






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Berserker |
Level / Exp | 50 / 868% |
Size | medium |
Lifes / Deaths | Killed by slumbering giant grey rat at level 11 on the 3rd Dusk 122nd year of Ascendancy at 11:10 / 114Killed by Xerodhetha the snow giant chieftain at level 14 on the 54th Dusk 122nd year of Ascendancy at 21:51 Killed by snow giant boulder thrower at level 14 on the 54th Dusk 122nd year of Ascendancy at 23:13 Killed by skeleton mage at level 14 on the 55th Dusk 122nd year of Ascendancy at 00:55 Killed by snow giant thunderer at level 14 on the 55th Dusk 122nd year of Ascendancy at 02:10 Killed by skeleton archer at level 14 on the 55th Dusk 122nd year of Ascendancy at 15:30 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 09:33 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:41 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 14:30 Killed by snow giant thunderer at level 16 on the 57th Dusk 122nd year of Ascendancy at 21:10 Killed by Shasshhiy'Kaish at level 16 on the 58th Dusk 122nd year of Ascendancy at 04:41 Killed by enthralled slave at level 17 on the 59th Dusk 122nd year of Ascendancy at 21:09 Killed by enthralled slave at level 17 on the 60th Dusk 122nd year of Ascendancy at 08:07 Killed by Velemita the slaver at level 17 on the 60th Dusk 122nd year of Ascendancy at 09:04 Killed by enthralled slave at level 17 on the 60th Dusk 122nd year of Ascendancy at 09:56 Killed by slaver at level 17 on the 60th Dusk 122nd year of Ascendancy at 11:00 Killed by Blood Master at level 17 on the 61st Dusk 122nd year of Ascendancy at 06:32 Killed by Zubudhebeth the Guardian at level 17 on the 64th Dusk 122nd year of Ascendancy at 20:24 Killed by Zubudhebeth the Guardian at level 17 on the 64th Dusk 122nd year of Ascendancy at 22:02 Killed by Cyralekira the Guardian at level 18 on the 65th Dusk 122nd year of Ascendancy at 05:54 Killed by corrupted golem at level 18 on the 39th Haze 122nd year of Ascendancy at 01:56 Killed by corrupted golem at level 18 on the 39th Haze 122nd year of Ascendancy at 03:48 Killed by Seya at level 19 on the 45th Haze 122nd year of Ascendancy at 01:52 Killed by armoured skeleton warrior at level 22 on the 7th Decay 122nd year of Ascendancy at 17:34 Killed by Forgery of Haze (Celia) at level 23 on the 28th Regrowth 123rd year of Ascendancy at 11:03 Killed by Celia at level 23 on the 28th Regrowth 123rd year of Ascendancy at 12:22 Killed by Celia at level 23 on the 28th Regrowth 123rd year of Ascendancy at 13:30 Killed by Aerith the heavy bone giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 14:53 Killed by Guda the elder vampire at level 24 on the 28th Regrowth 123rd year of Ascendancy at 16:39 Killed by Guda the elder vampire at level 24 on the 28th Regrowth 123rd year of Ascendancy at 18:30 Killed by Neremina the bone giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 20:01 Killed by Aerith the heavy bone giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 21:54 Killed by Emithra the bone giant at level 24 on the 28th Regrowth 123rd year of Ascendancy at 23:11 Killed by Ce'Nulaith the lesser vampire at level 24 on the 29th Regrowth 123rd year of Ascendancy at 00:30 Killed by Ce'Nulaith the lesser vampire at level 24 on the 29th Regrowth 123rd year of Ascendancy at 01:50 Killed by Emithra the bone giant at level 24 on the 29th Regrowth 123rd year of Ascendancy at 03:11 Killed by Emithra the bone giant at level 24 on the 29th Regrowth 123rd year of Ascendancy at 05:11 Killed by Polyritta the ghoul at level 24 on the 34th Regrowth 123rd year of Ascendancy at 02:50 Killed by Animated plaguebringer's stralite waraxe at level 25 on the 36th Regrowth 123rd year of Ascendancy at 01:55 Killed by Aerille the ghast at level 27 on the 43rd Regrowth 123rd year of Ascendancy at 03:31 Killed by skeleton mage at level 27 on the 43rd Regrowth 123rd year of Ascendancy at 07:54 Killed by skeleton warrior at level 27 on the 43rd Regrowth 123rd year of Ascendancy at 09:28 Killed by netherworm mass at level 27 on the 44th Regrowth 123rd year of Ascendancy at 02:02 Killed by netherworm mass at level 27 on the 44th Regrowth 123rd year of Ascendancy at 03:05 Killed by elder vampire at level 27 on the 44th Regrowth 123rd year of Ascendancy at 04:18 Killed