ZSummoner1 the level 10 Cornac Summoner by zimumba

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassSummoner
Level / Exp10 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower34 (base 25)
Cunning30 (base 30)

Resources

Life212/212
Equilibrium0
Healing Factor1.0000003099961
Regeneration0.85000026349668

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth31.446758763835
See Invisible32.446758763835

Offense: Mainhand

Damage9
Accuracy24
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy24
Crit Chance9%
APR18
Speed1.00

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower33
Crit Chance10%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+6%
Mind+5%
Nature+6%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save8
Spell Save15
Mental Save24

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 12%( 70%)
Cold+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
5/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By ZSummoner1 the Cornac Summoner level 10
3rd Summertide 122nd year of Ascendancy at 23:31
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 3.19 gold from the transmogrification of
surging elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 1.45 gold from the transmogrification of
elm magestaff of power (10-12 power, 2 apr, arcane element).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 56; dur 3; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 161 turns (stop reason: all resources and life at maximum).


Saving done.

Saving game...

Saving done.