Necro Necr the level 2 Skeleton Necromancer by mihdemarko2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life100/100
Mana82/82
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy15
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save10
Spell Save10
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Necro Necr casts Invoke Darkness.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Necro Necr picks up (c.):
miner's iron helm (0 def, 4 armour).
Ran for 2 turns (stop reason: hostile spotted to the west (fleshy experiment)).


Necro Necr casts Invoke Darkness.

Necro Necr's Invoke Darkness hits Fleshy experiment for
78 darkness damage.
Necro Necr's Invoke Darkness killed Fleshy experiment!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Necro Necr picks up (d.):
spiked iron mail armour of lightning resistance (2 def, 4 armour).
Necro Necr picks up (h.):
zircon.
Ran for 3 turns (stop reason: hostile spotted to the northeast (giant white mouse)).


Necro Necr casts Invoke Darkness.

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, at long last brings in all the horror and tentacly goodness you never knew you wanted!
Play as one of the
two new classes and two new races, find new artifacts to power yourself (in weirdly disturbing ways), die to new terrible horrors, explore new zones and read lore about the ages past. But worry not, you will most likely go insane as is right!

It is now officialy
released and to celebrate I am happy to say I've slipped up a little, writhing, present in your inventory!
Welcome to level 2 [Necro Necr].
Necro Necr has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).
Necro Necr's Invoke Darkness hits Giant white mouse for
78 darkness damage.
Necro Necr's Invoke Darkness killed Giant white mouse!

Necro Necr deactivates Necrotic Aura.

Necro Necr deactivates Blurred Mortality.