by The Master at level 27 on the 44th Regrowth 123rd year of Ascendancy at 06:27 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 16:02 Killed by elven blood mage at level 29 on the 47th Regrowth 123rd year of Ascendancy at 17:17 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 21:50 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 22:23 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 00:09 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 03:20 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 08:01 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 10:11 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 13:27 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 15:14 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 16:39 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 18:25 Killed by Grand Corruptor at level 29 on the 48th Regrowth 123rd year of Ascendancy at 19:43 Killed by Bethykira the elven mage at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 02:21 Killed by elven cultist at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 20:24 Killed by elven cultist at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 11:45 Killed by elven corruptor at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 15:49 Killed by elven cultist at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 19:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 54th Regrowth 123rd year of Ascendancy at 03:17 Killed by elven cultist at level 30 on the 54th Regrowth 123rd year of Ascendancy at 18:01 Killed by Polevena the corrupted dendritic hemospinner at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 11:02 Killed by Polevena the corrupted dendritic hemospinner at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 12:40 Killed by multi-hued drake at level 33 on the 44th Dusk 123rd year of Ascendancy at 01:45 Killed by Golbug the Destroyer at level 34 on the 46th Dusk 123rd year of Ascendancy at 19:11 Killed by Xyrema the orc necromancer at level 35 on the 47th Dusk 123rd year of Ascendancy at 04:15 Killed by ghoulking at level 35 on the 24th Haze 123rd year of Ascendancy at 03:15 Killed by Combat Trainer Eluma at level 36 on the 24th Haze 123rd year of Ascendancy at 21:22 Killed by Combat Trainer Eluma at level 36 on the 24th Haze 123rd year of Ascendancy at 23:01 Killed by Combat Trainer Eluma at level 36 on the 25th Haze 123rd year of Ascendancy at 01:17 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 25th Haze 123rd year of Ascendancy at 21:58 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 26th Haze 123rd year of Ascendancy at 02:36 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 26th Haze 123rd year of Ascendancy at 04:20 Killed by orc necromancer at level 37 on the 40th Haze 123rd year of Ascendancy at 08:32 Killed by skeleton warrior at level 37 on the 42nd Haze 123rd year of Ascendancy at 06:12 Killed by armoured skeleton warrior at level 37 on the 42nd Haze 123rd year of Ascendancy at 09:25 Killed by orc blood mage at level 38 on the 42nd Haze 123rd year of Ascendancy at 15:51 Killed by runed bone giant at level 38 on the 43rd Haze 123rd year of Ascendancy at 01:12 Killed by sanguine horror at level 38 on the 43rd Haze 123rd year of Ascendancy at 03:51 Killed by Neruravea the orc summoner at level 39 on the 46th Haze 123rd year of Ascendancy at 05:17 Killed by Mayunor the orc archer at level 39 on the 46th Haze 123rd year of Ascendancy at 16:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 47th Haze 123rd year of Ascendancy at 16:02 Killed by Glymina the orc grand master assassin at level 40 on the 65th Haze 123rd year of Ascendancy at 07:06 Killed by Seya at level 41 on the 69th Haze 123rd year of Ascendancy at 15:08 Killed by Seya at level 41 on the 69th Haze 123rd year of Ascendancy at 17:51 Killed by Seya at level 41 on the 69th Haze 123rd year of Ascendancy at 20:48 Killed by orc cryomancer at level 41 on the 75th Haze 123rd year of Ascendancy at 18:58 Killed by Elygama the orc high pyromancer at level 42 on the 76th Haze 123rd year of Ascendancy at 16:40 Killed by orc high pyromancer at level 42 on the 77th Haze 123rd year of Ascendancy at 06:10 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 77th Haze 123rd year of