Arr the level 18 Thalore Archer by Anthriel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp18 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity52 (base 44)
Constitution24 (base 15)
Magic8 (base 10)
Willpower31 (base 19)
Cunning35 (base 34)

Resources

Life481/481
Stamina164/164
Healing Factor1.1172674059366
Regeneration5.0936995411163

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision6
See Stealth36.508560162218
See Invisible34.508560162218

Offense: Mainhand

Damage74
Accuracy59
Crit Chance10%
APR19
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+11%
Mind+3%
Lightning+9%
Fire+10%
All0%

Offense: Damage Penetration

Blight+23%
Nature+13%
Mind+13%
All+8%

Defense: Base

Armour (hardiness)18 (38.594633868923%)
Defense47
Ranged Defense47
Fatigue0
Physical Save14
Spell Save22
Mental Save29

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 11%( 70%)
Arcane+ 14%( 70%)
Cold+ 27%( 70%)
All+ 5%( 70%)
Lightning+ 25%( 70%)
Light+ 29%( 70%)
Temporal+ 9%( 70%)
Mind+ 13%( 70%)
Darkness+ 34%( 70%)
Fire+ 30%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Pinning Resistance20%
Disarm Resistance21%
Knockback Resistance20%
Silence Resistance10%
Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
4/5
2/5
4/5
4/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
5/5
5/5
1/5
0/5
Technique / Combat veteran1.00
2/5
2/5
1/5
0/5
Technique / Reflexes1.30
1/5
1/5
2/5
1/5
Technique / Archery training1.30
5/5
4/5
2/5
1/5
Technique / Marksmanship1.30
5/5
4/5
1/5
2/5

Generic Talents

Cunning / Scoundrel1.00
4/5
5/5
2/5
1/5
Cunning / Survival1.00
1/5
1/5
3/5
1/5
Technique / Combat training1.30
0/5
0/5
1/5
5/5
0/5
0/5
Technique / Conditioning1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.00
5/5
2/5
5/5
4/5
Race / Thalore1.00
3/5
3/5
3/5
0/5

Effects

talent
talent

Quests

done
done
done
failed
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Arr the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 02:38
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Arr the Thalore Archer level 13
10th Flare 122nd year of Ascendancy at 07:21
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Arr the Thalore Archer level 13
8th Flare 122nd year of Ascendancy at 23:07
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Arr the Thalore Archer level 16
4th Dusk 122nd year of Ascendancy at 10:53
see stats

Log

Arr's Pin Down hits Yvygatha the grey mold for 132 physical, 17 physical (149 total damage).

Arr shoots!
Arr's Shoot performs a ranged critical strike against Yvygatha the grey mold!
Arr's Shoot hits Yvygatha the grey mold for
253 physical damage.
Arr's Shoot killed Yvygatha the grey mold!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Arr picks up (I.):
steel torque of clear mind 'Frigidthorn' [power 2] (22 cooldown).
Arr picks up (n.):
Fulelathador the Lustrewild (0 def, 2 armour).
Talent Pin Down is ready to use.
Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Arr picks up (k.):
shimmering ash vilestaff of power (15-18 power, 3 apr, fire element).
You pickup 0.45 gold pieces.

Arr picks up (r.):
iron helm (0 def, 3 armour).
Ran for 9 turns (stop reason: hostile spotted to the west (giant green ant)).


Arr shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Saving game...

Saving done.