Inkrimental Success the level 5 Whitehoof Doombringer by enzan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassDoombringer
Level / Exp5 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 19)
Dexterity9 (base 10)
Constitution22 (base 17)
Magic26 (base 17)
Willpower7 (base 10)
Cunning12 (base 11)

Resources

Life249/249
Stamina116/116
Vim95/116
Healing Factor1.09375
Regeneration5.3238795055306

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage33
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)29.08934837382 (81.030927835052%)
Defense2
Ranged Defense2
Fatigue27
Physical Save21
Spell Save11
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Log

Rested for 1 turns (stop reason: all resources and life at maximum).

Talent Burning Sacrifice is ready to use.
Inkrimental Success's is no longer blazing.

Inkrimental Success picks up (e.):
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
Ran for 77 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 15 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 143 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 143 turns (stop reason: at exit).