Ascendancy at 08:53 Killed by orc high pyromancer at level 42 on the 77th Haze 123rd year of Ascendancy at 10:26 Killed by wretchling at level 42 on the 77th Haze 123rd year of Ascendancy at 11:45 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 77th Haze 123rd year of Ascendancy at 14:36 Killed by orc pyromancer at level 42 on the 77th Haze 123rd year of Ascendancy at 15:53 Killed by orc high pyromancer at level 43 on the 7th Decay 123rd year of Ascendancy at 09:48 Killed by overpowered greater multi-hued wyrm at level 43 on the 10th Regrowth 124th year of Ascendancy at 05:55 Killed by overpowered greater multi-hued wyrm at level 44 on the 10th Regrowth 124th year of Ascendancy at 08:19 Killed by orc cryomancer at level 45 on the 10th Regrowth 124th year of Ascendancy at 14:11 Killed by Doomed Shade of Seya at level 45 on the 17th Regrowth 124th year of Ascendancy at 14:09 Killed by Xezhur the uruivellas at level 49 on the 21st Haze 124th year of Ascendancy at 11:19 Killed by Xezhur the uruivellas at level 49 on the 21st Haze 124th year of Ascendancy at 12:50 Killed by will o' the wisp at level 49 on the 22nd Haze 124th year of Ascendancy at 20:11 Killed by bloated horror at level 49 on the 22nd Haze 124th year of Ascendancy at 22:20 Killed by Aurakor the forge-giant at level 50 on the 24th Haze 124th year of Ascendancy at 14:37 Killed by Aurakor the forge-giant at level 50 on the 24th Haze 124th year of Ascendancy at 15:54 Killed by Argoniel at level 50 on the 24th Haze 124th year of Ascendancy at 20:21 Killed by Argoniel at level 50 on the 24th Haze 124th year of Ascendancy at 22:47 Killed by Elandar at level 50 on the 25th Haze 124th year of Ascendancy at 00:41 Killed by Elandar at level 50 on the 25th Haze 124th year of Ascendancy at 04:56 |
Antimagic | Follower |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 96 (base 60) |
Constitution | 71 (base 60) |
Magic | 27 (base 10) |
Willpower | 63 (base 21) |
Cunning | 71 (base 25) |
Resources
Life | 1553/1553 |
Stamina | 380/380 |
Equilibrium | 107 |
Healing Factor | 1.5796680497925 |
Regeneration | 16.765427462388 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +56% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 39.058027722065 |
See Invisible | 39.058027722065 |
Offense: Mainhand
Damage | 198 |
Accuracy | 75 |
Crit Chance | 61% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Light | +23% |
Physical | +26% |
All | +13% |
Nature | +33% |
Offense: Damage Penetration
Nature | +20% |
Lightning | +14% |
Cold | +17% |
All | 0% |
Defense: Base
Armour (hardiness) | 41 (95.817490494297%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 62 |
Spell Save | 58 |
Mental Save | 44 |
Defense: Resistances
Arcane | + 37%( 70%) |
Cold | + 33%( 70%) |
All | + 33%( 70%) |
Darkness | + 40%( 70%) |
Light | + 53%( 70%) |
Temporal | + 44%( 70%) |
Physical | + 36%( 70%) |
Mind | + 40%( 70%) |
Fire | + 33%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -702 life. The duration and life will increase by 1% for every 1% life you have lost (currently 702 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Berserker's strength | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Berserker Rage |
talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by blade horror. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by orc warrior. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 305. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This object's appearance was changed to Invisible. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +23 (+5 eff.) Damage when hit (Melee): 6 mind Changes stats: +5 Cun / +9 Wil Changes resistances: +5% physical / +5% arcane / +16% temporal Changes damage: +9% acid Critical mult.: +10.00% Physical save: +15 (+4 eff.) Maximum psi: +40.00 A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +1 Str / +6 Dex / +4 Cun / +2 Con / +6 Lck Trap disarming bonus: +9 Stealth bonus: +8 Maximum hate: +6.00 Mental crit. chance: +4% Infravision radius: +4 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +41 lightning / +37 cold When wielded/worn: Changes resistances penetration: +14% lightning / +17% cold Movement speed: +56% Massive two-handed swords. This object's appearance was changed to Invisible. |
