drem sawbutcher was sliced to death by Aduwe the bone giant on level 30 of Infinite Dungeon.
Woomy deactivates Grinding Shield.
Woomy stops being poisoned.
Woomy is free from the rotting disease.
Woomy deactivates Tempest of Metal.
Woomy deactivates Furnace.
Woomy is not stunned anymore.
Woomy deactivates Melting Point.
Woomy deactivates Overheat Saws.
Quest 'Infinite Dungeon Challenge: Exterminator (Level 30)' is failed! (Press 'j' to see the quest log)
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.