On hands | ![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+3 eff.) Maximum life: +80.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. This object's appearance was changed to Invisible. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! This object's appearance was changed to Bikini. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +4% all Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 20/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() pixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +6 Mag Spellpower: +14 (+4 eff.) Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() quick voratun dagger of shearing (39-50.7 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +41 (+9 eff.) Armour penetration: +10 Changes stats: +6 Dex Changes resistances penetration: +5% all Combat speed: +10% Sharp, short and deadly. |
![]() stormbringer's voratun dagger of erosion (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +19 nature Damage (radius 2) on crit: +36 lightning / +28 cold When wielded/worn: Changes resistances penetration: +9% lightning / +24% cold Movement speed: +43% Sharp, short and deadly. |
![]() inquisitor's voratun greatsword of dampening (60.5-96.8 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 92 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes resistances: +16% acid / +20% lightning / +20% cold / +17% fire / +14% all Spell save: +16 (+4 eff.) Massive two-handed swords. |
![]() hateful voratun longsword of evisceration (42-58.8 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +15 darkness Damage against: +10% Living When wielded/worn: Physical crit. chance: +11.0% Physical power: +8 (+2 eff.) Sharp, long, and deadly. |
![]() truestriking voratun longsword of crippling (44-61.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Physical crit. chance: +11.0% Changes resistances penetration: +11% physical Sharp, long, and deadly. |
![]() balanced voratun mace of amnesia (44.5-62.3 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +12 (+3 eff.) Disarm immunity: +44% Blunt and deadly. |
![]() balanced voratun mace of persecution (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage against: +26% Unnatural When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +9 (+2 eff.) Changes stats: +5 Wil Disarm immunity: +46% Blunt and deadly. |
![]() truestriking voratun mace of erosion (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +6% physical Blunt and deadly. |
![]() horrifying living mindstar of life (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 9 mind / 11 darkness Changes damage: +8% mind / +8% darkness Talent granted: +1 Attune Mindstar Life regen: +1.50 Maximum life: +43.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() mitotic living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * 16% chance to slow global speed by 60% * 16% chance to reduce armor by 16% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() resonating living mindstar of life (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% mind Changes resistances penetration: +8% mind Changes damage: +6% mind Talent granted: +1 Attune Mindstar Life regen: +1.40 Psi when hit: +2.20 Maximum life: +30.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() blighted dragonbone magestaff of might (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +40.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +24% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() arcing voratun waraxe of ruin (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Critical mult.: +20.00% One-handed war axes. |
![]() elemental voratun waraxe of corruption (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +23% acid Changes damage: +26% acid One-handed war axes. |
![]() thought-forged voratun waraxe of ruin (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 34% chance to reduce all saves and defense by 32 Damage (Melee): +19 mind When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Changes stats: +5 Cun / +5 Wil Critical mult.: +32.00% One-handed war axes. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This object's appearance was changed to Invisible. |
![]() battlemaster's elven-silk cloak of Eldoral (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Str / +7 Dex / +1 Cun / +5 Con Talent mastery: +0.30 Technique / Combat training Spell save: -20 (-7 eff.) Stamina each turn: +1.20 Mana each turn: -0.34 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() focusing elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +14 Mag / +12 Wil Changes resistances: +15% all Silence immunity: +42% Mana each turn: +0.32 Psi each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() timebroken elven-silk robe of lightning (+34%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +34% lightning / +15% all Changes damage: +23% lightning / +8% temporal / +25% arcane Maximum mana: +98.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() dreamer's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +5 Wil Changes resistances: +29% darkness / +24% temporal Changes resistances penetration: +19% darkness / +16% temporal Physical save: +11 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +13 (+4 eff.) Defense after a teleport: +21 Resist all after a teleport: +18% New effects duration reduction after a teleport: +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() eldritch pair of voratun boots of rushing (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +6 Mag / +5 Wil / +4 Con Mana each turn: +0.40 Maximum mana: +41.00 Spell crit. chance: +3% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 4.8 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() insulating pair of drakeskin leather boots of disengagement (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +4 Dex Changes resistances: +14% fire / +12% cold It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() miner's pair of voratun boots of tirelessness (0 def, 12 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Stamina each turn: +0.50 Maximum stamina: +28.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to Invisible. |
![]() bladed drakeskin leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 386.9 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() miner's voratun helm of sanctity (0 def, 11 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes resistances: +13% blight / +11% darkness Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Infravision radius: +4 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() thaloren voratun helm of precognition (9 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +8 Wil Changes resistances: +9% blight Mental save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() werebeast's voratun helm (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +9 Dex / +7 Cun / +8 Con Changes resistances: -29% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() drakeskin leather armour of the hero (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +9 Str / +7 Dex / +9 Mag / +7 Wil / +7 Cun Maximum life: +59.00 A suit of armour made of leather. |
![]() prismatic drakeskin leather armour of command (32 def, 16 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +32 (+7 eff.) Fatigue: +8% Changes stats: +3 Cun Changes resistances: +17% light / +17% darkness Mental save: +25 (+8 eff.) A suit of armour made of leather. |
![]() fortifying voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Str / +5 Con Maximum life: +52.00 A suit of armour made of metal plates. |
![]() rejuvenating voratun plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +30% cold Life regen: +8.00 Stamina each turn: +1.30 A suit of armour made of metal plates. |
![]() voratun shield of patience (0 def, 10 armour, 191 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +15% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (205) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() blazing quiver of dragonbone arrows of wind (20/20, 56-78.4 power, 18 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 199 physical damage Travel speed: +200% Damage (Ranged): +33 fire Damage (radius 2) on crit: +18 fire Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Seya the Shalore Berserker level 33
35th Dusk 123rd year of Ascendancy at 14:55 see stats
By Seya the Shalore Berserker level 22
75th Haze 122nd year of Ascendancy at 11:22 see stats
By Seya the Shalore Berserker level 18
75th Dusk 122nd year of Ascendancy at 07:09 see stats
By Seya the Shalore Berserker level 43
2nd Allure 124th year of Ascendancy at 10:54 see stats
By Seya the Shalore Berserker level 43
10th Regrowth 124th year of Ascendancy at 05:09 see stats
By Seya the Shalore Berserker level 48
66th Dusk 124th year of Ascendancy at 17:12 see stats
By Seya the Shalore Berserker level 50
25th Haze 124th year of Ascendancy at 09:15 see stats
By Seya the Shalore Berserker level 35
57th Dusk 123rd year of Ascendancy at 02:52 see stats
By Seya the Shalore Berserker level 45
17th Regrowth 124th year of Ascendancy at 16:41 see stats
By Seya the Shalore Berserker level 18
31st Haze 122nd year of Ascendancy at 18:19 see stats
By Seya the Shalore Berserker level 34
46th Dusk 123rd year of Ascendancy at 20:04 see stats
By Seya the Shalore Berserker level 37
41st Haze 123rd year of Ascendancy at 23:44 see stats
By Seya the Shalore Berserker level 50
25th Haze 124th year of Ascendancy at 09:15 see stats
By Seya the Shalore Berserker level 19
46th Haze 122nd year of Ascendancy at 01:38 see stats
By Seya the Shalore Berserker level 47
8th Dusk 124th year of Ascendancy at 16:41 see stats
By Seya the Shalore Berserker level 49
21st Haze 124th year of Ascendancy at 05:34 see stats
By Seya the Shalore Berserker level 46
29th Regrowth 124th year of Ascendancy at 04:38 see stats
By Seya the Shalore Berserker level 22
75th Haze 122nd year of Ascendancy at 12:09 see stats
By Seya the Shalore Berserker level 44
10th Regrowth 124th year of Ascendancy at 10:16 see stats
By Seya the Shalore Berserker level 10
4th Flare 122nd year of Ascendancy at 04:31 see stats
By Seya the Shalore Berserker level 20
46th Haze 122nd year of Ascendancy at 05:58 see stats
By Seya the Shalore Berserker level 30
54th Regrowth 123rd year of Ascendancy at 06:05 see stats
By Seya the Shalore Berserker level 40
47th Haze 123rd year of Ascendancy at 16:14 see stats
By Seya the Shalore Berserker level 50
23rd Haze 124th year of Ascendancy at 13:28 see stats
By Seya the Shalore Berserker level 42
77th Haze 123rd year of Ascendancy at 17:10 see stats
By Seya the Shalore Berserker level 50
25th Haze 124th year of Ascendancy at 09:15 see stats
By Seya the Shalore Berserker level 40
67th Haze 123rd year of Ascendancy at 10:19 see stats
By Seya the Shalore Berserker level 35
17th Haze 123rd year of Ascendancy at 01:45 see stats
By Seya the Shalore Berserker level 22
74th Haze 122nd year of Ascendancy at 23:25 see stats
By Seya the Shalore Berserker level 34
46th Dusk 123rd year of Ascendancy at 22:01 see stats
By Seya the Shalore Berserker level 36
25th Haze 123rd year of Ascendancy at 01:17 see stats
By Seya the Shalore Berserker level 22
75th Haze 122nd year of Ascendancy at 11:22 see stats
By Seya the Shalore Berserker level 24
28th Regrowth 123rd year of Ascendancy at 16:38 see stats
By Seya the Shalore Berserker level 10
4th Flare 122nd year of Ascendancy at 19:31 see stats
By Seya the Shalore Berserker level 22
75th Haze 122nd year of Ascendancy at 11:22 see stats
By Seya the Shalore Berserker level 41
69th Haze 123rd year of Ascendancy at 17:36 see stats
By Seya the Shalore Berserker level 17
61st Dusk 122nd year of Ascendancy at 07:15 see stats
By Seya the Shalore Berserker level 49
23rd Haze 124th year of Ascendancy at 13:28 see stats
By Seya the Shalore Berserker level 46
38th Regrowth 124th year of Ascendancy at 12:11 see stats
By Seya the Shalore Berserker level 17
60th Dusk 122nd year of Ascendancy at 20:07 see stats
By Seya the Shalore Berserker level 26
38th Regrowth 123rd year of Ascendancy at 15:29 see stats
By Seya the Shalore Berserker level 18
66th Dusk 122nd year of Ascendancy at 08:55 see stats
By Seya the Shalore Berserker level 27
44th Regrowth 123rd year of Ascendancy at 08:28 see stats
Log
Talent One with Nature is ready to use.
Seya picks up (F.): miner's pair of voratun boots of tirelessness (0 def, 12 armour).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Talent Unstoppable is ready to use.
You pickup 0.65 gold pieces.
Seya picks up (N.): prismatic drakeskin leather armour of command (32 def, 16 armour).
You pickup 3.15 gold pieces.
You pickup 2.80 gold pieces.
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 109 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Seya deactivates Berserker Rage.
Seya deactivates Daunting Presence.
Seya deactivates Elemental Harmony.